OS & BFJ Breakdown of the 2K10 Slider Theory...

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  • Houston
    MVP
    • May 2003
    • 4724

    #91
    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

    Hey Joe wouldnt 75 or 65 base running speed compensate for the crazy over powerd fielding arms?
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    • opd897
      MVP
      • Feb 2003
      • 1093

      #92
      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

      It seems most of my / our issues are with the CPU contact / power sliders. I'm in the process of testing these and here's the results of my last game.

      Tigers vs. Royals at Comerica.

      Royals: 5/8/0
      Tigers: 3/14/0

      Both user and AI pitching had 8 strike outs and I walked twice. By the way my settings for the CPU pitching are: strike zone tendency at 40 and pitch success at 45. With both of these set at 40 I was walking too much I beleive.

      The user sliders are about right on I believe as I hit 1 homer, 2 doulbes, 1 triple and 4 singles. I think this game may have hot / cold hitters as 4 of my hits was with one batter and I've seen it in other games.

      The tigers on the other hand had 14 singles and 1 double.

      Here's the AI settings:
      Contact: 30
      Power: 90

      I should note that I have had contact at 35 and really get shelled. 10 games into my franchise though and I have not seen 1 home run from the AI. I'm going to crank the power up to 100 and see what that does.
      Originally posted by ImTellinTim
      If I lived in Waco, I would find you and kick you right in the nuts.

      Comment

      • bigfnjoe96
        Hall Of Fame
        • Feb 2004
        • 11410

        #93
        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

        Yeah it definitely looks like AI Power needs to be 100. I'm alos thinking about moving AI Pitch Success & Strike Zone Tendencies back to DEFAULT-50 as I was seeing too many walks for my liking. (These have been changed on the 1st page)

        Houston as for base running speed I'm moving that-1 also UP to 60 just so that Stealing can be a possibility. Doesn't seem to make everyone overly fast that doesn't have speed all ready. (These have been changed on the 1st page)

        I also tried FF, theory on 100 Pitcher Fatigue/0 Pitcher Composure. I really didn't like the outcome on this-1 in relation to a work-around on the Pitcher Fatigue bug.

        The Throw Meter @ 75 seemed to work, as I didn't see any weird animations after throwing & the line within the meter did seem to move slow. (WEIRD)
        Last edited by bigfnjoe96; 03-07-2010, 07:35 PM.

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        • mdiggitydawg
          Rookie
          • Jan 2008
          • 475

          #94
          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

          i assume you'll have to adjust again when the patch comes out?
          if they get the game right i'm all for it though.

          thanks joe...

          Comment

          • therizing02
            MVP
            • Apr 2003
            • 4176

            #95
            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

            Originally posted by Houston
            Hey Joe wouldnt 75 or 65 base running speed compensate for the crazy over powerd fielding arms?
            I thought we were adjusting Fielder Speed to compensate for that. At least from an outfielder's perspective. Another silly mind boggling move by the devs to take out the separate INF/OF speed sliders.

            Comment

            • Pmogs10
              Banned
              • Mar 2005
              • 468

              #96
              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

              With Human Power at 35 is anyone actually seeing any HUM HR's.....I have played 2 full games with the Mets and have seen 0 HR's......I use total control hitting but do not like the fact I have to decide which kind of swing I want to make, I miss swing stick version 2.0 that was in 2K8, but anyway does anyone have it higher than 35 and see good results or does anyone use classic hitting and see a good amount of hit variety and HR's? If so what is your contact/power sliders?

              Comment

              • Jistic
                Hall Of Fame
                • Mar 2003
                • 16405

                #97
                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                I played three games with these sliders. Still seems like the CPU is castrated. Are sure their contact shouldn't be higher?

                I gave up 3 runs in 3 games. Pitching is still too damned easy in this game even with average pitchers.

                A well thought out patch could make this game golden.
                PSN: JISTIC_OS
                XBOX LIVE: JISTIC

                Comment

                • Jistic
                  Hall Of Fame
                  • Mar 2003
                  • 16405

                  #98
                  Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                  Originally posted by Pmogs10
                  With Human Power at 35 is anyone actually seeing any HUM HR's.....I have played 2 full games with the Mets and have seen 0 HR's......I use total control hitting but do not like the fact I have to decide which kind of swing I want to make, I miss swing stick version 2.0 that was in 2K8, but anyway does anyone have it higher than 35 and see good results or does anyone use classic hitting and see a good amount of hit variety and HR's? If so what is your contact/power sliders?
                  From what I can tell...use power swing A LOT. But when you get your timing down you'll hit 'em on contact setting too.

