Official Slider Discussion

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  • Millennium
    Franchise Streamer
    • Aug 2002
    • 9889

    #46
    Re: Official Slider Discussion

    Not even close.

    I only become a prick when something is painfully obvious, yet the reason a misinformed post happens is because someone didn't take the time to click an exra link and read to research already done for them.

    Ever seen the tons of posts on rosters, glitches, sliders, etc. even though there are stickies and seperate forums for them? That is because people don't read before they post...
    Franchise > All Y'all

    My Twitter
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    Comment

    • Millennium
      Franchise Streamer
      • Aug 2002
      • 9889

      #47
      Re: Official Slider Discussion

      Here is a copy of the sliders that use the difficulty level to modify the sliders 'invisibly' when custom sliders are not on:

      <font class="small">Code:</font><hr /><pre> Slider_mSpec( SLIDER_TYPE_HUMAN_HITTING_POWER, 0.85f, 1.0f, 1.05f, 100, 50, 50, 50, offsetof(Game_tGameplayOptions, iHitterPower))
      Slider_mSpec( SLIDER_TYPE_HUMAN_BRUN_SPEED, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iBaserunningSpeed))
      Slider_mSpec( SLIDER_TYPE_HUMAN_STEALING, 0.5f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iStealingSuccess))
      Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_C, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedCatcher))
      Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_IF, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedInfield))
      Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_OF, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedOutfield))
      Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_C, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedCatcher))
      Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_IF, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedInfield))
      Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_OF, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedOutfield))
      Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_C, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorCatcher))
      Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_IF, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorInfield))
      Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_OF, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorOutfield))
      Slider_mSpec( SLIDER_TYPE_HUMAN_PITCHING_VAR, 0.0f, 0.65f, 1.00f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iPitchingVar))
      Slider_mSpec( SLIDER_TYPE_HUMAN_PITCHING_FATIGUE, 0.50f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iPitchingFatigue))
      Slider_mSpec( SLIDER_TYPE_CPU_BATTING_CONTACT, 0.50f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatContact))
      Slider_mSpec( SLIDER_TYPE_CPU_BATTING_SKILL, 0.0f, 1.0f, 3.0f, 10, 40, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatSkill))
      Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_O, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeO))
      Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_A, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeA))
      Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_B, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeB))
      Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_O, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallO))
      Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_A, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallA))
      Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_B, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallB))
      Slider_mSpec( SLIDER_TYPE_CPU_HITTING_POWER, 0.85f, 1.0f, 1.05f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUHittingPower))
      Slider_mSpec( SLIDER_TYPE_CPU_RUN_AGGR, -1.0f, 0.0f, 1.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunAggr))
      Slider_mSpec( SLIDER_TYPE_CPU_RUN_STEAL_2, 0.1f, 1.0f, 4.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunStlTwo))
      Slider_mSpec( SLIDER_TYPE_CPU_RUN_STEAL_3, 0.1f, 1.0f, 4.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunStlThree))
      Slider_mSpec( SLIDER_TYPE_CPU_HIT_RUN, 0.25f, 1.0f, 3.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunHitNRun))
      Slider_mSpec( SLIDER_TYPE_CPU_SAC_BUNT, 0.50f, 1.0f, 1.50f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunSacBunt))
      Slider_mSpec( SLIDER_TYPE_CPU_SQUEEZE, 0.50f, 1.0f, 1.50f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunSqueeze))
      Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CORNER, 0.0f, 1.0f, 1.5f, 0, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchCorner))
      Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CHANGESPEED, 0.5f, 1.0f, 1.5f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchChangeSpeed))
      Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CHANGELOC, 0.5f, 1.0f, 1.5f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchChangeLoc))
      Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_O, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowO))
      Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_A, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowA))
      Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_B, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowB))
      Slider_mSpec( SLIDER_TYPE_CPU_PITCH_PICKOFFS, 0.0f, 1.0f, 5.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchPickoffs))
      Slider_mSpec( SLIDER_TYPE_CPU_PITCH_PITCHOUTS, 0.5f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchPitchouts))
      Slider_mSpec( SLIDER_TYPE_CPU_CATCHING_AGGR, 0.8f, 1.0f, 1.75f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUCatchingAggr))
      Slider_mSpec( SLIDER_TYPE_CPU_THROWING_AGGR, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUThrowingAggr))
      Slider_mSpec( SLIDER_TYPE_INJURY, 0.0f, 1.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iInjury)) </pre><hr />

      Now, to read this. You have slider type, then 3 multipliers, then 4 slider numbers. The 4 slider number represent what Rookie, Pro, All-Star, and Legend difficulty level set the sliders to. So, if you use custom sliders amd want Legend hitting for yuorself and Pro hitting for the CPU, you need to cross reference that list.

