NBA 2K15 Gameplay...a bit worrisome

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  • stillfeelme
    MVP
    • Aug 2010
    • 2407

    #106
    Re: NBA 2K15 Gameplay...a bit worrisome

    Originally posted by vannwolfhawk
    Ya, it's funny that it's a 2k team up guy that is the one making the game look stupid before release! I wonder if EA got to him? Lol!
    Exactly just weird man. It is like he threw that out the window. Whatever to get those subscribers, likes and views

    Comment

    • Vni
      Hall Of Fame
      • Sep 2011
      • 14833

      #107
      Re: NBA 2K15 Gameplay...a bit worrisome

      Originally posted by 2_headedmonster
      <iframe src="//www.youtube.com/embed/sjA-9Dqpn9E" allowfullscreen="" height="315" width="560" frameborder="0"></iframe>

      here is the vid. what you see is two merged clips. the first is the replay in slow motion,pause then the second clip which is the initial take that shows me coming into practice, changing it from custom to sim ( i have, as i said, raise on ball and awareness), and pulling off the move on my second try since i didnt have enough momentum on the first try.

      I was going to use John Wall, but decided to use Chalmers so it would be clear and elite speedster isnt needed to pull this off. You can imagine how a high flyer might have finished that.
      What should be happening here instead ? Like a contact animation ? Honest question because I feel if a guy is running at full speed he will blow by a guy standing still everytime... But maybe not the way he does it in the video... I don't know.

      What the defender is supposed to do in that situation ? I realise that the help defense is very late too.

      Comment

      • 2_headedmonster
        MVP
        • Oct 2011
        • 2251

        #108
        Re: NBA 2K15 Gameplay...a bit worrisome

        Originally posted by Vni
        What should be happening here instead ? Like a contact animation ? Honest question because I feel if a guy is running at full speed he will blow by a guy standing still everytime... But maybe not the way he does it in the video... I don't know.
        he should back-peddle and give ground, not sit there planted like an oak tree with the ball handler bearing down on him.

        In that situation you give up the jumper not the lay-up. but in the game not only do they not give ground, they dont turn their hips and shuffle as fast as a user would.

        In this example, its manageable to manually move the defender back. but in transition you have the ball handler coming, and people on the wings and a trailing big. Thats a tough situation to be in to not have the basic rule of "stop the ball" respected.
        Last edited by 2_headedmonster; 10-05-2014, 09:29 PM.

        Comment

        • Snrubby
          Rookie
          • Sep 2013
          • 97

          #109
          Re: NBA 2K15 Gameplay...a bit worrisome

          Originally posted by stillfeelme
          Exactly just weird man. It is like he threw that out the window. Whatever to get those subscribers, likes and views
          He's catering to his casual audience, those who likely only play online game modes and cheese 24/7. Judging by the comments, they seem to focus on the "fact" that Zach Lavine is overrated (which he is), not on the defense nor the difficulty.

          If you can replicate this exact cheesing tactic on harder difficulties with sim sliders and any dunker (e.g 75+ dunk rating, above average speed, Posterizer badge), then it's an issue

          PS: You're going to get posters with the badge, but STG pulled it off almost every play

          Comment

          • vannwolfhawk
            MVP
            • Jun 2009
            • 3412

            #110
            Re: NBA 2K15 Gameplay...a bit worrisome

            Originally posted by Vni
            What should be happening here instead ? Like a contact animation ? Honest question because I feel if a guy is running at full speed he will blow by a guy standing still everytime... But maybe not the way he does it in the video... I don't know.

            What the defender is supposed to do in that situation ? I realise that the help defense is very late too.
            It shouldn't happen every time. Defender should not play straight up, force to 1 side, backpedal as player is running at him. All things a defender does irl.

            Originally posted by 2_headedmonster
            he should back-peddle and give ground, not sit there planted like an oak tree with the ball handler bearing down on him.

