Why did you stop playing 2K17?

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  • illwill10
    Hall Of Fame
    • Mar 2009
    • 19803

    #46
    Re: Why did you stop playing 2K17?

    I mainly play MyCareer(might do some MyGM this year). But I stopped last couple years abruptly around same time in February.
    For me it is mainly gameplay:
    -Canned animations
    -Overeffective Screens/poor pick dodging
    - Poor AI Help Defense
    - Poor Perimeter Defense by both User/CPU
    - Slow Passes
    - Frustrating Turnovers
    - No true Lockdown defending
    - Not enough Boxouts.
    - Poor Interior defense.

    Then with MyCareer:
    - Strict Archetypes
    - Poor AI team building
    - Team is not aware of logjam of positions
    - Playcalling
    - Grouped ratings
    - The whole random +1 rating Practice thing was frustrating.


    I still might buy 2k18. But I'm not buying it day one. It doesn't matter how the blogs looks. I will wait until Black Friday/Cyber Monday. That way wait until season is already started(injuries, trades, rating swings), patches already started. NBA season is long(8+ months), so waiting a month isn't a big deal especially when other games to play
    Last edited by illwill10; 08-01-2017, 12:14 AM.

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    • FixEverything2k
      Pro
      • May 2016
      • 577

      #47
      Re: Why did you stop playing 2K17?

      The artificial Intelligence.

      More like 'Artificial' because there is Nothing intelligent about every player turning around when they touch the freethrow line to face the 3 when defending the fastbreak. Happens every time, go to instant replay your teammates will stop chasing the offensive player to turn around and look at the 3.

      Nothing Intelligent about Giannis Antentekoumpo on a Fastbreak Stopping at the 3 to run a 5 on 5 halfcourt offense set.

      Nothing Intelligent about the AI defense in general.
      Nothing Intelligent about the AI offense in general.
      Nothing Intelligent about the AI roster decisions in MyLeague.
      Nothing Intelligent about the AI.
      ... But hey VC sale!!

      Comment

      • RunRickyRun24
        Rookie
        • Feb 2017
        • 384

        #48
        Re: Why did you stop playing 2K17?

        When the first patch ruined the game - it sped up passing, dribbling and just ruined the game


        Sent from my iPhone using Operation Sports

        Comment

        • DocHolliday
          Farewell and 'ado
          • Oct 2002
          • 4697

          #49
          Re: Why did you stop playing 2K17?

          The stealth updates changed to much of the gameplay for SimWorld for me.


          Sent from my iPhone using Operation Sports
          GT: Event Horizon 0

          Comment

          • VDusen04
            Hall Of Fame
            • Aug 2003
            • 13025

            #50
            Re: Why did you stop playing 2K17?

            Originally posted by BaselineBakes
            Control. Sometimes I felt like I was in mud, sometimes on skates, always being bumped and pushed to places I never wanted to go. I'm a long time 2K player and control has never been 2K's strong point, this year it either got much worse or I just got fatigued by it all.

            + load times, this game got stuck on the start screen for me so many times I just decided to spend my time elsewhere.
            Originally posted by vtcha
            Not to mention the amount of cheap buckets the CPU scores on me purely because of lazy transition defense, or after a free throw attempt. The CPU's center will simply stroll down to the other side with NOBODY picking him up.

            Also, when you try to dribbling for too long or try to pass inside, there's a high chance it will result in a turnover. BUT when the CPU does this, my A.I defenders are too slow to react, thus resulting in an easy basket. More often than not, it seems the bigs (your A.I teammate) are always the weak link.
            Originally posted by cam21224
            ... the stone walling on drives even after you beat the AI with a good move they recover right away
            Originally posted by raiderphantom
            1. The lack of responsiveness. Pressing a button and being stuck in limbo wondering what is going to happen. Pass to an open teammate, and the ball arrives 2 seconds too late. Click on a player to rotate him to help, and he is stuck in quicksand.

            2. Defense. There are numerous defensive issues. The CPU warping to stay in front of you, the horrendous AI, the lack of undeflectable passes vs the CPU, the lack of off ball contact.

            3. Passing. The slow passes, the floaty passes, the long drawn out animations that take place when everyone knows it's a pass. The spamming of passes inside, outside, etc.
            That about sums it all up for me.

            I just couldn't get over how much of the on-court product didn't feel like basketball. The most frustrating part came when I knew I was making the right basketball play at the exact right time but having the result of that play seemingly taken right out of my hands.

            In a number of cases each game, it almost felt as though my input didn't matter. Quite often, it seemed I could make a normal pass that'd be delivered promptly on the previous nine occasions but then suddenly on that 10th pass there'd be an inexplicable delay that'd allow the defense to jump the passing lane and swipe the rock heading the other way.

            I feel similarly about the defensive side of the ball. In most games of 2K17 I've played, there's usually multiple moments where I was left wondering why my user teammates can't do the same things the computer teammates can when it comes to even simple things like picking up loose balls.

