2K16 has totally killed contested shooting

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  • ViolenceFight
    MVP
    • Jun 2013
    • 1141

    #136
    Re: 2K16 has totally killed contested shooting

    Originally posted by THE6GOD
    It's not my fault u guys who claim know the game never realized the contested shot triggering was bugged. It was so obvious and they are now patching it so call it what u want buddy
    Uh bro, you do realize they are patching what triggers contested animations and not the actual success rate of the shot, right?
    Female Russell Westbrook.

    PSN: ViolenceFight
    Instagram: @ViolenceFight

    Comment

    • heelphreak
      MVP
      • Oct 2010
      • 1022

      #137
      Re: 2K16 has totally killed contested shooting

      Originally posted by MadManCometh
      See u guys get caught up in that "let's analyze the video " game. It's like u get a kick out of playing video detective. I can post vids posting the opposite exrtreme. But im not about to. Ive played well over 300 games online. I don't need ur analysis and don't care much about ur opinions on this particular matter when I know I hAve my own experience. Some of u are just on here to combat anything that's being brought to light. It's a game to u guys. It's a pattern. Every post that's posted with an issue, u got the same guys being forum combat warrior, then ur buddy chimes in with the tag team. It's pretty hilarious.
      You sir, are amazing. Don't ever change. It's highly entertaining when I'm on the John.

      Sent from my SM-G900V using Tapatalk
      Tar Heels | Panthers | Hornets

      Comment

      • Defense1st
        Just started!
        • Oct 2015
        • 2

        #138
        Re: 2K16 has totally killed contested shooting

        In the 1v1v1 court, players are no longer aloud to get into a defensive stance (L2/LT defense) if the ball is inbounded, ever since house rules; i.e. Your player just stands upright, making it just about impossible to move laterally.

        Comment

        • hanzsomehanz
          MVP
          • Oct 2009
          • 3275

          #139
          Re: 2K16 has totally killed contested shooting

          Originally posted by Defense1st
          In the 1v1v1 court, players are no longer aloud to get into a defensive stance (L2/LT defense) if the ball is inbounded, ever since house rules; i.e. Your player just stands upright, making it just about impossible to move laterally.
          For 21 games? Hmm

          Sent from my SGH-I337M using Tapatalk
          how could I lose? im playing by my own rules..

          Comment

          • THE6GOD
            Rookie
            • Feb 2015
            • 24

            #140
            Re: 2K16 has totally killed contested shooting

            Originally posted by ViolenceFight
            Uh bro, you do realize they are patching what triggers contested animations and not the actual success rate of the shot, right?
            What was the cause of success rate is it being triggerd when you are not heavily guarded tight. Of course if double teamed or gaurded tight success rate will be lower. But when it's triggering that animation when a guy is 2-3 feet away is stupid then u miss a shot in the contested animation and u wasn't even contested or even close to it. Like I said it was just a video of curry signature contested shot when the guy wasn't even guarding curry close. He made the **** in the video off luck. But the animation needs to trigger when it's actually strong ball pressure.

            Comment

            • Poke
              MVP
              • Nov 2004
              • 1511

              #141
              Re: 2K16 has totally killed contested shooting

              Originally posted by lisinas
              Couldnt agree more, as purely offline player i cant believe how limited I am forced to be on my offensive arsenal with players like Melo and Durant because of the things you mentioned.
              I ball out with my stars on SS. No limitations.

              Comment

              • Caelumfang
                MVP
                • Oct 2012
                • 1218

                #142
                Re: 2K16 has totally killed contested shooting

                To be honest, all I'm really reading is 'I wanna be able to chuck up bad shots and make them!'

                Comment

                • MadManCometh
                  Banned
                  • Aug 2007
                  • 459

                  #143
                  Re: 2K16 has totally killed contested shooting

                  Originally posted by THE6GOD
                  Lol bro someone just said they are paching it because it's triggering even when u are not under extreme pressure. So stop acting like u just be splashing that shot lol ok dude post a video and he made the shot it's lucky he isn't splashing that shot on the reg because the contested shot form is only supposed to trigger under a lot of pressure and as u see in that video what extreme pressure was curry under? So it should of never trigger that shot.

                  What ur saying is correct man. But I think most of the ppl here play against the CPU so they are unaware and can't relate to what ur saying. They actually lack the gameplay experience that u and a few others may have. With that being said, when u play head to head, u are exposed to ppl that challenge every shot and attempt to block every shot. I've seen guys put up a hand 6 ft away and it had an impact on the shot quality grade. These guys playing against the cpu simply don't get the same experience. So they just don't know man. That's why they want video evidence because what ur saying is basically foreign language to them.
                  Last edited by MadManCometh; 11-02-2015, 09:33 PM.