      FP said the list may or may not be complete, but the numebrs are accurate for the sliders listed.
      Franchise > All Y'all

      My Twitter
      My Twitch Channel!

      Comment

      • Millennium
        Franchise Streamer
        • Aug 2002
        • 9889

        #48
        Re: Official Slider Discussion

        Here is a copy of the sliders that use the difficulty level to modify the sliders 'invisibly' when custom sliders are not on:

        <font class="small">Code:</font><hr /><pre> Slider_mSpec( SLIDER_TYPE_HUMAN_HITTING_POWER, 0.85f, 1.0f, 1.05f, 100, 50, 50, 50, offsetof(Game_tGameplayOptions, iHitterPower))
        Slider_mSpec( SLIDER_TYPE_HUMAN_BRUN_SPEED, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iBaserunningSpeed))
        Slider_mSpec( SLIDER_TYPE_HUMAN_STEALING, 0.5f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iStealingSuccess))
        Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_C, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedCatcher))
        Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_IF, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedInfield))
        Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_OF, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedOutfield))
        Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_C, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedCatcher))
        Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_IF, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedInfield))
        Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_OF, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedOutfield))
        Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_C, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorCatcher))
        Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_IF, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorInfield))
        Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_OF, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorOutfield))
        Slider_mSpec( SLIDER_TYPE_HUMAN_PITCHING_VAR, 0.0f, 0.65f, 1.00f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iPitchingVar))
        Slider_mSpec( SLIDER_TYPE_HUMAN_PITCHING_FATIGUE, 0.50f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iPitchingFatigue))
        Slider_mSpec( SLIDER_TYPE_CPU_BATTING_CONTACT, 0.50f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatContact))
        Slider_mSpec( SLIDER_TYPE_CPU_BATTING_SKILL, 0.0f, 1.0f, 3.0f, 10, 40, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatSkill))
        Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_O, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeO))
        Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_A, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeA))
        Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_B, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeB))
        Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_O, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallO))
        Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_A, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallA))
        Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_B, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallB))
        Slider_mSpec( SLIDER_TYPE_CPU_HITTING_POWER, 0.85f, 1.0f, 1.05f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUHittingPower))
        Slider_mSpec( SLIDER_TYPE_CPU_RUN_AGGR, -1.0f, 0.0f, 1.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunAggr))
        Slider_mSpec( SLIDER_TYPE_CPU_RUN_STEAL_2, 0.1f, 1.0f, 4.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunStlTwo))
        Slider_mSpec( SLIDER_TYPE_CPU_RUN_STEAL_3, 0.1f, 1.0f, 4.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunStlThree))
        Slider_mSpec( SLIDER_TYPE_CPU_HIT_RUN, 0.25f, 1.0f, 3.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunHitNRun))
        Slider_mSpec( SLIDER_TYPE_CPU_SAC_BUNT, 0.50f, 1.0f, 1.50f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunSacBunt))
        Slider_mSpec( SLIDER_TYPE_CPU_SQUEEZE, 0.50f, 1.0f, 1.50f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunSqueeze))
        Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CORNER, 0.0f, 1.0f, 1.5f, 0, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchCorner))
        Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CHANGESPEED, 0.5f, 1.0f, 1.5f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchChangeSpeed))
        Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CHANGELOC, 0.5f, 1.0f, 1.5f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchChangeLoc))
        Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_O, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowO))
        Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_A, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowA))
        Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_B, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowB))
        Slider_mSpec( SLIDER_TYPE_CPU_PITCH_PICKOFFS, 0.0f, 1.0f, 5.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchPickoffs))
        Slider_mSpec( SLIDER_TYPE_CPU_PITCH_PITCHOUTS, 0.5f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchPitchouts))
        Slider_mSpec( SLIDER_TYPE_CPU_CATCHING_AGGR, 0.8f, 1.0f, 1.75f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUCatchingAggr))
        Slider_mSpec( SLIDER_TYPE_CPU_THROWING_AGGR, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUThrowingAggr))
        Slider_mSpec( SLIDER_TYPE_INJURY, 0.0f, 1.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iInjury)) </pre><hr />

        Now, to read this. You have slider type, then 3 multipliers, then 4 slider numbers. The 4 slider number represent what Rookie, Pro, All-Star, and Legend difficulty level set the sliders to. So, if you use custom sliders amd want Legend hitting for yuorself and Pro hitting for the CPU, you need to cross reference that list.

