OS & BFJ Breakdown of the 2K10 Slider Theory...

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  • jake44np
    Post Like a Champion!
    • Jul 2002
    • 9563

    #256
    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

    Originally posted by bwiggy33
    Ya I'm beginning to think they don't test their games. How in the hell do we find all of these glitches and errors and they can't seem to find them or are too lazy to find them. This is ridiculous, we should recieve a great product right off the bat. Not some game that needs three patches every year. The game is light years better than last year and I absolutely love the game. But come on how in the hell are there always so many glitches. Test the game before you freaking sell it. It can't be that difficult. They should be the ones who play the game the most. Otherwise if they don't have time to test it for themselves they should do a community day sort a thing like NHL and Madden do except make this community day a testing day. So select gamers can play for however long and find the little glitches and ******* things that occur in the game. How can pitcher fatigue and AI manager decisions be so bad? Those are two of the most vital things in baseball. If you don't have those two things down, you don't have a good baseball game.

    Sorry for the rant
    You are not just describing this game in the above post.
    EVERY game that has come out in the last couple years has had atleast 2 or 3 patches after it came out. Atleast they are taking the time to fix some things in a patch (unlike NCAA Basketball 10).
    ND Season Ticket Holder since '72.

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    • bwiggy33
      MVP
      • Jul 2006
      • 2003

      #257
      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

      Originally posted by jake44np
      You are not just describing this game in the above post.
      EVERY game that has come out in the last couple years has had atleast 2 or 3 patches after it came out. Atleast they are taking the time to fix some things in a patch (unlike NCAA Basketball 10).
      Yeah I understand that. I should have worded it better. I'm saying there shouldn't be this many glaring issues with the retail version. These problems should have been tested and fixed before the game shipped. Then once small problems were found they could fix those with patches. Now all of us have to wait for a patch to fix the game. So basically it's like us waiting for the game to come out again except for the fact we own the retail version. The patch from this week did address a few problems but none of the major ones IMO besides AI managing pitchers. So now we once again have to wait for the next one to hopefully clear up many of the other bugs. I just think all of this was preventable if they had tested their game thoroughly. People saw the bugs and glitches after playing the game for only a day, so you would think the developers knew these were going to be problems when they shipped the game.
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      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #258
        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

        Originally posted by bwiggy33
        Yeah I understand that. I should have worded it better. I'm saying there shouldn't be this many glaring issues with the retail version. These problems should have been tested and fixed before the game shipped. Then once small problems were found they could fix those with patches. Now all of us have to wait for a patch to fix the game. So basically it's like us waiting for the game to come out again except for the fact we own the retail version. The patch from this week did address a few problems but none of the major ones IMO besides AI managing pitchers. So now we once again have to wait for the next one to hopefully clear up many of the other bugs. I just think all of this was preventable if they had tested their game thoroughly. People saw the bugs and glitches after playing the game for only a day, so you would think the developers knew these were going to be problems when they shipped the game.
        Easier said then done on a one year sports cycle. Typically, the one year cycled sports games need at least 2-3 patches once the game comes out. At least the next patch comes out in mid-April instead of waiting 4 months or so for some other sports game patches.

        I'm in no rush, I'll start my franchise at that point. And according to Ronnie at 2k, they did find the bug to fix this part of the game.

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        • therizing02
          MVP
          • Apr 2003
          • 4176

          #259
          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

          Originally posted by roadman
          Easier said then done on a one year sports cycle. Typically, the one year cycled sports games need at least 2-3 patches once the game comes out. At least the next patch comes out in mid-April instead of waiting 4 months or so for some other sports game patches.

          I'm in no rush, I'll start my franchise at that point. And according to Ronnie at 2k, they did find the bug to fix this part of the game.

          Good news Roadman. Thanks.

          Comment

          • reo
            Pro
            • Aug 2003
            • 573

            #260
            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

            Used these sliders in My Player (a few games). Struck out 20 in 9 innings of shut out ball (5 hits) in my last. My player is 78 overall, four pitches all 74+. I should increase the CPU contact, no? However, I did have a few games were I was batted (against the Reds). Not sure what I should do at this point. Hmm . . .

            Maybe I'm being too cynical and shrug it off as just a good performance? Most people would be happy . . . LoL!
            Last edited by reo; 03-18-2010, 10:46 PM.

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            • reo
              Pro
              • Aug 2003
              • 573

              #261
              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

              Just played the Brewers. Struck out 10 in 9 (4 hits, 1 ER). Guess it was just freak or I was feeling it. I did hit max a lot in that Padres game. Hmm . . .

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              • reo
                Pro
                • Aug 2003
                • 573

                #262
                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                Well, this will quiet me for awhile. Just went 6.1 innings, gave up 5 ER.

                Allowed 5 H and K'd 6.

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                • rudyjuly2
                  Cade Cunningham
                  • Aug 2002
                  • 14815

                  #263
                  Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                  Part of the logic behind pitcher changes is weird. Usually they leave a reliever in too long and sometimes the cpu didn't bring in the closer is save situations in the 9th right away.

