Shouldn't come down to having to make a LDD to prevent someone from taking a crappy shot and making it. shooting as a whole is turned up pretty high right now My playmaker in pro-am is shooting like 47% almost 50. with a 72 3ball I didn't max it out yet.
For those still saying sharpshooters are not op....
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Re: For those still saying sharpshooters are not op....
Shouldn't come down to having to make a LDD to prevent someone from taking a crappy shot and making it. shooting as a whole is turned up pretty high right now My playmaker in pro-am is shooting like 47% almost 50. with a 72 3ball I didn't max it out yet.#FreeMikeGSW
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Re: For those still saying sharpshooters are not op....
So you think that the percentage that 3's fall in this game are realistically accurate?
Also I would like to know how many people that aren't sharpshooters want the archetype to stay the same? They have an obvious bias.
I haven't seen anybody complain about Playmakers or Shot creators. Especially not in terms of calling for a nerf.
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Re: For those still saying sharpshooters are not op....
I'm a sharpshooter and I actually miss a fair share of shots when I make an error or when great defense is played. If I create space and get a green release I will score, and this is how it should be. I took the time to learn how to create space, grind out badges, and master a jumpshot... I feel like the user has full control and I love it. The same defensively, if I'm playing great defense on a sharpshooter, he'll miss more often than not.
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Re: For those still saying sharpshooters are not op....
I'm a sharpshooter and I actually miss a fair share of shots when I make an error or when great defense is played. If I create space and get a green release I will score, and this is how it should be. I took the time to learn how to create space, grind out badges, and master a jumpshot... I feel like the user has full control and I love it. The same defensively, if I'm playing great defense on a sharpshooter, he'll miss more often than not.
You're part of the problem. There's a category of players that are supposed to do that, shot creators. What else do you think shot creators are for?
I read most of this thread thinking it was a whine fest, but just about everyone who stuck up for this garbage was fine with the fact that shot creators do nothing as well as sharpshooters, which is the problem.
Any player action after the catch; unless you're stationary for a time (.5s? 1s? enough time for someone to close out on stupid dribble moves) should swap your 3pt rating into the moving 3pt rating.Comment
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Re: For those still saying sharpshooters are not op....
No disrespect to anyone on this thread, but please stop it. I've already heard the cries for help in terms of every build. People say speed-boosting is OP, so playmakers need toned down, shooting is too good so tone down sharpshooters, shot creators make too many crazy moving shots off the so tone them down, etc. This is beautiful, every build should be OP in its own right. These builds were meant to balance out... there is a LDD build for a reason.
Every year the theme in 2k is for everyone to complain that the game is too hard, and the gameplay gets toned down to accomadate this. This game is perfect, the gameplay mechanics DO NOT NEED TONED. The people who are "cheesing" you to death are probably just good at the game. If you look at any "cheeser's" gamer card then you will probably realize that they have put several hours on several 2K games. I promise you, there is nothing "unguardable" on this game. We just have to work as a community to better our defense, or if you are still struggling, make a LDD.
2K's theme this year is supposed to be a skill gap. 2K shouldn't penalize the great players of 2K who have put in several hours to master a playstyle to lower the skill gap to players who are struggling. This is especially true for sharpshooters. No offense to anyone here, I just don't want this game to take a similar fate of taking more control of an outcome out of the users hands.
Look boss, I keep seeing people bring up lockdown defender and how we need to make one. That's just stupid. First, so you're telling me that in order to stop a team of Sharpshooters I have to run 5 lockdown defenders essentially and if I don't it's my fault? Do you HONESTLY believe this is what's intended with the archetype system in the first place?
I'll flat out tell you that in their current capacity sharpshooters are the archetype that requires the least "Skill". There is no skill in learning a muscle memory. You're not using your eyes to judge distance and hands to judge weight. You're holding a button for a small amount of time. The quick releases are basically a tap. And that's it.
These guys aren't coming around a pin down and besting defenders with basketball skill or IQ. They are taking 3 dribbles and pulling up from the squad spots and draining it.
