There is nothing wrong with the CPU on-ball defense. Here are some tips....

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  • Lakers 24 7
    Pro
    • Nov 2006
    • 725

    #46
    Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

    You must have missed the videos where the defenders are beat and then warp back into position. lol at learning how to beat a glitch.

    Comment

    • Nevertheles109
      Pro
      • Nov 2012
      • 643

      #47
      Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

      Originally posted by xCoachDx
      My issue is that poor defenders lock down the same as good ones. If a slow post player gets mismatches onto a quick guard, the bumping and morphing prevents you from exploiting the mismatch. Everyone wants to say "Take what the defense gives you." And while I love that mentality (I coach basketball so I'm constantly looking for stuff like this), the bumping and morphing really keeps you from utilizing that mindset.
      My rebuttal to that is that I'm having the complete opposite experience as you. Bad defenders get abused 70% of the time. Sure, I've had instances where the CPU defender was extreme, but that's the minority for me.

      I'm not trying to make excuses for 2K, but the game has been out for less than a week....how many hours have you dedicated to practice mode just dribbling or one on one black top?

      This is not a "plug and play" concept like 2k15, and real ball isn't that way either.

      Comment

      • Scrooge
        Rookie
        • Oct 2008
        • 187

        #48
        Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

        Originally posted by Jrocc23
        This most likely is my last time trying to explain on behalf of the other thread with the videos because you have people where it's just not computing for them and some that's so scared 2K will mess up the defense, they are scared about any possible tweak and will look past and say anything.

        I don't think anyone said the defense was bad. I LOVE the defense. But you have people saying, we should take advice and etc. Can someone tell me why? Honestly, that's irrelevant in our circumstances. We are talking about AFTER we blew by someone or has someone beat. We don't care if it doesn't happen all the time either. It happened in those videos and y'all can see. I don't think we'd see it one time and just make a thread and post videos on it.

        All we are saying is it's ugly and we love the game and want it to be better and bringing attention so hopefully it can be cleaned up. I personally don't care you can show videos blowing by people without it happening. Nobody said this happens every time. But sometimes things like this happens and it happens more than y'all try to make it seem as well. Once again, we just want it cleaned up if possible to make it more realistic. We are not saying make defense easier nor do we (definitely not I) need y'all help.
        This is all I'm saying..
        It's not about trying to beat the tough defender everytime, I'm fine with that, I welcome the challenge, but when I CLEARLY have the defender beat and he warps back in front of me, that is clearly an issue.

        my issue is simply with the instances that occur in the videos I posted in the thread. Which contrary to popular belief happen more often than you think if you actually go in and look at replays a lot.

        Comment

        • Jadakiss88
          Rookie
          • Oct 2011
          • 70

          #49
          Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

          In all honesty the defense does need adjustments...too many times have stolen the ball mid air and by the time I cross the court there are already two to three defenders there in front of me. The defense is tougher which makes the game fun for me but there are some instances that aren't basketball.

          Defenders don't just instantly recover after being burnt by a dribble move. The only time when I just flat out beat the CPU off the dribble I usually have to trigger the body contact crossover animation to get the defender shifting. I am fairly certain there are counters but some of the complaints are warranted.
          Last edited by Jadakiss88; 09-29-2015, 01:26 PM. Reason: Grammatical

          Comment

          • Hadlowe
            Rookie
            • Aug 2013
            • 284

            #50
            Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

            Originally posted by xCoachDx
            My issue is that poor defenders lock down the same as good ones. If a slow post player gets mismatches onto a quick guard, the bumping and morphing prevents you from exploiting the mismatch. Everyone wants to say "Take what the defense gives you." And while I love that mentality (I coach basketball so I'm constantly looking for stuff like this), the bumping and morphing really keeps you from utilizing that mindset.
            And from my experience playing the game, that just isn't true. Poor defenders get caught on picks more, make worse decisions on rotations and are out of position for help defense far more often leading to easy assists when they overcommit. Being able to stop a drive is a BASIC skill NBA players have, which is why it is noteworthy when someone is good enough to beat them off the dribble. It is also fairly uncommon in actual games. Kyrie or Jamal Crawford or Harden may break down a guy a couple times a game (usually to take a lightly contestedpull-up jump shot), but a majority of his plays come in team concept ball. Same with Curry. Lebron doesn't blow by guys terribly often except in transition. Most of the time, he posts them up or plays pick and roll with Love and Mozgov.

