MyGM/MyLeague : Bird Rights not working/displaying and RFA not functioning

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  • CaseIH
    MVP
    • Sep 2013
    • 3945

    #211
    Re: MyGM/MyLeague : Bird Rights not working/displaying and RFA not functioning

    Originally posted by Barnsey
    This thread is pretty depressing, I can't believe how broken MyLeague was this year. To think how hopeful/excited i was when pre-ordering. Where ML is relative to where i expected it to be is soo far apart. My trust has been really broken this year.
    I'll be 31 yrs old by the time 2k19 comes out, this is probably the last year i'll have enough time/availability to REALLY immerse myself into the game. The game is good, of course, it's just a bummer that these bugs and misbalances still exist and hamper the experience/immersion.
    Next year, i either gotta remind myself not to pre-order -OR- if i do pre-order, don't read the developer blogs. They make you WAY too excited and it puts my expectations way too high.
    That feeling of broken expectations is not very nice.

    It does suck paying to be a beta tester for games these days. I quit buying Madden probably 7 or 8 yrs ago, and now all I buy is MLBTS and NBA2k each yr. You use to be able to trust MLBTS each yr, but they have slid down a ways IMO, and Franchise mode seems to no longer be much of a focus, which I never thought I would see that with them, although I do hope 18 is the yr they improve it, otherwise I will be done with them. NBA2k the last couple yrs or so, I think the devs have did a better job and MyLeague is the deepest franchise mode in sports console gaming, but its frustrating to see some of the same issues yr after yr, along with some new issues, that you would think testing would catch these things.

    While NBA2k does have the deepest franchise mode in console sports gaming, and I commend them for that, they do need to do a better job of testing it before release date, we should not be the ones testing it and paying 65+$ to do so Some of the issues, make you wonder if it gets tested at all even.

    Ive said this before, as have a couple others on here, but some of the management issues in the offseason, are effected by their poor overall ratings of players, as they over inflate basically every player. If you have a 25-99 rating scale, then use a heck of alot more of it than 99- 70, which is where majority of players are rated, very few in the 60's, and non in the 50's or lower. Not saying we need players rated in the 20's or 30's, but more of it needs used than what they use. Really thought when badges came out, we would finally see bigger gaps in player overalls, but it hasnt happened, and it only gets worse once the season starts and they start bumping players up even more. JMO, but I think they are too concerned with not offending players, so they over inflate. Just look at what they gave Harden with his defensive ratings, I think he is rated a C or C+ defensively, talk about inflating ratings,lol. So I do think some of the salary cap issues, can be fixed, by editing, basically rerate the whole league. The regression and progression sliders may be able to fix this though, without a massive ratings overall, or help fix the issues, as I still figure the league needs rerated to scale down overalls, but by using those sliders and finding a good spot to set them at, and going thru and touching up ratings, it will improve MyLeague.

    However when it comes to MyGM, which they hype up this yr, its basically unplayable, having owners son undermine you and sign players without you knowing, thats about the stupidest thing Ive heard. I dont mind having a storyline, and a owner pushing for a player, but making it so the owner son goes behind your back and sign a player that is possibly the dumbest thing Ive ever seen, who ever thought up that idea needs fired Also, not sure if this is true, but I heard you cant use a custom roster for MyGM. I havent tried it, as Im just going by what I heard, but if thats the case, then MyGM is basically a mode that is of no use to anyone who wants any type of realism.

    I do hope we see another patch to shore up MyLeague and fix MyGM, as the gameplay is IMO best its ever been, other than lack of shooting fouls on attempted 3's or any perimeter jump shot for that matter.
    Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

    Favorite teams:
    MLB- Reds/ and whoever is playing the Cubs
    NBA- Pacers
    NFL- Dolphins & Colts

    Comment

    • trekfan
      Designated Red Shirt
      • Sep 2009
      • 5817

      #212
      Re: MyGM/MyLeague : Bird Rights not working/displaying and RFA not functioning

      Some workarounds for FA contract demands being too high, from the Patch 1.04 thread.

      A workaround I've used in years past -- change the primary positions of players to their weakest position (or second weakest position) to lower their overall and thusly their cap demands.

