Why? It's MYcareer. You're spoken of as a generational talent by the announcers and fans. I think if you put enough work into the mode that you should be rewarded with progressing to your liking. I personally don't like all 99 created players. But what I do like is the ability to create a taller PG (6'5-6'7) who is built off of athleticism and defense while I groom his shooting and ball handling over the course of his career. I believe that in addition to play styles, the offseason should be made much more critical. Such as dedicating time in the gym every offseason can increase your stat caps regardless of your play style(I'm loving the creative ideas here). And just as with regular mycareer, your summer (and off days) give you options to earn park rep which will allow you to exceed stat caps in that pvp arena. The offseason should be critical for the direction you want your player to go. Whether it's being stuck in the gym overcoming stat caps and losing out on endorsements that year(Kawhi), or chasing endorsements more than focusing on getting better(Harden) lol. And my big thing.... BODY TYPES to reflect play styles. I'd like to make a skinny long player to reflect his athleticism and D
Community MyPlayer playstyles thread
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Re: Community MyPlayer playstyles thread
Why? It's MYcareer. You're spoken of as a generational talent by the announcers and fans. I think if you put enough work into the mode that you should be rewarded with progressing to your liking. I personally don't like all 99 created players. But what I do like is the ability to create a taller PG (6'5-6'7) who is built off of athleticism and defense while I groom his shooting and ball handling over the course of his career. I believe that in addition to play styles, the offseason should be made much more critical. Such as dedicating time in the gym every offseason can increase your stat caps regardless of your play style(I'm loving the creative ideas here). And just as with regular mycareer, your summer (and off days) give you options to earn park rep which will allow you to exceed stat caps in that pvp arena. The offseason should be critical for the direction you want your player to go. Whether it's being stuck in the gym overcoming stat caps and losing out on endorsements that year(Kawhi), or chasing endorsements more than focusing on getting better(Harden) lol. And my big thing.... BODY TYPES to reflect play styles. I'd like to make a skinny long player to reflect his athleticism and D -
Re: Community MyPlayer playstyles thread
This is great to hear man. I'm glad I have people who want this as bad as I do. We can discuss how we can possibly go beyond stat caps for park and pro am, but there has to be a method that can't be exploitable like fouling out of mycareer games to get the remaining attribute upgrades quicker.
Now that I've already established playstyles whether they're 100% accurate or not, they're the starting point to what can make everyone's mycareer worth playing for multiple seasons. This is merely a stepping stone in a new diverse direction that can really improve my career.
The next thing is trying to decrease/increase attributes based on height and weight. The height and weight restrictions were there just as a starting point because idk what the number is to subtract or add attribute points based on weight and height of the playstyle of choice.
Once we can come up with a consensus on that then we got to talk about how the caps come into play when you play in park or pro am and decide how you can improve your player either via rep, drills, or whatever it may be but make it worthwhile, non-exploitable, and most importantly balanced.Comment
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Re: Community MyPlayer playstyles thread
I just want to bump this since there's been new threads popping up about playstyles and having limited badges on myplayers. Would like some feedback on badges in general and how they should be applied and earned.
Someone is working on removing height restrictions within playstyles and keeping it how it is now in 2k16 by position, while finishing up the remaining pg playstyles.
I haven't figured out a better way to fairly reduce "x" attributes while raising others if someone wants to go taller within that playstyle. So I'm hoping to just stir this thread up in hoping of more ideas people may have to help me and a few others.Last edited by dnyce87; 04-16-2016, 04:13 PM.Comment
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Re: Community MyPlayer playstyles thread
With that said. From a gameplay perspective, the pick and roll worked way too easily in this game. They need to upgrade that logic with varying types of blocks / patterns.
With the increased in blocking, I kept want to have someway to 'grab' the ball to initiate a jump ball against players just standing (versus waiting for a double team to randomly do it).Comment
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Re: Community MyPlayer playstyles thread
I'm kinda sick of MyCareer, mainly because of starplayer
teammates constantly underperforming and not being able
to prevent horrible trades and roster moves in general.
