Community MyPlayer playstyles thread

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • dnyce87
    Pro
    • Sep 2015
    • 531

    #31
    Re: Community MyPlayer playstyles thread

    Position: Center

    Playstyle: All Around Scorer - A truly skilled offensive player who can score in a multitude of ways.

    Real life examples: Demarcus Cousins, Anthony Davis, Karl Anthony Towns

    Height: 6'10-7'0

    Weight: 240-270

    Athletic: 60 speed/60 acceleration/65 vertical/75 strength/30 lateral quickness/35 hustle/85 stamina/90 durability

    Dunking: 65 driving dunk/80 standing dunk/65 contact dunk

    Playmaking: 60 ball handle/65 ball security/25 pass. accuracy/25 pass. vision/25 pass. iq

    Shooting: 70 close/70 mid/65 3 pointer/70 FT/65 driving layup/85 shot iq/95 draw foul/95 off. consistency

    Low Post Offense: 85 post control/75 post hook/85 post fade/85 standing layup

    Defense: 45 block/25 steal/25 pass perception/40 shot contest/45 LPD iq/25 OBD iq/25 PNR iq/35 help def. iq/35 def. consistency

    Rebounding: 50 def/50 off/45 boxout

    Gold: microwave, fade ace, post stepback pro, post hoperator

    Silver: screen outlet, relentless finisher, hop stepper, drop stepper

    Bronze: bank is open, lob city finisher, posterizer, dream like up and under

    Other: any personality badges, all mental badges except floor general, defensive anchor, enforcer
    Last edited by dnyce87; 04-04-2016, 11:08 PM.

    Comment

    • Man2ManD
      Rookie
      • Oct 2015
      • 119

      #32
      Re: Community MyPlayer playstyles thread

      This is awesome

      I would even add restricted animations for each playstyle. For example restricted dribble moves for players with playstyles like Kyrie,Curry. Restricted dunk packages for players like prime DRose and Westbrook and post moves for Duncan's/Zach Randolph's playstyle.

      Comment

      • dnyce87
        Pro
        • Sep 2015
        • 531

        #33
        Re: Community MyPlayer playstyles thread

        Originally posted by Man2ManD
        This is awesome

        I would even add restricted animations for each playstyle. For example restricted dribble moves for players with playstyles like Kyrie,Curry. Restricted dunk packages for players like prime DRose and Westbrook and post moves for Duncan's/Zach Randolph's playstyle.
        I'm glad to see a post other than myself lol. Thanks for the encouragement. That is something that hopefully will automatically be detected based on the numbers game (if 2k can take this thread serious). For example, my "rim protector" playstyle player has 25 ball handle rating so along side the signature style dribbles and park animation dribbles, it will say "65 ball handling required " or something along those lines. That will deter playstyles to stay within their grounds only.

        On the contrary, if they do allow dribble animations to be equippable for any playstyle (users beware), then 2k should introduce NEW animations with your player (I don't think this has ever been done). For example, using the "rim protector" playstyle again, he has 25 ball handle so if he attempts to do a Jamal Crawford Escape dribble animation (hmm lol) then at least 1 of 2 or both animations should happen based on percentage (maybe by the rating number so 25% success; 75% failure)

        .A He will lose the ball resulting in a TO. You'll have a chance to recover the ball like a "loose ball" situation, but how much is that "45 speed" going to help? Lol

        .B He will stumble over himself to the floor (this would be quite hilarious to see) and a number of animations could happen here. The ball could roll out of bounds, ball rolls off your own foot into the defense, you could trip over yourself onto the floor, you could trip over the ball and face plant...you get the point TURNOVER .

        This is just an idea I quickly came up with based on your post.

        About post move animations, I don't think there should be much of a restriction. It should be based on the numbers if anything just like the dribble animations. For example, my 3 & D playstyle player has low 40's post hook, control, and fade. He will most likely NEVER post up because his offensive strength is to roam the perimeter and spot up. User should be aware of the ratings, but if they want to equip like "classic sky hook" or any other special post shots then it will say something like "85 post hook required". If it's basic then they shouldn't be restricted because any basketball player can do a post hook IRL. Again, just an idea, but not bent over the post animations as much as the dribbling. Thanks for your input as it now added more authenticity to playstyles .
        Last edited by dnyce87; 12-09-2015, 05:32 PM.