      PGs to Cs or SFs

      SGs to Cs or PFs

      SFs to Cs or PGs

      PFs to PGs or SGs

      Cs to SGs or SFs

      Guys sign for a good deal less that way. As always, 30 team control is a must and I recommend the hard cap being turned off (it doesn't actually exist IRL anyway for the NBA).

      This can be done via the quick edit feature, which makes it go much, much faster than in years past.

      Usually I do it for the trouble players -- AKA, the guys who just aren't signing/demanding too much money (looking at you, Derrick Rose).

      I tend to wait till the last couple of days of free agency to see what trouble cases I have left, then do the positional edits to get guys to sign.

      Other workarounds I've used:

      1. Turn off all financial trade rules and sign problem players to teams with ample cap space (the Kings would be a good squad this go around) and then trade those players to whatever team I determine they should go to for a scrub. Keep salary matching on if you want to make it more challenging.

      2. Before the offseason, edit trouble players contracts to keep them on their current teams or enable them to be traded to their new team (then editing their contract again to be properly paid).

      Usually I start a second "offseason test save" at the beginning of every offseason to source out which free agents might be trouble cases (simming past the draft and such, but since I control all 30 teams I decide the team-options/etc).

      3. Not signing anyone in free agency during the free agency period. You lose out on bird rights here, but contract demands are usually a good deal more realistic and lower during the training camp period (where you can sign free agents again before the new season starts). This might be the way to go to maintain a sense of realism without having to muck around with contracts.
      Last edited by trekfan; 10-14-2017, 01:52 PM.
      Any comments are welcome.
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      Comment

      • Pizarro24
        Rookie
        • Jan 2012
        • 272

        #213
        Re: MyGM/MyLeague : Bird Rights not working/displaying and RFA not functioning

        Originally posted by CaseIH
        Ive said this before, as have a couple others on here, but some of the management issues in the offseason, are effected by their poor overall ratings of players, as they over inflate basically every player. If you have a 25-99 rating scale, then use a heck of alot more of it than 99- 70, which is where majority of players are rated, very few in the 60's, and non in the 50's or lower. Not saying we need players rated in the 20's or 30's, but more of it needs used than what they use. Really thought when badges came out, we would finally see bigger gaps in player overalls, but it hasnt happened, and it only gets worse once the season starts and they start bumping players up even more. JMO, but I think they are too concerned with not offending players, so they over inflate. Just look at what they gave Harden with his defensive ratings, I think he is rated a C or C+ defensively, talk about inflating ratings,lol. So I do think some of the salary cap issues, can be fixed, by editing, basically rerate the whole league. The regression and progression sliders may be able to fix this though, without a massive ratings overall, or help fix the issues, as I still figure the league needs rerated to scale down overalls, but by using those sliders and finding a good spot to set them at, and going thru and touching up ratings, it will improve MyLeague.
        Don´t blame the NBA Players only, blame the gamers too.
        Look at all those Threads whenever a Overall Rating is announced.
        Every one of them gets a ridiculous number of Posts, with guys arguing if Curry is better than Westbrook or vice versa over 20-30 pages and that one of them should be a 95.
        And all of that, without even knowing one the the individual Ratings for Westbrook or Curry.

        Overalls are one of the most unnecessary things in Sports Games and the discussions about them are one of the most annoying things.
        However, they won´t be removed and they won´t be lowered.
        Good thing is, 2K gives us all the tools to edit them, even things like the Intangible Rating.
        And on top of that, we can edit Contracts, Peak Start/End and basically everything to run a fine MyLeague, now that the biggest bugs are fixed.

        But still, we can only hope that davez and his guys find a way too "teach" the AI to look at other things than the Overall, especially for Rebuilding Teams.
        There are some suggestions in the Wish List-Thread, now it´s on the Devs to test the limits of the AI.

        With that being said, I do think that Contracts are a bit better after the newest Patch. Still far from perfect of course, but seems better.
        But I need to test it more, to rule out the placebo effect.
        Don´t play video games, play Basketball

        Comment

        • Gramps91
          MVP
          • Sep 2010
          • 2116

          #214
          Re: MyGM/MyLeague : Bird Rights not working/being force-renounced and RFA not functio

          I've set up what I think are some decent rules for fixing a few problems.