                  Power swings help ground balls get through the infield as well.
                  PSN: JISTIC_OS
                  XBOX LIVE: JISTIC

                  Comment

                  • therizing02
                    MVP
                    • Apr 2003
                    • 4176

                    #99
                    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                    Originally posted by Pmogs10
                    With Human Power at 35 is anyone actually seeing any HUM HR's.....I have played 2 full games with the Mets and have seen 0 HR's......I use total control hitting but do not like the fact I have to decide which kind of swing I want to make, I miss swing stick version 2.0 that was in 2K8, but anyway does anyone have it higher than 35 and see good results or does anyone use classic hitting and see a good amount of hit variety and HR's? If so what is your contact/power sliders?
                    I'm seeing a realistic amount of HRs with Power at 35 and Contact at 50.

                    I've also hit a few with just a contact swing. Regardless of who the hitter is, I use the Power swing when I'm ahead in the count or I expect a FB from the CPU.

                    As soon as the pitcher starts his motion I pull back on the stick. It's all timing from there. It also helps a ton in getting extra base hits. So, work the count in your favor, pull back early and time it correctly....bombs away!!!

                    Good Luck!

                    Comment

                    • opd897
                      MVP
                      • Feb 2003
                      • 1093

                      #100
                      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                      Ok, adjusted the AI power to 100 and left their contact at 30. Here's the line.

                      Detroit: 6/7/0
                      Royals 8/11/0 (me)

                      Both teams had 2 home runs and as you can see both teams did well with runners on base. Extra bae hits were there too as Detroit had only 2 singles from their 7 hits.

                      I did have 9 strikouts of the AI which is a little high but if I bump their contact up to 35 I don't get hardly any. I use classic hitting and use the user sliders Joe has on the first page. Going to bump both the AI strike zone and success pitch to 45 as I walked 9 times in this game. I also struck out 10 times. Going to try not to touch the sliders for awhile now.
                      Originally posted by ImTellinTim
                      If I lived in Waco, I would find you and kick you right in the nuts.

                      Comment

                      • Pmogs10
                        Banned
                        • Mar 2005
                        • 468

                        #101
                        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                        Originally posted by opd897
                        Ok, adjusted the AI power to 100 and left their contact at 30. Here's the line.

                        Detroit: 6/7/0
                        Royals 8/11/0 (me)

                        Both teams had 2 home runs and as you can see both teams did well with runners on base. Extra bae hits were there too as Detroit had only 2 singles from their 7 hits.

                        I did have 9 strikouts of the AI which is a little high but if I bump their contact up to 35 I don't get hardly any. I use classic hitting and use the user sliders Joe has on the first page. Going to bump both the AI strike zone and success pitch to 45 as I walked 9 times in this game. I also struck out 10 times. Going to try not to touch the sliders for awhile now.
                        For you, do you use swing stick or classic? What is ur human contact and human power setting?

                        Comment

                        • opd897
                          MVP
                          • Feb 2003
                          • 1093

                          #102
                          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                          Originally posted by Pmogs10
                          For you, do you use swing stick or classic? What is ur human contact and human power setting?
                          Classic hitting with the sliders on the first page of this thread.
                          Originally posted by ImTellinTim
                          If I lived in Waco, I would find you and kick you right in the nuts.

                          Comment

                          • Smitty730
                            Rookie
                            • Mar 2008
                            • 126

                            #103
                            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                            Since I couldn't hit for diddly-poo on All-Star, I sought BFJ's slider set and I'm happy to say that I'm seeing some positive results, with a few tweaks along the way.

                            I have HUM contact/power set to 65-50, respectively.
                            I have CPU contact/power set to 45/80, respectively.

                            I'm playing franchise the Phillies and just had my best game against Tim Lincecum and the Giants.

                            Roy Halladay was cruising along until the eighth inning. The Giants scored six unanswered runs, three of which were charged to Halladay (Halladay-Lincecum match up was a blast).

                            Before the Giants rallied, I mustered two runs off Lincecum -- a solo homer by Ibanez and a two-out RBI single by Howard.

                            Giants won, 6-2. My bullpen was brutal.

                            So, I'll tweak the pitching side of things because Halladay, in my opinion, shouldn't be fatigued by the 6-7th inning. He's a beast, after all.

                            Still, a fatigued Halladay is still pretty darn effective.

                            Comment

                            • bwiggy33
                              MVP
                              • Jul 2006
                              • 2003

                              #104
                              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                              Wow just played two great games tonight with the updated sliders. First game I was the Angels vs. Rangers. I won 3-2. Both teams had double digit hits. I got 2 HR's (Matsui and Abreu). I also got a total of 6 doubles. Two of which were hit hit off top of RF and RC walls at Arlington stadium. Obviously it seems like there were to many hits and not enough runs. The thing is though the CPU got a couple doubles and a HR. And the other day when I was complaining about the pitching being too easy, well the updates changed it. Get this I threw 30 pitches in the first with Ervin Santana. They got some guys on base via base hits and before I knew it there were runners on 1st and 3rd with one out. They ended up getting one in the inning. I also walked one guy that inning due to Santanas composure being rattled. I really had to pitch the big hitters like Young, Hamilton, and Davis carefully so it forced me to make some good pitches. Chris Davis ended up homering for them as well. Overall really good game I just think user power might be too high.

