NBA 2K18 AI Improvements Blog From Scott O’Gallagher

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #391
    Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

    Originally posted by jlaz
    straight up always meant that defenders would play moderately on and off ball, right? and thanks, ill try it.
    Yeah...I personally like it because like I said, it keeps every thing kind of neutral and if I need to tweak something individually after that, I can...

    Sent from my SM-G955U using Tapatalk

    Comment

    • MarkWilliam
      72-10
      • Oct 2012
      • 2325

      #392
      Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

      Originally posted by The 24th Letter
      Yeah...I personally like it because like I said, it keeps every thing kind of neutral and if I need to tweak something individually after that, I can...

      Sent from my SM-G955U using Tapatalk
      Yeah the Otto Porter thing irked me prior to release. But knowing it going in, before games start I ensure I "play tight" on the set shooters and I'm just not coming into the issue at all.

      Works fine for me. I usually make small tweaks before games in the defensive settings screen before each game anyway - tweaks which vary depending on who I'm playing etc.

      The Otto Porter thing is a non issue for me personally.

      Comment

      • GoDucks1224
        MVP
        • Jul 2012
        • 2622

        #393
        Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

        Originally posted by MarkWilliam
        Yeah the Otto Porter thing irked me prior to release. But knowing it going in, before games start I ensure I "play tight" on the set shooters and I'm just not coming into the issue at all.

        Works fine for me. I usually make small tweaks before games in the defensive settings screen before each game anyway - tweaks which vary depending on who I'm playing etc.

        The Otto Porter thing is a non issue for me personally.


        Yep this is what I do as well. Make sure they're 'tight' on shooters and moderate on everyone else.

        Comment

        • strawberryshortcake
          MVP
          • Sep 2009
          • 2438

          #394
          Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

          Originally posted by jfsolo
          I think that it's a design choice by OG, so I'm not sure that any update will change it. I think that Users will have to make defensive adjustments for whatever team we're using to limit or stop it from happening.
          Originally posted by MarkWilliam
          Yeah the Otto Porter thing irked me prior to release. But knowing it going in, before games start I ensure I "play tight" on the set shooters and I'm just not coming into the issue at all.

          Works fine for me. I usually make small tweaks before games in the defensive settings screen before each game anyway - tweaks which vary depending on who I'm playing etc.

          The Otto Porter thing is a non issue for me personally.
          Note: I only play on Hall of Fame.

          I did see you say "personally," but I'm still on the other side of the fence and will still remain. So you're going to have to make adjustment every single time you begin a game?

          It may be a non-issue to one or two individuals or however number that chooses to make pre game adjustments, but it's still a legitimate issue if the CPU leaves my three point shooters open using the Otto Porter tactic. When all the teams are doing it, that's a concern. I've played with various teams and I've seen it happen a few too many times. Even if real teams purposely leave non-threatening shooters open, how often do they actually instruct that particular teammate to run and camp directly underneath the rim.

          The idea is commendable but the execution is very questionable. Even if you're daring someone to shoot a three, you don't need to position yourself directly underneath the hoop giving the perimeter player a massive open lane. It's just not smart basketball. Camping in the lane and guarding no one for an extended period of time has got to be some sort of illegal defense. Not only that, this looks like it's also causing other problems namely over extension on help defense.

          If anything, better to remove this tactic from default and make it an "adjustment" the user can choose to implement if desired.
          Last edited by strawberryshortcake; 09-17-2017, 03:13 PM.
          Fixes
          NBA2k Defense AI,Footplant, Gameplay
          MLB Show Pitching/throwing
          Madden/Live Animations Walking, Throwing

          Comment

          • Thetruth9012
            MVP
            • Oct 2013
            • 1287

            #395
            Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

            But what a about CPU defense since they cant concern or talk about it(for obvious reasons ) i dont want to beat them with this cheap tactic to pass to open corner guy because they dont want to adjust....

            Maybe it would work in real life but lets be honest corner 3 in this game is really overpowered and i agree with them it needs to be OP for now, the spacing is much better in 2k18 but still need some work so that corner 3p provide help to spacing for players who actually share the ball.

            But for players who plays vs cpu this is not good because you can abuse AI with it unfortunately.

            You need to know that they know about basketball more than us for sure. So if something is off its probably because they need to hide some other things.
            2k18 fixes

            Bigs can cover to much ground on defense(they are too fast)

            Late contest on laups matter too much.

            Random blocks doing pumpfakes.

            Leaning shots for guys who have catch and shoot badge should be removed.

            Comment

            • Impetuous65
              MVP
              • Feb 2015
              • 1451

              #396
              Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

              delete Msg
              Last edited by Impetuous65; 09-29-2017, 11:56 AM.

              Comment

              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #397
                Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                It's be ideal if an adjustment could be made by OG...I honestly wouldnt be surprised if every defense werent running their specific logic yet...

                but for now, pressing right (D-Pad, L1) one time per game is about as painless as possible. We will see....seems to effect the user more than the CPU....

                Sent from my SM-G955U using Tapatalk
                Last edited by The 24th Letter; 09-17-2017, 03:54 PM.

                Comment

                • strawberryshortcake
                  MVP
                  • Sep 2009
                  • 2438

                  #398
                  Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                  Originally posted by The 24th Letter
                  It's be ideal if an adjustment could be made...I honestly wouldnt be surprised if every defense werent running their specific logic yet...

                  but for now, pressing right (D-Pad, L1) one time per game is about as painless as possible. We will see....seems to effect the user more than the CPU....

