mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • mkharsh33
    Hall Of Fame
    • Nov 2006
    • 12780

    #271
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    Latest tweaks... Some new changes to things that haven't been touched (and other that have). I also have this SAME post on page 1 - post 1, but wanted to provide here so you could see everything - newest updates are in BOLD / RED.

    WEDNESDAY / MARCH 28th / 10:20 A.M.


    Controller Setup:
    - Classic Batting
    - Total Control Pitching

    Controller Options:
    - Batter's Eye: Off (or user preference)
    - Pitch Aim: Breakpoint Aim

    **INJURY SLIDER FOR FRANCHISE MODE: 15


    Pitcher Fatigue: 45
    Active Bullpen: On
    Catcher Suggestion: On

    * * * * * * * * * *

    CAMERA SETTINGS:

    Batting: Batter 2, Zoom 7, Height 5, Pitch Zoom Off
    Fielding: Dynamic, Zoom 1, Height 1
    Base Running: Home Plate, Zoom 1, Height 10
    Pitching: Pitcher 3, Zoom 1, Position 5, Height 5, Side Right

    * * * * * * * * * *

    USER BATTING:
    Batting Contact: 30
    Batting Power: 55
    Bunt Contact: 5
    Bunt Success: 5
    Batter Eye Frequency: 0 (User preference - I have this off. Suggest reviewing other threads.)

    CPU BATTING:
    AI Batting Contact: 70
    AI Batting Power: 85
    AI Bunt Contact: 55
    AI Bunt Success: 55

    USER PITCHING:
    Pitch Meter Speed: 85
    Pitch Speed: 75
    Pitch Break Influence: 50
    Pitcher Composure Influence: 45
    Pitcher Control: 20

    CPU PITCHING:
    AI Pitch Speed: 75
    AI Pitch Success: 75
    AI Strike Zone Tendency: 40
    AI Pitch Break Influence: 50
    AI Pitcher Composure Influence: 25

    USER FIELDING:
    Throw Accuracy: 5
    Gather Error Frequency: 50

    Throwing Error Frequency: 50

    Outfield Throw Speed: 60
    Infield Throw Speed: 40
    Outfield Run Speed: 20
    Infield Run Speed: 15

    CPU FIELDING:
    AI Gather Error Frequency: 50
    AI Throwing Error Frequency: 50
    AI Outfield Throw Speeds: 60
    AI Infield Throw Speeds: 40
    AI Outfield Run Speed: 20

    AI Infield Run Speed: 15


    USER RUNNING:
    Base Runner Speed: 40
    Pickoff Success: 55
    Catcher Arm Strength: 40
    Catcher Arm Accuracy: 40

    CPU RUNNING:
    AI Base Runner Speed: 55
    AI Hit-n-Run Tendency: 85
    AI Sacrifice Bunt Tendency: 40
    AI Squeeze Tendency: 35
    AI Base Running Aggression: 55
    AI Steal Aggression: 50
    AI Catcher Arm Strength: 50
    AI Catcher Arm Accuracy: 50
    Last edited by mkharsh33; 03-28-2012, 09:22 AM.
    STEELERS INDIANS CELTICS

    Comment

    • wudl83
      Pro
      • Jun 2011
      • 627

      #272
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      Uh yeah. Gonna play 5-6 games until friday and then I will let you know.


      EDIT:
      I "grinded" my way through some ratings and I think the problems which I stated in my previous post are heavily influenced by the ratings of the official roster. To be honest I would say that about 75% of the players have really really dumb ratings.

      EDIT2:
      I don't know if you remember the excel sheet provided by one guy (don't know who it was) in your MLB 2k11 slider thread. I will use that sheet and write down the statistics so we/you can have a quick overview, perhaps this makes it easier to find out what needs tweaks.
      Last edited by wudl83; 03-28-2012, 10:07 AM.