        Comment

        • Man2ManD
          Rookie
          • Oct 2015
          • 119

          #34
          Re: Community MyPlayer playstyles thread

          Yeah, on second thought "meeting the requirements" fits better than restrictive playstyles. As you said everybody can do pretty much everything IRL but not as fast and at high success grade than the pros.
          That way should be the same with jumpshots, its ridicolous seeing a 7'3 ft 250lbs+ center rising his body so fast and with a quick release.

          I'd love to see B implemented, that way everybody will learn their limitations quickly

          Comment

          • blackdark1
            Just started!
            • Nov 2015
            • 3

            #35
            Re: Community MyPlayer playstyles thread

            Even though gold limitless range can be a bit OP, I wouldn't mind it if it was on your sharpshooting SG.

            100 %

            Comment

            • dnyce87
              Pro
              • Sep 2015
              • 531

              #36
              Re: Community MyPlayer playstyles thread

              Position: Center

              Playstyle: Finesse Low Post Scorer - A fundamentally sound player in the post, with a soft touch around the rim.

              Real life examples: Kareem Abdul Jabbar, Brook Lopez, Al Jefferson

              Height: 7'1-7'3

              Weight: 245-275

              Athletic: 50 speed/50 acceleration/50 vertical/80 strength/40 lateral quickness/50 hustle/85 stamina/90 durability

              Dunking: 50 driving dunk/75 standing dunk/50 contact dunk

              Playmaking: 40 ball handle/50 ball security/40 pass. accuracy/40 pass. vision/40 pass. iq

              Shooting: 80 close/65 mid/40 3 pointer/75 FT/60 driving layup/80 shot iq/70 draw foul/85 off. consistency

              Low Post Offense: 95 post control/99 post hook/95 post fade/99 standing layup

              Defense: 70 block/40 steal/40 pass perception/65 shot contest/70 LPD iq/40 OBD iq/40 PNR iq/55 help def. iq/55 def. consistency

              Rebounding: 70 def/80 off/80 boxout

              Gold: post spin technician, post hook specialist, dream like up and under, bank is open

              Silver: drop stepper, fade ace, tear dropper

              Bronze: post hoperator, post stepback pro, offensive crasher, screen outlet

              Other: any personality badges, all mental badges except defensive anchor, enforcer, floor general, volume shooter
              Last edited by dnyce87; 04-04-2016, 09:35 PM.

              Comment

              • dnyce87
                Pro
                • Sep 2015
                • 531

                #37
                Re: Community MyPlayer playstyles thread

                Position: Center

                Playstyle: All Around - A well rounded player proven to be effective in all areas of the game.

                Real life examples: Al Horford, Pau Gasol, Hakeem Olajuwan

                Height: 6'11-7'1

                Weight: 250-280

                Athletic: 55 speed/55 acceleration/60 vertical/85 strength/50 lateral quickness/70 hustle/85 stamina/90 durability

                Dunking: 60 driving dunk/85 standing dunk/60 contact dunk

                Playmaking: 45 ball handle/55 ball security/50 pass. accuracy/50 pass. vision/50 pass. iq

                Shooting: 65 close/55 mid/50 3 pointer/65 FT/55 driving layup/75 shot iq/70 draw foul/70 off. consistency

                Low Post Offense: 75 post control/80 post hook/80 post fade/75 standing layup

                Defense: 75 block/60 steal/60 pass perception/75 shot contest/75 LPD iq/65 OBD iq/65 PNR iq/70 help def. iq/70 def. consistency

                Rebounding: 80 def/75 off/85 boxout

                Gold: none

                Silver: brick wall, post stepback pro, break starter

                Bronze: post lockdown defender, defensive crasher, post hook specialist

                Other: any personality badges, all mental badges except enforcer, volume shooter, alpha dog
                Last edited by dnyce87; 04-04-2016, 11:08 PM.

