You must have missed the videos where the defenders are beat and then warp back into position. lol at learning how to beat a glitch.
There is nothing wrong with the CPU on-ball defense. Here are some tips....
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
You must have missed the videos where the defenders are beat and then warp back into position. lol at learning how to beat a glitch. -
Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
My issue is that poor defenders lock down the same as good ones. If a slow post player gets mismatches onto a quick guard, the bumping and morphing prevents you from exploiting the mismatch. Everyone wants to say "Take what the defense gives you." And while I love that mentality (I coach basketball so I'm constantly looking for stuff like this), the bumping and morphing really keeps you from utilizing that mindset.
I'm not trying to make excuses for 2K, but the game has been out for less than a week....how many hours have you dedicated to practice mode just dribbling or one on one black top?
This is not a "plug and play" concept like 2k15, and real ball isn't that way either.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
This most likely is my last time trying to explain on behalf of the other thread with the videos because you have people where it's just not computing for them and some that's so scared 2K will mess up the defense, they are scared about any possible tweak and will look past and say anything.
I don't think anyone said the defense was bad. I LOVE the defense. But you have people saying, we should take advice and etc. Can someone tell me why? Honestly, that's irrelevant in our circumstances. We are talking about AFTER we blew by someone or has someone beat. We don't care if it doesn't happen all the time either. It happened in those videos and y'all can see. I don't think we'd see it one time and just make a thread and post videos on it.
All we are saying is it's ugly and we love the game and want it to be better and bringing attention so hopefully it can be cleaned up. I personally don't care you can show videos blowing by people without it happening. Nobody said this happens every time. But sometimes things like this happens and it happens more than y'all try to make it seem as well. Once again, we just want it cleaned up if possible to make it more realistic. We are not saying make defense easier nor do we (definitely not I) need y'all help.
It's not about trying to beat the tough defender everytime, I'm fine with that, I welcome the challenge, but when I CLEARLY have the defender beat and he warps back in front of me, that is clearly an issue.
my issue is simply with the instances that occur in the videos I posted in the thread. Which contrary to popular belief happen more often than you think if you actually go in and look at replays a lot.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
In all honesty the defense does need adjustments...too many times have stolen the ball mid air and by the time I cross the court there are already two to three defenders there in front of me. The defense is tougher which makes the game fun for me but there are some instances that aren't basketball.
Defenders don't just instantly recover after being burnt by a dribble move. The only time when I just flat out beat the CPU off the dribble I usually have to trigger the body contact crossover animation to get the defender shifting. I am fairly certain there are counters but some of the complaints are warranted.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
My issue is that poor defenders lock down the same as good ones. If a slow post player gets mismatches onto a quick guard, the bumping and morphing prevents you from exploiting the mismatch. Everyone wants to say "Take what the defense gives you." And while I love that mentality (I coach basketball so I'm constantly looking for stuff like this), the bumping and morphing really keeps you from utilizing that mindset.
The bumping serves an important, anti-cheese purpose this year. There are definitely ways around it (and almost as importantly, over it.) Reading and recognizing the defense is a necessary skill right now in the game, and it is going to take more than four days of playing the game to be good at.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
Right. Out of 4 quarters of 12 mins you might see maybe 10 iso plays that are really a guy trying to break down another. I mean actually plays in which they call iso. When Lebron calls an iso he backs a guy down.
When you actually see Curry cross a guy it isn't because he called an iso, it's because the play broke down and his options have changed so he goes freelance. I don't think ppl really understand that. Heck even I catch myself trying to ISO with my SF like last year, when it's really not that possible this year. I usually just call for a pick and go from there, like most NBA teams lol. There will be warping, but it isn't so much that they should change or patch the defense to make it easier.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
This is all I'm saying..
It's not about trying to beat the tough defender everytime, I'm fine with that, I welcome the challenge, but when I CLEARLY have the defender beat and he warps back in front of me, that is clearly an issue.
my issue is simply with the instances that occur in the videos I posted in the thread. Which contrary to popular belief happen more often than you think if you actually go in and look at replays a lot.
