In myleague with everything st default, three people on my team stood out to me. At 38, Tony Allen was a 84. At 35 Frye was a 81. At 32, Vucevic was a 69.
MyLeague Regression - (Because the issue should not be forgotten)
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Re: MyLeague Regression - (Because the issue should not be forgotten)
In myleague with everything st default, three people on my team stood out to me. At 38, Tony Allen was a 84. At 35 Frye was a 81. At 32, Vucevic was a 69. -
Re: MyLeague Regression - (Because the issue should not be forgotten)
Pretty disappointed we haven't heard back on this issue as of yet. Last time we heard a peep from 2k IIRC was around ChristmasComment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Im not trying to be a smart arse, but you guys should just try and enjoy the gameplay. It's very, very fun.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
The gameplay is pretty good (although not without flaws, such as the now years long issue with the CPU not following set minutes and allowing guys to play with foul trouble), but some of us purchase this game strictly to play offline association (now MyLeague). We don't play MyGM, we don't play park, we don't play MyTeam, we don't play quick games, and we don't play online vs. We buy the game for one reason: total immersion in playing and building a franchise/league. If that particular aspect of the game is seriously flawed, that is a major issue. Heck, I could barely deal with the big man 3 point glitch of a couple years back, much less a completely broken regression system. Call me or others anal for wanting that kind of attention to detail, but we all have different things that make us enjoy the game. For me it is building a franchise in as realistic an environment as possible. That means 30 team control, mapping out all draft trades (included protected picks) to match real life, and wanting progression/regression to be both realistic and occasionally random (meaning IRL a guy just loses it like a Danny Granger and IRL sometimes a guy takes his game to another level and sometimes he does that even in his 30s).
So thanks for your advice but for us the "fun" is having a realistic Myleague experience. Regression issues can destroy that.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
I think the in-season training is the key to this. I've been doing some testing lately and have had some decent results with training set to 60 and player progression rate set to 10 or 20. Not sure what the right number is for that yet but with it that low I haven't seen massive gains.
My theory is that with in season training, all players will improve over the course of the year. Some at much higher rates than others. At the end of the season, if Player X improves 2 points overall with training, when player regression hits, rather than dropping 4 points overall due to regression, his net drop will only be 2 points.
I've also seen players improve that typically do not, like Goran Dragic at age 30, Monta Ellis, Wesley Matthews, Wilson Chandler. Some still drop at pretty high rates regardless like half of the Mavs roster, Kobe, Wade, Gerald Green, Kyle Korver. But it's definitely an improvement and the game is too good for me to shelve it over this issue.[NYK|DAL|VT]
A true MC, y'all doing them regular degular dance songs
You losin' your teeth, moving like using Kevin Durant comb
Royce da 5'9"
Originally posted by DCAllAmericanHow many brothers fell victim to the skeet.........Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Firstly, dude I never said you or anyone else was anal.
I love realism aswell. I have severe reservations about making any deal that isnt reflective of real life.
I just played 82 games of a Cavs GM season. I kept the rosters like real life, except for signing Ray Allen and Drew Gooden, and then trading Mike Miller and pick for Kosta Koufos. Ive just gone through my off season of the second season, and the deals I made brought in Shumpert, Mozgov, JR Smith. I only signed Jeremy Lin and Tyshaun Prince because James Jones wouldnt hear my offer. I never play more than 2 seasons because I hate fictional players. So Im a stickler for realism aswell.
But at some point, you have to acknowledge this is a game designed for gameplay. It's not a management game. It's a basketball sim with some management functions.
Take my advice or leave it, but Im having a **** tonne of fun playing a great basketball sim and I think you are missing out.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
This game is many games, for many audiences. Many modes. Each mode is a game. Two modes are in fact management modes that include gameplay, but the modes in fact are management modes.Firstly, dude I never said you or anyone else was anal.
I love realism aswell. I have severe reservations about making any deal that isnt reflective of real life.
I just played 82 games of a Cavs GM season. I kept the rosters like real life, except for signing Ray Allen and Drew Gooden, and then trading Mike Miller and pick for Kosta Koufos. Ive just gone through my off season of the second season, and the deals I made brought in Shumpert, Mozgov, JR Smith. I only signed Jeremy Lin and Tyshaun Prince because James Jones wouldnt hear my offer. I never play more than 2 seasons because I hate fictional players. So Im a stickler for realism aswell.
But at some point, you have to acknowledge this is a game designed for gameplay. It's not a management game. It's a basketball sim with some management functions.
Take my advice or leave it, but Im having a **** tonne of fun playing a great basketball sim and I think you are missing out.
I really think it's factually errant to define the game as narrowly as you have. If it were only a gameplay game, then the only mode available would be play now.
But it's not.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Read what I wrote; I never said that.
It's a game about gameplay with some management aspects. The development focus is mainly on gameplay.
It's up to you guys, but IMO you're missing out.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
You make some assumptions. First off to your comment a couple posts up, you didn't refer to us as anal, I did. And I don't mean it as an insult to myself or others like me. We are just perfectionists when it comes to running a league. We strive to make it as realistic as possible.
Two your second point, I can't speak for everyone, but I DO enjoy playing the games. Now that I've got my sliders in line for the most realistic gameplay I can find, I'm having a great time playing some games. But for me that is only part of the experience. I will agree that the development focus IS on gameplay (and new shiny features to bring in the casuals). All I'm saying is that 2k can do both. Having a few unpaid interns simming numerous seasons through MyLeague to see what happens should have pointed the regression issue out as a problem before the game was even released. And maybe they did, didn't have a fix and choose to ignore it. We have no idea. But here's hoping it does get fixed for next year (I've given up on this year). In the meantime with 30 team control, I will just do a whole lot of editing.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Yep, I'd put myself in that bracket. Dallas offered me Tyson Chandler for Varajao and a pick. It would have improved my team, but it wasn;t legit so I declined it.
Ah ok. My point was more to the posters who arent playing the game, and from my reading there are still a few.Two your second point, I can't speak for everyone, but I DO enjoy playing the games. Now that I've got my sliders in line for the most realistic gameplay I can find, I'm having a great time playing some games. But for me that is only part of the experience. I will agree that the development focus IS on gameplay (and new shiny features to bring in the casuals). All I'm saying is that 2k can do both. Having a few unpaid interns simming numerous seasons through MyLeague to see what happens should have pointed the regression issue out as a problem before the game was even released. And maybe they did, didn't have a fix and choose to ignore it. We have no idea. But here's hoping it does get fixed for next year (I've given up on this year). In the meantime with 30 team control, I will just do a whole lot of editing.
And yeah of course we hope it gets fixed.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
If the management aspect is broken then it doesn't have that aspectComment
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