mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • DonkeyJote
    All Star
    • Jul 2003
    • 9187

    #676
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    I think these are pretty close too. I've kept track of my stats the last five games or so, and kept track against the league averages, and I'm extremely close in a number of areas, but have some work to do in others.

    On offense, I'm averaging .2 more than league average in hits, .4 less in doubles, and .12 more in steals. The only problems I'm seeing on offense is I'm about a half of a hr shy per game, I'm 1.52 too high on K's, and almost 2 full walks a game too low. I'm going to drop cpu strike zone tendency down to 35 (from 40), because I think it can help all three of these things. Plus, the cpu is throwing about 72% strikes against me, and only 111 pitches a game (should be about 140), so that should help those too.

    Pitching-wise, I'm getting shelled, but I had been playing at 90 power, and I'm dropping that back down to 85. My strikeouts and walks are just about perfect (I'm at 7 and 3.2 per game, respectively, and league average is 7.48 and 3.12). It is way too easy for the cpu to steal. I've given up 12 stolen bases in 5 games. I seen third base stolen twice, standing up. Once by a guy with 80 speed. I've also seen 15 errors in my 5 games. I think the gathering error needs to be dropped a lot. Even at 45, I still saw three line drives dropped in my last game.

    Comment

    • wudl83
      Pro
      • Jun 2011
      • 627

      #677
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      @DonkeyJote:
      Little advice here. Perhaps try to play 5 more games with those sliders. I used 5 games as a sample size for my self before I worked on the sliders again. But somehow I feel that those 5 games do not represent a good sample size. I am now of the opinion that we should play at least about 8, better 10 games.

      Example:
      In reality you sometimes have streaks where a team makes 6 homeruns in 2 consecutive games, doesn't hit one in the third, hits another 2 in the fourth game and none in the fifth.

      When you do this ingame and take 5 games as a samplesize you say "oh, 5 games, 8 HR, that's 1,6 HR/G for me, that's too high, I need to lower the power slider". But conceivably this number would have come closer to the real life average the more games you would have played.

      Know what I mean?

      Also do the teams you use count very much.

      I know, this is time consuming, but this is at least my experience.

      Comment

      • DonkeyJote
        All Star
        • Jul 2003
        • 9187

        #678
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        Originally posted by wudl83
        @DonkeyJote:
        Little advice here. Perhaps try to play 5 more games with those sliders. I used 5 games as a sample size for my self before I worked on the sliders again. But somehow I feel that those 5 games do not represent a good sample size. I am now of the opinion that we should play at least about 8, better 10 games.

        Example:
        In reality you sometimes have streaks where a team makes 6 homeruns in 2 consecutive games, doesn't hit one in the third, hits another 2 in the fourth game and none in the fifth.

        When you do this ingame and take 5 games as a samplesize you say "oh, 5 games, 8 HR, that's 1,6 HR/G for me, that's too high, I need to lower the power slider". But conceivably this number would have come closer to the real life average the more games you would have played.

        Know what I mean?

        Also do the teams you use count very much.

        I know, this is time consuming, but this is at least my experience.
        I get that to an extent. But there's also banging your head against the wall when obviously something isn't working. It's not like I've been using mk's sliders for 5 games total. I've kept track for 5 games, and have been using these since the day he put them up.

        The changes I'm making are more to fix things that are consistent, not the anomalies. I lost one of the 4 games 24-0. When I'm figuring the averages the cpu is getting, I'm not even counting that game. But when I have 4 other games where I'm giving up 6.5 a game, and then that one on top of that, then there's something wrong there. I've given up 7 or more in 4 of the 5 games (the other was 3). And all I'm doing is dropping it the lower or the two values on the first page for cpu power.

        As far as steals, I've given up 12 steals, thrown out 1 guy, and like I said have seen two guys steal 3rd standing up. It's obvious to me something needs to be done there. I'd have to go the next 12 games without giving up a single stolen base to get that back to league average, and I don't see that happening. 2.4 steals a game (as opposed to .68 league average) is a massive difference that doesn't need more time to figure out.