And to be honest tons of other reasons im tired to mention.
So i'm about to start a CAP playerlock myleague using your
prime Derrick Rose playstyle. Gonna add tear dropper tho
because it's such a essential shot to have as a elite slashing
point guard imo. Wont take lob city finisher in exchange.
But i'll start with just a few bronze badges anyway and add/upgrade
the other badgers as my career progresses.
I'll experiment with the attributes to start as an 77-78 OVR rookie
while keeping all the attributes below your caps. Increasing them
throughout my career until i reach my prime where all the attributes
should be capped or near the cap.
Think it's gonna be fun since you can customize everything around your
franchise or even control all 30 teams to keep things realistic around the
league. And i didn't play the point guard position in a long time.
Thanks for your effort again, even if MyCareer is going to disappoint me
again in the future, at least your ideas helped me to create my own
career.Comment
-
Re: Community MyPlayer playstyles thread
I'm kinda sick of MyCareer, mainly because of starplayer
teammates constantly underperforming and not being able
to prevent horrible trades and roster moves in general.
And to be honest tons of other reasons im tired to mention.
So i'm about to start a CAP playerlock myleague using your
prime Derrick Rose playstyle. Gonna add tear dropper tho
because it's such a essential shot to have as a elite slashing
point guard imo. Wont take lob city finisher in exchange.
But i'll start with just a few bronze badges anyway and add/upgrade
the other badgers as my career progresses.
I'll experiment with the attributes to start as an 77-78 OVR rookie
while keeping all the attributes below your caps. Increasing them
throughout my career until i reach my prime where all the attributes
should be capped or near the cap.
Think it's gonna be fun since you can customize everything around your
franchise or even control all 30 teams to keep things realistic around the
league. And i didn't play the point guard position in a long time.
Thanks for your effort again, even if MyCareer is going to disappoint me
again in the future, at least your ideas helped me to create my own
career.Comment
-
Re: Community MyPlayer playstyles thread
I am reviving an old thread only to not post a new thread. This is now a continuation from an idea I had developed last year thanks to the OP of this thread.
The point of this is for 2k to put forth more effort in creativity with my players. People are complaining that archetypes are described as "role players" in a sense because of their specialty in only 1 category. More so, their inflated overall helps the average 2k player to ignore what their true rating really is (after doing the math) to sort of limit the backlash that 2k has done with choosing archetypes.
IMO, 2k is headed in the right direction to not make us the "do it all" player we once were in previous 2ks with having no weaknesses where IRL all NBA players have an "achilles heel" in their game. Not 1 player in NBA history was:
"dunking like vince carter"
" shooting the 3 like Stephen Curry"
"locking people up on the perimeter like Khawi Leonard"
"Being an elite rim protector like prime Dikembe Mutumbo"
"Handling the ball like Kyrie Irving"
"An athletic freak like Russel Westbrook"
"The gracefulness in the post like Hakeem Olajuwan"
"The strength and domination of Shaq"
"The money mid-range game of Jordan and Kobe"
"The relentless rebounding of Andre Drummond"
If you're reading this and paying close attention I just gave examples of players who are EXCELLENT in that specific skill area of basketball. So onto my point that I actually copied and pasted from another thread I posted in and am quite surprised did not get any attention at all after hearing the non-stop complaints and backfire of our overall rating and still unable to individualize attributes how we choose. Please have a look at this and see why I believe this needs to happen for NBA 2k18:
INTRODUCING
The ability to specialize in a primary archetype and a secondary archetype.
ALSO
Individualize attributes to increase single handedly, but keep them in categories for everyone to understand where these individual attributes belong. So it should look like this:
Layups category:
Driving layup
Standing layup
Dunking category:
Driving dunk
Standing dunk
Contact dunk
Post Scoring category:
Shot Close - this category or maybe mid-range?
