Issues with 2K e-league being on a different build of the game?

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  • killakrok
    Pro
    • Dec 2006
    • 605

    #46
    Re: Issues with 2K e-league being on a different build of the game?

    Originally posted by killakrok
    Which games do? Serious question.

    I don't mean isolated builds that just separate the tournament player base from the general game environment for better connectivity and view-ability, but separate builds that have different mechanics, balance, and gameplay.
    Originally posted by jeebs9
    All of them.....

    You really think they are playing the same game?

    I said as far as I know NONE of the top competitive games have different competitive builds and I listed 8 of them that don't.

    You said ALL of them do and have mentioned NONE.

    All I want is 1. Not for arguments sake, but I'm actually interested and would like to look into it and see how the competitive scene and base audience is effected.

    If ALL games do it, can I please have 1...just 1. I actually want to know.

    Originally posted by jeebs9
    You think the Devs are going to say? Hahahaha

    Wake up guys.....

    Devs do say, that is a requirement of a healthy competitive scene. The top players HAVE to know EXACTLY what changes are affecting the game in order to play it at its highest level, and since the pros need to have this information, and everyone else plays on the same build that the pros play on, the entire community knows. This was also another reason I was interested in the NBA league. I thought it would lead to a lot more transparency from 2K about how the game works, which I have been complaining about for years. The patch notes of 2K updates, if we get them at all, are NOWHERE NEAR the level of comprehensiveness and detail we get from top competitive games. 2K doesn't even include all of the changes made in a patch in their patch notes and we often have to find out days later on YouTube or Twitter. If you look at games like Rainbow Six Siege, Dota, and League of Legends they have ridiculously detailed patch notes that break changes down to the 0.00 decimals because the competitive scene demands it.

    This necessary transparency and communication with the pro and main player base can be seen perfectly with the recent updates to Rainbow Six Siege. The most recent patch includes nerfs to a new operator Ella, caused by the main player base complaining that the character is too strong compared to other operators. The devs nerfed the operator a small amount but added that they didn't go further because they didn't want to make drastic changes that the pro community would need to adjust to so close to a big upcoming tournament. The devs said that they know more nerfs are needed and plan to make more changes to satisfy the main community, but stress that it was too big of a risk to implement bigger changes that would satisfy the main player base but could potentially throw the competitive scene off so close to a big competition. They devs had to be open about the decision to the competitive scene and the general audience because both audiences are effected since they play on the same build. The changes that effect one community effect the other. Instead of hiding the changes or ignoring one side the devs addressed both audiences and made it known that they chose to side with the pro circuit in the short term, and plan to address the larger community in the long term. This transparency is what has led to the surprising resurgence and continued growth of Rainbow Six Siege, as 2K continues to be more and more secretive about the game which leads to many players feeling left out, ignored, confused, and frustrated.


    Originally posted by Korrupted
    The problem with that is...You currently have people trying out on a game filled with exploits right now. Imagine drafting players based on performances under old mechanics of the game then making them play under the new mechanics of the game and their suddenly not good anymore. You just filled your league up with below average scrubs.

    Exactly. This is why we see so many rule changes in pro sports make their way into amateur/college sports. Imagine if the NBA adopted the 3-point line but the NCAA never did? Having different rule sets in sports or different gameplay builds in e-leaues makes it impossible to develop, scout, and draft talent because the performance in one environment wouldn't translate to the other.


    Originally posted by Pappy Knuckles
    I had little interest in following the 2K E-League because I assumed that gameplay would boil down to silly tactics and sharpshooter contests. If it's true that they'll be playing under different settings than the rest of us, then I really want to see how that plays out. If it's another step closer to realism, then I'm all for it. Assuming that the rest of us get that experience the same thing at some point as well.


    I don't follow a ton of E-Leagues, but I'm very familiar with Rainbow Six Siege, Street Fighter, and Tekken. The fun in watching these games played at a high level is seeing what's possible, and maybe trying to add bits and pieces to your own game. I think it's pretty silly to think that the majority of these competitions are played under completely different circumstances than they normally are. NBA 2K would have to be one of the few going this route, if anyone else is at all.

