Shooting is more skill-based this year than ever - Stop calling for nerfs

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  • de_jesus
    Pro
    • Sep 2015
    • 527

    #61
    Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

    Question since the subject is shooting:

    Is shot timing affected by fatigue? (e.g. Does a player shoot somewhat slower if he is tired? It sometimes feels like it but I wonder if it's me projecting onto the game especially in MyLeague with Progressive Fatigue.)

    Just wondering.

    Comment

    • ViolenceFight
      MVP
      • Jun 2013
      • 1141

      #62
      Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

      Originally posted by SirGaryColeman
      Just finished the Pro-Am game with a sharp shooter lighting everyone up (he was on my team).

      His man ended up quitting early and the computer couldn't stop him either... computer has no lag, obviously.

      The SS was literally just walking up to the 3 point line, never passing it, and shooting a contested 3. That was pure cheese - no skill. It sucked being on his team too cuz he never passed the ball (why should he?)

      I'm starting to lean toward it being OP - I still haven't heard of any good defensive strategies against SS and I'm not gonna say he was just a "1 in 5" good player - he was putting no effort into it and he displayed no skill at all, it didn't even look like basketball.
      The Defense strategy is/was the 2k15 demigods defense. You need a team thst is either skilled, or willing to work together.

      Hard Hedge screens to bump them, or auto-switch on screens. Give them zero space. Anticipate the crosses and try to beat them to the spot. Contest everything hard.

      The Important thing is to be on them, and sometimes it doesn't even matter. I literally clotheslined buddy, he cashes out from the circle on the way down. That's not every case, but a lot of times defense felt/feels like it doesn't matter.

      So essentially, if you're not locked in with your squad and aren't high defensive IQ, it's a herculean task. It's do able, a lot of guys are right in that respect, but it's a different kind of doable.

      It's like saying: "Yeah, you can jump a fence.....if you have a rope, jet pack and climbing shoes".

      The reason I said anything is because sharpshooters warped your gameplan. You had to immediately recognize and plan around the sharpshooter. It's literally the only archetype you have to actually bring a solid defensive scheme against.


      To rephrase my stance: I was fine with wide open, but thought contested needed a revamp, as well as limitless needing a slight debuff.


      Sent from my SM-G900V using Tapatalk
      Female Russell Westbrook.

      PSN: ViolenceFight
      Instagram: @ViolenceFight

      Comment

      • Caelumfang
        MVP
        • Oct 2012
        • 1218

        #63
        Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

        Honestly, I think everyone forgets they're capped at 74 defense against 90+ offensive stats. So yes, you're going to get splashed on more this year than ever. No matter how you slice it, there's going to be more made shots that are contested simply because of that.

        Comment

        • Ownal0t
          MVP
          • Jul 2014
          • 1244

          #64
          Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

          when i have to guard a 59 rated 3pt shot SLASHER at the 3 point line, rather then 2k regulate this dude for taking a stupid shot.

          its time to stop defending this game. moreso when he shoots 2/3 from the 3

          Comment

          • ILLSmak
            MVP
            • Sep 2008
            • 2397

            #65
            Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

            Originally posted by Caelumfang

            And give me one person who's competent on switching on screens, and I'd be damned if one person best our entire team. Then again, I'm defensive minded.
            And a team of 4 sharpshooters and a glass cleaner? Or 3 sharpshooters, 1 playmaker, 1 glass cleaner. 4 sharpshooters and 1 playmaker?

            The defensive thing is overstated IMO because shooting is more important. As someone said in another thread, you can run park w/ a sharpshooter SF at C and win a lot of the time. Not to mention you can play great D with a stretch big because height is still very important.

            They should have made sharpshooters way weaker than 74, which is 'average', on defense. Way weaker at finishing, too.

            I don't really think it's worth continuing this argument, so I won't... but I just want to chime in and say more than likely it'd be more than 1 guy. haha. On a team. Cuz bball is 5 on 5, or 3 v 3 or whatever...