                Comment

                • ILLSmak
                  MVP
                  • Sep 2008
                  • 2397

                  #38
                  Re: Community MyPlayer playstyles thread

                  Originally posted by MrBallaBoy21
                  The purpose of this thread is to have a space to share our collective ideas of MyPlayer playstyles that we want in the game. If we start collecting ideas early, and keep this thread civil, some of our suggestions might be in the next installment of the game.

                  *UNTIL 2K ANNOUNCES THAT THEY ARE SEPARATING OFFLINE AND ONLINE MYPLAYERS I WOULD LIKE TO ASK THAT EACH SIDE TAKES SOME CONSIDERATION FOR THE OTHER BEFORE BRINGING THEIR SUGGESTIONS*

                  Remember that this is an attempt to BALANCE the game while at the same time, giving everyone an opportunity to play with the type of player they want. Really think your playstyles through. Make them as detailed as possible.

                  Use this as an example:

                  Spoiler


                  Feedback on other peoples' playstyles is encouraged, but please BE RESPECTFUL. This is an opportunity for us to improve the game.

                  I will save a space for good playstyles in the next post so all of them are easy to see.
                  Yea man, the upgrade system is so weak. Badge system is also weak cuz you can get so many badges. I even miss the old 2k-whatever, back when you could actually spec your guy by upgrading any attribute. I still remember my SF that couldn't dunk. haha. Mad hops, beast at everything, but min dunk just cuz it was funny.

                  It would be nice if you could pick way more archetypes to grow into. The only thing is they'd have to make them balanced. You can't have dudes with crazy handles and shots... of course, everyone will say STEPH CURRY, but that's like saying BRON when you want your dude to barrel down the lane and dunk on everyone. For balance, that's just not a smart decision.

                  If you can get your shot well, your shot should be less effective. If you can't get your shot, then your shot should be money. Have dudes like Larry Bird who have to score off ball or can get shots *over* people or dudes like AI who can get shots off with handles.

                  It blows my mind why there aren't more types like this... why you can't have a guy like Ben Wallace that will actually impact the game. Would be easy enough, too, just make him mad physical (so people in the lane got bodied by him and missed), make him cause more-than-bruiser (cuz bruiser is weak atm) fatigue damage and maybe even have them come up hobbling some plays. But I dunno if people want that level of creativity... apparently not.

                  To me, that's why I play these games anymore... to make crazy characters that people underestimate then bust their a w/ them.

                  -Smak

                  Comment

                  • TrustedDegree4
                    MVP
                    • Jan 2014
                    • 1423

                    #39
                    Re: Community MyPlayer playstyles thread

                    Originally posted by ILLSmak
                    Yea man, the upgrade system is so weak. Badge system is also weak cuz you can get so many badges. I even miss the old 2k-whatever, back when you could actually spec your guy by upgrading any attribute. I still remember my SF that couldn't dunk. haha. Mad hops, beast at everything, but min dunk just cuz it was funny.

                    It would be nice if you could pick way more archetypes to grow into. The only thing is they'd have to make them balanced. You can't have dudes with crazy handles and shots... of course, everyone will say STEPH CURRY, but that's like saying BRON when you want your dude to barrel down the lane and dunk on everyone. For balance, that's just not a smart decision.

                    If you can get your shot well, your shot should be less effective. If you can't get your shot, then your shot should be money. Have dudes like Larry Bird who have to score off ball or can get shots *over* people or dudes like AI who can get shots off with handles.

                    It blows my mind why there aren't more types like this... why you can't have a guy like Ben Wallace that will actually impact the game. Would be easy enough, too, just make him mad physical (so people in the lane got bodied by him and missed), make him cause more-than-bruiser (cuz bruiser is weak atm) fatigue damage and maybe even have them come up hobbling some plays. But I dunno if people want that level of creativity... apparently not.

                    To me, that's why I play these games anymore... to make crazy characters that people underestimate then bust their a w/ them.

                    -Smak
                    I like this idea a lot, only problem is balancing it to where everyone is good and no one playstyle is better than the other. We might be able to see different types of players at the park with this system, but I doubt it since everyone is just going to make a shooting PG and a 7'3 Center that a monster on the boards.

                    Comment

                    • TrustedDegree4
                      MVP
                      • Jan 2014
                      • 1423

                      #40
                      Re: Community MyPlayer playstyles thread

                      Originally posted by dnyce87
                      Did you take a look at my SF and C playstyles that I've carefully created with balance in mind? What do you think? Are there any that are flat out better than the other?