            The bumping serves an important, anti-cheese purpose this year. There are definitely ways around it (and almost as importantly, over it.) Reading and recognizing the defense is a necessary skill right now in the game, and it is going to take more than four days of playing the game to be good at.

            Comment

            • 24ct
              Pro
              • Sep 2012
              • 884

              #51
              Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

              Right. Out of 4 quarters of 12 mins you might see maybe 10 iso plays that are really a guy trying to break down another. I mean actually plays in which they call iso. When Lebron calls an iso he backs a guy down.

              When you actually see Curry cross a guy it isn't because he called an iso, it's because the play broke down and his options have changed so he goes freelance. I don't think ppl really understand that. Heck even I catch myself trying to ISO with my SF like last year, when it's really not that possible this year. I usually just call for a pick and go from there, like most NBA teams lol. There will be warping, but it isn't so much that they should change or patch the defense to make it easier.

              Comment

              • Hadlowe
                Rookie
                • Aug 2013
                • 284

                #52
                Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                Originally posted by Scrooge
                This is all I'm saying..
                It's not about trying to beat the tough defender everytime, I'm fine with that, I welcome the challenge, but when I CLEARLY have the defender beat and he warps back in front of me, that is clearly an issue.

                my issue is simply with the instances that occur in the videos I posted in the thread. Which contrary to popular belief happen more often than you think if you actually go in and look at replays a lot.
                That is an issue with the animation engine trying to match what the stats engine is trying to say. You SEE the defender being beaten, but the underlying engine says no.

                Alot of my game rage went away a few years ago when I realized that the animations are just an approximation of the math going on underneath the hood. When a rebound warps through your body into a defender, that's just the math not knowing how to display rebounds correctly.

                If you play sim ball, most of these concerns will go away. Run plays, set picks, call for backdoor cuts. Add in practice on the sticks to work out launch points in your dribble moves. Experiment to see how much space you need to launch a clean shot over a defender. There are so many workarounds for the issue.

                Comment

                • Scofield
                  Pro
                  • May 2014
                  • 523

                  #53
                  Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                  Originally posted by Scrooge
                  Exhibit A and B:



                  Exhibit C courtesy of jroc23
                  Sorry, we couldn’t find that page


                  Exhibit D courtesy of impetous65


                  In case anyone has missed them. These are the types of plays that I think most reasonable folks believe are worth looking into.

                  Comment

                  • DmaXmius101
                    Banned
                    • Sep 2015
                    • 53

                    #54
                    Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                    Does warping = a defender jumping in a player path? The side stepping seems a bit different this year. I'm paying more attention to the animations and it looks like a wide jumping type HOP that will knock or push, even stop momentum when you are trying to drive. Maybe that warping could be counter by some dribble moves. I'm still learning this game..its really different from previous 2k basketball games.

                    Comment

                    • ehh
                      Hall Of Fame
                      • Mar 2003
                      • 28959

                      #55
                      Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                      I play on Pro because I find it to be the best balance and most realistic without needing to be a wizard with the sticks. I believe these issues are worse on AA/SS.

                      With quick guards by far the biggest thing is to create space before you start to try to go past a guy, namely using size up moves. If your defender crowds you and gets up in your space before you've used your dribble then you're going to have a really hard time getting past them - which is good and realistic. So my advice is to liberally use size up moves and don't bother trying to cross up a guy when he's crowding you. If you're crowded and don't use a size up move then you either hope for a blow-by animation, call a screen or pass the ball. Personally I have not found much success using jab step yet, even with Melo.