            -Smak

            Comment

            • Caelumfang
              MVP
              • Oct 2012
              • 1218

              #66
              Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

              Originally posted by ILLSmak
              And a team of 4 sharpshooters and a glass cleaner? Or 3 sharpshooters, 1 playmaker, 1 glass cleaner. 4 sharpshooters and 1 playmaker?

              The defensive thing is overstated IMO because shooting is more important. As someone said in another thread, you can run park w/ a sharpshooter SF at C and win a lot of the time. Not to mention you can play great D with a stretch big because height is still very important.

              They should have made sharpshooters way weaker than 74, which is 'average', on defense. Way weaker at finishing, too.

              I don't really think it's worth continuing this argument, so I won't... but I just want to chime in and say more than likely it'd be more than 1 guy. haha. On a team. Cuz bball is 5 on 5, or 3 v 3 or whatever...

              -Smak
              Dude, their lay ups is in the mid-to-high 60s, and their dunking is in the high 50s, to maybe a 60. How much lower finishing should they have? 25?

              Weaker on defense means SS vs SS match ups is buckets all game.

              If someone gets cooked on their end, that's their problem. Bet it won't be my guy on the perimeter, unless he begins to bully his way to the paint. That's where I have a big SG or SF with me to defend those types, and I'll switch onto the perimeter shooter.

              Comment

              • Bballlogic
                Banned
                • Sep 2016
                • 28

                #67
                Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                Originally posted by Jhawkfootball06
                I'm going to get killed for this by the community, but I've seen so much uproar from people saying shooters, and shooting in general online and in MyPark/Pro-AM are just too OP. But from my experience (played 15 Pro-AM games, over 300 parks games), I've only seen a handful of guys just absolute dominate me and my team by shooting.

                Only a handful. From all the matches I've played only a handful of players I felt like we couldn't stop. This year, it's about user-skill more than ever. Even more so than attributes. For every player I ran into that could hit deep range bombs consistently, there are five more so that try and fail.

                And that's how it should be. This game should and needs to continue to reward user-skill. The skilled players need to stand out against the average player.
                I will vote for you for president sir. Well said my brother

                Comment

                • SirGaryColeman
                  Banned
                  • Oct 2015
                  • 848

                  #68
                  Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                  Originally posted by ViolenceFight

                  So essentially, if you're not locked in with your squad and aren't high defensive IQ, it's a herculean task. It's do able, a lot of guys are right in that respect, but it's a different kind of doable.
                  Thanks for the tips, and yeah it sucks that we have to do all that on our end and all he is doing is walking up to the 3point line and shooting with no thought or strategy behind it.

                  I have the most trouble with them in Pro-Am. What is going on where I keep sliding past the dude I'm trying to guard?

                  The SS is running all over and when I try to catch him, my dude is playing on ice skates and I have to try really hard to not skate past him. How do I stop my dude from skating like this?

                  Comment

                  • ViolenceFight
                    MVP
                    • Jun 2013
                    • 1141

                    #69
                    Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                    Originally posted by SirGaryColeman
                    Thanks for the tips, and yeah it sucks that we have to do all that on our end and all he is doing is walking up to the 3point line and shooting with no thought or strategy behind it.

                    I have the most trouble with them in Pro-Am. What is going on where I keep sliding past the dude I'm trying to guard?

                    The SS is running all over and when I try to catch him, my dude is playing on ice skates and I have to try really hard to not skate past him. How do I stop my dude from skating like this?
                    Take your finger off turbo. Stop trying turbo to them. Let them get a step, tap turbo to catch them.

                    You have to compensate because the defensive shuffle is different this year. That combined with the right stick being steal leads to a lot of sliding.

                    I found that trying to quit holding turbo unless it's needed is hard, but necessary for this.
                    Female Russell Westbrook.

                    PSN: ViolenceFight
                    Instagram: @ViolenceFight

                    Comment

                    • SirGaryColeman
                      Banned
                      • Oct 2015
                      • 848

                      #70
                      Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                      Originally posted by ViolenceFight
                      Take your finger off turbo. Stop trying turbo to them. Let them get a step, tap turbo to catch them.

