This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
It honestly boggles my mind. It really does. Sometimes I think Ronnie and all the other 2K folk play this game on Rookie or not at all.
If you are going to give us shot fatigue at least give it to the CPU as well. We have an 8 point lead on the Bulls. I ONLY TAKE GOOD SHOTS so I am at around 40 points with a 65% FG. 4th quarter comes and it is already ridiculous that Derrick Rose 20-30 with 44 points. He's ball hogging like a maniac, running into the lane and I either bounce off him or when I play good D as I normally do he just knocks down a contested shot. NO FATIGUE FOR HIM. He just keeps banging in jumpers.
Now the game is tied up and Derrick Rose continues to score willingly regardless as to who is on him. Mind you, I have double red circles as I am so hot on D and playing well on D as I usually do. I cannot do a thing. They double team me instantly or when they don't do it instantly I go to pass and the double team comes at the perfect time for the pass to go off their leg for a turnover. But it's okay, I'm cool with that. Sitting pretty with 18 assists it's all good. BUT I AM NOT ALLOWED TO TAKE OPEN SHOTS. There is 5 minutes left and the fact that I am NOT ALLOWED to take open shots is utterly ridiculous.
2K, you want to put shot fatigue in the game? Then fix the FG%s, finally figure out how to make 12 minute quarters work for damn sake, fix the AI (4 turnovers in the 4th from teammates walking out of bounds/backcourt violations etc...) and allow it for the CPU as well and then MAYBE it will be okay.. but JUST okay.
What a frigin dense mechanic. I bet the same dude who thought of this is the same dude who removed compression shorts, tank tops and the ability to see/assign the playbook in MC.
/rant over
P.S. Game stats
Bulls - 60% FGP, 65% 3PP, 100% FTP
Us - 53% FGP, 50% 3PP, 64% FTP
The only reason the game is tied right now is because of me forcing turnovers.
I'm just glad to know 2k has finally come to its senses. And 2k, please make sure you NEVER do things 50% complete and call it a game changer/immersion.Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
Disabling player because they're injured in real life have ruined this game.Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
Definitely looks like 2K implemented it wrong, but to you guys arguing it shouldn't be in the game are dead wrong.
Shot fatigue/normal fatigue/leg fatigue whatever you wanna call it, any real baller who actually plays the game will tell you is a real thing.
I play drop in ball 4 nights a week 2-3 hours per night, and my shot percentage is noticeably higher first hour or two compared to the last hour, obviously your legs get tired, and it messes up your whole mechanics, everything from arc to whatever else muscle memory is responsible for.
They should implement it properly next year or leave it out completely, we can all agree it's better to leave out a broken system out of the gameComment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
Nah. It makes it that much more authentic. It's been that way for years and would make no sense to be able to play an Indiana team with a healthy Paul George-- or even worse, say a Blazers team with healthy Greg Oden in the past. Learn a new team or learn to play your favorite as they actually are.
Also, wrong thread.Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
The mechanic is indeed broken specially for 4th quarters, but shooting percentages overall need to be lowered for All-Star difficulty. I don't think I've shot below 50% in a game in my last 30 games and I that's with having lower shooting sliders than the CPU. Shooting percentages seem a lot better overall on Superstar, but the amount of cheese by the AI and your teammates becoming useless on D at times makes it a lot less fun. Sucks for me I guess.Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
Oh man.. great news!! I'm tired of having all my shots become a D+ just because I shot more with one player than an arbitrary number that the developers came up with. It's too UNREALISTIC. People who says there's no problem with it are probably not playing 12 minute quarters. Keep in mind, I don't play MyCareer but it is an issue in myleague. In MyLeague , I play the Jazz and I was on fire with Hayward but after taking like 20 shots with him, he totally becomes useless. Might as well bench him.#SIMNATION
fighting for truth, justice and SIMULATION gameplayComment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
2k has a god complex. That's the problem here. They are 2 concerned with trying to mediate gameplay and they forget to make the game fun. They have all these modes, the new shot stick and the game still isn't much fun to play. Die hard basketball fans get the game because its the best bball game on the market. But judging by the competition that isn't saying much. 2k goes into so much detail trying to make the game resemble real-life nba that they take freedom away from the player. The excessive animations. The lack of brisk response on the controller. Be honest, after you've seen the cut scenes and the cheerleaders dancing a couple times, don't you press x or A to skip that ****? The shot fatigue crap is tied into the rubber banding or the comeback glitch. You can call it whatever you like. I call it communism KComment
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This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
No team benches their stars in a close game. Because they don't magically become unable to hit the easiest of shots after taking a certain number. Also resting a player doesn't recover shot fatigue, so even if you were to bench a player before the end of the game cause he's gassed, it doesn't help.Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
No offense but I can see that you obviously haven't been trying to understanding our point - ANY FORM OF REST CANNOT RECOVER THE SHOT FATIGUE
and that is not realistic.
You see? That's the frustration. Yes, if one star is completely overworked, he deserves a hit on FG%. The problem is, for what I've tested, a half time rest + 5 consecutive timeouts cannot recover a slight bit of the shot fatigue, even when energy is already recovered to 100.
That's the flaw. That's nothing you can defend onComment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
I'd have no problem with slightly decreased shooting ability, even tougher to hit contested shots, and making it very hard to heat up if you're not already hot past 20 shots, but right now it's just too strong. It's "we're putting a lid on the basket" strong. I'm curious to see how it's reworked. What's funny is that if it's tied to actual fatigue it's still going to be a problem for My Career mode. I play 10 minute quarters and am averaging 1 min rest per game. It's absolutely ridiculous.Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
I find it strange that some people can't see the problem with the way this is implemented.
I'm all for shot fatigue but this was horribly implemented.
It seems to be quite random in my playthroughs. In the 4th qtr no one in my team can hit any jumpers...even if they only took like 7 odd shots through the game. And it's not my timing either. It seems impossible to get green timing on mid range or 3pt jumpers with anyone in my team. Wide open with yellow bar completely full...as in 99% perfect timing and they still can't sink anything.
I've lost so many games in mygm where I had a lead of 10 odd points and just can't get anything going in the 4th. The AI is not affected by shot fatigue at all...sinking anything from whatever distance.
Yeah totally sim right.
It's busy ruining the game for me, and overall it just doesn't feel realistic. So in other words I should do jumpers for the first three quarters and then post up and drive the lane in the 4th...wow this is so realistic. Driving the lane is far more tiring on a players body than doing jumpers.
Anyways, they should've at least gave us a slider and the option to turn it off. At this stage it feels cheap and just something to give the AI an advantage.San Francisco 49ers
San Francisco Giants
Chicago BullsComment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
The mechanic is indeed broken specially for 4th quarters, but shooting percentages overall need to be lowered for All-Star difficulty. I don't think I've shot below 50% in a game in my last 30 games and I that's with having lower shooting sliders than the CPU. Shooting percentages seem a lot better overall on Superstar, but the amount of cheese by the AI and your teammates becoming useless on D at times makes it a lot less fun. Sucks for me I guess.Comment
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