What does a Westbrook vs. Pau Gasol isolation play look like this year? Inquiring minds want to know.
NBA 2K18 AI Improvements Blog From Scott O’Gallagher
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This all looks and sounds great, excellent blog in every way. I'm really dying to see some 1v1 stuff, particularly how defenders body up on guys driving the lane. If the sticky force field defense is still in play, unfortunately it would ruin the rest of this magnificent info for me.
What does a Westbrook vs. Pau Gasol isolation play look like this year? Inquiring minds want to know. -
Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
delete MsgLast edited by Impetuous65; 09-29-2017, 12:05 PM.Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Originally posted by NoLeafCloverWhat about "Loose Ball" AI and the way that it seems like we have been punished the last few years for making good defensive plays (e.g: blocks go straight back to the offense who instantly score, knock the ball away from a dribbler and our AI stumbles around not being able to pick it up while the offensive team scores, etc.)?
50/50 ball AI has felt like 90-10 ball in favour of the offense for around 3 years straight to the point it's better just to do "hands up" contests rather than actually try to block a shot.
Also, do you guys have any example footage of this year's AI defending the 5-Out offensive set? It was pretty gamebreaking last year as the AI would get confused on the pick and then pretty much ALWAYS leave a shooter open regardless of manual defensive settings.
It's especially exacerbated in game modes like MyTeam where people can run 5 x players all with 90+ 3 point shooting ratings, to the point where most games were spent yelling at the screen as the AI got confused trying to guard 5-Out.
Lastly, in terms of AI: have Pro Am AI defenders been tweaked so as not to HUGELY sag off Sharpshooter human players and let them drain wide open 3 after wide open 3?
Would love to know, thanks.Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
The only quibble I have is when he mentions not playing a player outside of their primary/secondary roles.
This is a small concern for me because of the move to 'positionless' basketball, and the fact that there are players who can routinely play and guard 3 or more positions, and play at those 3 or so positions.
Obviously I'm holding out to see how it truly affects things, but I do want to take full advantage of players who are able to play and defend multiple positions. I want it to be a factor in deciding to take one player over another.
He does acknowledge that there is a shift to positionless basketball, but then goes on to stick to the old primary/secondary position... there has be a feature to note and promote players who can guard 1-5.- Imdahman
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Any details about rotations for Play Now mode and MyLeague?
Hopefully you can set a rotation in Play Now mode, and that it will translate into the MyLeague mode.
Also there was a problem when the CPU team would run into foul trouble, they wouldn't sub out the player since the set subbing rotation minutues would override the situation.Last edited by tcnumba10; 08-30-2017, 11:53 AM.2018-2019 NBA Champions!Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Does system proficiency affect overall ratings in MyLeague/MyGM/MyTeam?
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
This Blog Almost Brought A Tear To My Eyes...
Salute Scott OG
Sent from my SM-G930T using Operation Sports mobile app"Whatever You Do Dont Sleep"
-FreddyComment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
The only quibble I have is when he mentions not playing a player outside of their primary/secondary roles.
This is a small concern for me because of the move to 'positionless' basketball, and the fact that there are players who can routinely play and guard 3 or more positions, and play at those 3 or so positions.
Obviously I'm holding out to see how it truly affects things, but I do want to take full advantage of players who are able to play and defend multiple positions. I want it to be a factor in deciding to take one player over another.
He does acknowledge that there is a shift to positionless basketball, but then goes on to stick to the old primary/secondary position... there has be a feature to note and promote players who can guard 1-5.Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
I talk about this in my blog. I think you will like our solution.
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Secondly, with the back and forth debate about that one play giving Simmons such a wide open look. Even though he's not a 3 point specialist, my impression for that sequence would have been better served if Otto Porter positioned himself as such sort of: Rather than himself moving to that white square location, having him position closer outside the paint still leaves plenty of room as if he's daring Simmons to shoot the corner three.
The only quibble I have is when he mentions not playing a player outside of their primary/secondary roles.
This is a small concern for me because of the move to 'positionless' basketball, and the fact that there are players who can routinely play and guard 3 or more positions, and play at those 3 or so positions.
Obviously I'm holding out to see how it truly affects things, but I do want to take full advantage of players who are able to play and defend multiple positions. I want it to be a factor in deciding to take one player over another.
He does acknowledge that there is a shift to positionless basketball, but then goes on to stick to the old primary/secondary position... there has be a feature to note and promote players who can guard 1-5.Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Agreed with the penalties for playing out of position and ultimately, if we needed to, there is always room for an offline badges that reduces the penalties of playing out of position, thus IMHO, in a very minimal way.
For as much as people talk about positionless basketball, just go and see the playing time players happen to play on other positions and those really versatile mainly play 2 positions, more than that is extremely rarely played and its evident on the played time per position.Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
I don't think we added any but I can't be certain. As far as I know the list is the same.
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