    Yup. I was interested to see how top level players navigate their way through the game in its current state, what we can learn from them, and how their performance effects the game in the future. If the NBA League is on a different build what pro players do doesn't matter because it doesn't t translate to the game everyone is playing, we cant learn anything from them because they would be playing a different game, and the changes that occur won't effect the game that everyone else plays. So why watch?
    Last edited by killakrok; 01-23-2018, 11:23 PM.

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    • jeebs9
      Fear is the Unknown
      • Oct 2008
      • 47568

      #47
      Re: Issues with 2K e-league being on a different build of the game?

      Originally posted by Viking11
      THE EARTH IS FLAT!!! you guys all need to just wake up.

      You really think the government is going to tell us?

      Wake UP
      Hahahahaha Best post!

      Sent from my Pixel XL using Tapatalk
      Hands Down....Man Down - 2k9 memories
      http://www.youtube.com/watch?v=4IHP_5GUBQo

      Comment

      • ILLSmak
        MVP
        • Sep 2008
        • 2397

        #48
        Re: Issues with 2K e-league being on a different build of the game?

        Originally posted by killakrok
        So why watch?
        I also think it's wack, but it's kind of an admission from 2k that their main game is cheesy. It's more like, who would watch if it was just people doing garbage over and over? You think it's bad now, imagine teams of top picked talents practicing it year round.

        Why would people watch? Because it's basketball. I'd be hopeful it would lead to balance changes for 2k, though.

        There is a kind of relationship ( I mean, totally assuming, I never got the draw of esports, but I did watch a few 'top players' to see how good they were in various games) between the players and the pros that wouldn't really work if the builds were different (the audience seems to be the non-pro players), but imagine they were planning to go forward with this in 18. They have a huge player base, they have YouTube stars, which is better... playing a balanced, different build of a game that is kinda the same or letting people really pick apart how flawed your engine is while everyone watches?

        To be fair, I tend to think 2ks flaws go so deep that I will be surprised if any build they use will be balanced. I think it will still be cheesy.

        -Smak

        Comment

        • killakrok
          Pro
          • Dec 2006
          • 605

          #49
          Re: Issues with 2K e-league being on a different build of the game?

          Originally posted by ILLSmak
          ...it's kind of an admission from 2k that their main game is cheesy. It's more like, who would watch if it was just people doing garbage over and over? You think it's bad now, imagine teams of top picked talents practicing it year round.

          Why would people watch? Because it's basketball. I'd be hopeful it would lead to balance changes for 2k, though.

          There is a kind of relationship ( I mean, totally assuming, I never got the draw of esports, but I did watch a few 'top players' to see how good they were in various games) between the players and the pros that wouldn't really work if the builds were different (the audience seems to be the non-pro players), but imagine they were planning to go forward with this in 18.
          -Smak
          Exactly. I was eager to see the 2K league because it would either show how high level players stop or get around some of the "cheesy" or most frustrating parts of the game or expose the flaws and exploits on a grand scale forcing 2K to address and fix the issues.

          With different builds of the game the things that competitive players do won't translate to anyone else playing the game, and having a different build for competitive play will allow 2K to continue to ignore the glaring issues that have haunted this game for years.

          Comment

          • 24ct
            Pro
            • Sep 2012
            • 884

            #50
            Re: Issues with 2K e-league being on a different build of the game?

            Originally posted by jeebs9
            All of them.....

            You really think they are playing the same game?

            You think the Devs are going to say? Hahahaha

            Wake up guys.....

            Sent from my Pixel XL using Tapatalk
            Yeah nah. All games that are played on a comp level are the same as on consoles or PC. Paladins has esports on both console and PC and it is played on the same version. Maybe the latest update/patch but the game isn't coded differently. If that was the case, there would be no way for pro teams to practice because the version they are practicing on isn't gonna be the version they're playing.

            Every game is like that. And you say you think the devs would say when 2k has said they have a different version for esports, so yeah. They would say lol.

            That's like studying a guide for a test that says section A and then going to take the test only to find out everything you studied isn't even on the test. It's section/chapter B and you studied for A lol.

            No game has a different version for comp and tournaments. Not even fighting games like MKX or IJ2. If that was the case ppl would have no way to prepare.

