This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

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  • Mrmagoo
    Pro
    • Apr 2014
    • 669

    #181
    Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

    Originally posted by Beluba
    Just fyi, shot fatigue has been completely reworked for the upcoming patch. This will all be a non-issue soon
    Thanks for the heads up!

    Comment

    • darkknightrises
      Banned
      • Sep 2012
      • 1468

      #182
      Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

      Originally posted by Beluba
      Just fyi, shot fatigue has been completely reworked for the upcoming patch. This will all be a non-issue soon


      What do you mean by that? How has it changed?

      Comment

      • TheRealHST
        Banned
        • Jan 2011
        • 1755

        #183
        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

        Originally posted by Sundown
        It's not noticeable in most reasonable games.

        But it's extremely noticeable if you're shooting at a somewhat high volume and hit multiple OTs. Your stars hit a brick wall and become completely useless. And I do mean completely. It's very jarring and immersion breaking. Meanwhile the CPU is unaffected hitting a second long range contested buzzer beater on shot 38.

        I say this as someone who liked the idea and supported the initial implementation. It's far too simplistic and jarring as is and needs some adjustment.
        I think it encourages people to move the ball around which I do anyway. It doesn't effect the CPU because the CPU moves the ball around

        Comment

        • TheRealHST
          Banned
          • Jan 2011
          • 1755

          #184
          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

          Originally posted by darkknightrises
          What do you mean by that? How has it changed?
          Probably means they nerfed it or took it out because a few gamers out of everyone didn't understand it.
          Last edited by TheRealHST; 11-06-2014, 04:59 AM.

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          • Sundown
            MVP
            • Oct 2010
            • 3270

            #185
            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

            Originally posted by TheRealHST
            I think it encourages people to move the ball around which I do anyway. It doesn't effect the CPU because the CPU moves the ball around

            Except when it doesn't and Rudy Gay takes 37 shots. :P

            Comment

            • VDusen04
              Hall Of Fame
              • Aug 2003
              • 13028

              #186
              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

              Originally posted by TheRealHST
              Probably means they nerfed it or took it out because a few gamers out of everyone didn't understand it.
              Also, it may have just been acknowledged as being faulty logic that was poorly implemented from the outset.

              Comment

              • Herman925
                Rookie
                • Oct 2006
                • 51

                #187
                Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                Originally posted by Klayups
                I've not had one issue with this mechanic.

                Ya'll are really thinking yourself out of having fun with the damn game.
                Try shooting 25 shots in a game with ANY player. You'll see the effect

                Comment

                • Herman925
                  Rookie
                  • Oct 2006
                  • 51

                  #188
                  Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                  Originally posted by Hotobu
                  It's not that people are getting caught up in the name, it's that based on your "new name" you don't understand what's going on. Game fatigue has nothing to do with it. The mechanic only kicks in with shooting. I had a game where I shot 19 shots in the first half. Too much you say? Not when I hit 18 of them. I was hot beyond hot, and just getting great shots, layups, fast breaks and dunks. As soon as a player gets to the arbitrary threshold of "20 shots is kind of a lot" suddenly the shots aren't seen as the same quality. In the next tier of "Man we at 2K think 25 shots should make you tired" A shots become C shots. This is not realistic. My player wasn't "tired" he was "shot tired" the game sees them as two separate things, and it's dumb.



                  You must not be playing My Player. This is a mode onto itself. This mechanic makes some sense in a regular mode where the player has complete control over every player, makes sure they take good shots, shoot when they're open, get proper rest, and can make sure they don't focus too much on stars.

                  Remember that in My player you get to develop a basketball god. Strong as Shaq, quick as AI, shoot like Bird etc.

                  In this mode:

                  - Your AI teammates are nerfed, making you have to shoot more.
                  - Once you get to a certain level ~ 1/3 + of the plays are designed for you, and there are times when the coach will tell the other guys to get you the ball.
                  - You aren't rested properly. I've played entire games, and unless it's a 20+ point blowout I play an entire half in 100% of games played.
                  - As said above you're a god. A player with the attributes that My Career allows, and with the stats that are being put up should be shooting a lot.


                  Even in regular game modes it's dumb under some circumstances. As was said in OT it can make stars useless. Also while averaging 20+ shots is a lot, stars take 20+ shots all the time. Because this game has a hardline "20+ shots is too many" approach the player runs into a wall in games where shooting that many times makes sense.

                  There is no defending the way this is currently handled.
                  This is very true.

                  I've been most frustrated about this feature in MyCareer, but probably less so in other modes. It is difficult to defend how this is implemented in its current state

                  Comment

                  • Herman925
                    Rookie
                    • Oct 2006
                    • 51

                    #189
                    Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                    Originally posted by Beluba
                    Just fyi, shot fatigue has been completely reworked for the upcoming patch. This will all be a non-issue soon
                    I really like this comment that clears the sky! Hopefully it will not turn out to be something else we must worry about though.

                    If at all possible, hopefully 2k can state clearly (with more details) in the patch note about how this has been reworked, or how it has been tuned to affect the game.