          1. Turn hard cap off.
          2. Edit draft classes by editing all incoming players below an overall of 70 by rounding their attributes to the next 5. (63 attribute would move 65, 65 would move to 70). This is an optional step but I think it gives the draft classes more depth in the 2nd round.
          3.In the edited draft classes no one individual attribute for a incoming rookie should be above 90. If you come upon a rating over 90 simply knock it down to 90.
          4. If you're still having any players above 85 overall in draft classes keep knocking attributes down to the next lowest 5. (75 individual attribute would become 70.)
          5. I don't know if this applies to this year but last year the development of players worked out more realistically if you turned the team training A.I from "By Player Type" to "Balanced".

          If someone wants to add to this feel free.


          Sent from my iPhone using Operation Sports
          NCAA: Kentucky Wildcats
          MLB: Atlanta Braves
          NBA: San Antonio Spurs

          Comment

          • 8KB24
            MVP
            • Jun 2012
            • 2106

            #215
            Re: MyGM/MyLeague : Bird Rights not working/being force-renounced and RFA not functio

            Had to re-start my MyLeague in which I already invested 40 hrs. Oh well.

            Just gotta find good Caruso CAP in copy it to my roster.

            Thanks for the tips eateroftheworlds888.

            Also,

            what does the second round edits do to the myleague?

            Comment

            • CaseIH
              MVP
              • Sep 2013
              • 3945

              #216
              Re: MyGM/MyLeague : Bird Rights not working/displaying and RFA not functioning

              Originally posted by Pizarro24
              Don´t blame the NBA Players only, blame the gamers too.
              Look at all those Threads whenever a Overall Rating is announced.
              Every one of them gets a ridiculous number of Posts, with guys arguing if Curry is better than Westbrook or vice versa over 20-30 pages and that one of them should be a 95.
              And all of that, without even knowing one the the individual Ratings for Westbrook or Curry.

              Overalls are one of the most unnecessary things in Sports Games and the discussions about them are one of the most annoying things.
              However, they won´t be removed and they won´t be lowered.
              Good thing is, 2K gives us all the tools to edit them, even things like the Intangible Rating.
              And on top of that, we can edit Contracts, Peak Start/End and basically everything to run a fine MyLeague, now that the biggest bugs are fixed.

              But still, we can only hope that davez and his guys find a way too "teach" the AI to look at other things than the Overall, especially for Rebuilding Teams.
              There are some suggestions in the Wish List-Thread, now it´s on the Devs to test the limits of the AI.

              With that being said, I do think that Contracts are a bit better after the newest Patch. Still far from perfect of course, but seems better.
              But I need to test it more, to rule out the placebo effect.

              Yeah, you see many people who play this game, whine and moan to 2k about a certain player needing to be rated higher than another, when actually both players are already inflated by 2k, but 2k dont have to listen to them, as those who do the whinning tend to be casuals who know little to nothing about basketball. So I guess some of those gamers are to blame, but ultimately it still is the fault of the 2k roster guys, as they dont have to listen to those gamers.

              It would definitely help if the AI was smart enough to look at more than just overall of a player to determine his worth, as obviously there are some limitations there, due to the AI not being smart enough to recognize past the overall rating. This is 1 of the main reasons why MyGM is pretty much unplayable if your wanting any type of realism in the league, and why MyLeague with 30 team control is a must for those who want realism.

              Sure I wish we didnt have to micro manage the whole league for realism, but until the devs have the ability to make a AI think like a human, we have no choice if you want any realism within your Association. Thats not the fault of the devs, its just the game limitations as of now.

              Im sure 1 day they will figure out how to make the AI think more like a human, but until then we do have the ability to step in and work around the limitations of the AI decisions. I think if it was easy to get the AI to think like a human they would have done it by now, its not like they intentionally go out of their way to make the AI be dumb Obviously this dont help those who want to play MyGM with some form of realism, but outside of a cheesy storyline, and some scripted scenes, MyLeague is basically the same thing, outside of not being fired if yoyr team sucks, but I dont know how most feel, but I only have the desire to play with my Pacers, so if I were to get fired playing MyGM, I would have to start over anyway, as I jave no desire to manage any other team
              Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

              Favorite teams:
              MLB- Reds/ and whoever is playing the Cubs
              NBA- Pacers
              NFL- Dolphins & Colts

              Comment

              • CaseIH
                MVP
                • Sep 2013
                • 3945

                #217
                Re: MyGM/MyLeague : Bird Rights not working/being force-renounced and RFA not functio

                Originally posted by eaterofworlds888
                I've set up what I think are some decent rules for fixing a few problems.