            In that situation you give up the jumper not the lay-up. but in the game not only do they not give ground, they dont turn their hips and shuffle as fast as a user would.
            To be honest I have thought on ball defense has been horrible since 2k11. I know in 11 there was almost a force field and bumping and it wasn't the most realistic but it was the best feeling wise in a video game that I can remember. Like madden this year they focused on defense and made it fun again. In 2k defense isn't fun and I pray I stay in front of defender online. I swear nothing gets tested online so in fairness the debs don't understand the lag or lack of control as opposed to offline.

            But like you said I'd like to see CPU ai retreat with better agility. This should happen occasionally but not every time down the floor. This reminds me of a issue in madden last year (became a game killer for me so I passed on game) where I could run curl routes all game against Sherman and complete 10/10 of them wih no ai adjustments.

            And they should give up the jumper not a lay in so they should be sagging off more to eliminate this.
            Last edited by vannwolfhawk; 10-05-2014, 09:42 PM.
            Basketball Playbooks
            http://www.nextplayhoops.com

            Comment

            • vannwolfhawk
              MVP
              • Jun 2009
              • 3412

              #111
              Re: NBA 2K15 Gameplay...a bit worrisome

              Originally posted by 2_headedmonster
              <iframe width="560" height="315" src="//www.youtube.com/embed/sjA-9Dqpn9E" frameborder="0" allowfullscreen></iframe>

              here is the vid. what you see is two merged clips. the first is the replay in slow motion,pause then the second clip which is the initial take that shows me coming into practice, changing it from custom to sim ( i have, as i said, raise on ball and awareness), and pulling off the move on my second try since i didnt have enough momentum on the first try.

              I was going to use John Wall, but decided to use Chalmers so it would be clear and elite speedster isnt needed to pull this off. You can imagine how a high flyer might have finished that.
              Have you played against another user yet and tried this on sim setting and superstar? Is a users ability and quickness able to stop this?
              Basketball Playbooks
              http://www.nextplayhoops.com

              Comment

              • 2_headedmonster
                MVP
                • Oct 2011
                • 2251

                #112
                Re: NBA 2K15 Gameplay...a bit worrisome

                Originally posted by vannwolfhawk
                Have you played against another user yet and tried this on sim setting and superstar? Is a users ability and quickness able to stop this?
                yea, i touched on this earlier in the thread. My gf's lil bro was able to pull this off on me at will as i tried all kinds of defensive adjustments with both Rose, Rubio and some other guard i cant remember.

                Manually i could contain it, but in transition there were too many things and players to manage to shut this tactic down. I stopped it here and there, but he was successful at times too.

                retreating, quicker turning of the hips, and use of the speed shuffle would all be things id suggest the cpu use more to react realistically.
                Last edited by 2_headedmonster; 10-05-2014, 09:39 PM.

                Comment

                • Vni
                  Hall Of Fame
                  • Sep 2011
                  • 14833

                  #113
                  Re: NBA 2K15 Gameplay...a bit worrisome

                  I imagine his players would get tired really quickly doing this too, right ?

                  Comment

                  • Boilerbuzz
                    D* B**rs!
                    • Jul 2002
                    • 5154

                    #114
                    Re: NBA 2K15 Gameplay...a bit worrisome

                    Originally posted by vannwolfhawk
                    Have you played against another user yet and tried this on sim setting and superstar? Is a users ability and quickness able to stop this?
                    This. This is what I asked and one of the points I made. The CPU defender is not dropping like he should. At least now soon enough. But the guys I've really hammered on are the ones that are saying it will be an issue in a *human versus human* game. I'm sure the AI defender can be patched to drop (at least I hope), but if this issue extends beyond AI defenders, and isn't just a bad behavior on the AI's part, then that needs to be identified.

                    Comment

                    • 2_headedmonster
                      MVP
                      • Oct 2011
                      • 2251

                      #115
                      Re: NBA 2K15 Gameplay...a bit worrisome

                      Originally posted by Vni
                      I imagine his players would get tired really quickly doing this too, right ?
                      considering it didnt matter which point guard did it, it didnt matter. The better the guard, he go for the finish, otherwise he'd dump it off or kick it out.