      Comment

      • mkharsh33
        Hall Of Fame
        • Nov 2006
        • 12780

        #273
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        Originally posted by wudl83
        Uh yeah. Gonna play 5-6 games until friday and then I will let you know.


        EDIT:
        I "grinded" my way through some ratings and I think the problems which I stated in my previous post are heavily influenced by the ratings of the official roster. To be honest I would say that about 75% of the players have really really dumb ratings.

        EDIT2:
        I don't know if you remember the excel sheet provided by one guy (don't know who it was) in your MLB 2k11 slider thread. I will use that sheet and write down the statistics so we/you can have a quick overview, perhaps this makes it easier to find out what needs tweaks.
        We are going to run out of tweaks... To be honest, we're just about there without dummying down the game too much.

        I toned down the cpu bunting because I saw THREE STRAIGHT guys try to bunt last night... 40 seems good.

        Toning down the user and cpu infielder speed should help with the double-play issue. I think arm strength is good, but this should make them a bit more of a challenge.

        but i'll just say this: the PROBLEM with this game is that you have to go in INCREMENTS OF FIVE with your sliders.. THAT is the issue!!!

        NBA 2K games do NOT do this.. you can tone / tweak them one-by-one. But this game's greatest failure is to not let you do that. so, what would be best (for infield issues, for example) is to have arm strength about 2 to 3 notches lower. and infielder speed a couple ticks higher (than my new base settings). There's just not much more we can do. These are a hybrid of LEGEND and ALL-STAR settings, so if anyone struggles please visit some of the other slider threads here that have many changes geared for players who do not want this kind of challenge, but provide you a fair / fun game for your ability level.
        STEELERS INDIANS CELTICS

        Comment

        • wudl83
          Pro
          • Jun 2011
          • 627

          #274
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          Originally posted by mkharsh33
          We are going to run out of tweaks... To be honest, we're just about there without dummying down the game too much.

          I toned down the cpu bunting because I saw THREE STRAIGHT guys try to bunt last night... 40 seems good.

          Toning down the user and cpu infielder speed should help with the double-play issue. I think arm strength is good, but this should make them a bit more of a challenge.

          but i'll just say this: the PROBLEM with this game is that you have to go in INCREMENTS OF FIVE with your sliders.. THAT is the issue!!!

          NBA 2K games do NOT do this.. you can tone / tweak them one-by-one. But this game's greatest failure is to not let you do that. so, what would be best (for infield issues, for example) is to have arm strength about 2 to 3 notches lower. and infielder speed a couple ticks higher (than my new base settings). There's just not much more we can do. These are a hybrid of LEGEND and ALL-STAR settings, so if anyone struggles please visit some of the other slider threads here that have many changes geared for players who do not want this kind of challenge, but provide you a fair / fun game for your ability level.
          That would mean that our only option is to tweak the ratings.

          I said that your sliders are good. And after playing 3 straight games I am convinced that the "fault" lies in the "5"-problem with the sliders AND (much more) in those bad ratings 2k gave the players. Since we cannot change the sliders in how they jump up our only chance would be to tweak ratings.

          I played with the As against the Mariners. I didn't have a problem to hit the ball, but I had problems to get it over the infielders. Of Furbush (!) I only got 3 hits in 7 innings. In the other two innings I only matched another hit. Look at the As power ratings and you see where the problem lies. 8/10 fielders of the As only have a 40 power rating. They are bad in real life, but so bad? Come on...
          My SP was Colon. I gave up 3 runs in 7 innings with him. Guess how? With a 3 run homer. Since I play with catcher's suggestions, I do what my catcher says. And this 3-run-HR came of Colon's 40 something slider! It has a 29 movement and 28 control. What - is - that?