                1. Turn hard cap off.
                2. Edit draft classes by editing all incoming players below an overall of 70 by rounding their attributes to the next 5. (63 attribute would move 65, 65 would move to 70). This is an optional step but I think it gives the draft classes more depth in the 2nd round.
                3.In the edited draft classes no one individual attribute for a incoming rookie should be above 90. If you come upon a rating over 90 simply knock it down to 90.
                4. If you're still having any players above 85 overall in draft classes keep knocking attributes down to the next lowest 5. (75 individual attribute would become 70.)
                5. I don't know if this applies to this year but last year the development of players worked out more realistically if you turned the team training A.I from "By Player Type" to "Balanced".

                If someone wants to add to this feel free.


                Sent from my iPhone using Operation Sports

                If you turn hardcap off, dont that cause CPU controlled teams payrolls to skyrocket? Or does the AI still try to stay within the budget. I know with MLBTS, if you turn off budgets, the CPU controlled teams still try to stay within that same budget, so it worked out a couple yrs ago when those devs were struggling in this area of getting the CPU manangement correct.
                Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                Favorite teams:
                MLB- Reds/ and whoever is playing the Cubs
                NBA- Pacers
                NFL- Dolphins & Colts

                Comment

                • Gramps91
                  MVP
                  • Sep 2010
                  • 2116

                  #218
                  Re: MyGM/MyLeague : Bird Rights not working/being force-renounced and RFA not functio

                  Originally posted by CaseIH
                  If you turn hardcap off, dont that cause CPU controlled teams payrolls to skyrocket? Or does the AI still try to stay within the budget. I know with MLBTS, if you turn off budgets, the CPU controlled teams still try to stay within that same budget, so it worked out a couple yrs ago when those devs were struggling in this area of getting the CPU manangement correct.


                  In all honesty I don't know. I'm controlling all teams. I probably should have mentioned that.


                  Sent from my iPhone using Operation Sports
                  NCAA: Kentucky Wildcats
                  MLB: Atlanta Braves
                  NBA: San Antonio Spurs

                  Comment

                  • Pizarro24
                    Rookie
                    • Jan 2012
                    • 272

                    #219
                    Re: MyGM/MyLeague : Bird Rights not working/being force-renounced and RFA not functio

                    Originally posted by CaseIH
                    If you turn hardcap off, dont that cause CPU controlled teams payrolls to skyrocket? Or does the AI still try to stay within the budget. I know with MLBTS, if you turn off budgets, the CPU controlled teams still try to stay within that same budget, so it worked out a couple yrs ago when those devs were struggling in this area of getting the CPU manangement correct.
                    With the default Roster, they will go over the Cap (still have to test this with a custom Roster).
                    After 2-3 years there is literally no Team under the Cap, that´s why I said especially Rebuilding Teams would need a better AI, it sucks seeing Wade and Rose signing with Chicago in the first Offseason (happened in two of my Test files).

                    And that´s why I would love to see Owners in MyLeague or a real Finance System with Income/Outcome.
                    I think it would help balance the game if you have Owners who tell you to stay out of Luxury Tax and so on.
                    In 2K18, you will see Teams with a Salary Cap over 200 Million and nobody complains.

                    But it´s still better than with Hard Cap, because with Hard Cap on, you will get those scenarios where Stars cannot be signed because there is no money left.
                    I recommend, if you Play with Hard Cap on, put it on maximum (don´t know exactly what the max is though).