Post hook
Post fadeaway
Post control
Mid-Range Shooting category:
Open shot mid-range
Contested shot mid-range
Off dribble shot mid-range
3-Point Shooting category:
Open shot 3 pointer
Contested shot 3 pointer
Off dribble shot 3 pointer
Athleticism category:
Speed
Acceleration
Vertical
Stamina
Hustle
Hands
Strength category:
Strength
Rebounding category:
Defensive rebounding
Offensive rebounding
Boxout
Perimeter Defense category:
Lateral quickness
Steal
On-ball defensive iq
Pass perception
Pick and roll defense iq
Interior Defense category:
Block
Shot contest
Help defense iq
Low post defense iq
Playmaking category:
Ball control
Passing vision
Passing accuracy
Passing iq
Speed w/ball
Notice how I separated defense into 2 categories:
Interior Defense
Perimeter Defense
Because blocks and steals do not belong in the same category. A guard can be good at stealing but doesn't mean they should also be a good shot blocker. Chris Paul led league in steals in other years so should he also be this rim protecting shot blocker because steals and blocks are in "Defense" category?
Notice how I separated dunks and layups into 2 categories:
Layups
Dunking
Because layups and dunks DO NOT belong in the same category. A guard can be good at acrobatic layups, but should it also make them a superior dunker as well? Kyrie Irving, Mike Conley, Isaiah Thomas (Celtics not Pistons) all of these players get in the paint often and finish, but does not also make them a high flying dunking machine.
So you can be at least:
Excellent in 2 categories (90+ rating)
Great in 2 categories (80-89 rating)
Good in 2 categories (70-79 rating)
Average in 2 categories (60-69 rating)
Below Average in 2 categories (50-59 rating)
Poor in 1 category 49 or below
For example: I want to make a perimeter lockdown defender that can create shots for others like a Marcus Smart type player:
Primary archetype is lockdown defender
Secondary archetype is playmaker
So I can choose 2 categories I want to be "excellent" in right? But I need to be careful how I allocate my points because my primary archetype is lockdown defender so my best categories to focus on and take advantage of this archetype would be "perimeter defense" and probably "athleticism" category.
Next 2 categories are for the "Great" sections still falling under primary archetype. I would probably go with "dunking" category and "layups" category.
So completing my primary archetype, I am an "excellent" perimeter defender that is an "excellent" athlete and a "great" finisher (layups & dunks respectively) in the paint.
My secondary archetype is a playmaker and the obvious choice to select for my "good" section would be "playmaking" category. After that, I'd go with "strength" to keep me from getting bullied in or out of the paint.
I have 2 "average" sections for my next 2 categories. I am trying to resemble my player after Marcus Smart so I would most likely select "3 point" and "rebounding" category respectively.
So now my secondary archetype is complete making me a "good" playmaker that has "good" strength is an "average" 3 point shooter and an "average" rebounder.
For my "below average" sections I'll finish myplayer with "Mid-Range" category and "Interior Defense".
Then for the "poor" section that leaves me with "Post Scoring".
I really think this new system for next year can work and rating wise your attributes would numerically reflect correctly and not be an inflated overall like this year.
For badges, I like the idea for limiting the number and to specific archetypes, but with the introduction to secondary archetype instead of having 5 HOF and the rest bronze maybe the format can now be like this:
Primary archetype 5 HOF badges
Secondary archetype 3 badges only upgradeable to GOLD
Then 2 more badges of your choice only upgradeable to SILVER totaling 10 badges that are upgradeable.
The rest of the badges may be obtainable, but only at the bronze tier. All mental badges may be obtainable as well. IMO they need to scrap the grand badge because it's gimmicky and OP and just not necessary.
I also want to mention that just because you choose excellent for a category doesn't mean every attribute will be exceeding 90+ rating. It just means that the average of those attributes together should be a 90+ (sorry for not clearing that up). Same goes for all other categories.
As I said before, 2k has the right idea, but just poor execution of it. This is the way it should've been done so we can be more resembled and labeled as a "Two Way Superstar" and not inflating the overall to make it look like we are and specializing in only 1 archetype.
