Inability to see attribute numbers on upgrade screen

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  • Monarch 420
    Pro
    • Jun 2013
    • 565

    #121
    Re: Inability to see attribute numbers on upgrade screen

    Originally posted by bottledwaterfan25
    I saw that... That is really awful. Changes everything...
    Originally posted by Rockie_Fresh88
    Wow ! Didn't see that coming
    Unreal. Basically means, that even with the data in those charts 2k been tweeting out, you can't know when your player hits the needed cap for dribbling/dunking until -

    A. You max your player out to 85 (cool 200k vc/50$).
    B. Grind all the modes for undisclosed amount of time, hoping your needed attribute actually unlocks.

    Still no data which badges are upgradable to what level (as i understand it, it doesn't say of the bat that a certain badge can go to a certain level. You have to grind and see).

    Yeah, not a money grab at all [emoji85] [emoji86] [emoji87]

    Sent from my SM-G950F using Tapatalk
    Last edited by Monarch 420; 09-13-2017, 02:58 AM.

    Comment

    • hanzsomehanz
      MVP
      • Oct 2009
      • 3275

      #122
      Re: Inability to see attribute numbers on upgrade screen

      Originally posted by GSW
      I can confidently say that wasn't a legit conversation.

      I think your idea of big business is warped. That's where my comments come in.

      now if you were forced to buy VC to even play ProAm/MyCareer...you might have a point.

      You aren't forced to buy VC...that's a choice. You are in control over the choice. They even give you an option to play the game to acquire VC.

      You don't have to buy VC...You DON'T. HAVE. To Buy. VC.

      The design decision could have been made because they want you to play the other modes to EARN VC. Right? Or maybe that doesn't fit in with the sinister narrative about them being greedy.

      I'm simply providing a counter point.
      You're minimizing the greatest adverse consequences for this design.

      A 1 hour discussion in a board room would help you see soon enough the negative impact this design will have on the My Career community.

      While you support the 2% that are obliged to be ok with this: the other 98% are concerned, baffled and at least dissatisfied with the changes.

      You could argue the sides are not that polarized but it's easy to see on twitter that it's more than 25:1 against this design. It's not like anyone is "promoting" for this design to stay as is for its wonderful and fair benefits.

      While minimizing has its place: I don't think it's needed here. The negative impact is strong and blatant. On an enlightening note: The term psychopath is a term used by psychologists to describe certain leaders who are given to excessive greed and power and control. Considering this, research would show you that there are leaders our there who do possess psychopathic traits. It's not a stretch then to consider some business model tactics as greedy and sinister when you consider some of their seedy intentions.

      Sent from my SGH-I337M using Tapatalk
      how could I lose? im playing by my own rules..

      Comment

      • franzis
        MVP
        • Mar 2008
        • 1451

        #123
        Re: Inability to see attribute numbers on upgrade screen

        Originally posted by cdub
        Now Timmerman just said on Twitter that once you break the yellow caps, you can't choose what to upgrade next. You can only upgrade what 2K unlocks for you as you go towards 99. So if you want to ignore post offense or strength or something until the very end, you can't.

        This is his quote
        "u can't choose but there is a method to the madness Rossi. Theyre unlocked by favoring what ur archetype is good at, for most part"


        it makes no sense (again).


        if they are unlocked in automatic, it means that all the archetypes of the same type will have the same progression and thus they will be all the same.


        unless he means that it's the same system used for upgrading badges: if you have back to back events with good 3pt%, it will unlock the 3pt upgrade... but I doubt it.

        Comment

        • infemous
          MVP
          • Nov 2009
          • 1568

          #124
          Re: Inability to see attribute numbers on upgrade screen

          Originally posted by franzis
          This is his quote
          "u can't choose but there is a method to the madness Rossi. Theyre unlocked by favoring what ur archetype is good at, for most part"


          it makes no sense (again).


          if they are unlocked in automatic, it means that all the archetypes of the same type will have the same progression and thus they will be all the same.


          unless he means that it's the same system used for upgrading badges: if you have back to back events with good 3pt%, it will unlock the 3pt upgrade... but I doubt it.
          The smell of BS is overwhelming. My nostrils are literally inflamed.

          I'm interpreting this as once you max your player out at 85 with orange caps, the other caps get added as you progress to 99. I'm guessing the white caps on bars that aren't filled will be ignored, so it promotes you maxing certain orange caps to ensure you get them maxed with the white.