        FP said the list may or may not be complete, but the numebrs are accurate for the sliders listed.
        Franchise > All Y'all

        My Twitter
        My Twitch Channel!

        Comment

        • Millennium
          Franchise Streamer
          • Aug 2002
          • 9889

          #49
          Re: Official Slider Discussion

          Here is a copy of the sliders that use the difficulty level to modify the sliders 'invisibly' when custom sliders are not on:

          <font class="small">Code:</font><hr /><pre> Slider_mSpec( SLIDER_TYPE_HUMAN_HITTING_POWER, 0.85f, 1.0f, 1.05f, 100, 50, 50, 50, offsetof(Game_tGameplayOptions, iHitterPower))
          Slider_mSpec( SLIDER_TYPE_HUMAN_BRUN_SPEED, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iBaserunningSpeed))
          Slider_mSpec( SLIDER_TYPE_HUMAN_STEALING, 0.5f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iStealingSuccess))
          Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_C, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedCatcher))
          Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_IF, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedInfield))
          Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_OF, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedOutfield))
          Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_C, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedCatcher))
          Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_IF, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedInfield))
          Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_OF, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedOutfield))
          Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_C, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorCatcher))
          Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_IF, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorInfield))
          Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_OF, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorOutfield))
          Slider_mSpec( SLIDER_TYPE_HUMAN_PITCHING_VAR, 0.0f, 0.65f, 1.00f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iPitchingVar))
          Slider_mSpec( SLIDER_TYPE_HUMAN_PITCHING_FATIGUE, 0.50f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iPitchingFatigue))
          Slider_mSpec( SLIDER_TYPE_CPU_BATTING_CONTACT, 0.50f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatContact))
          Slider_mSpec( SLIDER_TYPE_CPU_BATTING_SKILL, 0.0f, 1.0f, 3.0f, 10, 40, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatSkill))
          Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_O, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeO))
          Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_A, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeA))
          Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_B, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeB))
          Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_O, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallO))
          Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_A, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallA))
          Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_B, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallB))
          Slider_mSpec( SLIDER_TYPE_CPU_HITTING_POWER, 0.85f, 1.0f, 1.05f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUHittingPower))
          Slider_mSpec( SLIDER_TYPE_CPU_RUN_AGGR, -1.0f, 0.0f, 1.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunAggr))
          Slider_mSpec( SLIDER_TYPE_CPU_RUN_STEAL_2, 0.1f, 1.0f, 4.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunStlTwo))
          Slider_mSpec( SLIDER_TYPE_CPU_RUN_STEAL_3, 0.1f, 1.0f, 4.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunStlThree))
          Slider_mSpec( SLIDER_TYPE_CPU_HIT_RUN, 0.25f, 1.0f, 3.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunHitNRun))
          Slider_mSpec( SLIDER_TYPE_CPU_SAC_BUNT, 0.50f, 1.0f, 1.50f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunSacBunt))
          Slider_mSpec( SLIDER_TYPE_CPU_SQUEEZE, 0.50f, 1.0f, 1.50f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunSqueeze))
          Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CORNER, 0.0f, 1.0f, 1.5f, 0, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchCorner))
          Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CHANGESPEED, 0.5f, 1.0f, 1.5f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchChangeSpeed))
          Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CHANGELOC, 0.5f, 1.0f, 1.5f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchChangeLoc))
          Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_O, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowO))
          Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_A, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowA))
          Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_B, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowB))
          Slider_mSpec( SLIDER_TYPE_CPU_PITCH_PICKOFFS, 0.0f, 1.0f, 5.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchPickoffs))
          Slider_mSpec( SLIDER_TYPE_CPU_PITCH_PITCHOUTS, 0.5f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchPitchouts))
          Slider_mSpec( SLIDER_TYPE_CPU_CATCHING_AGGR, 0.8f, 1.0f, 1.75f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUCatchingAggr))
          Slider_mSpec( SLIDER_TYPE_CPU_THROWING_AGGR, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUThrowingAggr))
          Slider_mSpec( SLIDER_TYPE_INJURY, 0.0f, 1.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iInjury)) </pre><hr />

          Now, to read this. You have slider type, then 3 multipliers, then 4 slider numbers. The 4 slider number represent what Rookie, Pro, All-Star, and Legend difficulty level set the sliders to. So, if you use custom sliders amd want Legend hitting for yuorself and Pro hitting for the CPU, you need to cross reference that list.