        And the only change I'm making on cpu pitching is lowering strike zone tendency, and that's because the cpu lives too much in the strike zone. The cpu is about 70% strike rate in 4 of the 5 games, and in the other, it was still at 68%. That's too high. It needs to average around 65%, and if I don't have a single game where it's gotten to what it needs to average after 5, I think it's very unlikely it will be there after 10 test games instead of 5. I'm basically looking to add 15 more balls a game, as that would get the pitch count and strike % more in line, as well as create more hitters counts for more power opportunities, and a couple extra baserunners a game hopefully, as all that will create more runs without increasing my hits.

        With these things, they're off by enough, that I know they need to be adjusted, for me, and 5 more games, or 10, or 15 isn't going to change that fact. I'd have to throw 8 shutouts in a row to get my total runs against per game in line with the league average.

        Comment

        • wudl83
          Pro
          • Jun 2011
          • 627

          #679
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          Okay, when you say you are "banging your head against the wall when obviously something isn't working" my post was obsolete.

          Comment

          • dubcity
            Hall Of Fame
            • May 2012
            • 17874

            #680
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            I wish their was a way to stop so many "spectacular" diving plays by the CPU controlled SS. Specifically, the one where the SS dives at a hard hit grounder right up the middle, jumps up and throws the runner out. I get seeing it from a highly rated defensive SS, but I'm seeing it from every single one. I use autofielding, and I see about 3-4 every single game on both sides. That seems high. I don't know what specific slider would address that.

            Comment

            • DonkeyJote
              All Star
              • Jul 2003
              • 9187

              #681
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              Originally posted by dubcity
              I wish their was a way to stop so many "spectacular" diving plays by the CPU controlled SS. Specifically, the one where the SS dives at a hard hit grounder right up the middle, jumps up and throws the runner out. I get seeing it from a highly rated defensive SS, but I'm seeing it from every single one. I use autofielding, and I see about 3-4 every single game on both sides. That seems high. I don't know what specific slider would address that.
              I actually see a ton more of those by my SS than the cpu's. Weird.

              Comment

              • RoyalBoyle78
                Aka."Footballforever"
                • May 2003
                • 23918

                #682
                This sliders are good?
                N.Y Mets
                N.Y Giants
                N.Y Knicks
                N.Y Islanders
                Miami Hurricanes


                Twitter - @RoyalBoyle78
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                PSN - RoyalBoyle78

                Comment

                • mkharsh33
                  Hall Of Fame
                  • Nov 2006
                  • 12779

                  #683
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  Originally posted by Footballforever
                  This sliders are good?
                  Mite depend upon your ability & skillz leval...
                  STEELERS INDIANS CELTICS

                  Comment

                  • niharjhatn
                    Rookie
                    • Dec 2009
                    • 130

                    #684
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Originally posted by mkharsh33
                    Mite depend upon your ability & skillz leval...
                    Hey mkharsh, have you come up with any sort of consensus between pitch speed 75/80/85?

                    I'm liking 80, as I find 85 just a tad too fast, but are there any other benefits/consequences of playing with pitch speed i.e. does the ball come off the bat any differently?

                    Comment

                    • wudl83
                      Pro
                      • Jun 2011
                      • 627

                      #685
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Originally posted by dubcity
                      I wish their was a way to stop so many "spectacular" diving plays by the CPU controlled SS. Specifically, the one where the SS dives at a hard hit grounder right up the middle, jumps up and throws the runner out. I get seeing it from a highly rated defensive SS, but I'm seeing it from every single one. I use autofielding, and I see about 3-4 every single game on both sides. That seems high. I don't know what specific slider would address that.
                      The more I play the more I get the feeling that some things we try to tweak with sliders are caused by poor coding. Not by wrong slider adjustment.

                      Comment

                      • mkharsh33
                        Hall Of Fame
                        • Nov 2006
                        • 12779

                        #686
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        Originally posted by niharjhatn
                        Hey mkharsh, have you come up with any sort of consensus between pitch speed 75/80/85?