Now hit that like button and forever praise me lol.Last edited by dnyce87; 12-03-2016, 06:32 PM.Comment
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Re: Community MyPlayer playstyles thread
I am reviving an old thread only to not post a new thread. This is now a continuation from an idea I had developed last year thanks to the OP of this thread.
The point of this is for 2k to put forth more effort in creativity with my players. People are complaining that archetypes are described as "role players" in a sense because of their specialty in only 1 category. More so, their inflated overall helps the average 2k player to ignore what their true rating really is (after doing the math) to sort of limit the backlash that 2k has done with choosing archetypes.
IMO, 2k is headed in the right direction to not make us the "do it all" player we once were in previous 2ks with having no weaknesses where IRL all NBA players have an "achilles heel" in their game. Not 1 player in NBA history was:
"dunking like vince carter"
" shooting the 3 like Stephen Curry"
"locking people up on the perimeter like Khawi Leonard"
"Being an elite rim protector like prime Dikembe Mutumbo"
"Handling the ball like Kyrie Irving"
"An athletic freak like Russel Westbrook"
"The gracefulness in the post like Hakeem Olajuwan"
"The strength and domination of Shaq"
"The money mid-range game of Jordan and Kobe"
"The relentless rebounding of Andre Drummond"
If you're reading this and paying close attention I just gave examples of players who are EXCELLENT in that specific skill area of basketball. So onto my point that I actually copied and pasted from another thread I posted in and am quite surprised did not get any attention at all after hearing the non-stop complaints and backfire of our overall rating and still unable to individualize attributes how we choose. Please have a look at this and see why I believe this needs to happen for NBA 2k18:
INTRODUCING
The ability to specialize in a primary archetype and a secondary archetype.
ALSO
Individualize attributes to increase single handedly, but keep them in categories for everyone to understand where these individual attributes belong. So it should look like this:
Layups category:
Driving layup
Standing layup
Dunking category:
Driving dunk
Standing dunk
Contact dunk
Post Scoring category:
Shot Close - this category or maybe mid-range?
Post hook
Post fadeaway
Post control
Mid-Range Shooting category:
Open shot mid-range
Contested shot mid-range
Off dribble shot mid-range
3-Point Shooting category:
Open shot 3 pointer
Contested shot 3 pointer
Off dribble shot 3 pointer
Athleticism category:
Speed
Acceleration
Vertical
Stamina
Hustle
Hands
Strength category:
Strength
Rebounding category:
Defensive rebounding
Offensive rebounding
Boxout
Perimeter Defense category:
Lateral quickness
Steal
On-ball defensive iq
Pass perception
Pick and roll defense iq
Interior Defense category:
Block
Shot contest
Help defense iq
Low post defense iq
Playmaking category:
Ball control
Passing vision
Passing accuracy
Passing iq
Speed w/ball
Notice how I separated defense into 2 categories:
Interior Defense
Perimeter Defense
Because blocks and steals do not belong in the same category. A guard can be good at stealing but doesn't mean they should also be a good shot blocker. Chris Paul led league in steals in other years so should he also be this rim protecting shot blocker because steals and blocks are in "Defense" category?
Notice how I separated dunks and layups into 2 categories:
Layups
Dunking
Because layups and dunks DO NOT belong in the same category. A guard can be good at acrobatic layups, but should it also make them a superior dunker as well? Kyrie Irving, Mike Conley, Isaiah Thomas (Celtics not Pistons) all of these players get in the paint often and finish, but does not also make them a high flying dunking machine.
So you can be at least:
Excellent in 2 categories (90+ rating)
Great in 2 categories (80-89 rating)
Good in 2 categories (70-79 rating)
Average in 2 categories (60-69 rating)
Below Average in 2 categories (50-59 rating)
Poor in 1 category 49 or below
For example: I want to make a perimeter lockdown defender that can create shots for others like a Marcus Smart type player:
Primary archetype is lockdown defender
Secondary archetype is playmaker
So I can choose 2 categories I want to be "excellent" in right? But I need to be careful how I allocate my points because my primary archetype is lockdown defender so my best categories to focus on and take advantage of this archetype would be "perimeter defense" and probably "athleticism" category.