          FP said the list may or may not be complete, but the numebrs are accurate for the sliders listed.
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          Comment

          • Millennium
            Franchise Streamer
            • Aug 2002
            • 9889

            #50
            Re: Official Slider Discussion

            And just so my previous post is deciphered, here are the sliders affected when you change difficulty levels without using customized sliders:

            <font class="small">Code:</font><hr /><pre> Rookie Pro All-Star Legend
            Human Power 100 50 50 50
            AI Batting Skill 10 50 65 75
            CPU Take Ball (O, B, A) 10 50 65 75
            CPU Power 10 50 65 75
            CPU Pitch Corner 10 50 65 75
            CPU Pitch Change Speed 10 50 65 75
            CPU Pitch Change Location 10 50 65 75</pre><hr />
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            Comment

            • Millennium
              Franchise Streamer
              • Aug 2002
              • 9889

              #51
              Re: Official Slider Discussion

              And just so my previous post is deciphered, here are the sliders affected when you change difficulty levels without using customized sliders:

              <font class="small">Code:</font><hr /><pre> Rookie Pro All-Star Legend
              Human Power 100 50 50 50
              AI Batting Skill 10 50 65 75
              CPU Take Ball (O, B, A) 10 50 65 75
              CPU Power 10 50 65 75
              CPU Pitch Corner 10 50 65 75
              CPU Pitch Change Speed 10 50 65 75
              CPU Pitch Change Location 10 50 65 75</pre><hr />
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              Comment

              • Millennium
                Franchise Streamer
                • Aug 2002
                • 9889

                #52
                Re: Official Slider Discussion

                And just so my previous post is deciphered, here are the sliders affected when you change difficulty levels without using customized sliders:

                <font class="small">Code:</font><hr /><pre> Rookie Pro All-Star Legend
                Human Power 100 50 50 50
                AI Batting Skill 10 50 65 75
                CPU Take Ball (O, B, A) 10 50 65 75
                CPU Power 10 50 65 75
                CPU Pitch Corner 10 50 65 75
                CPU Pitch Change Speed 10 50 65 75
                CPU Pitch Change Location 10 50 65 75</pre><hr />
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                Comment

                • dork88
                  Rookie
                  • Aug 2003
                  • 194

                  #53
                  Re: Official Slider Discussion

                  While your posts have been helpful you can't expect everyone here to be reading every single thread on the forum. I came to this thread to discuss sliders. I haven't been following Mr. Fatpitcher like a sheep. And who the hell cares what he says anyway? Isn't he the pud that ripped on the reviewers here and embarrassed himself? So what if he supposedly worked on the game, he can't prove it and neither can you. So if you can become a prick because I was talking about what I've seen and experienced with the game without reading what almighty Fatpitcher said you must be a real prickly prick prickface if you can become so pricky that easily.

                  Comment

                  • dork88
                    Rookie
                    • Aug 2003
                    • 194

                    #54
                    Re: Official Slider Discussion

                    While your posts have been helpful you can't expect everyone here to be reading every single thread on the forum. I came to this thread to discuss sliders. I haven't been following Mr. Fatpitcher like a sheep. And who the hell cares what he says anyway? Isn't he the pud that ripped on the reviewers here and embarrassed himself? So what if he supposedly worked on the game, he can't prove it and neither can you. So if you can become a prick because I was talking about what I've seen and experienced with the game without reading what almighty Fatpitcher said you must be a real prickly prick prickface if you can become so pricky that easily.

                    Comment

                    • dork88
                      Rookie
                      • Aug 2003
                      • 194

                      #55
                      Re: Official Slider Discussion

                      While your posts have been helpful you can't expect everyone here to be reading every single thread on the forum. I came to this thread to discuss sliders. I haven't been following Mr. Fatpitcher like a sheep. And who the hell cares what he says anyway? Isn't he the pud that ripped on the reviewers here and embarrassed himself? So what if he supposedly worked on the game, he can't prove it and neither can you. So if you can become a prick because I was talking about what I've seen and experienced with the game without reading what almighty Fatpitcher said you must be a real prickly prick prickface if you can become so pricky that easily.

