Player Archetypes NBA 2k17

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  • Thetruth9012
    MVP
    • Oct 2013
    • 1287

    #46
    Re: Player Archetypes NBA 2k17

    Originally posted by Choops4Life
    I'll be honest with you guys. I worked on this system, we put countless hours into ensuring balance, and I'm really struggling with which guy I'm going to create for 2K17. So many choices. Can't wait to see what people choose. Should make for some really interesting pro-am games as well
    Are there any new body types or just one like last year?
    2k18 fixes

    Bigs can cover to much ground on defense(they are too fast)

    Late contest on laups matter too much.

    Random blocks doing pumpfakes.

    Leaning shots for guys who have catch and shoot badge should be removed.

    Comment

    • coachcolbert
      Pro
      • Oct 2014
      • 612

      #47
      Re: Player Archetypes NBA 2k17

      Originally posted by Chmielu9123
      Are there any new body types or just one like last year?
      just one - but at least weight matters this year

      Comment

      • Choops4Life
        NBA 2K Gameplay Producer
        • Aug 2010
        • 61

        #48
        Re: Player Archetypes NBA 2k17

        Originally posted by ffaacc03
        So, each archetype has around 150 levels (all categories summed) and you can achieve a max of 125, but you cant exceed the caps of each category, right ? Like if shooting of the dribble has 11 as max, you cant upgrade over that number, humm ... interesting.

        If so, now the key elements are two:
        1. Is it the same, in relation to attributes a 25 max level of a C than that of a PG (whatever category or achetype one chooses) ?
        2. Is it variable between a 2 PGs given that there seem to be other factors (such as height and weight) that affect the caps (whatever category or achetype is chosen) ?
        The 125 will not be your max. There will be more levels available later, I just don't believe we've announced that feature yet.

        If you max out a PG in a tower and you max out a C in a tower, that doesn't always mean their attributes will be the same. Your vitals play a huge part in your specific attributes. Taller guys won't shoot off the dribble as well as smaller guys, for example. So if you create 2 PGs with different vitals, their attributes will be different as well.

        Comment

        • Choops4Life
          NBA 2K Gameplay Producer
          • Aug 2010
          • 61

          #49
          Re: Player Archetypes NBA 2k17

          Originally posted by Rip4ever
          Ok, so no 3&D guys.

          So by my quick count on one type quickly (pg-slasher) I got 142 points for the archetype. So basically just pick 17 you don't want and that is your max guy. Or 2 take it a step farther every maxed out pg-slasher or whatever will be the same minus whatever 17 points they thought wasn't important for their playstyle?

          Meh you should be able to purchase all the levels with VC then get some extra to add "beyond" the soft cap.

          Silly that being a good defender means you have to shoot like crap. Kind of ironic with PG as the cover athlete.
          3 and D can happen, somewhat, through badges. No, you can't be elite at both, but you can be elite at one and effective at the other

          Comment

          • coachcolbert
            Pro
            • Oct 2014
            • 612

            #50
            Re: Player Archetypes NBA 2k17

            Hey Choops4life

            the game informer article said in pro am we will have introductions - this accurate? if so, great!!

            Comment

            • Thetruth9012
              MVP
              • Oct 2013
              • 1287

              #51
              Re: Player Archetypes NBA 2k17

              Originally posted by Choops4Life
              3 and D can happen, somewhat, through badges. No, you can't be elite at both, but you can be elite at one and effective at the other
              Thats great , hope that cheese end this year.
              2k18 fixes

              Bigs can cover to much ground on defense(they are too fast)

              Late contest on laups matter too much.

              Random blocks doing pumpfakes.

              Leaning shots for guys who have catch and shoot badge should be removed.

              Comment

              • Nine.Six.Melo
                Rookie
                • Apr 2016
                • 170

                #52
                Re: Player Archetypes NBA 2k17

                Originally posted by Rip4ever
                Don't think it works like that. A longer wingspan should not give you better handles and more speed.
                Being shorter makes your a better ball handler according to the trailer, thats what I meant and adjusting your wingspan compensates for your lack of size giving you more length while also being able to shoot.