Next 2 categories are for the "Great" sections still falling under primary archetype. I would probably go with "dunking" category and "layups" category.
So completing my primary archetype, I am an "excellent" perimeter defender that is an "excellent" athlete and a "great" finisher (layups & dunks respectively) in the paint.
My secondary archetype is a playmaker and the obvious choice to select for my "good" section would be "playmaking" category. After that, I'd go with "strength" to keep me from getting bullied in or out of the paint.
I have 2 "average" sections for my next 2 categories. I am trying to resemble my player after Marcus Smart so I would most likely select "3 point" and "rebounding" category respectively.
So now my secondary archetype is complete making me a "good" playmaker that has "good" strength is an "average" 3 point shooter and an "average" rebounder.
For my "below average" sections I'll finish myplayer with "Mid-Range" category and "Interior Defense".
Then for the "poor" section that leaves me with "Post Scoring".
I really think this new system for next year can work and rating wise your attributes would numerically reflect correctly and not be an inflated overall like this year.
For badges, I like the idea for limiting the number and to specific archetypes, but with the introduction to secondary archetype instead of having 5 HOF and the rest bronze maybe the format can now be like this:
Primary archetype 5 HOF badges
Secondary archetype 3 badges only upgradeable to GOLD
Then 2 more badges of your choice only upgradeable to SILVER totaling 10 badges that are upgradeable.
The rest of the badges may be obtainable, but only at the bronze tier. All mental badges may be obtainable as well. IMO they need to scrap the grand badge because it's gimmicky and OP and just not necessary.
I also want to mention that just because you choose excellent for a category doesn't mean every attribute will be exceeding 90+ rating. It just means that the average of those attributes together should be a 90+ (sorry for not clearing that up). Same goes for all other categories.
As I said before, 2k has the right idea, but just poor execution of it. This is the way it should've been done so we can be more resembled and labeled as a "Two Way Superstar" and not inflating the overall to make it look like we are and specializing in only 1 archetype.
Now hit that like button and forever praise me lol.
Lähetetty minun LG-H440n laitteesta TapatalkillaComment
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Re: Community MyPlayer playstyles thread
all i know is 2K NEEEDS to allow us to pick our own positions.
if i wanna be a pure PG i should be able to do that!
It is so dumb to me that when i made a Playmaker so i can be a combo guard, the guy is 6'4 186 pounds.. now tell me what SG/SF do you know of that is that size? Why must one pay 38,000 VC in playmaking just so it can change to SG/PG? ridiculous.
EDIT: honestly after thinking about it, i think the reason 2K does this is because rotations/substitutions is broken in MyCareer and 2K does not know how to fix it.Last edited by boxlogo; 12-04-2016, 01:09 PM.Comment
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Re: Community MyPlayer playstyles thread
That's the main reason.
What 6'10 225 player is a SF/SG and not an SF/PF?Comment
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Re: Community MyPlayer playstyles thread
all i know is 2K NEEEDS to allow us to pick our own positions.
if i wanna be a pure PG i should be able to do that!
It is so dumb to me that when i made a Playmaker so i can be a combo guard, the guy is 6'4 186 pounds.. now tell me what SG/SF do you know of that is that size? Why must one pay 38,000 VC in playmaking just so it can change to SG/PG? ridiculous.
EDIT: honestly after thinking about it, i think the reason 2K does this is because rotations/substitutions is broken in MyCareer and 2K does not know how to fix it.
For example:
Evan Turner is a SF/PG
Being able to select a positionof our choice no matter height and weight will create some intriguing choices we make creating our myplayers.
Giannis Antentokoumpo SF/PG or what everyone combo just so many options we'll have.Last edited by dnyce87; 12-04-2016, 03:59 PM.Comment
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Re: Community MyPlayer playstyles thread
I am reviving an old thread only to not post a new thread. This is now a continuation from an idea I had developed last year thanks to the OP of this thread.