          In the other game I played with Detroit @ Minnesota. My SP was Porcello. I lost the game 2 - 5. 2 runs came of erros by Peralta. Guess how the other 3 came? Of Porcellos 40 or 50 something slider (55 movement, 58 control). My pitcher called this pitch 3 times in a row. One was a HR by Willingham on the first pitch (slider) with Mauer on base (walked) and Mourneau out. Then Valencia tripled of my slider. Casilla doubled him home with my slider. 3 times a slider in a row, 3 big hits in a row. Why is that slider so damn low rated, why is it called so often although they did it big?

          In the last game I played the Rays vs. the Red Sox. My SP was Wade Davis. In the first inning I came out hitless against Ellsbury, Crawford and Pedroia. All those called pitches were 4-seamer or 2-seamer, on which Wade Davis has a 70 something rating. In the 2nd inning, Gonzalez homered, Youkilis doubled, Sweeney doubled, Saltalamacchia singled. There was not ONE hit of my fastballs. The hits came all of Davis' powercurve, which is a 40 something (43 movement and 43 control) and of Davis' slider, whish is a 50 something (52 movement, 50 control). Again my pitcher started to call those pitches over and over again. Although I made a mound visit and the pitches were red (I play with dynamic ratings) since they were hit and hit again, they were called and called again.

          Why do have SPs 40 or 50 something rated pitches, when they are called all over and over again? That doesn't make sense.

          And why do some teams have simply NO hit power? If a team has 3-4 players in the lineup with a power rating of 40-50 - okay. If they have another 3-4 players with a 50-60 rating - okay. But that there are 7-8 players in the lineup with a 40-50 rating, never, ever. That is AAA style. And as I said, the As are bad. But why does Scott Sizemore with a ISO of 15.5 (league average was about 14.4) a power rating of 65/55?

          I only see the chance to manage this things via tweeking the ratings. If you don't do this and try it via adjusting the sliders, you have to fail.
          When you set the power sliders too high, the Rangers or Yankees will hit 3-4 HRs per game against you.
          When you set the power sliders too low, the As or Mariners never ever get more than 4-5 hits (regardless of playing vs. good or bad pitchers).
          When you set the pitcher's control too high, it will be impossible to hit of good pitchers. Of course in real this is difficult. But every pitcher with a 80 rated pitch is unhittable, when the pitcher's control is too high.
          If you set it too low, there will be one hitfest after another when playing with mediocre pitchers who have some 40-50 rated pitches (assumed you play with catcher's suggestions).

          Do you know what I mean?


          EDIT:
          Look at texasleaguers.com PitchFX. Davis's curve last year was 61,6% a strike last season. Of this 61,6% came 20% in play. Should this be a 40-50 something one? I don't think so.
          His slider was 62,4% a strike with 23,9% in play.

          Colon's 40 something slider was 63,7% a strike last year with 23,8% in play. Should this be a 40 something slider? I don't think so.

          Another example. Melky Cabrera hit 18 homers last year. Why does he have a 50 something power rating?
          Last edited by wudl83; 03-28-2012, 01:00 PM.

          Comment

          • Blazzen
            Pro
            • Mar 2008
            • 786

            #275
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            Hey MK! The latest march 28th sliders look to be spot on. I've been using your sliders and making tweaks here and there and I landed just about where you have with the march 28th sliders. I don't really have enough time to make a set of my own this year so I've been using yours (even though I do use total control batting).

            I've just played a bunch of "play now" games with my favorite team (Braves) against random teams but I've had some GREAT games. Overall this is the best 2k baseball game I've played and I've played them since 2k7.

            I'll post some game stats as I have time.