                      Quick guards and guys with good handles are pretty easy to use but I'm still struggling with power guys like Melo and LeBron. I find myself double-tapping X a lot with Melo for that power spin move but I miss a majority of my shots.
                      "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                      "Beware of geeks bearing formulas." - Warren Buffet

                      Comment

                      • Scrooge
                        Rookie
                        • Oct 2008
                        • 187

                        #56
                        Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                        Originally posted by Hadlowe
                        That is an issue with the animation engine trying to match what the stats engine is trying to say. You SEE the defender being beaten, but the underlying engine says no.

                        Alot of my game rage went away a few years ago when I realized that the animations are just an approximation of the math going on underneath the hood. When a rebound warps through your body into a defender, that's just the math not knowing how to display rebounds correctly.

                        If you play sim ball, most of these concerns will go away. Run plays, set picks, call for backdoor cuts. Add in practice on the sticks to work out launch points in your dribble moves. Experiment to see how much space you need to launch a clean shot over a defender. There are so many workarounds for the issue.
                        So if I pull up for a jumper and the nearest defender is 5 feet away but it gets a blocked shot animation, that's perfectly fine because of the formulas under the hood?

                        That's "simulation" basketball to you?

                        Y'all have to stop this blind captain saving, because the game doesn't improve that way

                        Comment

                        • Scrooge
                          Rookie
                          • Oct 2008
                          • 187

                          #57
                          Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                          Starting to see this is pretty much an excercise in futility to discuss this on this forum, y'all love 2k too much to look at it objectively.

                          I'm not asking them to make it easier to get passed the computer or asking you guys how to, I'm asking that when I do manage to get by him he doesn't warp back in front of me as evidenced in the videos

                          If you can't respect that, then so be it
                          Feel sorry for you

                          Comment

                          • DmaXmius101
                            Banned
                            • Sep 2015
                            • 53

                            #58
                            Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                            Originally posted by Scrooge
                            Starting to see this is pretty much an excercise in futility to discuss this on this forum, y'all love 2k too much to look at it objectively.

                            I'm not asking them to make it easier to get passed the computer or asking you guys how to, I'm asking that when I do manage to get by him he doesn't warp back in front of me as evidenced in the videos

                            If you can't respect that, then so be it
                            Feel sorry for you
                            I'm not going to mess with you because you seem like a angry dude. It's not confirm but check out the animations you call warping, it really looks like a huge side step to stop your drives.( my own opinion) and I like those kind of **** It makes you play harder and better.

                            Comment

                            • Hadlowe
                              Rookie
                              • Aug 2013
                              • 284

                              #59
                              Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                              Originally posted by Scrooge
                              Starting to see this is pretty much an excercise in futility to discuss this on this forum, y'all love 2k too much to look at it objectively.

                              I'm not asking them to make it easier to get passed the computer or asking you guys how to, I'm asking that when I do manage to get by him he doesn't warp back in front of me as evidenced in the videos

                              If you can't respect that, then so be it
                              Feel sorry for you
                              There are helpful ways to address the topic.

                              1) Are there specific on-court circumstances that trigger the warping more often than others? Does it trigger after a successful sizeup? In transition? Coming off a screen?

                              2) Are there specific dribble moves that trigger the warping?

                              Videos showing the issue are very helpful.

                              Calling people 2k fanboys is very not helpful. It tends to make people markedly less charitable.

                              Comment

                              • Scofield
                                Pro
                                • May 2014
                                • 523

                                #60
                                Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                                Originally posted by Hadlowe
                                There are helpful ways to address the topic.

                                1) Are there specific on-court circumstances that trigger the warping more often than others? Does it trigger after a successful sizeup? In transition? Coming off a screen?

                                2) Are there specific dribble moves that trigger the warping?

                                Videos showing the issue are very helpful.

                                Calling people 2k fanboys is very not helpful. It tends to make people markedly less charitable.
                                The videos he's posted are quoted only a few posts up.

                                Comment

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