The point of this is for 2k to put forth more effort in creativity with my players. People are complaining that archetypes are described as "role players" in a sense because of their specialty in only 1 category. More so, their inflated overall helps the average 2k player to ignore what their true rating really is (after doing the math) to sort of limit the backlash that 2k has done with choosing archetypes.
IMO, 2k is headed in the right direction to not make us the "do it all" player we once were in previous 2ks with having no weaknesses where IRL all NBA players have an "achilles heel" in their game. Not 1 player in NBA history was:
"dunking like vince carter"
" shooting the 3 like Stephen Curry"
"locking people up on the perimeter like Khawi Leonard"
"Being an elite rim protector like prime Dikembe Mutumbo"
"Handling the ball like Kyrie Irving"
"An athletic freak like Russel Westbrook"
"The gracefulness in the post like Hakeem Olajuwan"
"The strength and domination of Shaq"
"The money mid-range game of Jordan and Kobe"
"The relentless rebounding of Andre Drummond"
If you're reading this and paying close attention I just gave examples of players who are EXCELLENT in that specific skill area of basketball. So onto my point that I actually copied and pasted from another thread I posted in and am quite surprised did not get any attention at all after hearing the non-stop complaints and backfire of our overall rating and still unable to individualize attributes how we choose. Please have a look at this and see why I believe this needs to happen for NBA 2k18:
INTRODUCING
The ability to specialize in a primary archetype and a secondary archetype.
ALSO
Individualize attributes to increase single handedly, but keep them in categories for everyone to understand where these individual attributes belong. So it should look like this:
Layups category:
Driving layup
Standing layup
Dunking category:
Driving dunk
Standing dunk
Contact dunk
Post Scoring category:
Shot Close - this category or maybe mid-range?
Post hook
Post fadeaway
Post control
Mid-Range Shooting category:
Open shot mid-range
Contested shot mid-range
Off dribble shot mid-range
3-Point Shooting category:
Open shot 3 pointer
Contested shot 3 pointer
Off dribble shot 3 pointer
Athleticism category:
Speed
Acceleration
Vertical
Stamina
Hustle
Hands
Strength category:
Strength
Rebounding category:
Defensive rebounding
Offensive rebounding
Boxout
Perimeter Defense category:
Lateral quickness
Steal
On-ball defensive iq
Pass perception
Pick and roll defense iq
Interior Defense category:
Block
Shot contest
Help defense iq
Low post defense iq
Playmaking category:
Ball control
Passing vision
Passing accuracy
Passing iq
Speed w/ball
Notice how I separated defense into 2 categories:
Interior Defense
Perimeter Defense
Because blocks and steals do not belong in the same category. A guard can be good at stealing but doesn't mean they should also be a good shot blocker. Chris Paul led league in steals in other years so should he also be this rim protecting shot blocker because steals and blocks are in "Defense" category?
Notice how I separated dunks and layups into 2 categories:
Layups
Dunking
Because layups and dunks DO NOT belong in the same category. A guard can be good at acrobatic layups, but should it also make them a superior dunker as well? Kyrie Irving, Mike Conley, Isaiah Thomas (Celtics not Pistons) all of these players get in the paint often and finish, but does not also make them a high flying dunking machine.
So you can be at least:
Excellent in 2 categories (90+ rating)
Great in 2 categories (80-89 rating)
Good in 2 categories (70-79 rating)
Average in 2 categories (60-69 rating)
Below Average in 2 categories (50-59 rating)
Poor in 1 category 49 or below
For example: I want to make a perimeter lockdown defender that can create shots for others like a Marcus Smart type player:
Primary archetype is lockdown defender
Secondary archetype is playmaker
So I can choose 2 categories I want to be "excellent" in right? But I need to be careful how I allocate my points because my primary archetype is lockdown defender so my best categories to focus on and take advantage of this archetype would be "perimeter defense" and probably "athleticism" category.