            Cheers!
            GamerTag: Blazzen85
            MLB: Atlanta Braves
            NFL: Carolina Panthers
            NBA: Charlotte Hornets
            NHL: Carolina Hurricanes

            Comment

            • aykyle
              Rookie
              • Nov 2010
              • 201

              #276
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              Appreciate the effort you put into making everyone's experience with mlb 2k12 a good one. I used your sliders as a base set for tweaking my own. And I feel that I have found the perfect set for me. I calculated last years average hit count for the MLB at 8 or 9 and Runs Scored at about 4-5. My stats were matching up real nice with the averages: (I was the Phillies all games) But I should note that I didn't have the original Phillies lineup. I did trade away some players for better ones. (ie. Mike trout, starlin castro, mike stanton and mike moustakas)

              Code:
                         1  2  3  4  5  6  7  8  9   R  H  E
              Phillies   0  1  0  1  0  0  0  0  0   2  7  0
              Orioles    1  1  0  1  0  0  0  0  X   3  7  0
              Code:
                          1  2  3  4  5  6  7  8  9   R  H  E
              Phillies    2  0  1  1  0  0  0  0  0   4  8  0
              Blue Jays   0  0  1  1  0  0  0  1  0   3  7  2
              Code:
                          1  2  3  4  5  6  7  8  9   R  H  E
              Orioles     0  0  0  0  0  0  0  0  0   0  5  0
              Phillies    0  0  0  0  0  0  1  0  X   1  3  0
              Code:
                          1  2  3  4  5  6  7  8  9  10  11  12   R  H  E
              Red Sox     1  2  0  0  1  0  0  0  0  0   0   0    4  8  1
              Phillies    0  1  0  0  0  0  0  3  0  0   0   1    5  9  1
              Code:
                          1  2  3  4  5  6  7  8  9   R  H  E
              Phillies    0  0  0  0  0  0  0  0  0   0  1  2
              Blue Jays   0  0  0  0  0  0  0  1  X   1  6  0
              It has been like this for the past 8 games. So I think I have figured it out. I hope everyone else finds the success I have using these sliders.

              Comment

              • DetroitStyle
                Meow
                • May 2011
                • 1047

                #277
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                Still getting some consistently good games with your sliders MK. Played two today where I lost 13-6 (and gave up 19 hits) and then won one by a score of 2-1 and gave up 3 hits. So it's really varied still. No matter what tweaks you make, the variety seems to always be there which is a good thing.

                User strikeouts are a little low for me, so I might raise pitch speed up 10 points.

                Also, an interesting observation I made is that by lowering contact you actually INCREASE foul balls. "Contact" seems to be a misnomer and is more in line with the show's "timing" slider. Basically, contact just shrinks the timing window to make solid contact. That means you're on the "edge" of the timing window a lot thus increasing foul balls.

                I'm still on the fence with HR's. While using the L-stick now helps a lot, it's definitely not a "money" move. A lot of times it just ends up as a pop fly. I just don't see as many HR's when I don't use it, especially from lower power players. But I'll tweak to what I need...

                Comment

                • bugle987
                  Banned
                  • Apr 2011
                  • 1289

                  #278
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  Originally posted by wudl83
                  That would mean that our only option is to tweak the ratings.

                  I said that your sliders are good. And after playing 3 straight games I am convinced that the "fault" lies in the "5"-problem with the sliders AND (much more) in those bad ratings 2k gave the players. Since we cannot change the sliders in how they jump up our only chance would be to tweak ratings.

                  I played with the As against the Mariners. I didn't have a problem to hit the ball, but I had problems to get it over the infielders. Of Furbush (!) I only got 3 hits in 7 innings. In the other two innings I only matched another hit. Look at the As power ratings and you see where the problem lies. 8/10 fielders of the As only have a 40 power rating. They are bad in real life, but so bad? Come on...
                  My SP was Colon. I gave up 3 runs in 7 innings with him. Guess how? With a 3 run homer. Since I play with catcher's suggestions, I do what my catcher says. And this 3-run-HR came of Colon's 40 something slider! It has a 29 movement and 28 control. What - is - that?