Alot of my game rage went away a few years ago when I realized that the animations are just an approximation of the math going on underneath the hood. When a rebound warps through your body into a defender, that's just the math not knowing how to display rebounds correctly.
If you play sim ball, most of these concerns will go away. Run plays, set picks, call for backdoor cuts. Add in practice on the sticks to work out launch points in your dribble moves. Experiment to see how much space you need to launch a clean shot over a defender. There are so many workarounds for the issue.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
Does warping = a defender jumping in a player path? The side stepping seems a bit different this year. I'm paying more attention to the animations and it looks like a wide jumping type HOP that will knock or push, even stop momentum when you are trying to drive. Maybe that warping could be counter by some dribble moves. I'm still learning this game..its really different from previous 2k basketball games.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
I play on Pro because I find it to be the best balance and most realistic without needing to be a wizard with the sticks. I believe these issues are worse on AA/SS.
With quick guards by far the biggest thing is to create space before you start to try to go past a guy, namely using size up moves. If your defender crowds you and gets up in your space before you've used your dribble then you're going to have a really hard time getting past them - which is good and realistic. So my advice is to liberally use size up moves and don't bother trying to cross up a guy when he's crowding you. If you're crowded and don't use a size up move then you either hope for a blow-by animation, call a screen or pass the ball. Personally I have not found much success using jab step yet, even with Melo.
Quick guards and guys with good handles are pretty easy to use but I'm still struggling with power guys like Melo and LeBron. I find myself double-tapping X a lot with Melo for that power spin move but I miss a majority of my shots."You make your name in the regular season, and your fame in the postseason." - Clyde Frazier
"Beware of geeks bearing formulas." - Warren BuffetComment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
That is an issue with the animation engine trying to match what the stats engine is trying to say. You SEE the defender being beaten, but the underlying engine says no.
Alot of my game rage went away a few years ago when I realized that the animations are just an approximation of the math going on underneath the hood. When a rebound warps through your body into a defender, that's just the math not knowing how to display rebounds correctly.
If you play sim ball, most of these concerns will go away. Run plays, set picks, call for backdoor cuts. Add in practice on the sticks to work out launch points in your dribble moves. Experiment to see how much space you need to launch a clean shot over a defender. There are so many workarounds for the issue.
That's "simulation" basketball to you?
Y'all have to stop this blind captain saving, because the game doesn't improve that wayComment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
Starting to see this is pretty much an excercise in futility to discuss this on this forum, y'all love 2k too much to look at it objectively.
I'm not asking them to make it easier to get passed the computer or asking you guys how to, I'm asking that when I do manage to get by him he doesn't warp back in front of me as evidenced in the videos
If you can't respect that, then so be it
Feel sorry for youComment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
Starting to see this is pretty much an excercise in futility to discuss this on this forum, y'all love 2k too much to look at it objectively.
I'm not asking them to make it easier to get passed the computer or asking you guys how to, I'm asking that when I do manage to get by him he doesn't warp back in front of me as evidenced in the videos
If you can't respect that, then so be it
Feel sorry for youComment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
Starting to see this is pretty much an excercise in futility to discuss this on this forum, y'all love 2k too much to look at it objectively.
I'm not asking them to make it easier to get passed the computer or asking you guys how to, I'm asking that when I do manage to get by him he doesn't warp back in front of me as evidenced in the videos
If you can't respect that, then so be it
Feel sorry for you
1) Are there specific on-court circumstances that trigger the warping more often than others? Does it trigger after a successful sizeup? In transition? Coming off a screen?
2) Are there specific dribble moves that trigger the warping?
Videos showing the issue are very helpful.
Calling people 2k fanboys is very not helpful. It tends to make people markedly less charitable.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
There are helpful ways to address the topic.
1) Are there specific on-court circumstances that trigger the warping more often than others? Does it trigger after a successful sizeup? In transition? Coming off a screen?
2) Are there specific dribble moves that trigger the warping?
Videos showing the issue are very helpful.
Calling people 2k fanboys is very not helpful. It tends to make people markedly less charitable.Comment
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