                    EDIT: lol
                    Just saw that the max for Hard Cap is 215 Million, that´s maybe a bit too high.
                    I think with Hard Cap somewhere around 190 Million it should be enough to prevent those "Durant signs for Minimum"-scenarios.
                    Last edited by Pizarro24; 10-14-2017, 05:27 PM.
                    Don´t play video games, play Basketball

                    Comment

                    • CaseIH
                      MVP
                      • Sep 2013
                      • 3945

                      #220
                      Re: MyGM/MyLeague : Bird Rights not working/being force-renounced and RFA not functio

                      Originally posted by Pizarro24
                      With the default Roster, they will go over the Cap (still have to test this with a custom Roster).
                      After 2-3 years there is literally no Team under the Cap, that´s why I said especially Rebuilding Teams would need a better AI, it sucks seeing Wade and Rose signing with Chicago in the first Offseason (happened in two of my Test files).

                      And that´s why I would love to see Owners in MyLeague or a real Finance System with Income/Outcome.
                      I think it would help balance the game if you have Owners who tell you to stay out of Luxury Tax and so on.
                      In 2K18, you will see Teams with a Salary Cap over 200 Million and nobody complains.

                      But it´s still better than with Hard Cap, because with Hard Cap on, you will get those scenarios where Stars cannot be signed because there is no money left.
                      I recommend, if you Play with Hard Cap on, put it on maximum (don´t know exactly what the max is though).

                      EDIT: lol
                      Just saw that the max for Hard Cap is 215 Million, that´s maybe a bit too high.
                      I think with Hard Cap somewhere around 190 Million it should be enough to prevent those "Durant signs for Minimum"-scenarios.

                      Thanks. Do you think that if someone were to go in and rerate the league, as most every player is inflated to some degree, that by doing this it would get player contracts down to a more realistic level, while keeping hard cap on? Then lower draft class quality slider along with tweaking the regression and progression sliders, that it would be possible to keep things realistic into the future yrs of your MyLeague?
                      Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                      Favorite teams:
                      MLB- Reds/ and whoever is playing the Cubs
                      NBA- Pacers
                      NFL- Dolphins & Colts

                      Comment

                      • Barncore
                        Formerly known as Barnsey
                        • Aug 2003
                        • 1337

                        #221
                        Re: MyGM/MyLeague : Bird Rights not working/being force-renounced and RFA not functio

                        Originally posted by Pizarro24
                        And that´s why I would love to see Owners in MyLeague or a real Finance System with Income/Outcome.
                        I think it would help balance the game if you have Owners who tell you to stay out of Luxury Tax and so on.
                        In 2K18, you will see Teams with a Salary Cap over 200 Million and nobody complains.
                        Put that in the Wish List thread

                        Comment

                        • Pizarro24
                          Rookie
                          • Jan 2012
                          • 272

                          #222
                          Re: MyGM/MyLeague : Bird Rights not working/being force-renounced and RFA not functio

                          Originally posted by CaseIH
                          Thanks. Do you think that if someone were to go in and rerate the league, as most every player is inflated to some degree, that by doing this it would get player contracts down to a more realistic level, while keeping hard cap on? Then lower draft class quality slider along with tweaking the regression and progression sliders, that it would be possible to keep things realistic into the future yrs of your MyLeague?
                          Is it possible to lower the Contract demands?? Yes it is.
                          The formula is very simple: lower Overall/lower Potential = less Money.
                          And if you edit Peak End and find the right balance for Progression/Regression, it will lower the money for older Players.

                          The word "realistic" is where it´s get tricky.
                          Is it realistic to pay Mozgov 64/4?? Is it realistic to pay an injury prone Noah 72/4??
                          Two years ago I would have said "NO" :wink:
                          Well, then came that crazy 2016 Offseason. Hell, the Knicks distribute bad contracts for years.

                          I think what we now see is 2K´s try to replicate the modern NBA.
                          The NBA has gone crazy the last two Offseasons. It is just a bit over the top in the game.
                          However, there should be bad contracts in the game, the NBA has a lot.
                          I just think, under default Settings and with the default Roster, there are too many of those in MyLeague.

                          But the bigger problem is, the AI has a problem building long term and they have a problem too see more than Overall/Potential.
                          Should the Bulls pay over 20 Million per year for Rose and Wade??
                          Should Indiana give a 34 year old Carmelo a 82/3 deal??
                          No they shouldn´t, but it happened in a test I made yesterday.
                          But, who am I to say it shouldn´t happen?? Maybe it will next year, maybe some GM will be dumb enough to do that, I don´t know, nobody does!!