                      I need to come up with a point deduction system where your CAPS will be lowered if you decide to go taller than what the initial height of each playstyle are.
                      The base attribute caps look good, just that you need to determine the starting height for the attributes. Like for the Athletic Center 6'10 would be the ideal height for those attributes. Then the height penalties should come in. For the most part it all looks balance except for a few attributes that seem way to low, like the all-around shooter rebounding being a 50 flat. 70-75 would make it more balance.

                      Comment

                      • TrustedDegree4
                        MVP
                        • Jan 2014
                        • 1423

                        #41
                        Re: Community MyPlayer playstyles thread

                        Originally posted by dnyce87
                        Which position for the all around shooter? Do you mean SF Pure Shooter?

                        I also am trying to keep the distance between minimum and maximum height 3 inches (6'11, 7'0, 7'1). So that's why I went with 6'11-7'1. I guess keeping it somewhat uniform.
                        I was talking about the All-Around shooting Center. His rebounding seem way to low to be a center.

                        Comment

                        • Peace19
                          Rookie
                          • Jan 2015
                          • 19

                          #42
                          Re: Community MyPlayer playstyles thread

                          I love this thread alot. Diversity is something that needs to be implemented more in terms of my players and there respective styles. I was wondering about the overall ratings for the different types of sample my player examples in this thread.

                          Would everyone necessarily have the same maxed out overall?
                          Do you think people would be okay with not maxing out at a 99?

                          Or do you think 2K should implement the my player rating system in a way in such that your overall automatically goes to a 99 or whatever number it is depending on how far you get into maxing out the player?

                          What I mean by the last question is that in this years 2k if you take your my player and load him up into the blacktop mode you see his real overall but in the my career mode they boost it so that people are able to get to a 99. Hope I explained it in a way that everyone can understand.

                          Comment

                          • Yesh2kdone
                            Banned
                            • Feb 2015
                            • 1412

                            #43
                            Re: Community MyPlayer playstyles thread

                            Just seems strange to me, that as a community you're trying to help 2k limit their own game.

                            The fact they've introduced these new inside/outside/balanced styles hasn't made the park any more attractive to play. It's really dull at the moment. Just guards all using the same dribble moves and stopping and starting all the time. Last years park was actually much more diverse. It was the patch 4 shooting that made it a free for all, not the fact that 7ft SF's existed.

                            I don't even find these playstyles to be accurate. Because of the constant messing around with sliders, my outside 6'3 PG is better off attacking the basket with back door cuts etc, because apparently battering the line from your JS's every time makes no difference to shot success.

                            It's one thing admiring Drummond in real life for his skills and attributes but how much mileage in Mycareer is there for a created player like that? It would just be boring after a certain point, and that certain point would be pretty much as soon as you'd got the rebounding/defensive badges.

                            How many seasons of beasting on the boards would someone play?

                            Comment

                            • dnyce87
                              Pro
                              • Sep 2015
                              • 531

                              #44
                              Re: Community MyPlayer playstyles thread

                              Originally posted by Peace19
                              I love this thread alot. Diversity is something that needs to be implemented more in terms of my players and there respective styles. I was wondering about the overall ratings for the different types of sample my player examples in this thread.

                              Would everyone necessarily have the same maxed out overall?
                              Do you think people would be okay with not maxing out at a 99?

                              Or do you think 2K should implement the my player rating system in a way in such that your overall automatically goes to a 99 or whatever number it is depending on how far you get into maxing out the player?

                              What I mean by the last question is that in this years 2k if you take your my player and load him up into the blacktop mode you see his real overall but in the my career mode they boost it so that people are able to get to a 99. Hope I explained it in a way that everyone can understand.
                              I think for offline purposes only you should get to 99 eventually and 99 for every attribute, but make it worthwhile. Implement off season drills, in season drills that actually impact the rest of your attributes as well:

                              Moving/standing mid
                              Moving/standing 3
                              Free throw
                              Off consistency
                              Speed
                              Strength
                              Lateral Quickness
                              Stamina
                              Hands
                              Ball handle
                              Hustle
                              Help def iq/pnr iq/o.b.d iq/pass iq/shot contest
                              Def reb/boxout
                              Post fadeaway/post control

                              Those are the only attributes affected currently when doing practice drills. They should also change it so that you can select the drill that u want to do and it will cost "X" amount of VC (this was back in previous 2ks when u worked out with legendary players except it was SP I believe and not VC).