                      Comment

                      • Badgun
                        MVP
                        • Jul 2002
                        • 2638

                        #56
                        Re: Official Slider Discussion

                        </font><blockquote><font class="small">Quote:</font><hr />
                        dork88 said:
                        While your posts have been helpful you can't expect everyone here to be reading every single thread on the forum. I came to this thread to discuss sliders. I haven't been following Mr. Fatpitcher like a sheep. And who the hell cares what he says anyway? Isn't he the pud that ripped on the reviewers here and embarrassed himself? So what if he supposedly worked on the game, he can't prove it and neither can you. So if you can become a prick because I was talking about what I've seen and experienced with the game without reading what almighty Fatpitcher said you must be a real prickly prick prickface if you can become so pricky that easily.

                        <hr /></blockquote><font class="post">

                        Easy there, man. You don't want the guys with the red names to come and take you away, do you?
                        No, I didn't draft Grossman on my fantasy team, what do you think I am an idiot?

                        Comment

                        • Badgun
                          MVP
                          • Jul 2002
                          • 2638

                          #57
                          Re: Official Slider Discussion

                          </font><blockquote><font class="small">Quote:</font><hr />
                          dork88 said:
                          While your posts have been helpful you can't expect everyone here to be reading every single thread on the forum. I came to this thread to discuss sliders. I haven't been following Mr. Fatpitcher like a sheep. And who the hell cares what he says anyway? Isn't he the pud that ripped on the reviewers here and embarrassed himself? So what if he supposedly worked on the game, he can't prove it and neither can you. So if you can become a prick because I was talking about what I've seen and experienced with the game without reading what almighty Fatpitcher said you must be a real prickly prick prickface if you can become so pricky that easily.

                          <hr /></blockquote><font class="post">

                          Easy there, man. You don't want the guys with the red names to come and take you away, do you?
                          No, I didn't draft Grossman on my fantasy team, what do you think I am an idiot?

                          Comment

                          • Badgun
                            MVP
                            • Jul 2002
                            • 2638

                            #58
                            Re: Official Slider Discussion

                            </font><blockquote><font class="small">Quote:</font><hr />
                            dork88 said:
                            While your posts have been helpful you can't expect everyone here to be reading every single thread on the forum. I came to this thread to discuss sliders. I haven't been following Mr. Fatpitcher like a sheep. And who the hell cares what he says anyway? Isn't he the pud that ripped on the reviewers here and embarrassed himself? So what if he supposedly worked on the game, he can't prove it and neither can you. So if you can become a prick because I was talking about what I've seen and experienced with the game without reading what almighty Fatpitcher said you must be a real prickly prick prickface if you can become so pricky that easily.

                            <hr /></blockquote><font class="post">

                            Easy there, man. You don't want the guys with the red names to come and take you away, do you?
                            No, I didn't draft Grossman on my fantasy team, what do you think I am an idiot?

                            Comment

                            • Millennium
                              Franchise Streamer
                              • Aug 2002
                              • 9889

                              #59
                              Re: Official Slider Discussion

                              </font><blockquote><font class="small">Quote:</font><hr />
                              dork88 said:
                              While your posts have been helpful you can't expect everyone here to be reading every single thread on the forum. I came to this thread to discuss sliders. I haven't been following Mr. Fatpitcher like a sheep. And who the hell cares what he says anyway? Isn't he the pud that ripped on the reviewers here and embarrassed himself? So what if he supposedly worked on the game, he can't prove it and neither can you. So if you can become a prick because I was talking about what I've seen and experienced with the game without reading what almighty Fatpitcher said you must be a real prickly prick prickface if you can become so pricky that easily.

                              <hr /></blockquote><font class="post">
                              Franchise > All Y'all

                              My Twitter
                              My Twitch Channel!

                              Comment

                              • Millennium
                                Franchise Streamer
                                • Aug 2002
                                • 9889

                                #60
                                Re: Official Slider Discussion

                                </font><blockquote><font class="small">Quote:</font><hr />
                                dork88 said:
                                While your posts have been helpful you can't expect everyone here to be reading every single thread on the forum. I came to this thread to discuss sliders. I haven't been following Mr. Fatpitcher like a sheep. And who the hell cares what he says anyway? Isn't he the pud that ripped on the reviewers here and embarrassed himself? So what if he supposedly worked on the game, he can't prove it and neither can you. So if you can become a prick because I was talking about what I've seen and experienced with the game without reading what almighty Fatpitcher said you must be a real prickly prick prickface if you can become so pricky that easily.

                                <hr /></blockquote><font class="post">
                                Franchise > All Y'all

                                My Twitter
                                My Twitch Channel!

                                Comment

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