                          From your question I assume your goal is to manage the Pacers while the AI does the rest!?!
                          Well, you can still have a fun MyLeague with the right Roster/Draft Classes.
                          But if you want to replicate the "real" NBA, where some Teams do a better Job than others, than you will need to do 30-Team-Control and adjust things.

                          Originally posted by Barnsey
                          Put that in the Wish List thread
                          Already done, it was on my Wish List for 2K18 too.

                          But I don´t know if it will make the cut.
                          I think 2K wants MyGM to be a unique experience while MyLeague is more a Sandbox.
                          If they ask me, I would say combine the best of both and call it MyLeague, no need for MyGM in my opinion.
                          Should still be optional of course, not everyone wants the same experience, some guys just want to play without restrictions and micromanaging.
                          Last edited by Pizarro24; 10-15-2017, 09:39 AM.
                          Don´t play video games, play Basketball

                          Comment

                          • CaseIH
                            MVP
                            • Sep 2013
                            • 3945

                            #223
                            Re: MyGM/MyLeague : Bird Rights not working/being force-renounced and RFA not functio

                            Originally posted by Pizarro24
                            Is it possible to lower the Contract demands?? Yes it is.
                            The formula is very simple: lower Overall/lower Potential = less Money.
                            And if you edit Peak End and find the right balance for Progression/Regression, it will lower the money for older Players.

                            The word "realistic" is where it´s get tricky.
                            Is it realistic to pay Mozgov 64/4?? Is it realistic to pay an injury prone Noah 72/4??
                            Two years ago I would have said "NO" :wink:
                            Well, then came that crazy 2016 Offseason. Hell, the Knicks distribute bad contracts for years.

                            I think what we now see is 2K´s try to replicate the modern NBA.
                            The NBA has gone crazy the last two Offseasons. It is just a bit over the top in the game.
                            However, there should be bad contracts in the game, the NBA has a lot.
                            I just think, under default Settings and with the default Roster, there are too many of those in MyLeague.

                            But the bigger problem is, the AI has a problem building long term and they have a problem too see more than Overall/Potential.
                            Should the Bulls pay over 20 Million per year for Rose and Wade??
                            Should Indiana give a 34 year old Carmelo a 82/3 deal??
                            No they shouldn´t, but it happened in a test I made yesterday.
                            But, who am I to say it shouldn´t happen?? Maybe it will next year, maybe some GM will be dumb enough to do that, I don´t know, nobody does!!

                            From your question I assume your goal is to manage the Pacers while the AI does the rest!?!
                            Well, you can still have a fun MyLeague with the right Roster/Draft Classes.
                            But if you want to replicate the "real" NBA, where some Teams do a better Job than others, than you will need to do 30-Team-Control and adjust things.



                            Already done, it was on my Wish List for 2K18 too.

                            But I don´t know if it will make the cut.
                            I think 2K wants MyGM to be a unique experience while MyLeague is more a Sandbox.
                            If they ask me, I would say combine the best of both and call it MyLeague, no need for MyGM in my opinion.
                            Should still be optional of course, not everyone wants the same experience, some guys just want to play without restrictions and micromanaging.

                            Yeah, there is a fine line of what is realistic contract wise, that makes it hard for the devs to tune in just right. Just look at what the Sixers IRL gave a Embiid, who breaks easier than a already cracked egg, and has played like 31 games in a 3yr span, talk about stupid, thats a lot of money for a player while when he does suit up is very good, but its a rarity for him to actually be on the floor, thats a big risk to take, that very few GM likley would do, but they did it.
                            So Id say only way probably for the devs to get this right is to make it so GM abilities can have major impacts, along with ownership having ratings that are impactful. If they could code this in someway, and let us also edit those GM's and owners, because Lord knows if they cant rate players right they wont rate owners and GM right,lol.
                            This way you could get GM and ownerships who would be more likley to give out bad contracts that hamper teams.