            Comment

            • Junior Moe
              MVP
              • Jul 2009
              • 3870

              #51
              Re: Issues with 2K e-league being on a different build of the game?

              I think by build he meant the latest most patched version of the current game. We're playing a different build of 2K18 today than we were at release. Same game just some things tweaked. I don't think it's deceiving or anything to get bent out of shape about.

              Comment

              • Real2KInsider
                MVP
                • Dec 2003
                • 4662

                #52
                Re: Issues with 2K e-league being on a different build of the game?

                I think the contributing factor to different "builds" is that there is going to be a transition from being a yearly title (which they are still contractually obligated to do) to being a 24/7 eSport.

                There is no "League of Legends 2015" etc. They have many patches and balance updates over the course of the year but there is no official release.

                Personally, I don't think the league is going ANYWHERE if it's tied to MyCareer characters (i.e. pay/play). Anybody should be able to pick up and play any archetype just as they would any LOL character. Players shouldn't have be getting a competitive edge (i.e. a skill handicap) simply because they have a higher rated character.

                Players don't (and shouldn't) need to "unlock/level up" Hadoken in order to play Street Fighter online.
                NBA 2K25 Roster: Real 2K Rosters - Modern Era
                PSN: Real2kinsider
                http://patreon.com/real2krosters
                http://twitter.com/real2kinsider
                http://youtube.com/real2krosters

                Comment

                • TheDuggler
                  Pro
                  • Sep 2012
                  • 728

                  #53
                  Re: Issues with 2K e-league being on a different build of the game?

                  Originally posted by Rashidi
                  I think the contributing factor to different "builds" is that there is going to be a transition from being a yearly title (which they are still contractually obligated to do) to being a 24/7 eSport.

                  There is no "League of Legends 2015" etc. They have many patches and balance updates over the course of the year but there is no official release.

                  Personally, I don't think the league is going ANYWHERE if it's tied to MyCareer characters (i.e. pay/play). Anybody should be able to pick up and play any archetype just as they would any LOL character. Players shouldn't have be getting a competitive edge (i.e. a skill handicap) simply because they have a higher rated character.

                  Players don't (and shouldn't) need to "unlock/level up" Hadoken in order to play Street Fighter online.


                  This is exactly my main gripe with MyPlayer online play. It doesn't make any sense to have to grind or spend money to compete. Even in other games where you have to unlock characters, its not as though your guns don't work or the bullets do less damage until you shoot somebody 72,000 times.

                  The 2K League is not going to be a separate product, unless 2K is releasing another version of the game on Xbox/PC/PS4 to download. There isn't a single game that has different gameplay for competitive than what the average Joe could go play in a casual or ranked setting. It doesn't even make sense to have it this way (however this is 2K so anything is possible).

                  e: from the OS article on the 2K League:

                  Originally posted by https://www.operationsports.com/nba-2k-league-combine-details-revealed-teams-will-six-players/
                  Gameplay Rules
                  Games will consist of four, 6-minute quarters, with standard Pro-Am rules. If a player fouls out, they will be replaced by a AI participant. There will be one position played per team (i.e. even roster composition using Point Guard, Shooting Guard, Small Forward, Power Forward and Center). Players will have five archetypes to choose from for each position, but must compete in only one position throughout the combine.
                  So basically exactly what we want, but only for the 2K league? 5 positions, 5 possible different archetypes. Sounds AMAZING and I really hope they don't reserve this for only 102 players to experience.
                  Last edited by TheDuggler; 01-26-2018, 07:44 AM.

                  Comment

                  • Korrupted
                    Pro
                    • Nov 2015
                    • 917

                    #54
                    Re: Issues with 2K e-league being on a different build of the game?

                    Originally posted by TheDuggler

                    e: from the OS article on the 2K League:



                    So basically exactly what we want, but only for the 2K league? 5 positions, 5 possible different archetypes. Sounds AMAZING and I really hope they don't reserve this for only 102 players to experience.
                    If you've hit your 50 wins for the month of January you'll be able to experience this next month when the combine starts. Should be interesting to see how folks adjust.