                              Let there be a progress bar to see how far along you've gotten achieving a permanent increase in that specific attribute (this is based on individualizing attributes and not with the current bucket system) and pending on which one there could be more than one attribute being worked on thus costing you more VC. Idk what the number is for permanent increase.

                              Idk what the numbers should be as far as what overall you should start at, but there should be a fair and considerate starting point for your specific playstyle with the correct specialty attributes reflecting. Make it easier (maybe costing less VC to upgrade your specialty attributes and costing more to increase those that are not).

                              That was all for offline mode only. For online mode that is a whole nother beast. You have an audience as young as pre-teen playing this game. Someone mentioned this is another thread, but 2k should check the age of all players (obviously 13+ but kids get permission from parents to play online at a younger age so 13 would have to be the starting point since that is how old I think you have to be to have a stand alone xbox live account/gamertag).

                              With this idea in mind, they should then bracket the age groups and whatever the consensus is make servers age correlated. An example is:

                              Server 1: ages 13 and under
                              Server 2: ages 14-17
                              Server 3: ages 18-20
                              Server 4: 21+

                              Obviously this is just an idea so don't tear me apart, and I know it will be more work on 2ks end, but the idea is to have the ability to play with people our age and make it more enjoyable.

                              There have been so many instances where you get in games and the mic turns on from one of your teammates and he or she is just a little kid. You don't want to quit the game cuz it negatively impacts your rep and record, but then you have to deal with the bad decisions the young kids make (this is the majority that think they can shoot deep contested 3's, spam the dribble moves, try to dunk it in traffic against 2 guys, and double team on defense leaving their man WIDE open) that cost your team the game.

                              It can be frustrating, but maybe 2k can make it so you can join other age servers if you know that person or have played with them in another game. They could invite you to their park and this would be an idea how to combat age restricted servers being able to play with friends who are younger.

                              Now for the last part of this long post to answer why I mention this:

                              Due to the playstyles I created, kids are not going to fully understand the concept of what a role is. The majority only know ESPN highlights on their favorite superstars. This misleads them thinking that when they create their character, they can do those exact things without penalty or repercussions. My playstyles don't cater to the casual audience unfortunately, but it allows for more individuality and uniqueness to my players.

                              I think if 2k casual players were to have an open mind to be able to play with so many different players, it gives that specific player a clear advantage over another, but a weakness as well. No one should be able to be an expert at every single attribute. Strengths and weaknesses are assessed here and it will allow players to actually make a tough decision versus just maxing out attribute blocks into shooting/inside shooting/athlete/playmaking and defense and it does the work for you.

                              How many online players MAX out everything but rebounding? The vast majority I would say and how is that bringing any uniqueness to 2k? Everyone is essentially the SAME player just different height lol. This is a big reason why this upgrade system needs to get the boot.

                              Idk what the numbers should look like as far as overall for online or even how much of an increase a myplayer can get on their weaker attributes that don't correlate to their playstyle. This could be the next discussion to further provide a fun, but a balanced and unique experience to both the park and pro am.
                              Last edited by dnyce87; 04-15-2016, 09:16 PM.

                              Comment

                              • Peace19
                                Rookie
                                • Jan 2015
                                • 19

                                #45
                                Re: Community MyPlayer playstyles thread

                                Originally posted by dnyce87
                                I think for offline purposes only you should get to 99 eventually and 99 for every attribute, but make it worthwhile. Implement off season drills, in season drills that actually impact the rest of your attributes as well:

                                Moving/standing mid
                                Moving/standing 3
                                Free throw
                                Off consistency
                                Speed
                                Strength
                                Stamina
                                Hands
                                Ball handle
                                Hustle
                                Help def iq/pnr iq/o.b.d iq/pass iq
                                Def reb
                                Post fadeaway/post control

                                Those are the only attributes affected currently when doing practice drills. They should also change it so that you can select the drill that u want to do and it will cost "X" amount of VC (this was back in previous 2ks when u worked out with legendary players except it was SP I believe and not VC).