          This will not lead to a more balanced online game mode. This will lead to a bunch of super powered clone players.

          And this is also in keeping with the ideology of 'just max your caps of your player and trust 2k in delivering the player you want'.

          This is appalling.

          I don't know how many times I have to tweet them but they need to patch this.

          I can't believe I won't be able to get stuck into my favourite mode straight away because 2k on some bull****.
          Blood in my mouth beats blood on the ground.

          www.brotherspork.wordpress.com

          PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

          XP and Progression Revamp Idea

          Madden player ratings need a TEAM.

          Comment

          • franzis
            MVP
            • Mar 2008
            • 1451

            #125
            Re: Inability to see attribute numbers on upgrade screen

            Originally posted by infemous
            I'm interpreting this as once you max your player out at 85 with orange caps, the other caps get added as you progress to 99. I'm guessing the white caps on bars that aren't filled will be ignored, so it promotes you maxing certain orange caps to ensure you get them maxed with the white.


            This would be something that I expect at least.


            Because I can also imagine that they are unlocking white caps regardless of the progression of yellow caps.


            Example: if I am a sharpshooter/creator, they will start unlocking 3pt white caps even if I didn't fill all the yellow caps because I wanted to prioritise white caps of lateral quickness.

            Comment

            • infemous
              MVP
              • Nov 2009
              • 1568

              #126
              Re: Inability to see attribute numbers on upgrade screen

              Originally posted by Monarch 420
              Well, the fact that 2k devs just tweeted a chart of guard builds that "can get to 86/90 ballcontroll rating" (which unlocks speedboosting/elite tier dribbles) basically admiting its a atrocious design choice, that has no explanation.

              Except very obvious one $$$.

              Does not solves any other builds issues that have caps for dunking etc (or variations based on weight).

              Very bad taste, either way it goes from here.



              Sent from my SM-G950F using Tapatalk
              I love how giving the stats for contact dunks and speed boosting is supposed to make this ok like thats the only reason wanna look at their attributes before shelling out VC for it.

              I wanna know if I should spend VC in midrange or not FULL STOP. I wanna know if I should put anything in post or not FULL STOP, in strength, in 3pt etc. etc.



              Originally posted by Thunderhorse
              I assume both.

              PG's only go to 6'7 and SF go to 6'10 max.

              My stink is how does Weight and Wing Span affect this?
              This is exactly the issue. If they just had it in the normal menu when selecting our upgrades, we'd be able to find out if having minimum weight on a shot creator playmaker can unlock 90 dribble moves, etc. etc.

              Now we have to trust in an unspecific graph and be ok with it.

              We still don't know where other attributes are hidden - like is speed with ball under ball handling or speed? is shot close tied into midrange or layups?

              Originally posted by hyretic
              So if we earn 200,000 VC (or however much it takes to finish upgrading a MyPlayer) instead of paying for it, and the build turns out to be not what we were expecting, we're supposed to feel okay about that time wasted? No money spent, so we should just be happy right?
              and herein is my personal issue.

              Morally I refuse to pay for any microtransaction in a game. I earned enough VC on 2k17 to make 4 builds, and I bought tats, clothes, gear, animations, badges, for all of them, and I've still got 115k VC just lying there still.

              I only made 4 builds because it took me 2 full builds to find out how the ratings affected the way I wanted to play.

              I was still pissed at the weeks I wasted on my SG slasher build.

              As a PNO player, I can accumulate 1000s of VC in a few hours of playing, and its not a grind at all, it just comes in the flow of the fun of the game.

              But if I have to dedicate time to a SINGLE BUILD to get my player to 90 OVR just to unlock some other stuff then, I want to know before I invest time in that build.

              Beyond the VC issue (which is still great) it is this approach of 2k being so frivolous with our time.

              "Hey guys, we've given you badge progress so you don't waste your life doing all this stupid **** playing MyCareer on Amateur to get badges... instead we'll just make you waste your life grinding for badges, spending VC and animations, all in one go, only to potentially reveal to you after a month of playing that your slasher build with minimum weight will NOT get contact dunks, or be able to make a single layup in traffic - have fun re-setting your character and doing it all again!"
              Blood in my mouth beats blood on the ground.

              www.brotherspork.wordpress.com

              PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

              XP and Progression Revamp Idea

              Madden player ratings need a TEAM.

