New CAP system

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  • Barncore
    Formerly known as Barnsey
    • Aug 2003
    • 1337

    #466
    Re: New CAP system

    Man, not being able to put facial hair on my MyPlayer is a pretty massive fail 2K for the CAP system.

    I hope the CAP system in roster editing is different to the MyPlayer system, or it's gonna be really hard to give created players specific looking identities.

    Sooo disappointing

    Comment

    • lakers24
      MVP
      • Jun 2008
      • 2013

      #467
      Re: New CAP system

      Originally posted by Barnsey
      Man, not being able to put facial hair on my MyPlayer is a pretty massive fail 2K for the CAP system.

      I hope the CAP system in roster editing is different to the MyPlayer system, or it's gonna be really hard to give created players specific looking identities.

      Sooo disappointing
      Hair isn't an issue outside of MyCareer. It's the face sculpting that's the problem. There are actually more hairstyles than ever to choose from, but without significant sculpting, no skintone changing, and no small feature editing (stubble/beard/mustache, pock marks/discolorations, etc.) it makes it difficult to differentiate the preset faces we do have.
      PSN - QfRmCpT

      https://www.youtube.com/channel/UC8D...Y0FbPFHI6e-Wpg

      Comment

      • Barncore
        Formerly known as Barnsey
        • Aug 2003
        • 1337

        #468
        Re: New CAP system

        Originally posted by lakers24
        Hair isn't an issue outside of MyCareer. It's the face sculpting that's the problem. There are actually more hairstyles than ever to choose from, but without significant sculpting, no skintone changing, and no small feature editing (stubble/beard/mustache, pock marks/discolorations, etc.) it makes it difficult to differentiate the preset faces we do have.
        Are we definitely sure we can't change skin colour outside of MyPlayer? That would be utterly ridiculous if true. Has anyone played the full-release game and used Roster Editor that can confirm this?
        Last edited by Barncore; 09-10-2017, 01:02 AM.

        Comment

        • lakers24
          MVP
          • Jun 2008
          • 2013

          #469
          Re: New CAP system

          Originally posted by Barnsey
          Are we definitely sure we can't change skin colour outside of MyPlayer? That would be utterly ridiculous if true. Has anyone played the full-release game and used Roster Editor that can confirm this?
          Brian Mazique did and he even uploaded a vid albeit it wasn't too in depth. It's telling thought hat the option isn't in the prelude, only presets. They always mirror the CAP system outside of MyCareer and he's already confirmed it's like a hybrid of the 2k14 one and what we've gotten the last couple of years.
          PSN - QfRmCpT

          https://www.youtube.com/channel/UC8D...Y0FbPFHI6e-Wpg

          Comment

          • tmac747
            Rookie
            • Jan 2011
            • 486

            #470
            Re: New CAP system

            Looks like the best way to go is to edit look-a-likes players names and attributes in the game to get any resemblance of what you want.

            Comment

            • Barncore
              Formerly known as Barnsey
              • Aug 2003
              • 1337

              #471
              Re: New CAP system

              Originally posted by SkillzFromThe6
              Give us back the NBA 2K17 CAP System please, lol. But if you'd like a list on specifics...

              Main concerns:

              1. Straight-On Sculpting/Profile Sculpting was better than "Skull Width/Height"
              2. Features (Asymmetry, Blemishes, Discolorations, Freckles, Pock Marks)

              Little concerns:
              3. Tattoos
              4. Body Types
              5. Signature celebrations (after jumpshot, dunks, etc)
              6. Goggles & Face Masks
              7. As many hairstyles/facial hairs as possible
              IMO Body types and tattoos is more important than the faces. I would accept the current "fixed" style faces if we could have like 6 or 7 different body shapes to choose from and tattoos. Even if we can sculpt faces more, players are STILL gonna look the same in MyLeague eventually because they all have the same body dimensions and nobody has tats.

              The fact that body size is tied to weight doesn't count as giving us bodyshape customizability. We need to be create stocky players, skinny players, lanky players, stubby players, fat players, muscly players, ripped players, etc

              But, we should all wait and see what the full game offers. LD2K did say that the roster editor CAP is different from the MyPlayer CAP. That's promising...

