mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • DetroitStyle
    Meow
    • May 2011
    • 1045

    #661
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    Originally posted by niharjhatn
    As has been suggested with some of the 'pre-determination' that goes on in the game - I just think that a lot of hitting is based on a wide variety of variables, including runners on base, the count, etc. rather than simply pitcher ability vs batter ability.

    I just played a series of games again Angels as Orioles and one game Jerome williams went through 8 innings allowing 1 run, and another I got Dan Haren out in the 1st inning (scoring 4 runs)...

    But these sliders are awesome, thanks a lot mkharsh!
    That's not pre determination, that's just baseball. See Josh Beckett or Felix Hernandez at the start of the season (2012).

    Comment

    • beecravey7
      Rookie
      • Jan 2011
      • 104

      #662
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      just wondering if ppl are using these sliders specifically for base runner speed in my player mode. I have been playing as a second baseman and I have noticed that on balls hit 1 or 2 steps either way of me that I cannot turn a double play against the cpu. I'm thinking it is because of how long it takes the players to get rid of the ball.
      Last edited by beecravey7; 05-01-2012, 02:33 PM.

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      • randogu
        Rookie
        • Sep 2003
        • 384

        #663
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        Originally posted by beecravey7
        just wondering if ppl are using these sliders specifically for base runner speed in my player mode. I have been playing as a second baseman and I have noticed that on balls hit 1 or 2 steps either way of me that I cannot turn a double play against the cpu. I'm thinking it is because of how long it takes the players to get rid of the ball.
        Not sure how far along your 2B is in MyPlayer, but his ratings could be a factor. I use MKs sliders for my pitcher MP and with defensive rating in the 30s and 40s every fielding opportunity is an adventure.

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        • AKain
          Rookie
          • Sep 2011
          • 46

          #664
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          Originally posted by beecravey7
          just wondering if ppl are using these sliders specifically for base runner speed in my player mode. I have been playing as a second baseman and I have noticed that on balls hit 1 or 2 steps either way of me that I cannot turn a double play against the cpu. I'm thinking it is because of how long it takes the players to get rid of the ball.
          I play MP with these and it feels fine. Get your fielding anticipation and throwing pow/acc up and the animations change or new ones are added as far as speed of animation.

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          • niharjhatn
            Rookie
            • Dec 2009
            • 130

            #665
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            Originally posted by DetroitStyle
            That's not pre determination, that's just baseball. See Josh Beckett or Felix Hernandez at the start of the season (2012).
            I mean yeah some stuff makes sense like pitchers pitching out of the stretch may screw up their mechanics etc, but I was unaware of 2k actually taking any of those factors into account.

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            • DonkeyJote
              All Star
              • Jul 2003
              • 9187

              #666
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              Originally posted by niharjhatn
              I mean yeah some stuff makes sense like pitchers pitching out of the stretch may screw up their mechanics etc, but I was unaware of 2k actually taking any of those factors into account.
              Player dynamic ratings. Chances are, if a pitcher gets rocked early, he's going to get rocked hard, since his pitches will start losing control.

              Comment

              • DonkeyJote
                All Star
                • Jul 2003
                • 9187

                #667
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                For me, personally, 85 pitch speed is way too high. I can actually time it up pretty well, but as the game progresses, it gives me a headache and I start swinging at everything. It's going back to 75 for me.

                Comment

                • duhitsrandy
                  Pro
                  • Jul 2011
                  • 728

                  #668
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  666 replies.. feel like i had to change that

                  Comment

                  • AKain
                    Rookie
                    • Sep 2011
                    • 46

                    #669
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Originally posted by duhitsrandy
                    666 replies.. feel like i had to change that
                    Good idea. Anyone do exact as 1st page but power at 70 and contact at 20 or 15? Jw...thanka

                    Comment

                    • mkharsh33
                      Hall Of Fame
                      • Nov 2006
                      • 12779

                      #670
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Originally posted by DonkeyJote
                      For me, personally, 85 pitch speed is way too high. I can actually time it up pretty well, but as the game progresses, it gives me a headache and I start swinging at everything. It's going back to 75 for me.
                      yeah, it's a fine line... I'm LOVING this new setup...I think we've finally found it.