                  In the other game I played with Detroit @ Minnesota. My SP was Porcello. I lost the game 2 - 5. 2 runs came of erros by Peralta. Guess how the other 3 came? Of Porcellos 40 or 50 something slider (55 movement, 58 control). My pitcher called this pitch 3 times in a row. One was a HR by Willingham on the first pitch (slider) with Mauer on base (walked) and Mourneau out. Then Valencia tripled of my slider. Casilla doubled him home with my slider. 3 times a slider in a row, 3 big hits in a row. Why is that slider so damn low rated, why is it called so often although they did it big?

                  In the last game I played the Rays vs. the Red Sox. My SP was Wade Davis. In the first inning I came out hitless against Ellsbury, Crawford and Pedroia. All those called pitches were 4-seamer or 2-seamer, on which Wade Davis has a 70 something rating. In the 2nd inning, Gonzalez homered, Youkilis doubled, Sweeney doubled, Saltalamacchia singled. There was not ONE hit of my fastballs. The hits came all of Davis' powercurve, which is a 40 something (43 movement and 43 control) and of Davis' slider, whish is a 50 something (52 movement, 50 control). Again my pitcher started to call those pitches over and over again. Although I made a mound visit and the pitches were red (I play with dynamic ratings) since they were hit and hit again, they were called and called again.

                  Why do have SPs 40 or 50 something rated pitches, when they are called all over and over again? That doesn't make sense.

                  And why do some teams have simply NO hit power? If a team has 3-4 players in the lineup with a power rating of 40-50 - okay. If they have another 3-4 players with a 50-60 rating - okay. But that there are 7-8 players in the lineup with a 40-50 rating, never, ever. That is AAA style. And as I said, the As are bad. But why does Scott Sizemore with a ISO of 15.5 (league average was about 14.4) a power rating of 65/55?

                  I only see the chance to manage this things via tweeking the ratings. If you don't do this and try it via adjusting the sliders, you have to fail.
                  When you set the power sliders too high, the Rangers or Yankees will hit 3-4 HRs per game against you.
                  When you set the power sliders too low, the As or Mariners never ever get more than 4-5 hits (regardless of playing vs. good or bad pitchers).
                  When you set the pitcher's control too high, it will be impossible to hit of good pitchers. Of course in real this is difficult. But every pitcher with a 80 rated pitch is unhittable, when the pitcher's control is too high.
                  If you set it too low, there will be one hitfest after another when playing with mediocre pitchers who have some 40-50 rated pitches (assumed you play with catcher's suggestions).

                  Do you know what I mean?


                  EDIT:
                  Look at texasleaguers.com PitchFX. Davis's curve last year was 61,6% a strike last season. Of this 61,6% came 20% in play. Should this be a 40-50 something one? I don't think so.
                  His slider was 62,4% a strike with 23,9% in play.

                  Colon's 40 something slider was 63,7% a strike last year with 23,8% in play. Should this be a 40 something slider? I don't think so.

                  Another example. Melky Cabrera hit 18 homers last year. Why does he have a 50 something power rating?
                  And this is what I do exactly, when my roster is done I'll let you know cause I use that website and two others and redo all the potch types and speeds for mlb pitchers. No pitcher should have a movement on an off speed pitch or breaking ball under 60. Theyre in the MLB, the break is better than 40 or 50. I did this last year and it totally changed the game, it makes pitching so much different. Give it a try when I'm done doing the roster

                  Comment

                  • mkharsh33
                    Hall Of Fame
                    • Nov 2006
                    • 12780

                    #279
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    2K really should get a few more people to work on their rosters... I'd be happy to work on their research team to compile information. It would be fun to work with a small team in which we each focused on different elements of creating them. We have some very talented people here that would be a blast to work with...
                    STEELERS INDIANS CELTICS

                    Comment

                    • wudl83
                      Pro
                      • Jun 2011
                      • 627

                      #280
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Originally posted by aykyle
                      Appreciate the effort you put into making everyone's experience with mlb 2k12 a good one. I used your sliders as a base set for tweaking my own. And I feel that I have found the perfect set for me. I calculated last years average hit count for the MLB at 8 or 9 and Runs Scored at about 4-5. My stats were matching up real nice with the averages: (I was the Phillies all games) But I should note that I didn't have the original Phillies lineup. I did trade away some players for better ones. (ie. Mike trout, starlin castro, mike stanton and mike moustakas)