                  What does concern me though it that the manager AI for pitcher changes is deep rooted in the game and not simply related to a fatigue bug. More than once I've heard Steve Phillips suggest the starting pitcher needs to be removed and he'll only have given up 2 or 3 runs in the first few innings. Most managers need their starters to at least eat up 5 innings and would only yank a starter if he gave up at least 5 runs early on. Otherwise the bullpen gets destroyed. And if the announcers are saying dumb stuff along with the cpu managers doing dumb stuff, it seems that these AI decisions were intentionally coded this way.

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                  • therizing02
                    MVP
                    • Apr 2003
                    • 4176

                    #264
                    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                    Originally posted by rudyjuly2
                    Part of the logic behind pitcher changes is weird. Usually they leave a reliever in too long and sometimes the cpu didn't bring in the closer is save situations in the 9th right away.

                    What does concern me though it that the manager AI for pitcher changes is deep rooted in the game and not simply related to a fatigue bug. More than once I've heard Steve Phillips suggest the starting pitcher needs to be removed and he'll only have given up 2 or 3 runs in the first few innings. Most managers need their starters to at least eat up 5 innings and would only yank a starter if he gave up at least 5 runs early on. Otherwise the bullpen gets destroyed. And if the announcers are saying dumb stuff along with the cpu managers doing dumb stuff, it seems that these AI decisions were intentionally coded this way.
                    Agreed Rudy. This has been an unaddressed problem in this game for years. It does seem that this dev team is moving in the right direction and may even..."get it".

                    My workaround for CPU pitching changes is to just change the controller and make the changes myself.

                    Comment

                    • Blazzen
                      Pro
                      • Mar 2008
                      • 786

                      #265
                      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                      I've had my own slider set running but I decided to give these sliders a shot too.

                      I'm seeing a lot of games from the cpu where they get 12-15 hits but they only muster 2-4 runs because its almost all singles. Now I understand it's more about WHIP than it is hit totals since users dont walk as many batters, but the cpu just isnt putting up the necessary runs.
                      GamerTag: Blazzen85
                      MLB: Atlanta Braves
                      NFL: Carolina Panthers
                      NBA: Charlotte Hornets
                      NHL: Carolina Hurricanes

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                      • mkharsh33
                        Hall Of Fame
                        • Nov 2006
                        • 12771

                        #266
                        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                        i'm experimenting with raising power and lowering contact... I ended up going that route last year. I agree (Blazzen) that there's a lot of dinking and dunking on this game, but I've yet to see a lot of power, especially in the alleys.

                        I'm using a hybrid of your sliders and these here... I'm getting there.

                        I have also lowered the baserunning speed (don't have my notes in front of me). Double plays were NEVER happening, especially against guys with slower speed ratings. But I like the change I made will share that later.
                        STEELERS INDIANS CELTICS

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                        • Blazzen
                          Pro
                          • Mar 2008
                          • 786

                          #267
                          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                          Originally posted by mkharsh33
                          i'm experimenting with raising power and lowering contact... I ended up going that route last year. I agree (Blazzen) that there's a lot of dinking and dunking on this game, but I've yet to see a lot of power, especially in the alleys.

                          I'm using a hybrid of your sliders and these here... I'm getting there.

                          I have also lowered the baserunning speed (don't have my notes in front of me). Double plays were NEVER happening, especially against guys with slower speed ratings. But I like the change I made will share that later.
                          I've had no issues with double plays, though escobar has a ROCKET for an arm. I like the 55 baserunner speed, allows me to actually steal bases.

                          Post or PM me your sliders when you get a chance I'd like to see 'em.
                          GamerTag: Blazzen85
                          MLB: Atlanta Braves
                          NFL: Carolina Panthers
                          NBA: Charlotte Hornets
                          NHL: Carolina Hurricanes

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                          • rdeyes
                            Pro
                            • Nov 2005
                            • 517

                            #268
                            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                            i just had a game where the buehrle was left in until the 9th inning with 2 outs and he had thrown 108 pitches, does this sound about right he was winning 2-0 vs the tribe and they brought in linebrink and he promptly gave up run scoring single and then got the last out. is there a way to get the human pitch count to go above 70 for 7 or 8 innings pitched by the starters or is this about right?
                            twitter ak_brownsfan
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                            • rudyjuly2
                              Cade Cunningham
                              • Aug 2002
                              • 14815

                              #269
                              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                              Anyone think that the cpu outfielders are faster than the human ones? I've had fielder speed at 25 for awhile but I've seen the cpu triple off me on hits to left center which should be really tough. I seem to get to the ball slower than them.

                              Comment

                              • DonkeyJote
                                All Star
                                • Jul 2003
                                • 9173

                                #270
                                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                                Originally posted by rudyjuly2
                                Anyone think that the cpu outfielders are faster than the human ones? I've had fielder speed at 25 for awhile but I've seen the cpu triple off me on hits to left center which should be really tough. I seem to get to the ball slower than them.
                                I've been able to do that as well, though. I think they made a mistake by having one slider for fielder speed as opposed to one for outfield and one for infield as they have in the past.

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