2K16 has totally killed contested shooting
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Re: 2K16 has totally killed contested shooting
See u guys get caught up in that "let's analyze the video " game. It's like u get a kick out of playing video detective. I can post vids posting the opposite exrtreme. But im not about to. Ive played well over 300 games online. I don't need ur analysis and don't care much about ur opinions on this particular matter when I know I hAve my own experience. Some of u are just on here to combat anything that's being brought to light. It's a game to u guys. It's a pattern. Every post that's posted with an issue, u got the same guys being forum combat warrior, then ur buddy chimes in with the tag team. It's pretty hilarious.
Sent from my SM-G900V using TapatalkTar Heels | Panthers | HornetsComment
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Re: 2K16 has totally killed contested shooting
In the 1v1v1 court, players are no longer aloud to get into a defensive stance (L2/LT defense) if the ball is inbounded, ever since house rules; i.e. Your player just stands upright, making it just about impossible to move laterally.Comment
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Re: 2K16 has totally killed contested shooting
Sent from my SGH-I337M using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: 2K16 has totally killed contested shooting
What was the cause of success rate is it being triggerd when you are not heavily guarded tight. Of course if double teamed or gaurded tight success rate will be lower. But when it's triggering that animation when a guy is 2-3 feet away is stupid then u miss a shot in the contested animation and u wasn't even contested or even close to it. Like I said it was just a video of curry signature contested shot when the guy wasn't even guarding curry close. He made the **** in the video off luck. But the animation needs to trigger when it's actually strong ball pressure.Comment
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Re: 2K16 has totally killed contested shooting
I ball out with my stars on SS. No limitations.Comment
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Re: 2K16 has totally killed contested shooting
To be honest, all I'm really reading is 'I wanna be able to chuck up bad shots and make them!'Comment
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Re: 2K16 has totally killed contested shooting
Lol bro someone just said they are paching it because it's triggering even when u are not under extreme pressure. So stop acting like u just be splashing that shot lol ok dude post a video and he made the shot it's lucky he isn't splashing that shot on the reg because the contested shot form is only supposed to trigger under a lot of pressure and as u see in that video what extreme pressure was curry under? So it should of never trigger that shot.
What ur saying is correct man. But I think most of the ppl here play against the CPU so they are unaware and can't relate to what ur saying. They actually lack the gameplay experience that u and a few others may have. With that being said, when u play head to head, u are exposed to ppl that challenge every shot and attempt to block every shot. I've seen guys put up a hand 6 ft away and it had an impact on the shot quality grade. These guys playing against the cpu simply don't get the same experience. So they just don't know man. That's why they want video evidence because what ur saying is basically foreign language to them.Last edited by MadManCometh; 11-02-2015, 09:33 PM.Comment
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Re: 2K16 has totally killed contested shooting
*Disclaimer*
What I have said here is not related to the auto contest fade away that inappropriately rears its head (no hand contest or close contest at all but player still jerks away from the defender).
XxxxxxX
What I'm gathering regarding skill shots is that 2K made it so that the user requires a certain amount of elite skill to utilize these elite shot creators.
It's quite easy to hit a standing jumper with someone who has an easy release. I find it very realistic from a competitive approach that 2K not make it so any casual can pick up the sticks and have their with Curry and Durant and Melo and LBJ doing whatever they please and throwing caution to the wind while still marking up 60% on FG%
This kind of experience is what Rookie and Pro sliders are for. You reach All Star+ and they start to teach you more about rhtyym and not just timing the shot meter to reach white but releasing in the right animation rhythm.
When you get a feel for your player you do start to feel like you are in that players own shoe. I imagine the disconnect many feel is a natural result of being disconnected from that player's rhythm and you're simply trying to run through brick walls based on your perceived value of ratings and abilities.
I recently played a friend who has a gold squad + of My Team players and I used my silver and bronze squad. I was still able to perform my skill shots but his players legitimately put me under a lot of duress. He won the game because he's not only skillful but smart and that plus his mighty squad made it difficult for me to succeed regardless of my own stick skills.
What makes Superstars valuable is their rare skillsets and I appreciate that 2K is not allowing the Superstars to be managed so easily by just anybody.
The easier it is to convert gold: the more gold will lose its value. Skill shots are high value and the easier it is to convert these attempts: the more the economy of competition crumbles. These shots that used to be considered skillful at an elite level now become the baseline performance. Highlights become routine plays. Team play is reduced to hero ball for 4 quarters. It's a gross ripple effect and sometimes the current cannot be contained. The same force that unearths a treasure is the same force that buries the treasure.
Last thing we need is to make the game play online like it plays on Rookie and Pro vs CPU. When you can master your skill shots versus CPU on Superstar : you should start to see those results translate online. Your experience with the struggles though for particular characters doesn't necessarily speak for everyone else's experience with those same characters. I rather only 5% of the community fully exhaust Currys ability because his performance is that much of an outlier compared to the rest of the league.
I imagine many feel like they should automatically assume power when they control a player: like there is no learning no understanding required? No art to master?
