I said as far as I know NONE of the top competitive games have different competitive builds and I listed 8 of them that don't.
You said ALL of them do and have mentioned NONE.
All I want is 1. Not for arguments sake, but I'm actually interested and would like to look into it and see how the competitive scene and base audience is effected.
If ALL games do it, can I please have 1...just 1. I actually want to know.
Devs do say, that is a requirement of a healthy competitive scene. The top players HAVE to know EXACTLY what changes are affecting the game in order to play it at its highest level, and since the pros need to have this information, and everyone else plays on the same build that the pros play on, the entire community knows. This was also another reason I was interested in the NBA league. I thought it would lead to a lot more transparency from 2K about how the game works, which I have been complaining about for years. The patch notes of 2K updates, if we get them at all, are NOWHERE NEAR the level of comprehensiveness and detail we get from top competitive games. 2K doesn't even include all of the changes made in a patch in their patch notes and we often have to find out days later on YouTube or Twitter. If you look at games like Rainbow Six Siege, Dota, and League of Legends they have ridiculously detailed patch notes that break changes down to the 0.00 decimals because the competitive scene demands it.
This necessary transparency and communication with the pro and main player base can be seen perfectly with the recent updates to Rainbow Six Siege. The most recent patch includes nerfs to a new operator Ella, caused by the main player base complaining that the character is too strong compared to other operators. The devs nerfed the operator a small amount but added that they didn't go further because they didn't want to make drastic changes that the pro community would need to adjust to so close to a big upcoming tournament. The devs said that they know more nerfs are needed and plan to make more changes to satisfy the main community, but stress that it was too big of a risk to implement bigger changes that would satisfy the main player base but could potentially throw the competitive scene off so close to a big competition. They devs had to be open about the decision to the competitive scene and the general audience because both audiences are effected since they play on the same build. The changes that effect one community effect the other. Instead of hiding the changes or ignoring one side the devs addressed both audiences and made it known that they chose to side with the pro circuit in the short term, and plan to address the larger community in the long term. This transparency is what has led to the surprising resurgence and continued growth of Rainbow Six Siege, as 2K continues to be more and more secretive about the game which leads to many players feeling left out, ignored, confused, and frustrated.
Exactly. This is why we see so many rule changes in pro sports make their way into amateur/college sports. Imagine if the NBA adopted the 3-point line but the NCAA never did? Having different rule sets in sports or different gameplay builds in e-leaues makes it impossible to develop, scout, and draft talent because the performance in one environment wouldn't translate to the other.
Yup. I was interested to see how top level players navigate their way through the game in its current state, what we can learn from them, and how their performance effects the game in the future. If the NBA League is on a different build what pro players do doesn't matter because it doesn't t translate to the game everyone is playing, we cant learn anything from them because they would be playing a different game, and the changes that occur won't effect the game that everyone else plays. So why watch?


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