                  Comment

                  • hanzsomehanz
                    MVP
                    • Oct 2009
                    • 3275

                    #144
                    Re: 2K16 has totally killed contested shooting

                    *Disclaimer*
                    What I have said here is not related to the auto contest fade away that inappropriately rears its head (no hand contest or close contest at all but player still jerks away from the defender).

                    XxxxxxX

                    What I'm gathering regarding skill shots is that 2K made it so that the user requires a certain amount of elite skill to utilize these elite shot creators.

                    It's quite easy to hit a standing jumper with someone who has an easy release. I find it very realistic from a competitive approach that 2K not make it so any casual can pick up the sticks and have their with Curry and Durant and Melo and LBJ doing whatever they please and throwing caution to the wind while still marking up 60% on FG%

                    This kind of experience is what Rookie and Pro sliders are for. You reach All Star+ and they start to teach you more about rhtyym and not just timing the shot meter to reach white but releasing in the right animation rhythm.

                    When you get a feel for your player you do start to feel like you are in that players own shoe. I imagine the disconnect many feel is a natural result of being disconnected from that player's rhythm and you're simply trying to run through brick walls based on your perceived value of ratings and abilities.

                    I recently played a friend who has a gold squad + of My Team players and I used my silver and bronze squad. I was still able to perform my skill shots but his players legitimately put me under a lot of duress. He won the game because he's not only skillful but smart and that plus his mighty squad made it difficult for me to succeed regardless of my own stick skills.

                    What makes Superstars valuable is their rare skillsets and I appreciate that 2K is not allowing the Superstars to be managed so easily by just anybody.

                    The easier it is to convert gold: the more gold will lose its value. Skill shots are high value and the easier it is to convert these attempts: the more the economy of competition crumbles. These shots that used to be considered skillful at an elite level now become the baseline performance. Highlights become routine plays. Team play is reduced to hero ball for 4 quarters. It's a gross ripple effect and sometimes the current cannot be contained. The same force that unearths a treasure is the same force that buries the treasure.

                    Last thing we need is to make the game play online like it plays on Rookie and Pro vs CPU. When you can master your skill shots versus CPU on Superstar : you should start to see those results translate online. Your experience with the struggles though for particular characters doesn't necessarily speak for everyone else's experience with those same characters. I rather only 5% of the community fully exhaust Currys ability because his performance is that much of an outlier compared to the rest of the league.

                    I imagine many feel like they should automatically assume power when they control a player: like there is no learning no understanding required? No art to master?

                    I personally have no care for Curry in game and do not use GSW lol but Damn the kid is tough to gaurd when CPU controlled and he plays very much like his real life counterpart - I always feel off balance when guarding him.



                    Sent from my SGH-I337M using Tapatalk
                    how could I lose? im playing by my own rules..

                    Comment

                    • Wolf Ticket
                      Rookie
                      • Sep 2014
                      • 297

                      #145
                      Re: 2K16 has totally killed contested shooting

                      I'm having no problem hitting them at a realistic rate...

                      <iframe width="640" height="360" src="https://www.youtube.com/embed/Af2wpEwvz-4" frameborder="0" allowfullscreen></iframe>

                      nor are my 'Mycareer' team mates

                      <iframe width="640" height="360" src="https://www.youtube.com/embed/uriTX2lfgTY" frameborder="0" allowfullscreen></iframe>

                      Both on SS/sim

                      Comment

                      • lisinas
                        MVP
                        • Jan 2010
                        • 1218

                        #146
                        Re: 2K16 has totally killed contested shooting

                        Originally posted by Wolf Ticket
                        I'm having no problem hitting them at a realistic rate...

                        <iframe src="https://www.youtube.com/embed/Af2wpEwvz-4" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>

                        nor are my 'Mycareer' team mates

                        <iframe src="https://www.youtube.com/embed/uriTX2lfgTY" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>

                        Both on SS/sim
                        second one is considered open shot.
                        NBA: Miami Heat
                        NFL: Philadelphia Eagles
                        MLB: New York Mets

                        Comment

                        • Wolf Ticket
                          Rookie
                          • Sep 2014
                          • 297

                          #147
                          Re: 2K16 has totally killed contested shooting

                          Originally posted by lisinas
                          second one is considered open shot.
                          <iframe width="640" height="360" src="https://www.youtube.com/embed/VL8OTtwIPkE" frameborder="0" allowfullscreen></iframe>

                          Keep going?

                          Comment

                          • ViolenceFight
                            MVP
                            • Jun 2013
                            • 1141

                            #148
                            Re: 2K16 has totally killed contested shooting

                            Originally posted by hanzsomehanz
                            *Disclaimer*
                            What I have said here is not related to the auto contest fade away that inappropriately rears its head (no hand contest or close contest at all but player still jerks away from the defender).