                                Let there be a progress bar to see how far along you've gotten achieving a permanent increase in that specific attribute (this is based on individualizing attributes and not with the current bucket system) and pending on which one there could be more than one attribute being worked on thus costing you more VC. Idk what the number is for permanent increase.

                                Idk what the numbers should be as far as what overall you should start at, but there should be a fair and considerate starting point for your specific playstyle with the correct specialty attributes reflecting. Make it easier (maybe costing less VC to upgrade your specialty attributes and costing more to increase those that are not).

                                That was all for offline mode only. For online mode that is a whole nother beast. You have an audience as young as pre-teen playing this game. Someone mentioned this is another thread, but 2k should check the age of all players (obviously 13+ but kids get permission from parents to play online at a younger age so 13 would have to be the starting point since that is how old I think you have to be to have a stand alone xbox live account/gamertag).

                                With this idea in mind, they should then bracket the age groups and whatever the consensus is make servers age correlated. An example is:

                                Server 1: ages 13 and under
                                Server 2: ages 14-17
                                Server 3: ages 18-20
                                Server 4: 21+

                                Obviously this is just an idea so don't tear me apart, and I know it will be more work on 2ks end, but the idea is to have the ability to play with people our age and make it more enjoyable.

                                There have been so many instances where you get in games and the mic turns on from one of your teammates and he or she is just a little kid. You don't want to quit the game cuz it negatively impacts your rep and record, but then you have to deal with the bad decisions the young kids make (this is the majority that think they can shoot deep contested 3's, spam the dribble moves, try to dunk it in traffic against 2 guys, and double team on defense leaving their man WIDE open) that cost your team the game.

                                It can be frustrating, but maybe 2k can make it so you can join other age servers if you know that person or have played with them in another game. They could invite you to their park and this would be an idea how to combat age restricted servers being able to play with friends who are younger.

                                Now for the last part of this long post to answer why I mention this:

                                Due to the playstyles I created, kids are not going to fully understand the concept of what a role is. The majority only know ESPN highlights on their favorite superstars. This misleads them thinking that when they create their character, they can do those exact things without penalty or repercussions. My playstyles don't cater to the casual audience unfortunately, but it allows for more individuality and uniqueness to my players.

                                I think if 2k casual players were to have an open mind to be able to play with so many different players, it gives that specific player a clear advantage over another, but a weakness as well. No one should be able to be an expert at every single attribute. Strengths and weaknesses are assessed here and it will allow players to actually make a tough decision versus just maxing out attribute blocks into shooting/inside shooting/athlete/playmaking and defense and it does the work for you.

                                How many online players MAX out everything but rebounding? The vast majority I would say and how is that bringing any uniqueness to 2k? Everyone is essentially the SAME player just different height lol. This is a big reason why this upgrade system needs to get the boot.

                                Idk what the numbers should look like as far as overall for online or even how much of an increase a myplayer can get on their weaker attributes that don't correlate to their playstyle. This could be the next discussion to further provide a fun, but a balanced and unique experience to both the park and pro am.
                                I agree with basically everything you are saying in this post. It is funny because I actually made a post in another thread about having age appropriate players in mypark so it may have been me who you were talking about, unless someone made a similar point as well lol. Funny how things come full circle.

                                I think the caps and different roles of the myplayers that you have can work even for casuals. People would still be able to make offensive heavy stars but it would cooler your way because even the offensive heavy stars have different badges, heights and skill sets.

                                Limiting the amount of badges is a nice idea as well, that I like because
                                lets be real alot of the people have high defensive ratings on there myplayers and badges like lock down defender, pick pocket, and pass interceptor. Depsite these badges and ratings they still make errors defensively and play bad at that end of the court. This system would magnify that even more because these people wont even have the ratings and badges to help them out here and there so it would even magnify the weaknesses of some people more.

                                I write that because I feel like if people don't play defense do they really deserve the defensive badges. This is just for the people who like to double team unnecessarily and play bad defense.

                                Comment

                                Working...