But you want to bring up crying about other positions and nerfing them. Playmakers weren't nerfed. At all. Ankle Breaker was turned down because people were doing the same move and breaking defenders that weren't even moving. We're talking snapping ankles 3 to 5 times a posession which is super unrealistic.
Your archetypes aren't paper rock scissors like everyone is acting like. It's not supposed to be "Slasher beats Glass Cleaner, Glass Cleaner beats Defender, Defender beats sharpshooter".
It's a give and take system.
Sharpshooters are Kyle Korver or even Klay Thompson. They operate off ball, come around screens and absolutely demolish catch and shoot situations. As such dribbling and inside finishing are lower rated. You take catch and shoot accuracy over making a shot for yourself.
Shot Creators are like James Harden. You're supposed to go in, make a few moves and put them in the blender with a step back or pull up. Finishing is lacking a bit, but it's enough to be credible. These guys are not spot up shooters in nature.
Slasher is Wade/DeRozan. You're going to the rack and living off pull ups if they give up space. You sacrifice long range bombs for scoring on the move.
Defender you sacrifice scoring for defense. That's the balance. You are here to put an end to the nonsense
You are Tony Allen. First team all defense, 9 millionth team all offense.
Glass Cleaner is for dirty work guys. You live off second chance points and creating breaks for the team. You sacrifice the power inside and the jumper for pure rebounding power.
Inside scorer is self explanatory.
Point being, none of these are checks and balances. They were designed to give you a choice on what you want to do. They were not designed to be "unstoppable unless you pick a lockdown guy". They are here for you to make choices like: "He's got a shooter, can't leave him" or "Sag off the Slasher and live with it of he hits mid range".
The idea that someone has to make a lockdown defender to compete with one class is a cop out statement people are throwing around because they want everyone to see their shooter drop 50 because points seem to be the only thing people care about.
You guys don't want it toned down, I get it, but it's absolutely comical some of the excuses you're coming up with.
Once again. The devs are fixing relentless finisher soon. I run a slasher, and if I drop 45 off super contested lay ups that can't be stopped, I'll be saying that contact layups need a slight nerf for balance sake too. It's a too way street.Female Russell Westbrook.
PSN: ViolenceFight
Instagram: @ViolenceFight
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Re: For those still saying sharpshooters are not op....
2K's theme this year is supposed to be a skill gap. 2K shouldn't penalize the great players of 2K who have put in several hours to master a playstyle to lower the skill gap to players who are struggling. This is especially true for sharpshooters. No offense to anyone here, I just don't want this game to take a similar fate of taking more control of an outcome out of the users hands.
I want the control in the user's hands, but I want everything to be *harder* that would make the skill gap larger.
To "no offense" back at you, I think a lot of people who play this game have an inflated view of their own gamer skills. I'm not a stick skills player, I am intuitive... but you can tell people are out there really thinking they are doing work while they mash steal in front of you, do repeated cross overs, and run behind picks and hit a crazy 3... with their absolutely maxed badge-wise player
Then they flop like they are that good.
I think the balance would skew more towards 'skill based' if say... sharpshooters had to stand in place for 1 more second before they shot. That's how they should start it off. Adjustments like that. Not that they can't make shots anymore, but that they have to set themselves longer before they fire a good shot.
Because if it was so skill based, there wouldn't be so many people who were so wet. Pressing a button and releasing it when the meter is green is not the epitome of skill based gaming.
-SmakComment
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Re: For those still saying sharpshooters are not op....
Look boss, I keep seeing people bring up lockdown defender and how we need to make one. That's just stupid. First, so you're telling me that in order to stop a team of Sharpshooters I have to run 5 lockdown defenders essentially and if I don't it's my fault? Do you HONESTLY believe this is what's intended with the archetype system in the first place?
