Player Archetypes NBA 2k17

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  • kolkmania
    Rookie
    • Feb 2015
    • 58

    #31
    Re: Player Archetypes NBA 2k17

    I don't like these archetypes to be fair. I get the point that there are to many superstar players online, but what if I want to create a Patrick Beverly type player? Lockdown defender with a three point shot. Or Serge Ibaka, stretch 4 with paint protecting skills.

    I'll probably go for a shot creator PG like Sergio Rodriguez without the elite passing.

    Comment

    • CBAT
      Rookie
      • Feb 2007
      • 471

      #32
      Re: Player Archetypes NBA 2k17

      Trying to decide between shot creator or playmaker, since it looks as if I'll be running point for my squad.

      Comment

      • Man2ManD
        Rookie
        • Oct 2015
        • 119

        #33
        Re: Player Archetypes NBA 2k17

        I was bored so I took some screenshots

        PG (5/5)
        Spoiler


        SG (3/5)
        Spoiler


        SF (4/5)
        Spoiler


        PF(5/5)
        Spoiler


        C (4/5)
        Spoiler

        Comment

        • Chemthethriller
          Pro
          • Nov 2013
          • 514

          #34
          Re: Player Archetypes NBA 2k17

          Originally posted by kolkmania
          I don't like these archetypes to be fair. I get the point that there are to many superstar players online, but what if I want to create a Patrick Beverly type player? Lockdown defender with a three point shot. Or Serge Ibaka, stretch 4 with paint protecting skills.

          I'll probably go for a shot creator PG like Sergio Rodriguez without the elite passing.
          This would be fine if other people wanted to play like Rondo, and like Giannis etc etc, the problem is that 95% of people want: 3pt shot, speed, and defense.

          The thing about defense normally is about being in the right place at the right time. So you play style can kind of compensate that more than attribute based shooting can.

          They have to do stuff like this though, look at 2k15 90% of people wanted the advantage so they made 7'0 SF or demigods.

          2k16: Either PG or outside Center.

          They had to make it viable to play SG/SF/PF along with the idea of if you want to be a lockdown defender, you'll actually standout on the defensive end compared to years past.
          PSN: ODB_BZA
          C: 2-Way Stretch Glass

          Comment

          • Clappington
            Pro
            • Sep 2013
            • 737

            #35
            Re: Player Archetypes NBA 2k17

            All the archetypes are the same for each position. in terms of like sharpshooter and defender,etc. So we just all need to know the attributes now.
            #FreeMikeGSW
            Mass communication/journalism Major

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            • Tha.Pink.Pantha
              Rookie
              • Jul 2005
              • 327

              #36
              Re: Player Archetypes NBA 2k17

              Really need to see a Playmaking SG and its not one of the screenshots. No complaining but still

              I'm hoping I can still shoot and at least be able to dunk. I really wanna be Harden.

              Comment

              • Clappington
                Pro
                • Sep 2013
                • 737

                #37
                Re: Player Archetypes NBA 2k17

                Originally posted by Tha.Pink.Pantha
                Really need to see a Playmaking SG and its not one of the screenshots. No complaining but still

                I'm hoping I can still shoot and at least be able to dunk. I really wanna be Harden.
                Look at PG or SF playmaker one its going to be the same exact caps. (Attributes will be different of course)
                #FreeMikeGSW
                Mass communication/journalism Major

                Comment

                • Rip4ever
                  Pro
                  • Jun 2006
                  • 679

                  #38
                  Re: Player Archetypes NBA 2k17

                  Originally posted by Nine.Six.Melo
                  Draymond is a Small Forward ironically but he plays PF/C.

                  Playmaking SF(Point Forward) is the way to go with a player like him. Unfortunately your NBA team will make him play the 3 in most cases.

                  Or you can go with a 6'8 PF and select maybe Sharpshooter and adjust your wingspan to improve your ball handling and speed with the ball then you can be that stretch 4 type and still handle the ball well and even rebound better as a 4.

                  It's really give or take this year.
                  Don't think it works like that. A longer wingspan should not give you better handles and more speed.

                  Comment

                  • Tha.Pink.Pantha
                    Rookie
                    • Jul 2005
                    • 327

                    #39
                    Re: Player Archetypes NBA 2k17

                    Originally posted by Clappington
                    Look at PG or SF playmaker one its going to be the same exact caps. (Attributes will be different of course)
                    There it is then, thanks for straigtening that up.

                    Playmaking SG it is. Better shooting from 3, faster, better rebounder, same D. I'm hype now, this is the player I imagined when they announced the archtypes. Basically a Harden clone, but more PG-like.