              Comment

              • infemous
                MVP
                • Nov 2009
                • 1568

                #127
                Re: Inability to see attribute numbers on upgrade screen

                Originally posted by franzis
                This would be something that I expect at least.


                Because I can also imagine that they are unlocking white caps regardless of the progression of yellow caps.


                Example: if I am a sharpshooter/creator, they will start unlocking 3pt white caps even if I didn't fill all the yellow caps because I wanted to prioritise white caps of lateral quickness.
                I feel that it will be a lil more intuitive, so if you're a sharp creator, and you fill up yellow cap of lateral, but not 3pt. you will never get to max 3pt. It will be left at where it was at on the 3pt.

                I see this as 2ks way of making players be as one dimensional as possible in online play. Give dual archetypes, but promote single archetype growth.

                I'm intrigued to find out how many total upgrades we get within the yellow bars. On 2k17 it was limited so we had to make choices as to what our player was weak at. I wonder how much space we have for this on 2k18.
                Blood in my mouth beats blood on the ground.

                www.brotherspork.wordpress.com

                PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

                XP and Progression Revamp Idea

                Madden player ratings need a TEAM.

                Comment

                • Monarch 420
                  Pro
                  • Jun 2013
                  • 565

                  #128
                  Re: Inability to see attribute numbers on upgrade screen

                  Originally posted by infemous
                  The smell of BS is overwhelming. My nostrils are literally inflamed.

                  I'm interpreting this as once you max your player out at 85 with orange caps, the other caps get added as you progress to 99. I'm guessing the white caps on bars that aren't filled will be ignored, so it promotes you maxing certain orange caps to ensure you get them maxed with the .

                  The notion that we have to interpet tweets, while -

                  1. The game costs 60$

                  2. 85 rated player costs 50$/whatever hours it is going to take to farm 200k (and there is no basis to believe park/pro am/career games will pay more, and ppl that care actually know to estimate how long that takes).

                  3. Trying to stay competitive/have fun (and no, playing with bad build in comp online environment isn't fun)

                  Is atrocious.

                  I never thought i'll consider skipping on 2k, the only game im playing for years, i buy vc if i need to every year, and though i dont like things getting more expensive every year, i can understand it from 2k pov.

                  But this is... very bad taste, again




                  Sent from my SM-G950F using Tapatalk
                  Last edited by Monarch 420; 09-13-2017, 06:26 AM.

                  Comment

                  • infemous
                    MVP
                    • Nov 2009
                    • 1568

                    #129
                    Re: Inability to see attribute numbers on upgrade screen

                    Originally posted by Monarch 420
                    The notion that we have to interpet tweets, while -

                    1. The game costs 60$

                    2. 85 rated player costs 50$/whatever hours it is going to take to farm 200k (and there is no basis to believe park/pro am/career games will pay more, and ppl that care actually know to estimate how long that takes).

                    3. Trying to stay competitive/have fun (and no, playing with bad build in comp online environment isn't fun)

                    Is atrocious.

                    I never thought i'll consider skipping on 2k, the only game im playing for years, i buy vc if i need to every year, and though i dont like things getting more expensive every year, i can understand it from 2k pow.

                    But this is... very bad taste, again




                    Sent from my SM-G950F using Tapatalk
                    THIS.

                    interpreting tweets to enjoy a game I'm paying full price with.

                    Why not just let us interpret the game seeing as we paid for that ****.
                    Blood in my mouth beats blood on the ground.

                    www.brotherspork.wordpress.com

                    PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

                    XP and Progression Revamp Idea

                    Madden player ratings need a TEAM.

                    Comment

                    • MaskedPhenom
                      Pro
                      • Mar 2013
                      • 102

                      #130
                      Re: Inability to see attribute numbers on upgrade screen

                      Originally posted by cdub
                      Now Timmerman just said on Twitter that once you break the yellow caps, you can't choose what to upgrade next. You can only upgrade what 2K unlocks for you as you go towards 99. So if you want to ignore post offense or strength or something until the very end, you can't.
                      Really was hoping we'd get to choose what we use the white caps upgrades for. Definitely was planning on using them on my midrange, rebounding and defensive attributes. This news and the fact that face sculpting seems to be removed has really killed my hype for the myplayer portion of this game.