I'll flat out tell you that in their current capacity sharpshooters are the archetype that requires the least "Skill". There is no skill in learning a muscle memory. You're not using your eyes to judge distance and hands to judge weight. You're holding a button for a small amount of time. The quick releases are basically a tap. And that's it.
These guys aren't coming around a pin down and besting defenders with basketball skill or IQ. They are taking 3 dribbles and pulling up from the squad spots and draining it.
But you want to bring up crying about other positions and nerfing them. Playmakers weren't nerfed. At all. Ankle Breaker was turned down because people were doing the same move and breaking defenders that weren't even moving. We're talking snapping ankles 3 to 5 times a posession which is super unrealistic.
Your archetypes aren't paper rock scissors like everyone is acting like. It's not supposed to be "Slasher beats Glass Cleaner, Glass Cleaner beats Defender, Defender beats sharpshooter".
It's a give and take system.
Sharpshooters are Kyle Korver or even Klay Thompson. They operate off ball, come around screens and absolutely demolish catch and shoot situations. As such dribbling and inside finishing are lower rated. You take catch and shoot accuracy over making a shot for yourself.
Shot Creators are like James Harden. You're supposed to go in, make a few moves and put them in the blender with a step back or pull up. Finishing is lacking a bit, but it's enough to be credible. These guys are not spot up shooters in nature.
Slasher is Wade/DeRozan. You're going to the rack and living off pull ups if they give up space. You sacrifice long range bombs for scoring on the move.
Defender you sacrifice scoring for defense. That's the balance. You are here to put an end to the nonsense
You are Tony Allen. First team all defense, 9 millionth team all offense.
Glass Cleaner is for dirty work guys. You live off second chance points and creating breaks for the team. You sacrifice the power inside and the jumper for pure rebounding power.
Inside scorer is self explanatory.
Point being, none of these are checks and balances. They were designed to give you a choice on what you want to do. They were not designed to be "unstoppable unless you pick a lockdown guy". They are here for you to make choices like: "He's got a shooter, can't leave him" or "Sag off the Slasher and live with it of he hits mid range".
The idea that someone has to make a lockdown defender to compete with one class is a cop out statement people are throwing around because they want everyone to see their shooter drop 50 because points seem to be the only thing people care about.
You guys don't want it toned down, I get it, but it's absolutely comical some of the excuses you're coming up with.
Once again. The devs are fixing relentless finisher soon. I run a slasher, and if I drop 45 off super contested lay ups that can't be stopped, I'll be saying that contact layups need a slight nerf for balance sake too. It's a too way street.Comment
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Re: For those still saying sharpshooters are not op....
In, the real world, shot creators are supposed to be superior offensive players.
If we were on real shot percentage?
I would take a shot creator in a heart beat.
But.
We are on 2K.
Shot Creators do not GREEN their shots at the rate that sharpshooters can.
Your skill to create space with a shot creator is meaningless, because that space that real shot creators (harden) need to pull, isn't enough to green.
There isn't enough skill in the world to help the shot creator because they cannot green like the sharpshooter. You are at an objective disadvantage.
You cannot help off a sharpshooter, spreading the court 30 ft in all directions.
They can dunk, drive, dribble.
They can run out, defend and do everything else.
Shot Creators are broke, relative to the sharpshooter.Comment
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Re: For those still saying sharpshooters are not op....
"
Point being, none of these are checks and balances. They were designed to give you a choice on what you want to do. They were not designed to be "unstoppable unless you pick a lockdown guy". They are here for you to make choices like: "He's got a shooter, can't leave him" or "Sag off the Slasher and live with it of he hits mid range".
"
All arch-types can green open mid-ranges.
so...
yeah.
Enjoy 5 out offenses.Comment
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Re: For those still saying sharpshooters are not op....
Nerf confirmed"If you ain't dead, you're alive" - Javale McGeeComment
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Re: For those still saying sharpshooters are not op....
Look boss, I keep seeing people bring up lockdown defender and how we need to make one. That's just stupid. First, so you're telling me that in order to stop a team of Sharpshooters I have to run 5 lockdown defenders essentially and if I don't it's my fault? Do you HONESTLY believe this is what's intended with the archetype system in the first place?