                  Sent from my SM-G955U using Tapatalk
                  Is there an option to make the same pre-game adjustments for the CPU so the CPU doesn't leave my 3 point shooters wide open (specifically referring to the Otto Porter effect)? Because it does go both ways. It's not simply about me allowing Otto Porter wide open 3's for legitimate shooters, but it's also about the CPU allowing me to get Otto Porter wide open 3s.
                  Fixes
                  NBA2k Defense AI,Footplant, Gameplay
                  MLB Show Pitching/throwing
                  Madden/Live Animations Walking, Throwing

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #399
                    Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                    Originally posted by strawberryshortcake
                    Is there an option to make the same pre-game adjustments for the CPU so the CPU doesn't leave my 3 point shooters wide open (specifically referring to the Otto Porter effect)? Because it does go both ways. It's not simply about me allowing Otto Porter wide open 3's for legitimate shooters, but it's also about the CPU allowing me to get Otto Porter wide open 3s.
                    I'm sure you could theoretically go in an adjust coach settings....but I haven't bothered, because I haven't noticed them doing it to the point I can exploit it....or I'd be blowing out the SS/HOF CPU by 20 every game....and man....I know I can't yet...if you guys are I can see why its an even bigger issue.

                    EDIT- and none of this is to say that this doesn't need tuning....its just how I'm currently dealing with it....like I noted earlier, I cant even speak to how severe it can be on the user side because I immediately changed my settings on/offline..

                    Sent from my SM-G955U using Tapatalk
                    Last edited by The 24th Letter; 09-17-2017, 04:21 PM.

                    Comment

                    • Hengist
                      Rookie
                      • Sep 2014
                      • 266

                      #400
                      Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                      The CPU closes out hella fast on the open shooters, though. I just don't see the problem here...

                      Comment

                      • WTF
                        MVP
                        • Aug 2002
                        • 20274

                        #401
                        Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher



                        This is killing me. Here are my defensive settings:



                        What can I do to circumvent this cheese? Seriously, this should not be happening. Taj has no reason to run a full circle out and around. Wiggins is there.
                        Twitter - WTF_OS
                        #DropMeAFollow

                        Comment

                        • strawberryshortcake
                          MVP
                          • Sep 2009
                          • 2438

                          #402
                          Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                          Originally posted by WTF
                          https://twitter.com/WTF_OS/status/909456940169879552

                          This is killing me. Here are my defensive settings:
                          Spoiler

                          What can I do to circumvent this cheese? Seriously, this should not be happening. Taj has no reason to run a full circle out and around. Wiggins is there.
                          Not a clue right now. Did you try turning on defensive communications? (I have off it by default because I don't like how it looks and it's just distracting, plus I don't think it even works the way I want it to).

                          This is part of the cat and mouse issue that I was talking about in that certain thread "tips/tricks/plays." No one offered a solution because I guess there is none.

                          When I first heard about the "I got ball," I was hoping that would be the solution to one of my defensive problems. I was hoping that I can manually initiate "I got ball," telling my teammate not to come double. But I don't think the defensive communications even matter at all.

                          With defensive communication turned on, even when pressing (X) to guard the ball handler, that little blue arrow directing you to guard a specific player, doesn't necessarily follow the same command. I could be guarding the ball handler and the blue arrow is directing me to guard someone else.

                          I know that in the other game, Taj Gibson would have left Wiggins alone to defend Kawhi. Even if Taj Gibson was guarding Kawhi, if you moved Wiggins to defend Kawhi, the other game would automatically send Taj Gibson to pick up another man. It'll only double team when you want to. The problem with 2k is that I can't tell my temmate to stop initiating the double team. Getting mismatched is great, but I also need a way to tell my teammate to "get out of here, I got this."

                          https://forums.operationsports.com/f...defense-3.html

                          NBA2k18 Communications "I got ball" I don't even think this works the way I want it to. I thought with the implementation of this, I could finally tell my teammate not to come double team because I actually got it.
                          Fixes
                          NBA2k Defense AI,Footplant, Gameplay
                          MLB Show Pitching/throwing
                          Madden/Live Animations Walking, Throwing

                          Comment

                          • WTF
                            MVP
                            • Aug 2002
                            • 20274

                            #403
                            Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                            Nah, I don't like the way it looks either. Plus I can't imagine what on earth Taj would say in that instance "I've gone full potato" ? lol.

                            There is literally no reason for Taj to run a full circle around like that. It's happened with Dieng, it's happened with Taj and even Jimmy Butler for me so far.
                            Twitter - WTF_OS
                            #DropMeAFollow

                            Comment

                            • Smirkin Dirk
                              All Star
                              • Oct 2008
                              • 5174

                              #404
                              Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                              Setting pre-rotate on does some unusual thing to a user's defense. Ill set mine to off 99% of the time.
                              2022 'Plug and play' sim roster (XBX)

                              Comment

                              • The 24th Letter
                                ERA
                                • Oct 2007
                                • 39373

                                #405
                                Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                                When Wiggy bumped into Timmay that set Taj off to help on Leonard thinking you were lost. If defensive communication was turned on 'switch!' likely would have appeared....he then proceeds to take possibly the worst angle ever, haha

                                It's 2k's super sensitive help logic...your pick settings won't help in this instance unfortunately.

                                My only suggestion would be staying a bit closer to Leonard in a situation like that....

                                I've probably seen an extreme example like this a handful of times...by your videos is it fair to say this happens to you multiple times a game? Any other settings you use?

                                Comment

                                Working...