                      Code:
                                 1  2  3  4  5  6  7  8  9   R  H  E
                      Phillies   0  1  0  1  0  0  0  0  0   2  7  0
                      Orioles    1  1  0  1  0  0  0  0  X   3  7  0
                      Code:
                                  1  2  3  4  5  6  7  8  9   R  H  E
                      Phillies    2  0  1  1  0  0  0  0  0   4  8  0
                      Blue Jays   0  0  1  1  0  0  0  1  0   3  7  2
                      Code:
                                  1  2  3  4  5  6  7  8  9   R  H  E
                      Orioles     0  0  0  0  0  0  0  0  0   0  5  0
                      Phillies    0  0  0  0  0  0  1  0  X   1  3  0
                      Code:
                                  1  2  3  4  5  6  7  8  9  10  11  12   R  H  E
                      Red Sox     1  2  0  0  1  0  0  0  0  0   0   0    4  8  1
                      Phillies    0  1  0  0  0  0  0  3  0  0   0   1    5  9  1
                      Code:
                                  1  2  3  4  5  6  7  8  9   R  H  E
                      Phillies    0  0  0  0  0  0  0  0  0   0  1  2
                      Blue Jays   0  0  0  0  0  0  0  1  X   1  6  0
                      It has been like this for the past 8 games. So I think I have figured it out. I hope everyone else finds the success I have using these sliders.
                      You made only 28 hits in 5 games, this is Giants-style. You scored 15 runs in 5 games against such bad teams like Orioles and you say you figured it out. Serious? This is not meant as a affront. If that's fun to you, this is really okay. But I can't understand how you can say you figured it out.

                      Originally posted by mkharsh33
                      2K really should get a few more people to work on their rosters... I'd be happy to work on their research team to compile information. It would be fun to work with a small team in which we each focused on different elements of creating them. We have some very talented people here that would be a blast to work with...
                      Yeah I think so, too. Here are some people that perhaps put more time and effort into the rosters than 2k does.

                      Comment

                      • 1andonly
                        Pro
                        • Sep 2010
                        • 567

                        #281
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        Originally posted by mkharsh33
                        2K really should get a few more people to work on their rosters... I'd be happy to work on their research team to compile information. It would be fun to work with a small team in which we each focused on different elements of creating them. We have some very talented people here that would be a blast to work with...
                        If you would like, I can help pitch in and i'm sure we can get a few others to pitch in and create our own "official roster set."

                        We could divide the players up into positions for people, or teams, or even divisions. I'd be more than happy to create a realistic roster set. I have already tweaked the Padres roster to make it realistic.

                        Comment

                        • aykyle
                          Rookie
                          • Nov 2010
                          • 201

                          #282
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          Originally posted by wudl83
                          You made only 28 hits in 5 games, this is Giants-style. You scored 15 runs in 5 games against such bad teams like Orioles and you say you figured it out. Serious? This is not meant as a affront. If that's fun to you, this is really okay. But I can't understand how you can say you figured it out.
                          Considering it is a video game. And 2k has over-rated every player. So those "Bad" teams in real life, aren't bad in the game. So considering these aren't the only stats I had, then yes I think I figured it out. I had games were I had 15 hits and 10 runs. It doesn't matter how bad a team is in real life. 2k doesn't rate players based on the team they are on. They base them on how well they have done in the past year and a bunch of variables are involved into the process. So your "bad" teams, aren't necessarily "bad". Learn the difference between real life and video games. I understand that these stats would be "bad" in real life. But again, the difference between real life and a video game is for you to picture. Who am I to question your reality. If you think reality is winning by 10 runs, then so-be-it. I personally like close games in which anyone could win. Just like real life. Any team can win, regardless of how "bad" they are. Learn the difference, my friend.