                    Comment

                    • edaddy
                      MVP
                      • Jun 2004
                      • 2848

                      #55
                      Re: Issues with 2K e-league being on a different build of the game?

                      Originally posted by killakrok
                      I said as far as I know NONE of the top competitive games have different competitive builds and I listed 8 of them that don't.

                      You said ALL of them do and have mentioned NONE.

                      All I want is 1. Not for arguments sake, but I'm actually interested and would like to look into it and see how the competitive scene and base audience is effected.

                      If ALL games do it, can I please have 1...just 1. I actually want to know.






                      Devs do say, that is a requirement of a healthy competitive scene. The top players HAVE to know EXACTLY what changes are affecting the game in order to play it at its highest level, and since the pros need to have this information, and everyone else plays on the same build that the pros play on, the entire community knows. This was also another reason I was interested in the NBA league. I thought it would lead to a lot more transparency from 2K about how the game works, which I have been complaining about for years. The patch notes of 2K updates, if we get them at all, are NOWHERE NEAR the level of comprehensiveness and detail we get from top competitive games. 2K doesn't even include all of the changes made in a patch in their patch notes and we often have to find out days later on YouTube or Twitter. If you look at games like Rainbow Six Siege, Dota, and League of Legends they have ridiculously detailed patch notes that break changes down to the 0.00 decimals because the competitive scene demands it.

                      This necessary transparency and communication with the pro and main player base can be seen perfectly with the recent updates to Rainbow Six Siege. The most recent patch includes nerfs to a new operator Ella, caused by the main player base complaining that the character is too strong compared to other operators. The devs nerfed the operator a small amount but added that they didn't go further because they didn't want to make drastic changes that the pro community would need to adjust to so close to a big upcoming tournament. The devs said that they know more nerfs are needed and plan to make more changes to satisfy the main community, but stress that it was too big of a risk to implement bigger changes that would satisfy the main player base but could potentially throw the competitive scene off so close to a big competition. They devs had to be open about the decision to the competitive scene and the general audience because both audiences are effected since they play on the same build. The changes that effect one community effect the other. Instead of hiding the changes or ignoring one side the devs addressed both audiences and made it known that they chose to side with the pro circuit in the short term, and plan to address the larger community in the long term. This transparency is what has led to the surprising resurgence and continued growth of Rainbow Six Siege, as 2K continues to be more and more secretive about the game which leads to many players feeling left out, ignored, confused, and frustrated.





                      Exactly. This is why we see so many rule changes in pro sports make their way into amateur/college sports. Imagine if the NBA adopted the 3-point line but the NCAA never did? Having different rule sets in sports or different gameplay builds in e-leaues makes it impossible to develop, scout, and draft talent because the performance in one environment wouldn't translate to the other.





                      Yup. I was interested to see how top level players navigate their way through the game in its current state, what we can learn from them, and how their performance effects the game in the future. If the NBA League is on a different build what pro players do doesn't matter because it doesn't t translate to the game everyone is playing, we cant learn anything from them because they would be playing a different game, and the changes that occur won't effect the game that everyone else plays. So why watch?
                      Great points man I think 2K might be the only sports game to do it at this point if thats even what it is..I know it couldn't be Madden because their patches affect all Game Modes as a unit (Competitive to Sim) which is why they are having a hard time balancing the patches, and gameplay vs. the outcry of the sim crowd.. Hopefully other games take a cue from 2K and evolve into competitive e-league builds..Maybe the Show this year will do that as well...
                      THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELI

                      Comment

                      • de_jesus
                        Pro
                        • Sep 2015
                        • 527

                        #56
                        Re: Issues with 2K e-league being on a different build of the game?

                        I had a meeting/tour with members of OWL yesterday, and asked him about this. He said that Blizzard doesn't now or plan to maintain a separate build for OWL. The game the pros play is the same game casuals play. In fact, they go so far as to withhold updates to not materially impact the game during the season.

                        Jeebs is absolutely talking out of his rectum.

                        Sent from my SM-G930V using Tapatalk

                        Comment

                        • hanzsomehanz
                          MVP
                          • Oct 2009
                          • 3275

                          #57
                          Re: Issues with 2K e-league being on a different build of the game?