                    We need more transparency due to the fact that this effect is not visible to the players

                    Comment

                    • TheRealHST
                      Banned
                      • Jan 2011
                      • 1755

                      #190
                      Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                      Originally posted by VDusen04
                      Also, it may have just been acknowledged as being faulty logic that was poorly implemented from the outset.
                      I liked it but majority rules here. Maybe it was faulty.

                      Comment

                      • jeebs9
                        Fear is the Unknown
                        • Oct 2008
                        • 47568

                        #191
                        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                        Originally posted by TheRealHST
                        I liked it but majority rules here. Maybe it was faulty.
                        I think it's something that should be looked into for the future though. Because if they was something I really hated. It was watching someone shot with the same player over and over. Taking over 25 shots in my opinion is a problem. You want to see the ball moving around the court. But if the same player is getting good looks. You want him to be able to hit at the same rate after the first as much as the 25+ shot. I think it was a good idea that wasn't put together right. And I think 2k should keep trying to look into some of the natural. Because I can't tell you how many times I see people taking too many shots with the same players.
                        Hands Down....Man Down - 2k9 memories
                        http://www.youtube.com/watch?v=4IHP_5GUBQo

                        Comment

                        • NvME
                          Rookie
                          • Jan 2013
                          • 123

                          #192
                          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                          Glad it's being addressed. Said it before, and I'll say it again. It's not the shots, it's the flow of the game in it's entirety.

                          All things even, a guy who's guarding Brian Cook on defense but on offense is posting up & shooting 20 turnaround fadeaways from the elbow will not be as tired in the 4th as the guy who has to guard Allen Iverson on defense and has taken 6 jumpers of his own.

                          On the flip side, all things considered, Iverson probably won't have as much energy as Kobe or MJ who simply posted up on the elbow for all of their shots and got them off by the backdown, over the shoulder turnaround fadeaway, while he was forced to evade two or three defenders with multiple hesitations and fakes to clear space for a jumper.

                          There's no arbitrary stat that encompasses a shooters fatigue. The overall game wears on you and the better shape you're in, the more gas you have in the tank down the line. You don't reach 25 shots and crap out for no reaason other than you've shot 25 times.

                          Comment

                          • TheRealHST
                            Banned
                            • Jan 2011
                            • 1755

                            #193
                            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                            Originally posted by jeebs9
                            I think it's something that should be looked into for the future though. Because if they was something I really hated. It was watching someone shot with the same player over and over. Taking over 25 shots in my opinion is a problem. You want to see the ball moving around the court. But if the same player is getting good looks. You want him to be able to hit at the same rate after the first as much as the 25+ shot. I think it was a good idea that wasn't put together right. And I think 2k should keep trying to look into some of the natural. Because I can't tell you how many times I see people taking too many shots with the same players.
                            I think ball movement and getting people to play realistic was the goal.

                            Comment

                            • VDusen04
                              Hall Of Fame
                              • Aug 2003
                              • 13028

                              #194
                              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                              Originally posted by TheRealHST
                              I think ball movement and getting people to play realistic was the goal.
                              It's a nice end goal for which to strive, but the means by which they tried to induce such play seems as if it was off course.

                              Comment

                              • Crookid
                                Pro
                                • Dec 2013
                                • 885

                                #195
                                Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                                It honestly boggles my mind. It really does. Sometimes I think Ronnie and all the other 2K folk play this game on Rookie or not at all.

                                If you are going to give us shot fatigue at least give it to the CPU as well. We have an 8 point lead on the Bulls. I ONLY TAKE GOOD SHOTS so I am at around 40 points with a 65% FG. 4th quarter comes and it is already ridiculous that Derrick Rose 20-30 with 44 points. He's ball hogging like a maniac, running into the lane and I either bounce off him or when I play good D as I normally do he just knocks down a contested shot. NO FATIGUE FOR HIM. He just keeps banging in jumpers.

                                Now the game is tied up and Derrick Rose continues to score willingly regardless as to who is on him. Mind you, I have double red circles as I am so hot on D and playing well on D as I usually do. I cannot do a thing. They double team me instantly or when they don't do it instantly I go to pass and the double team comes at the perfect time for the pass to go off their leg for a turnover. But it's okay, I'm cool with that. Sitting pretty with 18 assists it's all good. BUT I AM NOT ALLOWED TO TAKE OPEN SHOTS. There is 5 minutes left and the fact that I am NOT ALLOWED to take open shots is utterly ridiculous.

                                2K, you want to put shot fatigue in the game? Then fix the FG%s, finally figure out how to make 12 minute quarters work for damn sake, fix the AI (4 turnovers in the 4th from teammates walking out of bounds/backcourt violations etc...) and allow it for the CPU as well and then MAYBE it will be okay.. but JUST okay.

                                What a frigin dense mechanic. I bet the same dude who thought of this is the same dude who removed compression shorts, tank tops and the ability to see/assign the playbook in MC.


                                /rant over


                                P.S. Game stats

                                Bulls - 60% FGP, 65% 3PP, 100% FTP
                                Us - 53% FGP, 50% 3PP, 64% FTP

                                The only reason the game is tied right now is because of me forcing turnovers.
                                Last edited by Crookid; 11-07-2014, 08:26 PM.
                                Check out my gaming channel YouTube.com/OffTheBrinkTV for Tips, Tricks, Tutorials, Walkthroughs and Let's Play videos!

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