            Moreover, every single time I sniffed out what the CPU offense was trying to coordinate... when the paint was way more open than it ever should have been in the first place leading to me switching over to control Ben Wallace wayyyyyy before the play matriculates, only for Wallace to stand there idly for a few beats before responding to my input, thus allowing another grossly unobstructed layup... those have been the moments that have driven me away.

            It really felt like 2K decided to sacrifice a lot of control for the sake of artificially evening the playing field.

            Edit - And three more things:

            1. I could never figure out how in the world on-the-fly substitutions worked. I come from a land of 2K12 when you could just quickly cycle on the go. What happened to that?!

            2. If I didn't play the game for a week, it seemed like it'd take me 10 to 15 minutes to boot the thing up the next time out. I understand the necessary evil of frequent updates requiring time, but it seemed like there was a lot of hanging on technical difficulties, including many days where the game appeared to simply be inaccessible.

            3. Oh, and all the custom classic rosters I spent dozens of hours creating were deleted the moment I tried to play my copy of 2K on my brother's XBox. I swear things like playing your game on another person's console never used to be this complicated.
            Last edited by VDusen04; 08-01-2017, 04:18 PM.

            Comment

            • Barncore
              Formerly known as Barnsey
              • Aug 2003
              • 1337

              #51
              Re: Why did you stop playing 2K17?

              Originally posted by raiderphantom
              I'd say there were a few reasons for me personally.
              But they all somewhat intertwine.

              1. The lack of responsiveness. Pressing a button and being stuck in limbo wondering what is going to happen. Pass to an open teammate, and the ball arrives 2 seconds too late. Click on a player to rotate him to help, and he is stuck in quicksand.

              2. Defense. There are numerous defensive issues. The CPU warping to stay in front of you, the horrendous AI, the lack of undeflectable passes vs the CPU, the lack of off ball contact.

              3. Passing. The slow passes, the floaty passes, the long drawn out animations that take place when everyone knows it's a pass. The spamming of passes inside, outside, etc.

              4. Draft classes. Auto generations are awful and making draft classes in recent years have taken far too much time, even with quick edit.

              If I had to narrow it down it was definitely the responsiveness that drove me away and made me go back to last gen. Hopefully 18 addresses these issues
              Exactly this.
              All 4 points are the exact things that killed it for me.
              It's like you're in my head.

              The generated draft classes was especially disappointing to me. I could deal with everything. else if only the players that get generated have their own specific identities. That would be so fun. But every single year 2k can't get the generated players right. It's been like 7 years over and over of disappointment in Season modes because of this.
              My expectations are lower than ever for the next release of 2k
              Last edited by Barncore; 08-01-2017, 04:16 PM.

              Comment

              • DreamTeam
                Rookie
                • Nov 2012
                • 13

                #52
                Re: Why did you stop playing 2K17?

                Defense was one of the main reasons.

                Too many contested shots going in especially in the paint. Too much sliding and getting moved out of position. Too many unresponsive animations overall. Being able to simply move on the court and keep up and have any sort of effect on shot, layups, and dunks at all was just a major pain.

                Offense was so OP. HOF and Grand Badges, shot timing, limitless range 3's, screens, over dribbling cheesers, ankle breakers, speed boosting, absurd amount of dunks in traffic.

                Combined all made for one of the worst experiences I have ever had playing a 2k game before.

                Comment

                • GudStuffzz
                  Rookie
                  • Feb 2013
                  • 352

                  #53
                  Re: Why did you stop playing 2K17?

                  Defense and just so damn unresponsive. The ball handling felt so clunky and sluggish.. never really felt like I had total control over my player. Didn't help that the stepbacks were slow as molasses, which made it easy for the defense to easily recover and contest with ease. I know midrange is a dying art in the NBA but its still the bread and butter for players like Melo, McCollum, Joe Johnson, Jamal Crawford, Kyrie Irving, DeMar DeRozan, etc. I just want 2k to actually make it an effective way of scoring for these types of players. As of right now, I feel like it's there for aesthetics more than anything. It would be nice to be able to do things as smooth as this.

                  <iframe width="640" height="360" src="https://www.youtube.com/embed/A2s9P5KsLYs" frameborder="0" allowfullscreen></iframe>
                  Last edited by GudStuffzz; 08-12-2017, 05:34 AM.

                  Comment

                  • JKSportsGamer1984
                    MVP
                    • May 2014
                    • 1414

                    #54
                    Re: Why did you stop playing 2K17?

                    - Players sliding into position to receive passes without moving their feet, especially during inbound passes after a change of possession. Huge eyesore and immersion killer.

                    - Every player sticking to you like glue on defense when playing against the CPU. This is fine for elite defenders like Kawai, Tony Allen, etc..., but even below average defenders would constantly stick to you which made the game frustrating to play at times.