                      Comment

                      • Boilerbuzz
                        D* B**rs!
                        • Jul 2002
                        • 5154

                        #116
                        Re: NBA 2K15 Gameplay...a bit worrisome

                        Originally posted by 2_headedmonster
                        yea, i touched on this earlier in the thread. My gf's lil bro was able to pull this off on me at will as i tried all kinds of defensive adjustments with both Rose, Rubio and some other guard i cant remember.

                        Manually i could contain it, but in transition there were too many things and players to manage to shut this tactic down. I stopped it here and there, but he was successful at times too.
                        Wait, these two statements seem to contradict each other. Was he able to do it "at will" or were you able to contain it? In RL, this is HARD to defend in open space. This is why you're coached to stop the ball as soon as possible - to slow him down and make him pick a side - normally away from the ball (make him change hands). It slows him down. Seems that the cross may not be slowing him down enough and help is really late.

                        Comment

                        • vannwolfhawk
                          MVP
                          • Jun 2009
                          • 3412

                          #117
                          Re: NBA 2K15 Gameplay...a bit worrisome

                          Originally posted by Boilerbuzz
                          This. This is what I asked and one of the points I made. The CPU defender is not dropping like he should. At least now soon enough. But the guys I've really hammered on are the ones that are saying it will be an issue in a *human versus human* game. I'm sure the AI defender can be patched to drop (at least I hope), but if this issue extends beyond AI defenders, and isn't just a bad behavior on the AI's part, then that needs to be identified.
                          I agree and it's been a legacy issue really since 2k11 as far as defenders being slower and not as agile as offensive guys IMO. Like I said I haven't enjoyed on ball defense since 2k11. It just hasn't been tuned properly IMO. I almost think for a user it should be higher ability on ball. It's so easy to take people off the dribble but I need to wait until I feel THIS years game and see if it's more of the same.
                          Basketball Playbooks
                          http://www.nextplayhoops.com

                          Comment

                          • vannwolfhawk
                            MVP
                            • Jun 2009
                            • 3412

                            #118
                            Re: NBA 2K15 Gameplay...a bit worrisome

                            Originally posted by Boilerbuzz
                            Wait, these two statements seem to contradict each other. Was he able to do it "at will" or were you able to contain it? In RL, this is HARD to defend in open space. This is why you're coached to stop the ball as soon as possible - to slow him down and make him pick a side - normally away from the ball (make him change hands). It slows him down. Seems that the cross may not be slowing him down enough and help is really late.
                            Good point! It's like there is no penalty for crossing over at full speed. Irl that cross is stolen if he doesn't break down and stutter before crossing him unless he crossed sooner where defender should then have time to recover and re route him.
                            Basketball Playbooks
                            http://www.nextplayhoops.com

                            Comment

                            • iLLosophy
                              Plata o Plomo
                              • Sep 2005
                              • 3673

                              #119
                              Re: NBA 2K15 Gameplay...a bit worrisome

                              I've watched like 4 different mycareer videos on twitch, and every one of them is getting Player of the Game and playing major minutes. Even if they were playing on rookie, isn't a little absurd to make that much progress in so little time since they got the game?

                              Comment

                              • Boilerbuzz
                                D* B**rs!
                                • Jul 2002
                                • 5154

                                #120
                                Re: NBA 2K15 Gameplay...a bit worrisome

                                Originally posted by vannwolfhawk
                                I agree and it's been a legacy issue really since 2k11 as far as defenders being slower and not as agile as offensive guys IMO. Like I said I haven't enjoyed on ball defense since 2k11. It just hasn't been tuned properly IMO. I almost think for a user it should be higher ability on ball. It's so easy to take people off the dribble but I need to wait until I feel THIS years game and see if it's more of the same.
                                Right. What's funny is that I've always felt the dribbler is allowed to do MUCH more, physically difficult things, where the defender was not. Is this still the case? I've seen people complain that the defender shuffling is too fast. NOTE: I'm not talking about 2K15. 2K15 seems more balanced. When my friends and family get the game, I guess I'll get the answer to these questions.

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