I'll flat out tell you that in their current capacity sharpshooters are the archetype that requires the least "Skill". There is no skill in learning a muscle memory. You're not using your eyes to judge distance and hands to judge weight. You're holding a button for a small amount of time. The quick releases are basically a tap. And that's it.
These guys aren't coming around a pin down and besting defenders with basketball skill or IQ. They are taking 3 dribbles and pulling up from the squad spots and draining it.
But you want to bring up crying about other positions and nerfing them. Playmakers weren't nerfed. At all. Ankle Breaker was turned down because people were doing the same move and breaking defenders that weren't even moving. We're talking snapping ankles 3 to 5 times a posession which is super unrealistic.
Your archetypes aren't paper rock scissors like everyone is acting like. It's not supposed to be "Slasher beats Glass Cleaner, Glass Cleaner beats Defender, Defender beats sharpshooter".
It's a give and take system.
Sharpshooters are Kyle Korver or even Klay Thompson. They operate off ball, come around screens and absolutely demolish catch and shoot situations. As such dribbling and inside finishing are lower rated. You take catch and shoot accuracy over making a shot for yourself.
Shot Creators are like James Harden. You're supposed to go in, make a few moves and put them in the blender with a step back or pull up. Finishing is lacking a bit, but it's enough to be credible. These guys are not spot up shooters in nature.
Slasher is Wade/DeRozan. You're going to the rack and living off pull ups if they give up space. You sacrifice long range bombs for scoring on the move.
Defender you sacrifice scoring for defense. That's the balance. You are here to put an end to the nonsense
You are Tony Allen. First team all defense, 9 millionth team all offense.
Glass Cleaner is for dirty work guys. You live off second chance points and creating breaks for the team. You sacrifice the power inside and the jumper for pure rebounding power.
Inside scorer is self explanatory.
Point being, none of these are checks and balances. They were designed to give you a choice on what you want to do. They were not designed to be "unstoppable unless you pick a lockdown guy". They are here for you to make choices like: "He's got a shooter, can't leave him" or "Sag off the Slasher and live with it of he hits mid range".
The idea that someone has to make a lockdown defender to compete with one class is a cop out statement people are throwing around because they want everyone to see their shooter drop 50 because points seem to be the only thing people care about.
You guys don't want it toned down, I get it, but it's absolutely comical some of the excuses you're coming up with.
Once again. The devs are fixing relentless finisher soon. I run a slasher, and if I drop 45 off super contested lay ups that can't be stopped, I'll be saying that contact layups need a slight nerf for balance sake too. It's a too way street.
I think everyone wants to play a balanced game, at least that's what I want. I want a high IQ player of any archetype to drop 40 or 50 on me, I want to be outplayed, I want a rival. That's what the NBA is about, that's what sports is about or anything competitive. If a sharpshooter matchup can kill me with great off ball movement and screens, I want him to do it. Same goes for any other archetype, I want to see high skilled players, not I know something cheesy so let me do it. I think everybody here wants that. If a Sharpshooter can get his grand badge to activate or if he gets hot. Then that's when he should be able to go into Curry mode and start dropping 3's from 35. I want to see it happen.
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Re: For those still saying sharpshooters are not op....
TStone - The videos you are seeing are highlights, they don't show shots that they are missing
Violence - If you were wanting to know the truth I was sugar-coating. My point was that defense is a skill and some people simply aren't good at it. I feel like the majority of the community wants offense toned down instead of holding their self accountable for their defense. I was simply stating that if people are having so much trouble, by all means make a LDD. Every build needs skill to master it. You're acting like you can just do a step back and get a green, but this is nowhere near true. Good defensive players will stay stuck to you like glue. The screen cheese is hard to guard, but it can be stopped with great team defense, I'd know because we have to guard it a lot.