                Comment

                • nyk_fatboy
                  Pro
                  • Dec 2013
                  • 708

                  #53
                  Re: Player Archetypes NBA 2k17

                  Originally posted by Choops4Life
                  This year you're starting with 20 as you can see in some of the screenshots that have been released (i.e. when you're choosing your archetype). Then, you can purchase 80 levels with your VC. After that, you'll earn 25 more in live practice. You can add them to whatever category/tower you want, however, you will be limited by the caps.
                  i want to make a center again but im torn between glass cleaner, Athletic finisher and stretch big. i like post scorer too.

                  Can glass cleaners rebound better than the other centers or is it all about getting position. Like if i made a Stretch big could i keep up with a glass cleaner on the boards?

                  do athletic finishers leap higher than the other centers?

                  Can post scorers hit the midrange if open enough?

                  and finally lol, how much of an effect does weight matter. i noticed stretch bigs are weak inside but i also noticed if you make your myplayer heavier/taller you get an increase in standing dunks/ rebounding/ strength and stuff so could i make a stretch big and just make him heavy and tall to get a boost with my inside scoring?

                  if your not allowed to answer any of this i understand

                  Comment

                  • Rip4ever
                    Pro
                    • Jun 2006
                    • 679

                    #54
                    Re: Player Archetypes NBA 2k17

                    Originally posted by Choops4Life
                    3 and D can happen, somewhat, through badges. No, you can't be elite at both, but you can be elite at one and effective at the other

                    Can you? How on earth could I pick lockdown defender which limits me to SEVEN points of three. How can a badge make that effective at threes?

                    The big problems is twofold. You guys look at defender the same across positions. So an elite defenders inside who blocks shots, that makes total sense. For an elite defending pg, not so much. Now as an elite defending pg I get 17 points to use on rebounding. ?!?! I don't want that crap. Don't even get me started on the 24 in strength. You'd have to be crazy to make an elite defending pg. Heck even pass it Capped at 9, really for a pg?

                    Of course I guess if he is a 5'11" pg maybe even a couple of points in 3pt will give you a 75 or something but I kind of doubt it. Need to flush out the CAPS with adjustment to what a certain archetype is for that position IMHO.

                    Comment

                    • ffaacc03
                      MVP
                      • Oct 2008
                      • 3487

                      #55
                      Re: Player Archetypes NBA 2k17

                      Originally posted by Rip4ever
                      Can you? How on earth could I pick lockdown defender which limits me to SEVEN points of three. How can a badge make that effective at threes?

                      The big problems is twofold. You guys look at defender the same across positions. So an elite defenders inside who blocks shots, that makes total sense. For an elite defending pg, not so much. Now as an elite defending pg I get 17 points to use on rebounding. ?!?! I don't want that crap. Don't even get me started on the 24 in strength. You'd have to be crazy to make an elite defending pg. Heck even pass it Capped at 9, really for a pg?

                      Of course I guess if he is a 5'11" pg maybe even a couple of points in 3pt will give you a 75 or something but I kind of doubt it. Need to flush out the CAPS with adjustment to what a certain archetype is for that position IMHO.
                      Kind of get your point and the reason why I propposed this

                      Originally posted by ffaacc03
                      Thanks for the interaction here, long time without seen you active ... again THANKS.

                      Some propposition for future iterations (a patch maybe ?) ... adding the possibility of a 1 time upgrade where one can go over the cap of 1 category at the expense of downgrading another ... like lets say, I want to trade XX levels of mid range for XX levels of defense (XX are equal for both categories, or, are judged by the importance of one over the other for that archetype, so XX of A is like XX-1 of B) ... or something alike.

                      This would allow, without breaking the balance of still having positives and negatives for an archetype, to have different versions within the same archetype and within the same meassures.
                      I think that instead of braking a bit more some of the categories (I think is ultimately the best solution, to further brake it into more categories), getting something like what I propposed available is a middle ground (dont have a clue honestly but might - or not- require as much under the hood engeneering.

                      Anyways, looking forward to test the predefined archetypes.
                      Last edited by ffaacc03; 09-02-2016, 02:36 PM.

                      Comment

                      • Rip4ever
                        Pro
                        • Jun 2006
                        • 679

                        #56
                        Re: Player Archetypes NBA 2k17

                        Originally posted by RTMG007
                        let's take a second and think

                        you really think a PG with 10/25 rebound would be the equivalent number to a center with 10/25 rebounding..?

