Community MyPlayer playstyles thread

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  • dnyce87
    Pro
    • Sep 2015
    • 531

    #76
    Re: Community MyPlayer playstyles thread

    Originally posted by ammar_munes
    i think the easiest way to do it is Create a legend




    meaning create your player after your favorite legend and the give you the same attributes as your favorite player also the same badges [emoji23] so if I wana create MJ i will get his skills and badges and play type


    then again i don't play park or pro am so i don't know if that will be balanced




    but honestly if you see most complaints about arc type is for example i wana make a player like KD if i made him tall he will be slow if i maxed wingspan his shooting will suffer !!!!






    plus and this is a good thing to put in , when creating a player show us his attributes while we are creating the player and show us with numbers how much does the height and weight and wingspan affects the player . will be a lot easier to create your favorite player this way , rather than guessing and go thru intro and cut scenes to find out what ever you created is not what you looking for ....
    plus i would really like to Choose my secondary position



    anyway that is just me , i still love the game and all ideas are fun
    Maybe this can be the "default" option when creating your myplayer like a "fast track" so using your example of MJ if you want to resemble his game then his position attributes, badges, position, height, weight, and wingspan (these last 3 can be arbitrary like you can't exceed "x" amount of pounds or height and wingspan length if wanting to be like MJ) can just transfer right over to the player.

    Then you improve his game from a fair overall point and obtain the badges that are obtainable for the MJ clone in some fun way where it's not a chore. You could do drills with the GOAT himself MJ! To get his badges for your player.

    On the other hand, if u don't see a legend that you want to resemble your game after then guess what? You can just make your own using my system that I've introduced and it's still simplified to the average player so that it's still in categories like how it is now, but just able to increase the attributes within the categories individually instead of altogether.
    Last edited by dnyce87; 12-05-2016, 12:34 PM.

    Comment

    • ammar_munes
      Rookie
      • Oct 2014
      • 164

      #77
      Re: Community MyPlayer playstyles thread

      Originally posted by dnyce87
      Maybe this can be the "default" option when creating your myplayer like a "fast track" so using your example of MJ if you want to resemble his game then his position attributes, badges, position, height, weight, and wingspan (these last 3 can be arbitrary like you can't exceed "x" amount of pounds or height and wingspan length if wanting to be like MJ) can just transfer right over to the player.

      Then you improve his game from a fair overall point and obtain the badges that are obtainable for the MJ clone in some fun way where it's not a chore like doing drills with the GOAT himself MJ! To get his badges for your player.

      On the other hand, if u don't see a legend that you want to resemble your game after then guess what? You can just make your own using my system that I've introduced and it's still simplified to the average player so that it's still in categories like how it is now, but just able to increase the attributes within the categories individually instead of altogether.


      I'm not disagreeing with you I think you have valid points and there fun as well , but how likely will that happen !!!




      I just do not want to go year after year trying to create MJ or LeBron James and always fail to do so .


      also I would like to see improvement in MYplayer after rookie season meaning I can improve a specific area like add a 3pt or be better on defense or something .. I don't know I'm mumbling a lot LOL


      all I know is I want myplayer to be like one of the nba legends but slightly better

      Comment

      • dnyce87
        Pro
        • Sep 2015
        • 531

        #78
        Re: Community MyPlayer playstyles thread

        Originally posted by ammar_munes
        also I would like to see improvement in MYplayer after rookie season meaning I can improve a specific area like add a 3pt or be better on defense or something .. I don't know I'm mumbling a lot LOL
        A good way to go about this is to be able to do drills in the off season. Like you have "x" amount of drills available at your disposal. Then with that you can select a category you'd like to improve. You have 11 different categories to choose from and every year you can get the opportunity to increase your MAX CAP.

        Obviously to avoid exploiting this, you have to play a minimum of "X" amount of games in the season so that players just can't sim through the season to get to the off season drills. Even so, it's an opportunity and not a guarantee they'll get a CAP increase.

        Perhaps the "Doin Work" meter can remain for this purpose and it has to be filled up to gain an additional attribute CAP.

        Comment

        • CBAT
          Rookie
          • Feb 2007
          • 471

          #79
          Re: Community MyPlayer playstyles thread

          I'd rather that the archetype deal is abolished and we also remove the bucket system that ratings fall into.

          I'd love to have the customization capability of my player and not be limited to all of the caps that are predetermined.