                            Ive been using 30 team control every since it was introduced, because I do like to keep things realistic for that 1st season, I follow the league's moves with injuries and transactions. Then after that as I usually dont finish a season before the real season is over, then after that it becomes a little more fantasy, although I do try to keep things realistic, like not letting a small market team go out and get big time players in their prime. Since I always use the Pacers, I tend to know what type of FA we will sign, as no big time players in their prime really ever sign in Indiana, if we get a star, its always been at the end of their careers.

                            Its definitely a difficult thing for the devs to try and balance, because like us they dont know the future either, so until they figure out how to code GM's and owners, to be more life like and give out bad deals, like what happens IRL, 30 team control is a must, and basically MyGM is unplayable if you want to keep things realistic as possible.

                            Overalls are definitely inflated for most of the league, so sounds like if someone were to do a overhaul of the rating scale, and with the right slider tweaks to regression and progression, to go along with Draft class quality, it is possible to keep salaries somewhat realistic for teams. But getting those bad deals like you see given out IRL, might need some hands on by you using 30 team control.

                            I do think some have a hard time using 30 team control, as I see this all the time within the MLBTS community, people here 30 team control and they think they have to micro manage the league, when thats not the case, you can do as much or as little as you want, but for some they seem to struggle to understand the concept,lol.
                            I just wish, and I ask for this last yr, that MyGM needed the ability to use 30 team control, other than just being able to turn down trades, like it is now. Until they do that, MyGM is worthless, to anyone who wants any resemblance of realism. I know some would say well then its no different than MyLeague then,lol, but the difference would be you could still be fired for poor performance, where as MYLeague, is you basically being the owner.

                            I would like 1 day for NBA2k to have the coaching career like College Hoops2k had. With them doing away with CH2k, you would have thought they would have added this mode in by now. Maybe 1 day, but probably need to get MyGM playable 1st
                            Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                            Favorite teams:
                            MLB- Reds/ and whoever is playing the Cubs
                            NBA- Pacers
                            NFL- Dolphins & Colts

                            Comment

                            • cookemcurt
                              Rookie
                              • Sep 2010
                              • 405

                              #224
                              Re: MyGM/MyLeague : Bird Rights not working/displaying and RFA not functioning

                              can someone explain to me how/where to use the stretch provision?
                              I have not seen an option for me to use it.

                              thanks in advance.

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                              • davez
                                Rookie
                                • Jul 2002
                                • 248

                                #225
                                Re: MyGM/MyLeague : Bird Rights not working/displaying and RFA not functioning

                                Update: Tim figured out one of the big bugs where it was making it impossible to sign some guys. When he was clearing the cap hold for when you sign the player to a contract that had the hold, he was only doing this in relation to the salary cap and not the hard cap. This will be fixed in the next patch and the hard cap will also be increased across the board. So, now most of the big guys get signed early in free agency now (though, Chris Bosh often gets left sitting unsigned in my tests and we currently don't have any plans to investigate that one any deeper, as we're trying to move more people to 2K19 development).

                                He also has done some work to fix the templates so that rookie classes will stop having 90+ rated players. This should also be in the next patch (running long tests right now to see what things look like over hundreds of iterations -- through 60, the average OVR for the best player in the draft is 79 point something, which is around what we want, and the highest in that time frame for a generational guy is 86. If this holds true through the rest of the run, we'll get it added to our patch build tonight).

                                Apologies if I've missed any important questions in the past week or so on this thread, but fires (Atlas fire got within 6 miles of my house, but I was never in any real danger because of the terrain between me and the fire), crap air quality, etc, etc, had me working less. And now that 2K19 design/planning work has ramped up a lot, so I won't be scouring the forums as often. If there's something super urgent (to you) that you would like to bring to my attention, please PM me directly (though only major things will be likely considered for any future patch at this point). I won't be checking DM's often, but when I do I tend to go through them all and respond when I'm able to. Also, 2K19 feature suggestions should go to that stickied thread and not in a DM (and we should be meeting about those ideas in the coming weeks, so if you have ideas you should post them soon with details if it's not something super obvious).
                                Dave Zdyrko
                                NBA 2K MyLEAGUE/MyGM/MyCAREER Producer & Designer
                                Visual Concepts Entertainment / 2K Sports
                                Novato, CA, USA

                                Official MyGM / MyLEAGUE / MLO 2K19 Wish List

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