                          I understand Jeebs made an *** of himself with the statement but we still riding his *** after he conceded to move on is a bad look on us too. [emoji16]

                          Sent from my SGH-I337M using Tapatalk
                          how could I lose? im playing by my own rules..

                          Comment

                          • de_jesus
                            Pro
                            • Sep 2015
                            • 527

                            #58
                            Re: Issues with 2K e-league being on a different build of the game?

                            Not really. No one is riding his johnson by pointing out he made a ridiculous comment. It's okay to call him out on that as long as we maintain a somewhat respectful forum decorum

                            Sent from my SM-G930V using Tapatalk

                            Comment

                            • killakrok
                              Pro
                              • Dec 2006
                              • 605

                              #59
                              Re: Issues with 2K e-league being on a different build of the game?

                              Originally posted by Junior Moe
                              I think by build he meant the latest most patched version of the current game. We're playing a different build of 2K18 today than we were at release. Same game just some things tweaked. I don't think it's deceiving or anything to get bent out of shape about.
                              Originally posted by Rashidi
                              I think the contributing factor to different "builds" is that there is going to be a transition from being a yearly title (which they are still contractually obligated to do) to being a 24/7 eSport.

                              There is no "League of Legends 2015" etc. They have many patches and balance updates over the course of the year but there is no official release.

                              Even then, non-annualized games with competitive scenes run their their competitions on the same latest patch that everyone plays on. This is why you get things like the League of Legends community releasing videos, streams, and interviews with pros talking to the overall community about how the game effects everyone.

                              Even when the game is constantly updated, the pros and the remaining community plat on the same build.

                              Originally posted by de_jesus
                              I had a meeting/tour with members of OWL yesterday, and asked him about this. He said that Blizzard doesn't now or plan to maintain a separate build for OWL. The game the pros play is the same game casuals play. In fact, they go so far as to withhold updates to not materially impact the game during the season.

                              This is like the example I mentioned of the most recent Rainbow Six Siege patch lacking character nerfs that the overall community wants, but were withheld for the short term consideration of the pro community. These are challenges that I hoped would help to improve 2K for everyone, but if the builds are different then they won't.

                              Originally posted by edaddy
                              Great points man I think 2K might be the only sports game to do it at this point if thats even what it is..I know it couldn't be Madden because their patches affect all Game Modes as a unit (Competitive to Sim) which is why they are having a hard time balancing the patches, and gameplay vs. the outcry of the sim crowd..

                              Another challenge I hoped would improve 2K for the better.

                              I've already heard the 2K league attempting to separate the play of the 2K league from the larger community by discouraging the 5-out, which I can't stand personally, but from a competitive standpoint I don't see how they can try to dictate strategy and eliminate a tactic that works within the parameters of the game they created. In other games if a certain strategy or tactic is frowned upon by the developers they would change the game in a way that makes the strategy less viable and it would naturally fade from competition because of its ineffectiveness. These are the types of conflicts that I hoped the 2K league would surface and lead to 2K improving the game for everyone which is why I was interested when I heard about the 2K league being on a different build.

                              Since I don't have clear info on what the "different build" is exactly and how it will be used I'll have to wait and see how it plays out in a few months.
                              Last edited by killakrok; 01-27-2018, 07:28 PM.

                              Comment

                              • Keith01
                                Banned
                                • Aug 2017
                                • 748

                                #60
                                Re: Issues with 2K e-league being on a different build of the game?

                                Originally posted by Lakers 24 7
                                There is no other game that runs their league mode on a different build, but we're talking about a sports game here which is rather unique from other e-sport titles.

                                Personally, if it's not 1v1 with NBA teams I'm not interested in watching or playing. This pro-am stuff has nothing to do with basketball skills and isn't a good representation of the game.

                                Your opinion, but pro-am more closely represents the real NBA than a bunch of bots 1 person controls. The execution of it is a different story, but I put that more on 2K than the players themselves. 5 out would be less effective if the unlimited HOF badge didn't stretch the defense out to 40 feet out. But pro-am and esports plays plenty of sense 'cause it's team based all human.

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