              Comment

              • Barncore
                Formerly known as Barnsey
                • Aug 2003
                • 1337

                #472
                Re: New CAP system

                Just wanna remind everybody of this tweet...



                Maybe we can go deeper with creating player identities/looks through Roster Editor than we think

                Comment

                • Bernte
                  Rookie
                  • Oct 2015
                  • 182

                  #473
                  Re: New CAP system

                  could someone ask this guy why they thought that it would be a good idea to hide facial hair and hairdos behind the pay wall for your initial myplayer?

                  Comment

                  • Junior Moe
                    MVP
                    • Jul 2009
                    • 3869

                    #474
                    Re: New CAP system

                    Originally posted by lakers24
                    It's more so the fact you can't really differentiate how they look now since the presets can't really be altered in any meaningful way. The CAP's looked awful and didn't blend in with scanned players before, but for a MyLeague guy like myself I could at least make a draft class that had some form of individuality. Here are some examples:

                    Spoiler
                    In ML last year, I used a few SimWorld rosters and one that had real rookies. Those were the best IMO. Especially tendencies and stuff. Save for a handful of faces, they were not that great face wise though. And we couldn't edit them (not like I could, I suck at creating stuff...) after drafting them. We can this year. I used 3 or 4 game generated rookies and they were... just bad.

                    This new system, which may be more limited in scope, could be better in that regard. Sure, players may look too similar a few years in. But we can edit that now to try to differentiate. What has me excited is that Asian guys will actually look Asian. Europeans will look European. Everyone will look better. Even if it's a little too similar we can edit. Crappy creators like me can tweak faces, anybody can move a slider preset.

                    The first thing I'm gonna this year is sim 3 or 4 years and see what how things look. I'll adjust from there. I need generated CAPS to look good this year though because I plan on going 15 years or so deep with ML this year. Not having to wait on draft class creators is huge for me. I can get them when/if they come availible. 2K put in work with ML and I can't wait to jump in with both feet.

                    I'm still crossing my fingers that sculpting is still in or may get patched. The more the merrier.

                    Comment

                    • gu8lal8
                      Rookie
                      • Aug 2006
                      • 463

                      #475
                      Re: New CAP system

                      Originally posted by Steve_OS
                      NBA 2K18 MyGM / MyLEAGUE Details & Screenshots Quotes
                      Originally posted by Steve_OS
                      Player Create Added To MyLEAGUE
                      NBA 2K18 adds the ability for you to add new created players to your already ongoing MyLEAGUE saves (even midseason). In previous years, all players needed to exist in the roster file prior to starting the game mode. For those of you who like to play along with the real season and keep your roster up-to-date, you will now be able to create and add free agents to the league as needed.
                      Originally posted by Steve_OS
                      Improved Draft Class Generation
                      We spent a fairly considerable chunk of time early in development this year re-thinking how we generate prospects, particularly with respect to their player types. Looking back on 2K17, we just weren’t satisfied with the breadth of players coming out of the generated draft classes. With NBA 2K18, players now have a more appropriate spread of attributes and tendencies with respect to their given player type. Our new system allows us to more easily update the generation templates outside of the typical monolithic patch release, meaning we can continue to update this logic all season long based on your feedback.
                      Originally posted by Steve_OS
                      Jumpshot Creator
                      All of the roster editors and draft class creators out there are going to enjoy this one. When editing any player in the league, you will now have the ability to completely customize that player’s jumpshot. This feature takes the elements seen in 2K17’s Jumpshot Creator in MyCAREER and applies them in such a fashion that they are easily editable for every player in the league!
                      Originally posted by Steve_OS
                      Quick Edit Improvements
                      NBA 2K17 saw the introduction of the Quick Edit feature, which allowed you to quickly perform edits to players without having to go into dit Player and back out for each player you wanted to edit. In a postrelease 2K17 patch, we added the ability for you to also edit player tendencies. In NBA 2K18, we are taking this a step further by allowing you to easily edit all body part durabilities, and more importantly, all badges and their levels for every single player in the league.
                      It's not all bad news. I think the first 2 are the reason for the 'new' CAP-system.

                      There are 31 'head presets' in 2K18 and 6 'skin tones' in 2K17.