                          I also said I have tweaked it for me and found it out. Again, for me.. If you read the full post instead of reading the stats and the bottom line you would realize this.
                          Last edited by aykyle; 03-29-2012, 06:22 PM.

                          Comment

                          • jfrost32
                            Banned
                            • Nov 2006
                            • 982

                            #283
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            Love the set, I am actually combining yours and Bigfnjoes together with my own little changes like catchers throwing power, a little tweak here and there but am having the time of my life.

                            First game in my season with the Red Sox, Verlander and Lester had a pitching duel final score 4-1 with me having 8 hits and the cpu having 7. Then I play the Blue Jays and have a run fest and won 11-10 with me having 13 hits and the cpu having 15. I hit 6 home runs in that game and the cpu hit 5 and this was my first game that i actually blew up. My last game was against the Rays and I lost 9-4 having Longoria and Upton hitting hrs and I was down 9-2 going into the bottom of the 9th so i am having amazing results with the slider set.

                            I hit homeruns, triples, doubles, I saw an array of different outs, every game feels different and i have games where errors happens and some where i am play fantastic defense. I get walks, the only thing I would change is find a happy medium with the pitcher stamina. I think its a attribute thing that there are some pitchers that need to have their stamina raised a bit so they will last longer and be more realistic.

                            Jon Lester is a horse and he went 8 1/3 inning against the tigers and threw 112 pitches and could have possibly pitched the 9th. Verlander went 7 2/3 innings and threw 109 pitches and could have gone more but I got him in trouble. But when I pitched bard and he went 5 1/3 innings on 84 pitches and was tired. So again some pitchers might need a boost so they last longer.

                            I dont see what the issue with this game. I means its not spectacular but it plays great baseball with the right sliders. My only problem is in franchise mode and the cpu freaking out about lineups and not making them realistic and stuff. If you want to know what I use Ill post them but I do give full credit to MK and Bigfnjoe

                            Comment

                            • wudl83
                              Pro
                              • Jun 2011
                              • 627

                              #284
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              Originally posted by aykyle
                              Considering it is a video game. And 2k has over-rated every player. So those "Bad" teams in real life, aren't bad in the game. So considering these aren't the only stats I had, then yes I think I figured it out. I had games were I had 15 hits and 10 runs. It doesn't matter how bad a team is in real life. 2k doesn't rate players based on the team they are on. They base them on how well they have done in the past year and a bunch of variables are involved into the process. So your "bad" teams, aren't necessarily "bad". Learn the difference between real life and video games. I understand that these stats would be "bad" in real life. But again, the difference between real life and a video game is for you to picture. Who am I to question your reality. If you think reality is winning by 10 runs, then so-be-it. I personally like close games in which anyone could win. Just like real life. Any team can win, regardless of how "bad" they are. Learn the difference, my friend.

                              I also said I have tweaked it for me and found it out. Again, for me.. If you read the full post instead of reading the stats and the bottom line you would realize this.
                              Realism for me is that what the MLB league averages present. And in your post it is obvious that you are far away from them. I said if you have fun with it, it is absolutely okay.

                              But realism for me is that Melky Cabrera hit 18 homers last year and has a 50 something power rating. Realism for me is that Bartolo Colon is a long established pitcher in the MLB and he has a 40 something Slider in the game. Realism for me is that Cory Luebke had a slightly better year last season than Aaron Harang. Both in a pitcher's ballpark. But while Harang has a bunch of 60 rated pitches, Luebke comes out with a 91 movement and 90 control fastball. That's in a league with the games greatest. But Sean Marshall, one of the best relievers out there, has so damn low rated pitches, that you could think he would be George Sherrill.

                              And in this game there are so many really dumb ratings, I could hammer my head against the wall.