          Comment

          • mb625
            DJ2K
            • Jan 2012
            • 5016

            #80
            Re: Community MyPlayer playstyles thread

            Love that idea. All I really want to do is make a true 3-and-D guy and this would facilitate it. Hate the fact that my guy can shoot the lights out, but is only a decent defender at best.
            MLB: Minnesota Twins
            NFL: Philadelphia Eagles
            NBA: Chicago Bulls, Minnesota Timberwolves
            European Football: Manchester United, Brighton & Hove Albion
            NCAA: UNI Panthers, Iowa Hawkeyes

            Twitter: @mbless625

            Comment

            • dnyce87
              Pro
              • Sep 2015
              • 531

              #81
              Re: Community MyPlayer playstyles thread

              Originally posted by mb625
              Love that idea. All I really want to do is make a true 3-and-D guy and this would facilitate it. Hate the fact that my guy can shoot the lights out, but is only a decent defender at best.
              Exactly! The Wesley Matthews type of player! Excellent in 3 point category and perimeter defense category.

              Comment

              • dnyce87
                Pro
                • Sep 2015
                • 531

                #82
                Re: Community MyPlayer playstyles thread

                Originally posted by CBAT
                I'd rather that the archetype deal is abolished and we also remove the bucket system that ratings fall into.

                I'd love to have the customization capability of my player and not be limited to all of the caps that are predetermined.
                This is something that MyCareer should go back to as long as they separate MyCareer and online modes. Gotta have the balance online and I think this new system would be as good as it gets still allowing to increase attributes how u like, but not able to be excellent or great in no more than 2 categories of your choice for your primary archetype.

                Comment

                • SixGod
                  Rookie
                  • Nov 2016
                  • 101

                  #83
                  Re: Community MyPlayer playstyles thread

                  What do you guys think of us being able to make our own caps for our archetypes?

                  For example, if there are 150 attribute upgrades available, 50 upgrades would go towards the archetype main attributes by default and the rest is up to us to cap.

                  So for example, a lockdown defender would be maxed in defense and agility and it is up to us to make up the rest. I could then max out 3s and make a 3+D player but then I only have 25 attributes to use in other areas.

                  I think this will lead to more unique players and is a good balance between the 2k archetype system and our needs to create a player catered truly to our playstyle.

                  I would still put some sort of cap based on height and position even though you can max something it won't be 99. This will avoid there being 7'3 Iverson's or 5'6 Dennis Rodman's.

                  Comment

                  • ammar_munes
                    Rookie
                    • Oct 2014
                    • 164

                    #84
                    Re: Community MyPlayer playstyles thread

                    Perhaps the "Doin Work" meter can remain for this purpose and it has to be filled up to gain an additional attribute CAP.[/quote]





                    I love the idea for doing the work meter to have a propose , this way we will actually do extra work to earn something . on the other hand I hope in the new game there is a faster way to build stamina and FT !!!


                    will also be very cool if we can train by a legend in offseason




                    also I hope the story spreads out more thru out your career not just rookie season .


                    I think bring back investment like in 2k14 it was fun to invest in a movie or energy drink lol




                    you know what also will be very cool , if you can change team jersey colors same design but deferent color and also the court design if you can select classic court design for example I like the 76rs old court design when AI use to play there .. but this idea I think is for the future

                    Comment

                    • mb625
                      DJ2K
                      • Jan 2012
                      • 5016

                      #85
                      Re: Community MyPlayer playstyles thread

                      Originally posted by SixGod
                      What do you guys think of us being able to make our own caps for our archetypes?

                      For example, if there are 150 attribute upgrades available, 50 upgrades would go towards the archetype main attributes by default and the rest is up to us to cap.

                      So for example, a lockdown defender would be maxed in defense and agility and it is up to us to make up the rest. I could then max out 3s and make a 3+D player but then I only have 25 attributes to use in other areas.

                      I think this will lead to more unique players and is a good balance between the 2k archetype system and our needs to create a player catered truly to our playstyle.

                      I would still put some sort of cap based on height and position even though you can max something it won't be 99. This will avoid there being 7'3 Iverson's or 5'6 Dennis Rodman's.
                      The thing I'd add to this is that there are players that fit into an "off-position" archetype and are unique for their position, but very similar in other ways. What do I mean? Take a guy like Pau Gasol for example. I'd consider him to be a playmaker. He's 7 feet tall. He doesn't have the handles of a guy like Rondo, and yet I still consider him a playmaker. Why? Because he has great floor vision and is a brilliant passer. He can also make shots from mid-range and stretch the floor in that way. Something like this should be reflected in game. If I want to make a center like Pau, I should have passing stats in the 80s (or 90s), but as it stands in the current system, that means that my dribbling stats are sky-high as well. A playmaking center should, theoretically, max out dribbling at around 60, but have higher floors at other stats to make up the difference.
                      MLB: Minnesota Twins
                      NFL: Philadelphia Eagles
                      NBA: Chicago Bulls, Minnesota Timberwolves
                      European Football: Manchester United, Brighton & Hove Albion
                      NCAA: UNI Panthers, Iowa Hawkeyes

                      Twitter: @mbless625

                      Comment

                      • killxmike
                        Rookie
                        • Sep 2016
                        • 180

