This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

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  • Sundown
    MVP
    • Oct 2010
    • 3270

    #196
    This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

    Originally posted by TheRealHST
    I liked it but majority rules here. Maybe it was faulty.

    Concept was good, but implementation was overly punishing and needed adjustment, regardless of its popularity.

    Comment

    • Herman925
      Rookie
      • Oct 2006
      • 51

      #197
      Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

      Originally posted by Crookid
      It honestly boggles my mind. It really does. Sometimes I think Ronnie and all the other 2K folk play this game on Rookie or not at all.

      If you are going to give us shot fatigue at least give it to the CPU as well. We have an 8 point lead on the Bulls. I ONLY TAKE GOOD SHOTS so I am at around 40 points with a 65% FG. 4th quarter comes and it is already ridiculous that Derrick Rose 20-30 with 44 points. He's ball hogging like a maniac, running into the lane and I either bounce off him or when I play good D as I normally do he just knocks down a contested shot. NO FATIGUE FOR HIM. He just keeps banging in jumpers.

      Now the game is tied up and Derrick Rose continues to score willingly regardless as to who is on him. Mind you, I have double red circles as I am so hot on D and playing well on D as I usually do. I cannot do a thing. They double team me instantly or when they don't do it instantly I go to pass and the double team comes at the perfect time for the pass to go off their leg for a turnover. But it's okay, I'm cool with that. Sitting pretty with 18 assists it's all good. BUT I AM NOT ALLOWED TO TAKE OPEN SHOTS. There is 5 minutes left and the fact that I am NOT ALLOWED to take open shots is utterly ridiculous.

      2K, you want to put shot fatigue in the game? Then fix the FG%s, finally figure out how to make 12 minute quarters work for damn sake, fix the AI (4 turnovers in the 4th from teammates walking out of bounds/backcourt violations etc...) and allow it for the CPU as well and then MAYBE it will be okay.. but JUST okay.

      What a frigin dense mechanic. I bet the same dude who thought of this is the same dude who removed compression shorts, tank tops and the ability to see/assign the playbook in MC.


      /rant over


      P.S. Game stats

      Bulls - 60% FGP, 65% 3PP, 100% FTP
      Us - 53% FGP, 50% 3PP, 64% FTP

      The only reason the game is tied right now is because of me forcing turnovers.
      I feel your anger in a game that was probably destroyed by the mechanics alone. Yes. Well, of course I can also see other factors kicking in (like that crazy comeback mechanic that has been seemingly overshadowing the 2k series...)

      I'm just glad to know 2k has finally come to its senses. And 2k, please make sure you NEVER do things 50% complete and call it a game changer/immersion.

      Comment

      • reptilexcq
        Pro
        • Aug 2002
        • 950

        #198
        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

        Disabling player because they're injured in real life have ruined this game.

        Comment

        • ChrisCP3Paul
          Rookie
          • Oct 2014
          • 64

          #199
          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

          Definitely looks like 2K implemented it wrong, but to you guys arguing it shouldn't be in the game are dead wrong.
          Shot fatigue/normal fatigue/leg fatigue whatever you wanna call it, any real baller who actually plays the game will tell you is a real thing.

          I play drop in ball 4 nights a week 2-3 hours per night, and my shot percentage is noticeably higher first hour or two compared to the last hour, obviously your legs get tired, and it messes up your whole mechanics, everything from arc to whatever else muscle memory is responsible for.

          They should implement it properly next year or leave it out completely, we can all agree it's better to leave out a broken system out of the game

          Comment

          • Sundown
            MVP
            • Oct 2010
            • 3270

            #200
            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

            Originally posted by reptilexcq
            Disabling player because they're injured in real life have ruined this game.

            Nah. It makes it that much more authentic. It's been that way for years and would make no sense to be able to play an Indiana team with a healthy Paul George-- or even worse, say a Blazers team with healthy Greg Oden in the past. Learn a new team or learn to play your favorite as they actually are.

            Also, wrong thread.

            Comment

            • demencia_total
              No Way
              • Dec 2006
              • 704

              #201
              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

              The mechanic is indeed broken specially for 4th quarters, but shooting percentages overall need to be lowered for All-Star difficulty. I don't think I've shot below 50% in a game in my last 30 games and I that's with having lower shooting sliders than the CPU. Shooting percentages seem a lot better overall on Superstar, but the amount of cheese by the AI and your teammates becoming useless on D at times makes it a lot less fun. Sucks for me I guess.

