NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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  • madmax52277
    Banned
    • Nov 2014
    • 435

    #496
    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

    Originally posted by OGSPORTS
    I would only recommend using this feature in particular cases (side, corners) because the offense has plenty of blow by options. We didn't get enough time to show you those in the videos, see it as a risk, as it should be.


    Sent from my iPhone using Tapatalk
    Sounds good..I was wondering beside the effect on body def, use it wisely are pay the price..I love it.

    Hats off to you OG...can't wait to get my hands on the game.

    Comment

    • OGSPORTS
      NBA 2K Gameplay Producer
      • Dec 2010
      • 170

      #497
      Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

      Originally posted by madmax52277
      Sounds good..I was wondering beside the effect on body def, use it wisely are pay the price..I love it.



      Hats off to you OG...can't wait to get my hands on the game.

      Thanks man, apologies for not explaining it in better detail. Hopefully I can do so over the live streams during launch.


      Sent from my iPhone using Tapatalk
      Twitter: @ScottOGallagher

      Comment

      • thedream2k16
        Banned
        • Apr 2015
        • 651

        #498
        Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

        Originally posted by OGSPORTS
        I would only recommend using this feature in particular cases (side, corners) because the offense has plenty of blow by options. We didn't get enough time to show you those in the videos, see it as a risk, as it should be.


        Sent from my iPhone using Tapatalk
        Thank you, this was my concern as well. I didnt want to feel " glued" to a defender like in 15 with no where to go. Playing aggressive on ball Defense in ballhandlers face needs to have a risk as well.

        Comment

        • OGSPORTS
          NBA 2K Gameplay Producer
          • Dec 2010
          • 170

          #499
          Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

          Originally posted by thedream2k16
          Thank you, this was my concern as well. I didnt want to feel " glued" to a defender like in 15 with no where to go. Playing aggressive on ball Defense in ballhandlers face needs to have a risk as well.

          Yep, as you can see in the videos, when you engage with the offensive player, he will continue to stay squared to the basket in his triple threat position.


          Sent from my iPhone using Tapatalk
          Twitter: @ScottOGallagher

          Comment

          • 8KB24
            MVP
            • Jun 2012
            • 2106

            #500
            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

            Originally posted by OGSPORTS
            Yep, we also made some adjustments because Hibbert is obviously no longer there. Their camp noted some changes and we made them. Things could change though. With PG back at full strength I think you're going to see more pressure out top.


            Sent from my iPhone using Tapatalk
            It's good to hear that man Now if only I could play that way with my beloved Lakers I'll be over the moon. Is it possible to install this type of pnr defense in MyLeague with Lakers since they have one and a half decent defenders on their team and this would be most efficient since Hibbert is GOAT at rim protecting.

            Comment

            • thedream2k16
              Banned
              • Apr 2015
              • 651

              #501
              Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

              Final 2 from me,

              1.Will the use of the RT+LT defensive shuffle give slow players that fast foot speed that allows them to keep up with faster guards?

              2. I asked this during stream but didn't see Books says it, Will onball defense IQ rating matter when controlling horrible defenders like Jimmer Ferdette? You explained during podcast the advantages to controlling an elite guy like tony allen but with a below average perimeter defender is their an disadvantage?
              Last edited by thedream2k16; 09-06-2015, 05:36 PM.

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #502
                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                Originally posted by OGSPORTS
                Thanks man, apologies for not explaining it in better detail. Hopefully I can do so over the live streams during launch.


                Sent from my iPhone using Tapatalk
                I have a question

                When do you get some vacation?

                Comment

                • OGSPORTS
                  NBA 2K Gameplay Producer
                  • Dec 2010
                  • 170

                  #503
                  Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                  Originally posted by 23
                  I have a question

                  When do you get some vacation?

                  Hahahah good lookin out!

                  Just touching up stuff at this point. #TeamNoSleep man. You know the drill.


                  Sent from my iPhone using Tapatalk
                  Twitter: @ScottOGallagher

                  Comment

                  • OGSPORTS
                    NBA 2K Gameplay Producer
                    • Dec 2010
                    • 170

                    #504
                    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                    Originally posted by thedream2k16
                    Final 2 from me,

                    1.Will the use of the RT+LT defensive shuffle give slow players that fast foot speed that allows them to keep up with faster guards?

                    2. I asked this during stream but didn't see Books says it, Will onball defense IQ rating matter when controlling horrible defenders like Jimmer Ferdette? You explained during podcast the advantages to controlling an elite guy like tony allen but with a below average perimeter defender is their an disadvantage?

                    Speeds are all relative to the rating. A bad defender will have no tell and much harder to hit the window to stop offensive player. I wouldn't crowd with Jimmer.


                    Sent from my iPhone using Tapatalk
                    Twitter: @ScottOGallagher

                    Comment

                    • 2_headedmonster
                      MVP
                      • Oct 2011
                      • 2251

                      #505
                      Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                      Have full court traps and presses and the cpu's use of them been updated?

                      They've always played too close to the offensive player and when used by the cpu resulted in 'blow bys' and easy buckets.

                      Comment

                      • redsox4evur
                        Hall Of Fame
                        • Jul 2013
                        • 18169

                        #506
                        Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                        Originally posted by ataman5
                        You can already do that on 2k15 tap "O" on PS4 (pick control) and you'll see buttons up to players press the button of the player you want to get pick from and you're good to go. Ofcourse the control scheme will be different in 2k16 yet again it'll be there and more options than ever.
                        Alright thanks. I wasn't sure that you could do this before. That always annoyed me that I could get my 4 & 5 to set screens for me.
                        Follow me on Twitter

                        Comment

                        • Indigo Wolf
                          Rookie
                          • Aug 2015
                          • 9

                          #507
                          Awesome post! So much Westbrook in the comments. Haha

                          Comment

                          • 23
                            yellow
                            • Sep 2002
                            • 66469

                            #508
                            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                            Originally posted by OGSPORTS
                            Speeds are all relative to the rating. A bad defender will have no tell and much harder to hit the window to stop offensive player. I wouldn't crowd with Jimmer.


                            Sent from my iPhone using Tapatalk
                            Does this or I guess I could says how does this affect the ability to get tip steals on passes on the perimeter? On bad passes such as passing across the court which is like a bball 101 No-no

                            Comment

                            • OGSPORTS
                              NBA 2K Gameplay Producer
                              • Dec 2010
                              • 170

                              #509
                              Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                              Originally posted by 2_headedmonster
                              Have full court traps and presses and the cpu's use of them been updated?

                              They've always played too close to the offensive player and when used by the cpu resulted in 'blow bys' and easy buckets.
                              Not much went into half court traps and presses this year. You will see some improvement, but it's not much.
                              Twitter: @ScottOGallagher

                              Comment

                              • OGSPORTS
                                NBA 2K Gameplay Producer
                                • Dec 2010
                                • 170

                                #510
                                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                                Originally posted by 23
                                Does this or I guess I could says how does this affect the ability to get tip steals on passes on the perimeter? On bad passes such as passing across the court which is like a bball 101 No-no
                                I think it's vastly improved. Off ball guys across the board are much better when it comes to being on their "man-ball" line.
                                Twitter: @ScottOGallagher

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