                      They need to let us change 'skine tone' for every 'head preset' so we have 155 (=31x5) extra options, that would ease the blow a lil bit.
                      gu8lal8's COMPETITIVE sliders
                      PSN: GUMO73
                      Los Angeles Lakers '00-'02 3-Peat

                      Comment

                      • Durrrtyred
                        Rookie
                        • Sep 2015
                        • 29

                        #476
                        Re: New CAP system

                        Originally posted by gu8lal8
                        It's not all bad news. I think the first 2 are the reason for the 'new' CAP-system.

                        There are 31 'head presets' in 2K18 and 6 'skin tones' in 2K17.

                        They need to let us change 'skine tone' for every 'head preset' so we have 155 (=31x5) extra options, that would ease the blow a lil bit.
                        Yup, I agree that's what we need to have more variety at the moment and also I think some of created player presets in 2k18 look real compared to the previous years so I do like some qualities of the new system

                        Comment

                        • ffaacc03
                          MVP
                          • Oct 2008
                          • 3485

                          #477
                          Re: New CAP system

                          Originally posted by ffaacc03
                          I don't want to make it over complicated to increase the chances of making a patch notes but more than that is definitively needed and that is apart of what we want (wwe) ... then again, to make it possible and ''somewhat worthy'' feature, at least we need:

                          - Sculpting be reintegrated
                          - Be able to change skin tones for all presets
                          - To be able to choose one of the many (unlimited ?) specific body types available, or have sliders with even wider ranges to alter (length, width, depth) for arms, legs, torso, chest, waist, shoulders, heads, as well as positioning and size of facial features (jaws, foreheads, cheeks, chins, eyes, eyebrows, nose, mouth, ears, etc ... tattoos would be a bonus)
                          I believe that basing the above suggestion over the current cap system is the way to go, it might be easier to implement (big assumption, yes) all while also giving back some depth to these somewhat better looking caps base yet way more restricitive.


                          To be reminded the advances been granted on other areas, only makes it seem pale in comparison, at least in its current state, if it does happens to be true that the prelude system is exactly what we would get.

                          Then again, lets wait and see, as they are aware thanks to LD2K and will be monitoring. I am hopeful that the possibility of not having gameplay patches programmed (as of Da_Czars knowledge) may aid our cause and hopefully we shall receive an upgrade within a patch.
                          Last edited by ffaacc03; 09-10-2017, 07:03 AM.

                          Comment

                          • Nza
                            MVP
                            • Jan 2004
                            • 3437

                            #478
                            Re: New CAP system

                            Just speculating here but I reckon one of the reasons the MyPlayers and created players were often so poor compared to the real players is because of the fact they allowed stuff like skin tone changes so easily, i.e. it was generated on the fly. Now 2K18 seems to have gone with presets, this should mean full textured faces, which aren't generated, so can't be changed tone wise easily.

                            Ideally you'd want a generated system so good it makes it indistinguishable from fully textured players, but that is probably in the too hard basket.

                            Comment

                            • Sellaz32
                              MVP
                              • Dec 2010
                              • 2339

                              #479
                              Re: New CAP system

                              Originally posted by Nza
                              Just speculating here but I reckon one of the reasons the MyPlayers and created players were often so poor compared to the real players is because of the fact they allowed stuff like skin tone changes so easily, i.e. it was generated on the fly. Now 2K18 seems to have gone with presets, this should mean full textured faces, which aren't generated, so can't be changed tone wise easily.

                              Ideally, you'd want a generated system so good it makes it indistinguishable from fully textured players, but that is probably in the too hard basket.
                              I am afraid you may be right on this. Y'all remember how different the facial features (notably the lips) would change when you went from 4 to a 5 skin tone in 2K17?

                              I know it's been mentioned before, but just want to restate this because it SEEMS like it would easier to implement than putting sculpting back in. Simply having the feature presets be more varied would help a lot. And that would also help to prevent too many clones in future ML seasons.

                              Comment

                              • 3ShowTime2
                                Rookie
                                • Apr 2017
                                • 379

                                #480
                                Re: New CAP system

                                Originally posted by Barnsey
                                Just wanna remind everybody of this tweet...



                                Maybe we can go deeper with creating player identities/looks through Roster Editor than we think
                                Thats what I hoped...

                                Comment

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