                        #86
                        Re: Community MyPlayer playstyles thread

                        Originally posted by mb625
                        The thing I'd add to this is that there are players that fit into an "off-position" archetype and are unique for their position, but very similar in other ways. What do I mean? Take a guy like Pau Gasol for example. I'd consider him to be a playmaker. He's 7 feet tall. He doesn't have the handles of a guy like Rondo, and yet I still consider him a playmaker. Why? Because he has great floor vision and is a brilliant passer. He can also make shots from mid-range and stretch the floor in that way. Something like this should be reflected in game. If I want to make a center like Pau, I should have passing stats in the 80s (or 90s), but as it stands in the current system, that means that my dribbling stats are sky-high as well. A playmaking center should, theoretically, max out dribbling at around 60, but have higher floors at other stats to make up the difference.
                        Another example of why removing buckets would be nice. Why is moving shots and short shot linked? Why is passing and dribbling linked? Why is 3pt and mid range linked? Why is vertical and speed linked? Why are steals and blocks linked?

                        Comment

                        • Man2ManD
                          Rookie
                          • Oct 2015
                          • 119

                          #87
                          Re: Community MyPlayer playstyles thread

                          Originally posted by killxmike
                          Another example of why removing buckets would be nice. Why is moving shots and short shot linked? Why is passing and dribbling linked? Why is 3pt and mid range linked? Why is vertical and speed linked? Why are steals and blocks linked?
                          You forgot: why are dunks and layups linked? This one especially makes me cringe.

                          Comment

                          • CBAT
                            Rookie
                            • Feb 2007
                            • 471

                            #88
                            Re: Community MyPlayer playstyles thread

                            How many of the physical, strong players, do you see that are great shooters?

                            LeBron James - one of the most physical. 34% career 3 point shooter.

                            Eric Bledsoe - one of the strongest and most athletic point guards, 33% career 3 point shooter.

                            Steph Curry - while he is strong in the weightroom, he is not a physical player, 44% 3 point shooter

                            Reggie Miller & Rip Hamilton - great shooters, not very physical or strong

                            The list goes on...

                            I would say there is a very distinct reverse correlation between physicality/strength and shooting. I am against archetypes, but if they are definitely going to have them, why not have the choice between making your player a finesse player (a la Steph Curry, Hakeem, Brook Lopez, Rip Hamilton etc.) who has good touch and is slippery or a strong, physical player (LeBron, Dejuan Blair, Shaq, Bledsoe) who will overpower you. Or you could choose something in between, like where most NBA players fall.

                            Just an idea I was thinking about.

                            Comment

                            • dnyce87
                              Pro
                              • Sep 2015
                              • 531

                              #89
                              Re: Community MyPlayer playstyles thread

                              Originally posted by mb625
                              The thing I'd add to this is that there are players that fit into an "off-position" archetype and are unique for their position, but very similar in other ways. What do I mean? Take a guy like Pau Gasol for example. I'd consider him to be a playmaker. He's 7 feet tall. He doesn't have the handles of a guy like Rondo, and yet I still consider him a playmaker. Why? Because he has great floor vision and is a brilliant passer. He can also make shots from mid-range and stretch the floor in that way. Something like this should be reflected in game. If I want to make a center like Pau, I should have passing stats in the 80s (or 90s), but as it stands in the current system, that means that my dribbling stats are sky-high as well. A playmaking center should, theoretically, max out dribbling at around 60, but have higher floors at other stats to make up the difference.
                              I was honestly thinking of splitting up passing and ball handling into 2 separate categories....but with how many people just hog the ball and don't pass the ball anyway, I don't see this category given much attention to and like post scoring category will be ignored and forgotten.

                              Comment

                              • SixGod
                                Rookie
                                • Nov 2016
                                • 101

                                #90
                                Re: Community MyPlayer playstyles thread

                                Originally posted by mb625
                                The thing I'd add to this is that there are players that fit into an "off-position" archetype and are unique for their position, but very similar in other ways. What do I mean? Take a guy like Pau Gasol for example. I'd consider him to be a playmaker. He's 7 feet tall. He doesn't have the handles of a guy like Rondo, and yet I still consider him a playmaker. Why? Because he has great floor vision and is a brilliant passer. He can also make shots from mid-range and stretch the floor in that way. Something like this should be reflected in game. If I want to make a center like Pau, I should have passing stats in the 80s (or 90s), but as it stands in the current system, that means that my dribbling stats are sky-high as well. A playmaking center should, theoretically, max out dribbling at around 60, but have higher floors at other stats to make up the difference.
                                Good point. My original idea was also based on 2K adding additional archetypes like the playmaking center you mentioned.

                                I feel like the whole archetype system this year is beta and look forward to how 2K improves it for next year - hopefully with more variety.

                                Comment

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