                        I'm liking 80, as I find 85 just a tad too fast, but are there any other benefits/consequences of playing with pitch speed i.e. does the ball come off the bat any differently?
                        Yeah...I've settled in on 80. What I don't like is the lack of hit variety at the higher pitch speed, BUT, we just can't have everything in this game. Lower pitch speed back down and you might as well lower user hit contact to 5, as you'll never get struck out. Since that's foolish, we'll just have to live with the flaws. So I'm using 80 pitch speed for both cpu and user.
                        STEELERS INDIANS CELTICS

                        Comment

                        • mkharsh33
                          Hall Of Fame
                          • Nov 2006
                          • 12779

                          #687
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          This is the "final" set (pre-patch - if any forthcoming). The difficulty is now ramped up really high, so if you get frustrated or are easily angered by this game, do NOT use this set and check out other sliders. Don't come here ripping them, saying they suck because they're too hard for you. These are, in essence, Legend Level sliders, with some even more difficult. Thanks for all the feedback, and I won't be posting much in this forum unless a patch arrives. Thanks!

                          SATURDAY / MAY 5th / 10:00 A.M.

                          Controller Setup:
                          - Classic Batting
                          - Total Control Pitching

                          Controller Options:
                          - Batter's Eye: Off (or user preference)
                          - Pitch Aim: Breakpoint Aim

                          **INJURY SLIDER FOR FRANCHISE MODE: 15


                          Pitcher Fatigue: 55
                          Active Bullpen: On
                          Catcher Suggestion: On

                          * * * * * * * * * *

                          CAMERA SETTINGS:

                          Batting: Batter 2, Zoom 7 or 8 (user pref.), Height 5, Pitch Zoom Off
                          Fielding: Dynamic, Zoom 1, Height 1
                          Base Running: Home Plate, Zoom 1, Height 10
                          Pitching: Pitcher 3, Zoom 1, Position 5, Height 5, Side Right

                          * * * * * * * * * *

                          USER BATTING:
                          Batting Contact: 20
                          Batting Power: 65
                          Bunt Contact: 5
                          Bunt Success: 5
                          Batter Eye Frequency: 0 (User preference - I have this off)

                          CPU BATTING:
                          AI Batting Contact: 80
                          AI Batting Power: 90
                          AI Bunt Contact: 50
                          AI Bunt Success: 50


                          USER PITCHING:
                          Pitch Meter Speed: 85
                          Pitch Speed: 80
                          Pitch Break Influence: 50
                          Pitcher Composure Influence: 55
                          Pitcher Control: 0 (or User preference)

                          CPU PITCHING:
                          AI Pitch Speed: 80
                          AI Pitch Success: 75
                          AI Strike Zone Tendency: 40
                          AI Pitch Break Influence: 50
                          AI Pitcher Composure Influence: 15


                          USER FIELDING:
                          Throw Accuracy: 5
                          Gather Error Frequency: 55
                          Throwing Error Frequency: 55
                          Outfield Throw Speed: 55
                          Infield Throw Speed: 40
                          Outfield Run Speed: 5
                          Infield Run Speed: 10

                          CPU FIELDING:
                          AI Gather Error Frequency: 50
                          AI Throwing Error Frequency: 50
                          AI Outfield Throw Speeds: 55
                          AI Infield Throw Speeds: 40
                          AI Outfield Run Speed: 5
                          AI Infield Run Speed: 10


                          USER RUNNING:
                          Base Runner Speed: 45
                          Pickoff Success: 55
                          Catcher Arm Strength: 15
                          Catcher Arm Accuracy: 5

                          CPU RUNNING:
                          AI Base Runner Speed: 45
                          AI Hit-n-Run Tendency: 60
                          AI Sacrifice Bunt Tendency: 30
                          AI Squeeze Tendency: 35
                          AI Base Running Aggression: 80
                          AI Steal Aggression: 40
                          AI Catcher Arm Strength: 50
                          AI Catcher Arm Accuracy: 50

                          __________________
                          STEELERS INDIANS CELTICS

                          Comment

                          • lere2001
                            Pro
                            • Jun 2010
                            • 555

                            #688
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            These are awesome. Only change I made was that I increased user catcher arm power to 20. stealing 3rd was way too easy

                            Comment

                            • Hilman11
                              Champ
                              • Sep 2011
                              • 148

                              #689
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              MK - now stop working; get a Franchise going and enjoy the game!! Sliders are awesome!

                              Comment

                              • Acrobat
                                Rookie
                                • Aug 2009
                                • 201

                                #690
                                Thanks and good sliders. I just won a game 1-0 and threw a no hitter. I could have hit better but it was my fault for being impatient at the plate.

                                Sent from my VM670 using Tapatalk

                                Comment

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