                    - Getting stuck in 2 man unbreakable animation sequences. Too many times you will get stuck in an animation & not be able to move or go where you want on the floor. It's really glaring during pick n roll sequences. It's like there are invisible force fields on the court at times taking control away from the user.

                    - CPU ball handlers dribbling the ball in a defenders face without protecting the ball. 2K really needs to add contextual awareness to it's A.I. so CPU knows to protect the ball when in the proximity of a defender.

                    - Selective ball tangibility. If 2K is not going to make the ball 100% tangible at all times in fear that casuals will complain about too many steals, at least give us sim style players a ball tangibility slider that works. If I turn ball tangibility up to 100, I expect the ball to be 100% tangible at all times. I know there's a steal success slider in the game but it doesn't make the ball 100% tangible when putting it on 100.

                    - CPU defensive A.I. logic. In 2K17 I could literally run a pick n roll all game without the CPU adjusting or making proper rotations.

                    - Lack of speed differential. Simply put, there's no way a big should be able to keep up with a Russell Westbrook or LeBron in the open floor. 2K tried to remedy this by slowing down the trailing players on fast breaks, but instead of putting a band aid on the problem, just make speed truly matter.

                    - Some of the player models were really bad in 2K17 which takes away from the experience. Either they were too skinny or too bulky/pudgy. 2K needs to really work on muscle definition & shoulder shapes/size. 2K18 looks much improved but there's still room for improvement.

                    - Having the same assistant coach for EVERY team running the huddles during timeouts is just silly. I really hope they don't do that for 2K18. Takes away from immersion.
                    Last edited by JKSportsGamer1984; 08-12-2017, 06:14 AM.

                    Comment

                    • MarkWilliam
                      72-10
                      • Oct 2012
                      • 2325

                      #55
                      Re: Why did you stop playing 2K17?

                      Originally posted by JKSportsGamer1984
                      -
                      - CPU defensive A.I. logic. In 2K17 I could literally run a pick n roll all game without the CPU adjusting or making proper rotations.
                      Yep - no clue how this was in the game. This was the game breaker for me (original post). I think you could score 100 points with someone in a 12 minute game shooting 90% doing pick and roll.

                      Craziness.

                      Comment

                      • MarkWilliam
                        72-10
                        • Oct 2012
                        • 2325

                        #56
                        Re: Why did you stop playing 2K17?

                        Sorry for double post, didn't see how to add this pic on my last one.

                        Below is a screen of the PnR coverage I'm talking about. See how Gay has moved up to preemptively trap Russ.... look at Roberson. When he rolls, no one comes over (if you pass at the right time).

                        Dunk. Every. Time.

                        Crap.
                        Attached Files
                        Last edited by MarkWilliam; 08-12-2017, 06:51 AM.

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                        • Shadow
                          MVP
                          • Oct 2002
                          • 2425

                          #57
                          Re: Why did you stop playing 2K17?

                          I'm in the year 2035 in MyGM. I played a good amount of games. But I can't advance pass the staff signing period. The game crashes every time. So I gave up on 2K17.

                          Comment

                          • daveberg
                            MVP
                            • Sep 2008
                            • 2788

                            #58
                            Re: Why did you stop playing 2K17?

                            Took it back in the first week of release.

                            Player models were awful. Tons of shoes were removed from the game. No signature elements added to the legends, and taking away the hundred plus sig dribble animations that we could assign in 2k16 and resorting to stick wiggling was enough for me to close the lid on 2k17 pretty quickly.
                            -----------------------------------------
                            NBA 2K Retro Hoops gameplay

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                            • alabamarob
                              MVP
                              • Nov 2010
                              • 3331

                              #59
                              Re: Why did you stop playing 2K17?

                              I try to keep things positive, but it was clear toward the all star break that this wasnt going to be a great year for the game. The interior cpu defense off ball is my biggest complaint. Still playing, but it stop being fun/realistic around late January.
                              Psn: Alabamarob
                              Xbox: Alabama Rob

                              Youtube: 2k Hawks

                              Settings I play on.
                              Minutes: 12
                              Difficulty: HOF
                              Online or Offline player: Both
                              In a MLO: Yes

                              Comment

                              • landman2069
                                Rookie
                                • Sep 2015
                                • 346

                                #60
                                Re: Why did you stop playing 2K17?

                                I mostly played myteam and hated having to constantly pay to get favorite players. It was terrible with little option to improve strictly from gameplay. The online gameplay was terrible when you had someone who quits on you and you get a loss! Especially when you needed perfect records to get the rewards! What a joke.

                                Don't even get me started on support issuing canned nonresponsive messages to valid problems with the game. When they literally told me that they knew of the problem but couldn't do anything about it I decided that I bought my last 2k basketball game.

                                What a joke of a company that improves their game by adding BBB shoes while problems with the gameplay have been there for multiple years!

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