#SIMNATION Developer Feedback Project

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  • Smirkin Dirk
    All Star
    • Oct 2008
    • 5174

    #31
    Re: #SIMNATION Developer Feedback Project

    Great ideas so far.

    One I will add is improving dribble hand offs by allowing us to get the hand offer to screen aswell. The Jazz do it a lot in this video. It adds more strategy as it can tie in to on ball defensive settings (does the defender go over/under, switch etc).

    It can be triggered by holding the button longer to set the screen, or letting it go earlier to do the pitch.


    https://<iframe width="560" height="...reen></iframe>
    2022 'Plug and play' sim roster (XBX)

    Comment

    • TMagic
      G.O.A.T.
      • Apr 2007
      • 7550

      #32
      Re: #SIMNATION Developer Feedback Project

      With Play Now Online...

      Just touching on what others have brought up in the thread...but the game lacks balance when it comes to finishing at the rim.

      You'll get defenders out position via a good post move, upfake, or play call only to have him still be able to get a block on you more times than not.

      One problem is the lack of foul calls for poorly timed/out of position blocks...as was mentioned by Kushmir (couldn't like his post enough), there needs to be more accountability.

      The other problem is that the animations lack context many times when finishing at the rim. Too many times you'll get what SHOULD be an easy lay in after beating a defender, only to have him get a block after your player goes up with the silliest lay in attempt. They lay the ball up or take a shot as if they are the only one on the court.

      Players lack contextual awareness on shots where they are unimpeded. Players should be going up much quicker than they do currently and be looking to keep distance between the defender and the ball on shot attempts at the rim.

      Similar to how bigs are taught to use their off hand to shield the ball on hook shots, players should be looking to shield their shots by using their off arm or body to keep the defense at Bay, unable to make a block. For example, a lot of smaller players will kind of stick their butt out while attempting a lay up when they've got a defender beat which keeps the defender at bay unable to reach the ball to make a block. LeBron is great at using his body to keep a would be shot blocker off balance so that a block attempt can't even be attempted while gathering.

      Other simple things like having a guard put the ball up quickly on the backboard which negates any opportunity to block it because in doing so, it would be considered goaltending, or having bigs not bring the ball down or gather when they catch a pass near the basket and their defender is out of position. There simply needs to be more urgency and awareness on these close shot attempts.
      Last edited by TMagic; 10-19-2018, 11:20 PM.
      PSN: TMagic_01

      Twitter: @ThoseFools

      YouTube: https://www.youtube.com/channel/UCEC...cd41cJK2238sIA

      Comment

      • Gramps91
        MVP
        • Sep 2010
        • 2116

        #33
        Re: #SIMNATION Developer Feedback Project

        Originally posted by wrestlinggod1
        Ability to edit player morale. IRL, Jimmy Butler wanted out of Minnesota. I'd like the ability to create storylines manually in MyLeague to make it more exciting. What if I wanted Kyrie to be miserable for playing in Tatum's shadow because he's getting too good?
        As long as it's optional. Personally, the last I want is storylines. One of the main reasons I play MyLeague over MyGM is because I don't want players harping at me over playing time or wanting to be traded. I just like building teams and playing basketball, simple as that.
        NCAA: Kentucky Wildcats
        MLB: Atlanta Braves
        NBA: San Antonio Spurs

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        • youALREADYknow
          MVP
          • Aug 2008
          • 3635

          #34
          Re: #SIMNATION Developer Feedback Project

          Originally posted by TMagic
          Players lack contextual awareness on shots where they are unimpeded. Players should be going up much quicker than they do currently and be looking to keep distance between the defender and the ball on shot attempts at the rim.

          Similar to how bigs are taught to use their off hand to shield the ball on hook shots, players should be looking to shield their shots by using their off arm or body to keep the defense at Bay, unable to make a block. For example, a lot of smaller players will kind of stick their butt out while attempting a lay up when they've got a defender beat which keeps the defender at bay unable to reach the ball to make a block. LeBron is great at using his body to keep a would be shot blocker off balance so that a block attempt can't even be attempted while gathering.
          There’s one HUGE related issue with animations which has been in this game since the move to X360/PS3.

          There is no situational awareness of dominant hand as it relates to ball handling or layups. Go watch the CPU James Harden finish most layups right-handed and righties finish most layups left-handed despite their dominant hand setting in the roster.

          There’s also the same on dribbling where players actively maintain a live ball dribble in the hand closest to the on-ball defender for no apparent reason. Real basketball is all about angles and ball protection, but in 2K it’s not respected as such.

          There should be built-in logic for knowing where the defense is relative to ball and rim. Tie it into the ball handling, driving layup, and shot IQ attributes to separate the Kyrie’s (master level) from the Lonzo’s who can’t finish in traffic due to lack of hand/defender awareness. Respect the Drive Right/Left Tendenct as a dribbling HAND tendency instead of a directional bias for AI players and as the default hand for User ball handlers.