                      Two tweaks, the first I've made for my personal use and the 2nd I'm considering:

                      1) raised cpu batting power to 90. at 85, I played 4 games in which the cpu hit NO homeruns. 90 puts the fear factor in the game, and makes you think when you pitch. LOVE IT!!!

                      2) possibly lower pitch speed to 80 or 75. I'm finding I now strike out a LOT, especially on breaking balls. I think 80 might work as I just need that split second longer to recognize the pitch.

                      but other than these two changes, I think we're good...
                      STEELERS INDIANS CELTICS

                      Comment

                      • dubcity
                        Hall Of Fame
                        • May 2012
                        • 17874

                        #671
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        AI Pitch Speed at 75 is just right for me too. I'm able to be patient, but when a guy is dealing on me, has good stuff, and gets ahead in the count early and consistently, my inability to lay off pitches off the plate is realistic and believable.

                        Another random thing with the sliders: for some reason having outfield speed at 5-10 is too low for me. Seems like it's too easy for me and the CPU to get triples on balls in the gaps. Most runners are usually on 2nd when the outfielder finally reaches the ball. I raised it to 30, but that might be too high. We'll see.
                        Last edited by dubcity; 05-02-2012, 09:19 PM.

                        Comment

                        • DonkeyJote
                          All Star
                          • Jul 2003
                          • 9187

                          #672
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          I had a really good game with these. The only changes from default I'm using are pitch speed at 75, and user control at 20. For my next game, I'm also going to drop user errors. At 55, I just see too many errors. Any hard hit liner at my middle infielders is bobbled, and too many throws in the yellow go for errors, imo. Had 3 errors alone in my last game, and it should have been 4, but no one advanced on the last one. That's another slider that could probably benefit from being an inbetween number. I think I'm also going to drop pitcher fatigue back to 50. I don't like having to pull a guy after 6 innings and 87 pitches. I couldn't really even try and send him back out.
                          Last edited by DonkeyJote; 05-02-2012, 10:05 PM.

                          Comment

                          • dubcity
                            Hall Of Fame
                            • May 2012
                            • 17874

                            #673
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            Originally posted by DonkeyJote
                            I had a really good game with these. The only changes from default I'm using are pitch speed at 75, and user control at 20. For my next game, I'm also going to drop user errors. At 55, I just see too many errors. Any hard hit liner at my middle infielders is bobbled, and too many throws in the yellow go for errors, imo. Had 3 errors alone in my last game, and it should have been 4, but no one advanced on the last one. That's another slider that could probably benefit from being an inbetween number. I think I'm also going to drop pitcher fatigue back to 50. I don't like having to pull a guy after 6 innings and 87 pitches. I couldn't really even try and send him back out.
                            I actually dropped CPU and User errors down to 35, and I still see quite a few of them. Although it did cut down on the lame one where the CF dives for the ball and it rolls all the way to the wall. I was seeing that like once every game when it was at 50-55.

                            Comment

                            • DonkeyJote
                              All Star
                              • Jul 2003
                              • 9187

                              #674
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              Originally posted by dubcity
                              I actually dropped CPU and User errors down to 35, and I still see quite a few of them. Although it did cut down on the lame one where the CF dives for the ball and it rolls all the way to the wall. I was seeing that like once every game when it was at 50-55.
                              I actually haven't seen that one yet. But through the first 7 games of my franchise, Uggla has 5 errors and Pastornicky has 4. Even at 50, I saw three dropped line drives in one game (two from me, in the same inning, with 2 outs, that led to 6 unearned runs), and one by the Brewers.

                              Comment

                              • wudl83
                                Pro
                                • Jun 2011
                                • 627

                                #675
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                Originally posted by DonkeyJote
                                I actually haven't seen that one yet.
                                I think what dubcity was describing has nothing to do with erros. It depends more on the outfielder speed as far as i can tell.

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