                      You have to compensate because the defensive shuffle is different this year. That combined with the right stick being steal leads to a lot of sliding.

                      I found that trying to quit holding turbo unless it's needed is hard, but necessary for this.

                      This is the best advice I've gotten so far!

                      I feel like I'm "driving" my dude like a car... easing on and off the gas (turbo) and all that. I'm really digging it.

                      One thing, though. The Topic of this thread is wrong... shooting is way more Archetype based this year, but I'm cool with that as long as we can stop it.

                      I do think it may be too soon to nerf. Fix stuff, but nerfing might just be too soon.

                      Comment

                      • ViolenceFight
                        MVP
                        • Jun 2013
                        • 1141

                        #71
                        Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                        Originally posted by SirGaryColeman
                        This is the best advice I've gotten so far!

                        I feel like I'm "driving" my dude like a car... easing on and off the gas (turbo) and all that. I'm really digging it.

                        One thing, though. The Topic of this thread is wrong... shooting is way more Archetype based this year, but I'm cool with that as long as we can stop it.

                        I do think it may be too soon to nerf. Fix stuff, but nerfing might just be too soon.
                        Yeah. Last year I explained it as:
                        Turbo=Gas
                        Intense D=Brakes

                        You'd let them take off, turbo to the spot to stop them, hitting intense D to stop and make contact.

                        The hard part is alternating intense D and turbo this year, because intense D feels like it's a gradually slowing brake system as opposed to slamming on the brakes. Leads to a sliding feel.

                        Sent from my SM-G900V using Tapatalk
                        Female Russell Westbrook.

                        PSN: ViolenceFight
                        Instagram: @ViolenceFight

                        Comment

                        • ksuttonjr76
                          All Star
                          • Nov 2004
                          • 8662

                          #72
                          Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                          Originally posted by Caelumfang
                          Honestly, I think everyone forgets they're capped at 74 defense against 90+ offensive stats. So yes, you're going to get splashed on more this year than ever. No matter how you slice it, there's going to be more made shots that are contested simply because of that.
                          Hold up...LDD is capped at 74??? I haven't spent my accumulated VC from PNO yet, but I didn't know that. So, even with a LDD MyPlayer, I can't max out that player in the same manner as an offensive style MyPlayer??? No wonder Sharpshooters are overpowered. The one player (in theory) that can stop them is not at an elite level, so you're forced to have a team concept to beat a sharpshooter. Well, that's stupid.

                          Comment

                          • Caelumfang
                            MVP
                            • Oct 2012
                            • 1218

                            #73
                            Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                            Originally posted by ksuttonjr76
                            Hold up...LDD is capped at 74??? I haven't spent my accumulated VC from PNO yet, but I didn't know that. So, even with a LDD MyPlayer, I can't max out that player in the same manner as an offensive style MyPlayer??? No wonder Sharpshooters are overpowered. The one player (in theory) that can stop them is not at an elite level, so you're forced to have a team concept to beat a sharpshooter. Well, that's stupid.
                            LDD is the only archetype that can get above the 74 defensive cap. Their defense can get to 94.

                            Comment

                            • Jhawkfootball06
                              Pro
                              • Jul 2009
                              • 559

                              #74
                              Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                              The nerf to the sharpshooter was way too much in my opinion. I've been playing over the weekend, and I'm missing wide open jumpers!

                              There should be absolutely no reason that my Playmaker can hit threes at around the same consistency rate as my Sharpshooter.

                              Comment

                              • Simhead23
                                Banned
                                • Sep 2016
                                • 236

                                #75
                                Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                                Originally posted by Jhawkfootball06
                                The nerf to the sharpshooter was way too much in my opinion. I've been playing over the weekend, and I'm missing wide open jumpers!

                                There should be absolutely no reason that my Playmaker can hit threes at around the same consistency rate as my Sharpshooter.
                                How many shots are you missing? You're gonna miss shots regardless, but if your still making half of your threes than you're good.

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