                            XxxxxxX

                            What I'm gathering regarding skill shots is that 2K made it so that the user requires a certain amount of elite skill to utilize these elite shot creators.

                            It's quite easy to hit a standing jumper with someone who has an easy release. I find it very realistic from a competitive approach that 2K not make it so any casual can pick up the sticks and have their with Curry and Durant and Melo and LBJ doing whatever they please and throwing caution to the wind while still marking up 60% on FG%

                            This kind of experience is what Rookie and Pro sliders are for. You reach All Star+ and they start to teach you more about rhtyym and not just timing the shot meter to reach white but releasing in the right animation rhythm.

                            When you get a feel for your player you do start to feel like you are in that players own shoe. I imagine the disconnect many feel is a natural result of being disconnected from that player's rhythm and you're simply trying to run through brick walls based on your perceived value of ratings and abilities.

                            I recently played a friend who has a gold squad + of My Team players and I used my silver and bronze squad. I was still able to perform my skill shots but his players legitimately put me under a lot of duress. He won the game because he's not only skillful but smart and that plus his mighty squad made it difficult for me to succeed regardless of my own stick skills.

                            What makes Superstars valuable is their rare skillsets and I appreciate that 2K is not allowing the Superstars to be managed so easily by just anybody.

                            The easier it is to convert gold: the more gold will lose its value. Skill shots are high value and the easier it is to convert these attempts: the more the economy of competition crumbles. These shots that used to be considered skillful at an elite level now become the baseline performance. Highlights become routine plays. Team play is reduced to hero ball for 4 quarters. It's a gross ripple effect and sometimes the current cannot be contained. The same force that unearths a treasure is the same force that buries the treasure.

                            Last thing we need is to make the game play online like it plays on Rookie and Pro vs CPU. When you can master your skill shots versus CPU on Superstar : you should start to see those results translate online. Your experience with the struggles though for particular characters doesn't necessarily speak for everyone else's experience with those same characters. I rather only 5% of the community fully exhaust Currys ability because his performance is that much of an outlier compared to the rest of the league.

                            I imagine many feel like they should automatically assume power when they control a player: like there is no learning no understanding required? No art to master?

                            I personally have no care for Curry in game and do not use GSW lol but Damn the kid is tough to gaurd when CPU controlled and he plays very much like his real life counterpart - I always feel off balance when guarding him.



                            Sent from my SGH-I337M using Tapatalk
                            Thousands upon millions of this^

                            I was explaining demi gods to a friend who doesn't play 2k. But hus quote is astounding and profound: "So everyone is a 7'3 LeBron James? But, if everyone is LeBron, then there is no LeBron because nothing is unique anymore"
                            Female Russell Westbrook.

                            PSN: ViolenceFight
                            Instagram: @ViolenceFight

                            Comment

                            • ProfessaPackMan
                              Bamma
                              • Mar 2008
                              • 63852

                              #149
                              Re: 2K16 has totally killed contested shooting

                              Originally posted by MadManCometh
                              What ur saying is correct man. But I think most of the ppl here play against the CPU so they are unaware and can't relate to what ur saying. They actually lack the gameplay experience that u and a few others may have. With that being said, when u play head to head, u are exposed to ppl that challenge every shot and attempt to block every shot. I've seen guys put up a hand 6 ft away and it had an impact on the shot quality grade. These guys playing against the cpu simply don't get the same experience. So they just don't know man. That's why they want video evidence because what ur saying is basically foreign language to them.
                              Lol you still playing the "My(Online)**** is bigger than yours" card?

                              And then have the nerve to say "they lack the gameplay experience"? Lmao are one of ya'll playing a joke by having two accounts and trolling us with this account?
                              #RespectTheCulture

                              Comment

                              • jeebs9
                                Fear is the Unknown
                                • Oct 2008
                                • 47562

                                #150
                                Re: 2K16 has totally killed contested shooting

                                Originally posted by The 24th Letter
                                The contested shot animation isn't some new discovery man, it's supposed to trigger when your under heavy pressure....sometimes it triggers when you aren't, which is being patched....this isn't the sole way of determining whether a shot is contested though...that doesn't make any sense.

                                Jeebs: he's talking about the specific animation where Curry has to bring the ball up from his hip because he doesn't have enough room to go into his form....
                                But that's not what he said. He said you couldn't hit a shot. Why is everyone sitting thinking about experience like we don't play online lol

                                Sent from my Nexus 7 using Tapatalk
                                Hands Down....Man Down - 2k9 memories
                                http://www.youtube.com/watch?v=4IHP_5GUBQo

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