                              Second game I didn't adjust any sliders, including user power. It was Padres (me) vs Rockies. I really wanted to see what it would be like playing with two teams who don't have the greatest offenses. 2k was dead on in those videos when they said Todd Helton will battle you. It was so hard to get him to put the ball in play. I struck him out twice btw. I specifically chose the Padres since theres no real power hitters in their lineup besides Gonzalez. Well sure enough first inning I hit a bomb with Gonzalez. That would be my only HR of the game though. The final was 6-4 Rockies. They had 3 HR's. One was a 2 run shot. I am in no way worried about this at this time because I'm trying to make pitching as hard as possible. I manufactured runs by bunting (Eckstein had big one to tie game at 4 in 7th), base hits, couple doubles, and a triple along with the one HR with Gonzalez. As for the Rockies they got a little of everything. Even a triple! Also really cool I tried to go for a triple on a ball hit to right center gap and got thrown out on a relay. No ROCKET ARMS! Absolutely awesome. BTW I have that slider at 100. I actually haven't seen any rocket arms since the change.

                              Overall great 2 games tonight. I will keep the same exact sliders and play more tomorrow. I'm trying to keep the same sliders for at least five games before possibly tweaking them a little bit. Hopefully I won't have to. I normally get slider happy and tweak them after every game. I want to stay consistent. My plan tomorrow is to play a really good team (my Twins possibly) vs. a medium to lower ranked team to see how that plays out.

                              Anyway I have come to the conclusion that the only way to increase user pitching difficulty is to increase CPU hitting sliders because there are really no sliders that affect User pitching difficulty. Also one last thing I got a fairly realistic number of SO's on the CPU and most importantly not one CPU pitcher went over 90 pitches. I was really patient and it also helps when you rough him up with hits(even if you can't always get a run across). Looking forward to getting more in tomorrow!
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                              • Pmogs10
                                Banned
                                • Mar 2005
                                • 468

                                #105
                                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                                Originally posted by bwiggy33
                                Wow just played two great games tonight with the updated sliders. First game I was the Angels vs. Rangers. I won 3-2. Both teams had double digit hits. I got 2 HR's (Matsui and Abreu). I also got a total of 6 doubles. Two of which were hit hit off top of RF and RC walls at Arlington stadium. Obviously it seems like there were to many hits and not enough runs. The thing is though the CPU got a couple doubles and a HR. And the other day when I was complaining about the pitching being too easy, well the updates changed it. Get this I threw 30 pitches in the first with Ervin Santana. They got some guys on base via base hits and before I knew it there were runners on 1st and 3rd with one out. They ended up getting one in the inning. I also walked one guy that inning due to Santanas composure being rattled. I really had to pitch the big hitters like Young, Hamilton, and Davis carefully so it forced me to make some good pitches. Chris Davis ended up homering for them as well. Overall really good game I just think user power might be too high.

                                Second game I didn't adjust any sliders, including user power. It was Padres (me) vs Rockies. I really wanted to see what it would be like playing with two teams who don't have the greatest offenses. 2k was dead on in those videos when they said Todd Helton will battle you. It was so hard to get him to put the ball in play. I struck him out twice btw. I specifically chose the Padres since theres no real power hitters in their lineup besides Gonzalez. Well sure enough first inning I hit a bomb with Gonzalez. That would be my only HR of the game though. The final was 6-4 Rockies. They had 3 HR's. One was a 2 run shot. I am in no way worried about this at this time because I'm trying to make pitching as hard as possible. I manufactured runs by bunting (Eckstein had big one to tie game at 4 in 7th), base hits, couple doubles, and a triple along with the one HR with Gonzalez. As for the Rockies they got a little of everything. Even a triple! Also really cool I tried to go for a triple on a ball hit to right center gap and got thrown out on a relay. No ROCKET ARMS! Absolutely awesome. BTW I have that slider at 100. I actually haven't seen any rocket arms since the change.

                                Overall great 2 games tonight. I will keep the same exact sliders and play more tomorrow. I'm trying to keep the same sliders for at least five games before possibly tweaking them a little bit. Hopefully I won't have to. I normally get slider happy and tweak them after every game. I want to stay consistent. My plan tomorrow is to play a really good team (my Twins possibly) vs. a medium to lower ranked team to see how that plays out.

                                Anyway I have come to the conclusion that the only way to increase user pitching difficulty is to increase CPU hitting sliders because there are really no sliders that affect User pitching difficulty. Also one last thing I got a fairly realistic number of SO's on the CPU and most importantly not one CPU pitcher went over 90 pitches. I was really patient and it also helps when you rough him up with hits(even if you can't always get a run across). Looking forward to getting more in tomorrow!
                                Total control pitching or classic? Total control hitting or classic?.......what kinda of human hitting sliders and cpu hitting sliders were you using?

                                Comment

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