Smak- your point about slashers is spot on. Slashers are the ONLY position, however, that got nerfed this year. I've seen unstoppable playmakers, unstoppable sharpshooters, even some post scorers. This game is highly skill based and it's a huge learning curve for most of the community, because 2K is not holding any hands this year. If you do one thing wrong you will pay playing against someone who knows what they're doing at any archetype, and that's how it should be. A separate point could be made that the sharpshooter build is the easiest to get good at, and that would be a valid argument, but for everyone saying that it doesn't take skill to be a sharpshooter is off center. I've played many bad sharpshooters, and I've known friends who have made new characters. This is because they thought it was going to be ...get a few HOF badges and pull up from anywhere. They learned quickly that it takes skill creating space with little ball control and having to chase people around on defense, running to spots on offense, and having to fight in transition while being the least athletic player on the court gets old really fast. My point is that if you're good at the game, you're good. All 'overpowered cheese' is counterable. These aren't the 2k11 spin dunk cheese days.Comment
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Re: For those still saying sharpshooters are not op....
SpoilerTStone - The videos you are seeing are highlights, they don't show shots that they are missing
Violence - If you were wanting to know the truth I was sugar-coating. My point was that defense is a skill and some people simply aren't good at it. I feel like the majority of the community wants offense toned down instead of holding their self accountable for their defense. I was simply stating that if people are having so much trouble, by all means make a LDD. Every build needs skill to master it. You're acting like you can just do a step back and get a green, but this is nowhere near true. Good defensive players will stay stuck to you like glue. The screen cheese is hard to guard, but it can be stopped with great team defense, I'd know because we have to guard it a lot.
Smak- your point about slashers is spot on. Slashers are the ONLY position, however, that got nerfed this year. I've seen unstoppable playmakers, unstoppable sharpshooters, even some post scorers. This game is highly skill based and it's a huge learning curve for most of the community, because 2K is not holding any hands this year. If you do one thing wrong you will pay playing against someone who knows what they're doing at any archetype, and that's how it should be. A separate point could be made that the sharpshooter build is the easiest to get good at, and that would be a valid argument, but for everyone saying that it doesn't take skill to be a sharpshooter is off center. I've played many bad sharpshooters, and I've known friends who have made new characters. This is because they thought it was going to be ...get a few HOF badges and pull up from anywhere. They learned quickly that it takes skill creating space with little ball control and having to chase people around on defense, running to spots on offense, and having to fight in transition while being the least athletic player on the court gets old really fast. My point is that if you're good at the game, you're good. All 'overpowered cheese' is counterable. These aren't the 2k11 spin dunk cheese days.
I leave a sharpshooter open. He greens.
I leave a shot creator open. He gets his shot on the line.
100% > any skill gap that you can possibly imagine.
I give an okay contest to a sharpshooter, he shoots upwards of 70%.
I give an okay contest to a shot-creator, he shoots 40% if that.
It's using 2k logic.
Moving Shots = Bad. Let's add a penalty onto it.
they then get badges to compensate for it.
Standing Shots = Good.
they then get badges to ADD to that.
(all HOF badges assumed)Last edited by laoala; 09-28-2016, 11:26 PM.Comment
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Re: For those still saying sharpshooters are not op....
Originally posted by cdubNo offense but did you see that instagram vid of the guy hitting shots from half? He's not even close to green release. There is no skill there. He is literally just pushing shoot and not even doing it well. The ball still goes in. It is in fact the opposite of what you're hoping to achieve.Comment
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Re: For those still saying sharpshooters are not op....
I leave a sharpshooter open. He greens.
I leave a shot creator open. He gets his shot on the line.
100% > any skill gap that you can possibly imagine.
I give an okay contest to a sharpshooter, he shoots upwards of 70%.
I give an okay contest to a shot-creator, he shoots 40% if that.
It's using 2k logic.
Moving Shots = Bad. Let's add a penalty onto it.
they then get badges to compensate for it.
Standing Shots = Good.
they then get badges to ADD to that.
(all HOF badges assumed)Comment
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