              Comment

              • thedream2k13
                MVP
                • Jan 2013
                • 1507

                #202
                Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                Originally posted by GhostfaceDr1llah
                Oh man.. great news!! I'm tired of having all my shots become a D+ just because I shot more with one player than an arbitrary number that the developers came up with. It's too UNREALISTIC. People who says there's no problem with it are probably not playing 12 minute quarters. Keep in mind, I don't play MyCareer but it is an issue in myleague. In MyLeague , I play the Jazz and I was on fire with Hayward but after taking like 20 shots with him, he totally becomes useless. Might as well bench him.
                He was tired he should have been benched THATS THE POINT!
                #SIMNATION

                fighting for truth, justice and SIMULATION gameplay

                Comment

                • bumpyface
                  Rookie
                  • Aug 2011
                  • 383

                  #203
                  Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                  2k has a god complex. That's the problem here. They are 2 concerned with trying to mediate gameplay and they forget to make the game fun. They have all these modes, the new shot stick and the game still isn't much fun to play. Die hard basketball fans get the game because its the best bball game on the market. But judging by the competition that isn't saying much. 2k goes into so much detail trying to make the game resemble real-life nba that they take freedom away from the player. The excessive animations. The lack of brisk response on the controller. Be honest, after you've seen the cut scenes and the cheerleaders dancing a couple times, don't you press x or A to skip that ****? The shot fatigue crap is tied into the rubber banding or the comeback glitch. You can call it whatever you like. I call it communism K

                  Comment

                  • Sundown
                    MVP
                    • Oct 2010
                    • 3270

                    #204
                    This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                    Originally posted by thedream2k13
                    He was tired he should have been benched THATS THE POINT!

                    No team benches their stars in a close game. Because they don't magically become unable to hit the easiest of shots after taking a certain number. Also resting a player doesn't recover shot fatigue, so even if you were to bench a player before the end of the game cause he's gassed, it doesn't help.

                    Comment

                    • STLRams
                      MVP
                      • Aug 2005
                      • 2847

                      #205
                      Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                      I haven't played a online game yet, has this made the gameplay more realistic at all? Just curious.

                      Comment

                      • Herman925
                        Rookie
                        • Oct 2006
                        • 51

                        #206
                        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                        Originally posted by thedream2k13
                        He was tired he should have been benched THATS THE POINT!
                        No offense but I can see that you obviously haven't been trying to understanding our point - ANY FORM OF REST CANNOT RECOVER THE SHOT FATIGUE

                        and that is not realistic.

                        You see? That's the frustration. Yes, if one star is completely overworked, he deserves a hit on FG%. The problem is, for what I've tested, a half time rest + 5 consecutive timeouts cannot recover a slight bit of the shot fatigue, even when energy is already recovered to 100.

                        That's the flaw. That's nothing you can defend on

                        Comment

                        • Hotobu
                          MVP
                          • Sep 2008
                          • 1438

                          #207
                          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                          I'd have no problem with slightly decreased shooting ability, even tougher to hit contested shots, and making it very hard to heat up if you're not already hot past 20 shots, but right now it's just too strong. It's "we're putting a lid on the basket" strong. I'm curious to see how it's reworked. What's funny is that if it's tied to actual fatigue it's still going to be a problem for My Career mode. I play 10 minute quarters and am averaging 1 min rest per game. It's absolutely ridiculous.

                          Comment

                          • JohnRocket
                            Rookie
                            • Nov 2014
                            • 80

                            #208
                            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                            Nothing wrong with it.

                            Comment

                            • R9NALD9
                              MVP
                              • Nov 2008
                              • 1268

                              #209
                              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                              I find it strange that some people can't see the problem with the way this is implemented.

                              I'm all for shot fatigue but this was horribly implemented.

                              It seems to be quite random in my playthroughs. In the 4th qtr no one in my team can hit any jumpers...even if they only took like 7 odd shots through the game. And it's not my timing either. It seems impossible to get green timing on mid range or 3pt jumpers with anyone in my team. Wide open with yellow bar completely full...as in 99% perfect timing and they still can't sink anything.

                              I've lost so many games in mygm where I had a lead of 10 odd points and just can't get anything going in the 4th. The AI is not affected by shot fatigue at all...sinking anything from whatever distance.

                              Yeah totally sim right.

                              It's busy ruining the game for me, and overall it just doesn't feel realistic. So in other words I should do jumpers for the first three quarters and then post up and drive the lane in the 4th...wow this is so realistic. Driving the lane is far more tiring on a players body than doing jumpers.

                              Anyways, they should've at least gave us a slider and the option to turn it off. At this stage it feels cheap and just something to give the AI an advantage.
                              San Francisco 49ers
                              San Francisco Giants
                              Chicago Bulls

                              Comment

                              • TheRealHST
                                Banned
                                • Jan 2011
                                • 1755

                                #210
                                Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                                Originally posted by demencia_total
                                The mechanic is indeed broken specially for 4th quarters, but shooting percentages overall need to be lowered for All-Star difficulty. I don't think I've shot below 50% in a game in my last 30 games and I that's with having lower shooting sliders than the CPU. Shooting percentages seem a lot better overall on Superstar, but the amount of cheese by the AI and your teammates becoming useless on D at times makes it a lot less fun. Sucks for me I guess.
                                That's because its All-star. Go up a difficult or two and you'll drop.

                                Comment

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