Next 2 categories are for the "Great" sections still falling under primary archetype. I would probably go with "dunking" category and "layups" category.
So completing my primary archetype, I am an "excellent" perimeter defender that is an "excellent" athlete and a "great" finisher (layups & dunks respectively) in the paint.
My secondary archetype is a playmaker and the obvious choice to select for my "good" section would be "playmaking" category. After that, I'd go with "strength" to keep me from getting bullied in or out of the paint.
I have 2 "average" sections for my next 2 categories. I am trying to resemble my player after Marcus Smart so I would most likely select "3 point" and "rebounding" category respectively.
So now my secondary archetype is complete making me a "good" playmaker that has "good" strength is an "average" 3 point shooter and an "average" rebounder.
For my "below average" sections I'll finish myplayer with "Mid-Range" category and "Interior Defense".
Then for the "poor" section that leaves me with "Post Scoring".
I really think this new system for next year can work and rating wise your attributes would numerically reflect correctly and not be an inflated overall like this year.
For badges, I like the idea for limiting the number and to specific archetypes, but with the introduction to secondary archetype instead of having 5 HOF and the rest bronze maybe the format can now be like this:
Primary archetype 5 HOF badges
Secondary archetype 3 badges only upgradeable to GOLD
Then 2 more badges of your choice only upgradeable to SILVER totaling 10 badges that are upgradeable.
The rest of the badges may be obtainable, but only at the bronze tier. All mental badges may be obtainable as well. IMO they need to scrap the grand badge because it's gimmicky and OP and just not necessary.
I also want to mention that just because you choose excellent for a category doesn't mean every attribute will be exceeding 90+ rating. It just means that the average of those attributes together should be a 90+ (sorry for not clearing that up). Same goes for all other categories.
As I said before, 2k has the right idea, but just poor execution of it. This is the way it should've been done so we can be more resembled and labeled as a "Two Way Superstar" and not inflating the overall to make it look like we are and specializing in only 1 archetype.
Now hit that like button and forever praise me lol.
I've never had an issue with archetypes, but I feel that we are still lacking that creativity we want to have with our my players. Yes, we don't have players that can do EVERYTHING IRL, but they can definitely do more than one thing.
More options, more creativity.Comment
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Re: Community MyPlayer playstyles thread
Sure this would work well for park/pro-am, but I hate the fact that career has gone down this path since 2k16. It's not really anyone else's business what people do with mycareer, so if they want a 7ft vince carter/steph curry clone then players should be allowed to do so. Let people create the players they want. It's called MyCareer not 2kallowedCareer.Comment
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Re: Community MyPlayer playstyles thread
i think the easiest way to do it is Create a legend
meaning create your player after your favorite legend and the give you the same attributes as your favorite player also the same badgesso if I wana create MJ i will get his skills and badges and play type
then again i don't play park or pro am so i don't know if that will be balanced
but honestly if you see most complaints about arc type is for example i wana make a player like KD if i made him tall he will be slow if i maxed wingspan his shooting will suffer !!!!
plus and this is a good thing to put in , when creating a player show us his attributes while we are creating the player and show us with numbers how much does the height and weight and wingspan affects the player . will be a lot easier to create your favorite player this way , rather than guessing and go thru intro and cut scenes to find out what ever you created is not what you looking for ....
plus i would really like to Choose my secondary position
anyway that is just me , i still love the game and all ideas are funComment
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Re: Community MyPlayer playstyles thread
Sure this would work well for park/pro-am, but I hate the fact that career has gone down this path since 2k16. It's not really anyone else's business what people do with mycareer, so if they want a 7ft vince carter/steph curry clone then players should be allowed to do so. Let people create the players they want. It's called MyCareer not 2kallowedCareer.
MyCareer needs a HUGE overhaul with everything to get my attention again and there are so many good threads from earlier this year before 2k17 came out explaining how MyCareer can improve dramatically.Comment
Comment