I personally have no care for Curry in game and do not use GSW lol but Damn the kid is tough to gaurd when CPU controlled and he plays very much like his real life counterpart - I always feel off balance when guarding him.
Sent from my SGH-I337M using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: 2K16 has totally killed contested shooting
I'm having no problem hitting them at a realistic rate...
<iframe width="640" height="360" src="https://www.youtube.com/embed/Af2wpEwvz-4" frameborder="0" allowfullscreen></iframe>
nor are my 'Mycareer' team mates
<iframe width="640" height="360" src="https://www.youtube.com/embed/uriTX2lfgTY" frameborder="0" allowfullscreen></iframe>
Both on SS/simComment
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Re: 2K16 has totally killed contested shooting
I'm having no problem hitting them at a realistic rate...
<iframe src="https://www.youtube.com/embed/Af2wpEwvz-4" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>
nor are my 'Mycareer' team mates
<iframe src="https://www.youtube.com/embed/uriTX2lfgTY" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>
Both on SS/simNBA: Miami Heat
NFL: Philadelphia Eagles
MLB: New York MetsComment
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Re: 2K16 has totally killed contested shooting
*Disclaimer*
What I have said here is not related to the auto contest fade away that inappropriately rears its head (no hand contest or close contest at all but player still jerks away from the defender).
XxxxxxX
What I'm gathering regarding skill shots is that 2K made it so that the user requires a certain amount of elite skill to utilize these elite shot creators.
It's quite easy to hit a standing jumper with someone who has an easy release. I find it very realistic from a competitive approach that 2K not make it so any casual can pick up the sticks and have their with Curry and Durant and Melo and LBJ doing whatever they please and throwing caution to the wind while still marking up 60% on FG%
This kind of experience is what Rookie and Pro sliders are for. You reach All Star+ and they start to teach you more about rhtyym and not just timing the shot meter to reach white but releasing in the right animation rhythm.
When you get a feel for your player you do start to feel like you are in that players own shoe. I imagine the disconnect many feel is a natural result of being disconnected from that player's rhythm and you're simply trying to run through brick walls based on your perceived value of ratings and abilities.
I recently played a friend who has a gold squad + of My Team players and I used my silver and bronze squad. I was still able to perform my skill shots but his players legitimately put me under a lot of duress. He won the game because he's not only skillful but smart and that plus his mighty squad made it difficult for me to succeed regardless of my own stick skills.
What makes Superstars valuable is their rare skillsets and I appreciate that 2K is not allowing the Superstars to be managed so easily by just anybody.
The easier it is to convert gold: the more gold will lose its value. Skill shots are high value and the easier it is to convert these attempts: the more the economy of competition crumbles. These shots that used to be considered skillful at an elite level now become the baseline performance. Highlights become routine plays. Team play is reduced to hero ball for 4 quarters. It's a gross ripple effect and sometimes the current cannot be contained. The same force that unearths a treasure is the same force that buries the treasure.
Last thing we need is to make the game play online like it plays on Rookie and Pro vs CPU. When you can master your skill shots versus CPU on Superstar : you should start to see those results translate online. Your experience with the struggles though for particular characters doesn't necessarily speak for everyone else's experience with those same characters. I rather only 5% of the community fully exhaust Currys ability because his performance is that much of an outlier compared to the rest of the league.
I imagine many feel like they should automatically assume power when they control a player: like there is no learning no understanding required? No art to master?
I personally have no care for Curry in game and do not use GSW lol but Damn the kid is tough to gaurd when CPU controlled and he plays very much like his real life counterpart - I always feel off balance when guarding him.
Sent from my SGH-I337M using Tapatalk
I was explaining demi gods to a friend who doesn't play 2k. But hus quote is astounding and profound: "So everyone is a 7'3 LeBron James? But, if everyone is LeBron, then there is no LeBron because nothing is unique anymore"Female Russell Westbrook.
PSN: ViolenceFight
Instagram: @ViolenceFight
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Re: 2K16 has totally killed contested shooting
What ur saying is correct man. But I think most of the ppl here play against the CPU so they are unaware and can't relate to what ur saying. They actually lack the gameplay experience that u and a few others may have. With that being said, when u play head to head, u are exposed to ppl that challenge every shot and attempt to block every shot. I've seen guys put up a hand 6 ft away and it had an impact on the shot quality grade. These guys playing against the cpu simply don't get the same experience. So they just don't know man. That's why they want video evidence because what ur saying is basically foreign language to them.
And then have the nerve to say "they lack the gameplay experience"? Lmao are one of ya'll playing a joke by having two accounts and trolling us with this account?#RespectTheCultureComment
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Re: 2K16 has totally killed contested shooting
The contested shot animation isn't some new discovery man, it's supposed to trigger when your under heavy pressure....sometimes it triggers when you aren't, which is being patched....this isn't the sole way of determining whether a shot is contested though...that doesn't make any sense.
Jeebs: he's talking about the specific animation where Curry has to bring the ball up from his hip because he doesn't have enough room to go into his form....
Sent from my Nexus 7 using TapatalkHands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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