OS & BFJ Breakdown of the 2K10 Slider Theory...

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  • therizing02
    MVP
    • Apr 2003
    • 4176

    #166
    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

    Originally posted by 90Bamagrad
    I really think the stamina issue is a cosmetic glitch. I saw it last the other day but the cpu still pulled their pitcher in the 7th. I also noticed that his control was not as good and his velocity was down. I noticed this for my pitcher as well. I jumped back to 99 stamina but my meter was so much quicker than it was early in the game. Just my $0.02.

    Yeah. I posted these thoughts a few days ago. It's kind of like the Walk ratings being listed as D for everyone. Visually it looks wrong but it's not. I also think this exists on HR distances as well. I see a lot fo HRs that just clear the wall but the distance says 450+ feet.

    Comment

    • PAPERNUT
      Gaming Fool.
      • May 2003
      • 1690

      #167
      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

      Originally posted by rudyjuly2
      I just think composure is overdone so I keep it low for both sides. I don't think pitchers get rattled that easily in real life but some guys like to keep it high to make pitching tougher. The higher the slider the harder it is to pitch when rattled although maybe you just get rattled sooner. Not sure anymore.
      That was my thinking as well, but it seems easier to pitch the higher I put it for some reason. The lower the more the CPU can hit off me. I did the same thing with Blaz and these sliders last night for several games to compare. My next thought was on the composure to lower it to 0 to see if I can get the CPU to be more offensive.
      PSN/XBL: PAPERNUT
      Steam ID: Papernut4991
      https://go.twitch.tv/papernut4991
      Twitter
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      Comment

      • FenwayMac
        Pro
        • Mar 2009
        • 825

        #168
        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

        Originally posted by 90Bamagrad
        I really think the stamina issue is a cosmetic glitch. I saw it last the other day but the cpu still pulled their pitcher in the 7th. I also noticed that his control was not as good and his velocity was down. I noticed this for my pitcher as well. I jumped back to 99 stamina but my meter was so much quicker than it was early in the game. Just my $0.02.
        I agree that I think that the number is cosmetic, as my pitcher meter certainly did not slow back down like at the beginning of the game, and I was also able to jack a homer off of what should have been a tired computer pitcher that had been reset. So yes, I agree that it is not detrimental to the play of the pitcher.

        BUT, I do believe that having the number reset to 99 tells the computer that the pitcher is fresh, and thus keeps him in the game even though he is gassed. I think thats why some people are saying that Halladay is pitching into the 12th inning etc...

        Comment

        • Pmogs10
          Banned
          • Mar 2005
          • 468

          #169
          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

          Originally posted by FenwayMac
          I agree that I think that the number is cosmetic, as my pitcher meter certainly did not slow back down like at the beginning of the game, and I was also able to jack a homer off of what should have been a tired computer pitcher that had been reset. So yes, I agree that it is not detrimental to the play of the pitcher.

          BUT, I do believe that having the number reset to 99 tells the computer that the pitcher is fresh, and thus keeps him in the game even though he is gassed. I think thats why some people are saying that Halladay is pitching into the 12th inning etc...

          AGREED!!! But it will be addressed in the patch so need not worry

          Comment

          • jhill396
            Rookie
            • Oct 2009
            • 195

            #170
            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

            Are the sliders on the first page the most updated ones?? I'm thinking of buying this game and these are looking like the best sliders available. Agree?

            Comment

            • tmac55
              Rookie
              • Jul 2006
              • 345

              #171
              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

              Originally posted by jhill396
              Are the sliders on the first page the most updated ones?? I'm thinking of buying this game and these are looking like the best sliders available. Agree?
              They are also on 2kshare as well for when you purchase the game.. These are the best I have played with so far and these definitely work for now.

              Comment

              • bigfnjoe96
                Hall Of Fame
                • Feb 2004
                • 11410

                #172
                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                Again guys if you seeing no offense from the AI don't compensate by jacking AI Contact-UP. This should be a mixture of AI Contact & USER Pitcher Composure Slider.

                I hate the PCS as some have mentioned in the last couple of post, but I've noticed that moving the USER PCS to (75) & just moving AI Contact up 1 click to (40) it is generating some nice results.

                Personally I think the Batter/Pitcher duels are done nicely & you definitely can see a difference in starters. Also everyone, use the Catcher Suggestion option. IT WORKS very well this year. On top of that don't be afraid to waste a couple of pitches in different areas of the zone.