                        it scales by position
                        Of course not, but he would have a better rebounding than almost any other PG while having very little offensive talent at all. I guess we will see when some actual ratings are looked at but I can't see anyone picking elite defender unless they are playing down low. Every cap limit it high for talents you need in a big guy and in the tank for those you need on the wings.

                        To me instead of 3&D you can either 3&d or no3&D. Should be awesome for the stretch 4 and five guys I can't see any reason someone would make a pg/sg elite defender. You just have to give up WAY too much. Without even considering what weak badges Chase Down Artist and Charge Card are. All the other pg types get some really good badges.

                        Just hope it doesn't result in too much 3 cheese.

                        I would just like to see being a perimeter defender be something worthwhile. Right now I don't think it likely will be.

                        Comment

                        • Rip4ever
                          Pro
                          • Jun 2006
                          • 679

                          #57
                          Re: Player Archetypes NBA 2k17

                          Originally posted by Nine.Six.Melo
                          Being shorter makes your a better ball handler according to the trailer, thats what I meant and adjusting your wingspan compensates for your lack of size giving you more length while also being able to shoot.
                          I hear you. I was just being anal I guess. I'm a big fan of being short and fast. Just think too many people knee jerk to the tendency to give themselves ape arms. Curry's wingspan is actually rather short. I see it as more of positive attribute for defense than offense.

                          Comment

                          • Choops4Life
                            NBA 2K Gameplay Producer
                            • Aug 2010
                            • 61

                            #58
                            Re: Player Archetypes NBA 2k17

                            Originally posted by nyk_fatboy
                            i want to make a center again but im torn between glass cleaner, Athletic finisher and stretch big. i like post scorer too.

                            Can glass cleaners rebound better than the other centers or is it all about getting position. Like if i made a Stretch big could i keep up with a glass cleaner on the boards?

                            do athletic finishers leap higher than the other centers?

                            Can post scorers hit the midrange if open enough?

                            and finally lol, how much of an effect does weight matter. i noticed stretch bigs are weak inside but i also noticed if you make your myplayer heavier/taller you get an increase in standing dunks/ rebounding/ strength and stuff so could i make a stretch big and just make him heavy and tall to get a boost with my inside scoring?

                            if your not allowed to answer any of this i understand
                            A stretch big will not keep up with a glass cleaner. Yes, you can still get some boards but there's a pretty large rebounding skill gap between those two archetypes. Add the badges to that and its night and day

                            Yes, athletic finishers leap higher than other centers other than the rim protector. They're even in terms of vertical.

                            Post scorers can definitely knock down the open mid-range shot assuming you've put some upgrades into the mid-range category

                            If you created a stretch big that was heavy, yes, it will help you inside. It'll help you box out, finish in contact and play physical ball in the post. However, it will slow you down

                            Comment

                            • Choops4Life
                              NBA 2K Gameplay Producer
                              • Aug 2010
                              • 61

                              #59
                              Re: Player Archetypes NBA 2k17

                              Originally posted by Rip4ever
                              Can you? How on earth could I pick lockdown defender which limits me to SEVEN points of three. How can a badge make that effective at threes?

                              The big problems is twofold. You guys look at defender the same across positions. So an elite defenders inside who blocks shots, that makes total sense. For an elite defending pg, not so much. Now as an elite defending pg I get 17 points to use on rebounding. ?!?! I don't want that crap. Don't even get me started on the 24 in strength. You'd have to be crazy to make an elite defending pg. Heck even pass it Capped at 9, really for a pg?

                              Of course I guess if he is a 5'11" pg maybe even a couple of points in 3pt will give you a 75 or something but I kind of doubt it. Need to flush out the CAPS with adjustment to what a certain archetype is for that position IMHO.
                              The passion! Throw all the bronze level shooting badges on a lockdown defending PG and you'll be "effective" but not great. 35% or so if you're taking really good shots. If you have a dimer on your team, even better.

                              Comment

                              • ZBoo50
                                Rookie
                                • Aug 2016
                                • 264

                                #60
                                Re: Player Archetypes NBA 2k17

                                Choops4Life;

                                we have no "Interceptor" badge this year?

                                Comment

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