                    Comment

                    • Choops4Life
                      NBA 2K Gameplay Producer
                      • Aug 2010
                      • 61

                      #40
                      Re: Player Archetypes NBA 2k17

                      I'll be honest with you guys. I worked on this system, we put countless hours into ensuring balance, and I'm really struggling with which guy I'm going to create for 2K17. So many choices. Can't wait to see what people choose. Should make for some really interesting pro-am games as well

                      Comment

                      • Rip4ever
                        Pro
                        • Jun 2006
                        • 679

                        #41
                        Re: Player Archetypes NBA 2k17

                        Originally posted by Choops4Life
                        I'll be honest with you guys. I worked on this system, we put countless hours into ensuring balance, and I'm really struggling with which guy I'm going to create for 2K17. So many choices. Can't wait to see what people choose. Should make for some really interesting pro-am games as well

                        Could you verify that it works like last year, in that you start with (x(75?))points open based on your type and then as you work in practice you can open up another (x(25?)) points? Those points can then be added to whatever categories you like?

                        So say for instance you could select sharpshooter, then as you practice add all the earned points to defense in order to make a 3&D guy?

                        TIA.

                        Comment

                        • Choops4Life
                          NBA 2K Gameplay Producer
                          • Aug 2010
                          • 61

                          #42
                          Re: Player Archetypes NBA 2k17

                          Originally posted by Rip4ever
                          Could you verify that it works like last year, in that you start with (x(75?))points open based on your type and then as you work in practice you can open up another (x(25?)) points? Those points can then be added to whatever categories you like?

                          So say for instance you could select sharpshooter, then as you practice add all the earned points to defense in order to make a 3&D guy?

                          TIA.
                          This year you're starting with 20 as you can see in some of the screenshots that have been released (i.e. when you're choosing your archetype). Then, you can purchase 80 levels with your VC. After that, you'll earn 25 more in live practice. You can add them to whatever category/tower you want, however, you will be limited by the caps.

                          Comment

                          • Rip4ever
                            Pro
                            • Jun 2006
                            • 679

                            #43
                            Re: Player Archetypes NBA 2k17

                            Originally posted by Choops4Life
                            This year you're starting with 20 as you can see in some of the screenshots that have been released (i.e. when you're choosing your archetype). Then, you can purchase 80 levels with your VC. After that, you'll earn 25 more in live practice. You can add them to whatever category/tower you want, however, you will be limited by the caps.
                            Ok, so no 3&D guys.

                            So by my quick count on one type quickly (pg-slasher) I got 142 points for the archetype. So basically just pick 17 you don't want and that is your max guy. Or 2 take it a step farther every maxed out pg-slasher or whatever will be the same minus whatever 17 points they thought wasn't important for their playstyle?

                            Meh you should be able to purchase all the levels with VC then get some extra to add "beyond" the soft cap.

                            Silly that being a good defender means you have to shoot like crap. Kind of ironic with PG as the cover athlete.

                            Comment

                            • ffaacc03
                              MVP
                              • Oct 2008
                              • 3487

                              #44
                              Re: Player Archetypes NBA 2k17

                              Originally posted by Choops4Life
                              This year you're starting with 20 as you can see in some of the screenshots that have been released (i.e. when you're choosing your archetype). Then, you can purchase 80 levels with your VC. After that, you'll earn 25 more in live practice. You can add them to whatever category/tower you want, however, you will be limited by the caps.
                              Thanks for the interaction here, long time without seen you active ... again THANKS.

                              So, each archetype has around 150 levels (all categories summed) and you can achieve a max of 125, but you cant exceed the caps of each category, right ? Like if shooting of the dribble has 11 as max, you cant upgrade over that number, humm ... interesting.

                              If so, now the key elements are two:
                              1. Is it the same, in relation to attributes a 25 max level of a C than that of a PG (whatever category or achetype one chooses) ?
                              2. Is it variable between a 2 PGs given that there seem to be other factors (such as height and weight) that affect the caps (whatever category or achetype is chosen) ?

                              Some propposition for future iterations (a patch maybe ?) ... adding the possibility of a 1 time upgrade where one can go over the cap of 1 category at the expense of downgrading another ... like lets say, I want to trade XX levels of mid range for XX levels of defense (XX are equal for both categories, or, are judged by the importance of one over the other for that archetype, so XX of A is like XX-1 of B) ... or something alike.

                              This would allow, without breaking the balance of still having positives and negatives for an archetype, to have different versions within the same archetype.

                              Anyways, hoping to get a hand on the prelude.
                              Last edited by ffaacc03; 09-02-2016, 01:53 PM.

                              Comment

                              • Rob. D
                                PC/PS4 Gamer
                                • Oct 2006
                                • 676

                                #45
                                Re: Player Archetypes NBA 2k17

                                Looking like Point Forward or Shot Creator for me. I want to create a Lock Down Defender but I have to play the game to see if its worth it to commit to a defensive archetype.

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