NBA 2K15 Gameplay...a bit worrisome
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Re: NBA 2K15 Gameplay...a bit worrisome
When you sprint down court into a set defense, the AI help defense needs to recognize that and wall off the ball handler. Any starting PG can get a full head of steam and penetrate deep into the paint, but they wouldn't be able to pull up on balance, finish at the rim or dish it off, because it'd be a mess below the FT line.
Tony Parker and Rondo use this tactic for the one man fastbreak. They push it against the backpedaling D and if there is no high percentage opportunity they retreat and set it up. Sometimes this would result in the "secondary break" where the trailing players find opportunities with the D scrambling to react.
So the issue is not fully sprinting PGs getting past their man. It's the fact that the AI isn't reacting on ball or with help, the latter of which will really affect online play. Both affect offline play.
If you are able to play your man to his weak side, this tactic should wear out the starting PG and not produce enough buckets to be worth it, but for that to happen the AI help needs to react. If you're playing off ball, the AI guarding the ball handler needs to pick a side and attempt to ride the dribbler into help and be ready to contest or trap on the retreat.Comment
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Re: NBA 2K15 Gameplay...a bit worrisome
Even with him playing on pro/default, that is still disturbing that it's happening in the first place.Comment
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Re: NBA 2K15 Gameplay...a bit worrisome
What I meant by the realism argument was just over the last 3 years of on ball defense. I liked the unrealistic 2k11 defense more than any other was my point but it got a little off topic is all...Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K15 Gameplay...a bit worrisome
but discredit it if you choose. you arent the one i want to convince. i want to convince a developer, someone who can do something about it so others dont get cheesed to death with it.Comment
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Re: NBA 2K15 Gameplay...a bit worrisome
Superstar/SIM is the true basketball experience and we're not seeing the proper defensive response on that setting. That's the issue. No one who wants to be SIM should care about what happens on difficulties specifically said not to give a SIM experience.Comment
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Re: NBA 2K15 Gameplay...a bit worrisome
I get ya. I prefer the onball defense to move in the direction it's going obeying realism and actual NBA rules and officiating, but I do agree that 2K11 had what worked pretty well as a balanced game even though though it was basically a foul every possession. Kind of worked for the classic games though.Comment
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Re: NBA 2K15 Gameplay...a bit worrisome
I get ya. I prefer the onball defense to move in the direction it's going obeying realism and actual NBA rules and officiating, but I do agree that 2K11 had what worked pretty well as a balanced game even though though it was basically a foul every possession. Kind of worked for the classic games though.Last edited by 2_headedmonster; 10-05-2014, 11:50 PM.Comment
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Re: NBA 2K15 Gameplay...a bit worrisome
you need to read that again....
I said "as i tried all kinds of defensive settings" meaning i was trying to see if there was an adjustment that could be made to make the cpu play this properly.
it obviously failed.
then i said, "manually i could contain it, but in transition there were too many things and players to manage to shut this tactic down".
And the crossover isnt hard, even at that speed, but the fact that the defender does not give ground is just plain stupid.
The rest, we already agree about the CPU defender.Comment
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Re: NBA 2K15 Gameplay...a bit worrisome
And with that, the people whining about online play can relax.Comment
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Re: NBA 2K15 Gameplay...a bit worrisome
I get ya. I prefer the onball defense to move in the direction it's going obeying realism and actual NBA rules and officiating, but I do agree that 2K11 had what worked pretty well as a balanced game even though though it was basically a foul every possession. Kind of worked for the classic games though.
I think in past few years it's near impossible to stay in front of a really good player online. I consider myself a good 2k player where I'm usually around 70% winning percentages in online leagues and this is with my horrible defense. I can adjust and outwit and outthink opponents but no thanks to on ball defense.
I just think sometimes to much realism is bad for video games UNLESS you nail it with balance which in basketball games seems hard to do. It always seems like offense is overpowered and the defense is automatically at a disadvantage. Maybe over power defense on ball slightly as far as sipped, recovery, agility, lateral quickness? But the thing is I don't want that to be the case off ball and see magical recoveries on close outs and recoveries getting around down screens, etc. I don't know...
But who knows maybe they nailed it this year? I'll need to feel it to see for sure.Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K15 Gameplay...a bit worrisome
When you sprint down court into a set defense, the AI help defense needs to recognize that and wall off the ball handler. Any starting PG can get a full head of steam and penetrate deep into the paint, but they wouldn't be able to pull up on balance, finish at the rim or dish it off, because it'd be a mess below the FT line.
Tony Parker and Rondo use this tactic for the one man fastbreak. They push it against the backpedaling D and if there is no high percentage opportunity they retreat and set it up. Sometimes this would result in the "secondary break" where the trailing players find opportunities with the D scrambling to react.
So the issue is not fully sprinting PGs getting past their man. It's the fact that the AI isn't reacting on ball or with help, the latter of which will really affect online play. Both affect offline play.
If you are able to play your man to his weak side, this tactic should wear out the starting PG and not produce enough buckets to be worth it, but for that to happen the AI help needs to react. If you're playing off ball, the AI guarding the ball handler needs to pick a side and attempt to ride the dribbler into help and be ready to contest or trap on the retreat.Comment
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Re: NBA 2K15 Gameplay...a bit worrisome
you could. they have these new mini shuffles with the right stick. but thats a big gamble at that distance, you could just find yourself moving out of the way. as in real life it would probably be better to just give ground.Comment
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