                              And until those things aren't fixed you can do the best sliders (like MK) and nevertheless will have to live with suboptimal results, because the sliders can't redeem the ratings failures.

                              I am convinced that with the "right" player attributes this game had unbelievable potential. But like I said, sometimes I think the person's like mkharsh put much more effort in some things than the developers.

                              EDIT:
                              "They base them on how well they have done in the past year and a bunch of variables are involved into the process."
                              Then why has Melky Cabrera a 50 something power rating?
                              Why has Aaron Harang only so low rated pitches?
                              Why has Bartolo Colon a 40 rated slider?

                              Look at last years stats and you see that 2k is simply lazy as hell in terms of those things.
                              Last edited by wudl83; 03-30-2012, 12:21 AM.

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                              • aykyle
                                Rookie
                                • Nov 2010
                                • 201

                                #285
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                Originally posted by wudl83
                                Realism for me is that what the MLB league averages present. And in your post it is obvious that you are far away from them. I said if you have fun with it, it is absolutely okay.

                                But realism for me is that Melky Cabrera hit 18 homers last year and has a 50 something power rating. Realism for me is that Bartolo Colon is a long established pitcher in the MLB and he has a 40 something Slider in the game. Realism for me is that Cory Luebke had a slightly better year last season than Aaron Harang. Both in a pitcher's ballpark. But while Harang has a bunch of 60 rated pitches, Luebke comes out with a 91 movement and 90 control fastball. That's in a league with the games greatest. But Sean Marshall, one of the best relievers out there, has so damn low rated pitches, that you could think he would be George Sherrill.

                                And in this game there are so many really dumb ratings, I could hammer my head against the wall.

                                And until those things aren't fixed you can do the best sliders (like MK) and nevertheless will have to live with suboptimal results, because the sliders can't redeem the ratings failures.

                                I am convinced that with the "right" player attributes this game had unbelievable potential. But like I said, sometimes I think the person's like mkharsh put much more effort in some things than the developers.

                                EDIT:
                                "They base them on how well they have done in the past year and a bunch of variables are involved into the process."
                                Then why has Melky Cabrera a 50 something power rating?
                                Why has Aaron Harang only so low rated pitches?
                                Why has Bartolo Colon a 40 rated slider?

                                Look at last years stats and you see that 2k is simply lazy as hell in terms of those things.
                                You obviously misinterpreted what was mentioned. I didn't say past yearS, I said past year. Meaning last year. And sliders do change the way attributes are. I put my hitting contact and power up to 100 once. I hit a homer with Cliff Lee. Who has less than 30 power. The ball went over the left-middle wall, the ball traveled 412 feet. I have a replay of it too. With sliders, you can tweak the attributes without actually tweaking them. You give them the extra boost. I calculated the league average last year for a lot of things. And all my games matched up almost perfectly:

                                Batting:

                                Runs Scored- 4.286
                                At Bats- 34.109
                                Hits- 8.693
                                Homers- 0.9396
                                Doubles- 1.675
                                Triples- 0.1846
                                RBI's- 4.0783
                                Walks- 3.093
                                Strikeouts- 6.816
                                Stolen Bases- 0.673
                                Stolen Bases Attempted- 0.9326

                                Pitching:

                                Earned Runs- 3.9573
                                Strikeouts- 7.136
                                Hits- 8.745
                                HRs- 0.9473
                                Walks- 3.1143

                                Fielding:
                                Double Plays- 0.8643
                                Errors- 0.6279


                                I'm not here to explain something to an ignorant person. Who doesn't understand. You said "Realism for me is that what the MLB league averages present"
                                And I gave you the averages on them in the first post. So you basically rendered your post null. But I am not going to go any further because we are on a fine line between a conversation and people being banned. So I suggest you just not reply and save everyone the trouble.

                                I also failed to mention it is spring training. But I don't think that really matters to you regardless.
                                Last edited by aykyle; 03-30-2012, 11:16 AM.

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