                      Lets say I ignore a entire yellow cap, will I be able to use those upgrades on something more useful or would they just go to waste? A 50-55 3PT isn't going to benefit me whatsoever.

                      Comment

                      • Breakstarter
                        Rookie
                        • Jan 2016
                        • 419

                        #131
                        Re: Inability to see attribute numbers on upgrade screen

                        Cause and effect: Meta Players

                        People will wind up using the same regurgitated players
                        that their favorite youtbers tell them to make for fear of making the "wrong players".


                        189 different variations of Archetype blends
                        With these slimy tactics involved, force users to wait til Youtubers spend
                        their time and money on different builds to find the best possible archetypes to spend your time and money on. Yet you want people to be "great" at what they do. How could anyone possibly try an archetype if they can't see their attributes? Spending money blindly on bars before seeing what the attribute numbers tally up to is a bad business move by 2k. Fans of the game have gotten used to being able to see these screens to determine if its worth it to make certain type of players for the last few years:

                        NBA 2k17


                        NBA 2K16


                        NBA 2K15


                        We need to have transparency when it comes to being able to see what we are purchasing and spending our VC on. When you design a system based off of our overall being our rep system, then we need to know we as paying customers arent wasting money and time building characters that are not going to reach certain attributes numbers. So please 2k, within the first few days of launch, please patch this into the game, it's the right thing to do.
                        Last edited by Breakstarter; 09-13-2017, 07:50 AM.

                        Comment

                        • Spitles
                          Rookie
                          • Sep 2016
                          • 47

                          #132
                          Re: Inability to see attribute numbers on upgrade screen

                          Originally posted by MaskedPhenom
                          Really was hoping we'd get to choose what we use the white caps upgrades for. Definitely was planning on using them on my midrange, rebounding and defensive attributes. This news and the fact that face sculpting seems to be removed has really killed my hype for the myplayer portion of this game.

                          Lets say I ignore a entire yellow cap, will I be able to use those upgrades on something more useful or would they just go to waste? A 50-55 3PT isn't going to benefit me whatsoever.
                          Zach said in a tweet that you can't reach 99 unless you fill EVERY upgrades.
                          So you can fill in everything until you reach each white caps.
                          Pro-Am player | PF/C for SB GANG
                          YouTube : https://www.youtube.com/user/MrSpitles

                          Comment

                          • Yesh2kdone
                            Banned
                            • Feb 2015
                            • 1412

                            #133
                            Re: Inability to see attribute numbers on upgrade screen

                            Originally posted by Monarch 420
                            The notion that we have to interpet tweets, while -

                            1. The game costs 60$

                            2. 85 rated player costs 50$/whatever hours it is going to take to farm 200k (and there is no basis to believe park/pro am/career games will pay more, and ppl that care actually know to estimate how long that takes).

                            3. Trying to stay competitive/have fun (and no, playing with bad build in comp online environment isn't fun)

                            Is atrocious.

                            I never thought i'll consider skipping on 2k, the only game im playing for years, i buy vc if i need to every year, and though i dont like things getting more expensive every year, i can understand it from 2k pov.

                            But this is... very bad taste, again




                            Sent from my SM-G950F using Tapatalk
                            Just in relation to number 2, when you hit either 92 or 93 then one of the rewards is x2 VC.

                            What that means for me as a career player, and whether the x2 HoF modifier has been scrapped, is just more guesswork.

                            Comment

                            • franzis
                              MVP
                              • Mar 2008
                              • 1451

                              #134
                              Re: Inability to see attribute numbers on upgrade screen

                              Originally posted by Spitles
                              Zach said in a tweet that you can't reach 99 unless you fill EVERY upgrades.
                              So you can fill in everything until you reach each white caps.
                              Yeah but I don't care to reach 99.

                              What if the white caps I am interested in, are the last ones the game decides to unlock?

                              Comment

                              • Korrupted
                                Pro
                                • Nov 2015
                                • 917

                                #135
                                Re: Inability to see attribute numbers on upgrade screen

                                Originally posted by franzis
                                Yeah but I don't care to reach 99.

                                What if the white caps I am interested in, are the last ones the game decides to unlock?


                                Huge problem. I wonder what was the whole idea behind this?


                                I notice more people on twitter are worried about height caps to speed boost than the inability to see ratings. Beluba was answering questions all day about it...not one mention about a patch that'll fix attributes though. I just don't get it smh.

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