                Trust me you will see a difference

                Comment

                • Jistic
                  Hall Of Fame
                  • Mar 2003
                  • 16405

                  #173
                  Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                  I just jacked up human and CPU power and everything for me is pretty much solved.

                  Doubles, triples, HR's extra base hits actually happen!

                  I had the pitcher at 80+ pitches after 5 innings, totally different game now.
                  PSN: JISTIC_OS
                  XBOX LIVE: JISTIC

                  Comment

                  • Pmogs10
                    Banned
                    • Mar 2005
                    • 468

                    #174
                    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                    Originally posted by Jistic
                    I just jacked up human and CPU power and everything for me is pretty much solved.

                    Doubles, triples, HR's extra base hits actually happen!

                    I had the pitcher at 80+ pitches after 5 innings, totally different game now.
                    How far up did you jack them, CPU I have at 100 already, what about Human, like 60?

                    Comment

                    • ernestisfast
                      Banned
                      • Apr 2009
                      • 16

                      #175
                      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                      I just finshed playing my first game under these sliders after downloading them from 2kshare. These sliders are great, although i lost my game 8-4 Yankees (Me) vs Red Sox, Both starters pitched a decent game. Javier Vazquez went 6.1 IP 10 H 2 ER with 8 Ks and 1 HR allowed. Josh Beckett went 6.2 IP 8 H 4 ER 2 Ks 2 HR. My bullpen just really blew the game up for me in the 8th allowing 3 runs in the 8th and then 2 runs in the 9th. Good job on the sliders guys. These sliders are number 1.

                      Comment

                      • dannydunc
                        Rookie
                        • Mar 2009
                        • 18

                        #176
                        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                        Originally posted by bigfnjoe96
                        Also everyone, use the Catcher Suggestion option. IT WORKS very well this year. On top of that don't be afraid to waste a couple of pitches in different areas of the zone.

                        Trust me you will see a difference
                        i started using the Catcher Suggestion the past few games and it really makes a difference in cpu offense and user pitching. im no expert (til 2k10, havent played baseball since the mvp days). before using catcher sugg, i was pitching TOO well. hitting all my spots, only needing to throw a fb and cu, and only giving up 1-2 runs (using texas). started using catcher sugg the past 2 games, and ive given up 15 runs.

                        Comment

                        • therizing02
                          MVP
                          • Apr 2003
                          • 4176

                          #177
                          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                          I've finally settled on a slight variation of these sliders.

                          Hitting

                          USER/CPU
                          50C 50P/45C 100P

                          I bumped the Fielder Speed up to 40 for both and I'm getting a good amount of hit variety. Increasing the Fielder Speed helped to reduce the number of soft singles. The hitting is about as close as I'm going to get to real life averages. Here are the averages:

                          For all of MLB:

                          Singles/gm-8.950
                          2b/gm.-1.796
                          HR/gm.-1.037

                          Averages are slightly higher in the AL for obvious reasons.

                          Pitching

                          Again, to get the most realistic pitch counts I would highly suggest pitching to the Catcher Suggestions. As I and many have said...IT WORKS. This coupled with high CPU batting sliders helps create those great pitcher/batter situations that this game has been lacking.

                          Some MLB pitching averages:

                          BB/gm-3.41
                          K/gm.-6.91

                          All I need now is a patch to address a couple of the very annoying CPU base running glitches and few other things and we'll have the best game for the XBOX since MVP 2005.

                          Comment

                          • Pmogs10
                            Banned
                            • Mar 2005
                            • 468

                            #178
                            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                            Joe didnt you say you decided to change the slider for throw meter from 0 to something higher, only reason I ask is cause I see it still says 0 on the front page, I thought i remember seeing you stateing otherwise somewhere on one of these pages

                            Comment

                            • bigfnjoe96
                              Hall Of Fame
                              • Feb 2004
                              • 11410

                              #179
                              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                              Originally posted by Pmogs10
                              Joe didnt you say you decided to change the slider for throw meter from 0 to something higher, only reason I ask is cause I see it still says 0 on the front page, I thought i remember seeing you stating otherwise somewhere on one of these pages
                              I was testing it @ 75. Needs a little more testing, but as of right now I'm really liking 0

                              Comment

                              • rudyjuly2
                                Cade Cunningham
                                • Aug 2002
                                • 14815

                                #180
                                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                                Originally posted by bigfnjoe96
                                I was testing it @ 75. Needs a little more testing, but as of right now I'm really liking 0
                                I like 0 too and it also tends to slow down the arm strength because it takes longer to max it out.

                                Comment

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