          Comment

          • Kushmir
            MVP
            • Jun 2003
            • 2414

            #35
            Re: #SIMNATION Developer Feedback Project

            This game is tangible proof block timing/ratings doesn't matter AND CHEESERS KNOW...they try blocks with any and everyone and aren't punished. Most of all users aren't punished with being out of the play/getting whistled when they miss blocks--which is basic H2H Balance.

            <iframe width="560" height="315" src="https://www.youtube.com/embed/G_wrrOhllJc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

            Here's the last play, which has the help defender drop middle when we CLEARLY prioritized defending the three in the Coaching Menu (watch Brewer):

            <iframe width="560" height="315" src="https://www.youtube.com/embed/6F65IWs7a1I" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

            Notice how many blocks he has: RIDICULOUS--Half of them were landing on me.
            Attached Files
            Last edited by Kushmir; 01-26-2019, 08:41 AM.
            NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

            Comment

            • TMagic
              G.O.A.T.
              • Apr 2007
              • 7550

              #36
              Re: #SIMNATION Developer Feedback Project

              Originally posted by Kushmir
              There has to be an option for having our PG COME BACK to the ball and provide an outlet to rebounders. If I had a dollar for everytime my PG is racing downcourt like i've selected 'Run in Transition' (I dont) i'd be a millionaire. I kinda like the ball in the hands of my best ball-handler passer late--weird I know.

              <iframe width="560" height="315" src="https://www.youtube.com/embed/cLV8whp3YvQ" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
              I've been experimenting with holding circle button to bring players in to get the ball in the interim. Having little success as there are many times it just brings the closest big over which isn't very helpful [emoji23]
              PSN: TMagic_01

              Twitter: @ThoseFools

              YouTube: https://www.youtube.com/channel/UCEC...cd41cJK2238sIA

              Comment

              • wrestlinggod1
                MVP
                • Jan 2008
                • 2490

                #37
                Re: #SIMNATION Developer Feedback Project

                I want to be able to call a timeout as soon as the ball goes through the net for the other team. I sometimes want to throw my controller after mashing the touch pad for a timeout that doesn't come until there's a little delay.
                #HeatNation
                #HeatLifer

                Go MIAMI Teams!!

                Comment

                • Kushmir
                  MVP
                  • Jun 2003
                  • 2414

                  #38
                  Re: #SIMNATION Developer Feedback Project

                  Originally posted by TMagic
                  I've been experimenting with holding circle button to bring players in to get the ball in the interim. Having little success as there are many times it just brings the closest big over which isn't very helpful [emoji23]
                  Right? You should see my face when my PF comes over for a handoff...I'm all: "Really? This is what we're doing?" lol

                  Another legacy issue is the game's inability to interpret when I wanna continue to the basket with the shot-stick. I'm still pulling up when I have an open lane and i'm pointing the R-stick towards the rim. This is very simple: Towards the basket is continuing your momentum towards the rim, while pulling back on the stick should represent a jump shot/stopping your momentum.

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/CtmiqZuFRFs" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
                  Last edited by Kushmir; 01-26-2019, 08:06 AM.
                  NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                  Comment

                  • Kushmir
                    MVP
                    • Jun 2003
                    • 2414

                    #39
                    Re: #SIMNATION Developer Feedback Project

                    You won't find a bigger fan of defense than me but unbalanced gameplay (2K19 Steals/Block timing) always ends up getting exposed....still, perimeter mismatches aren't displayed well at all this year. We should see more blocking fouls when bigs are trying to keep up with quick guards. IMO the bumping represents the instances when guys aren't able to get to the basket but there are some great redirect animations that serve the same purpose but dont affect the dribblers freedom of movement.

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/qxwJIKNBqCw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/tA_h1sfaQ_o" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/zQownVpp8Rk" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                    Also, beat defenders should see their foul outcomes go way up when they attempt blocks from behind...especially for non-shot blockers. I'm not saying blocks from behind can't happen but the foul outcomes should be significantly higher--there has to be a downside to getting beat. This is the same mechanic that prevents guards from taking advantage when they beat bigs on the perimeter.

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/sOQdgrfXaQY" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                    Also: STOP REWARDING BAD BLOCK TIMING AS A CONTEST IN THE PAINT.

                    Missing blocks has to take defenders out of the play--so the offensive player will be alone unless there's help. Let players contest if they want to affect shots--blocks are an all-or-nothing reward.
                    Last edited by Kushmir; 11-05-2018, 08:07 AM.
                    NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                    Comment

                    • Kushmir
                      MVP
                      • Jun 2003
                      • 2414

                      #40
                      Re: #SIMNATION Developer Feedback Project

                      There are never enough reminders how totally off Block Timing is and how it effects shooters the most.

                      Notice I dont hail mary the ball downcourt like so many, I anticipate a time when transition defenders are competent so I dont play that way now--and in the end its not fun for me. I like out-thinking guys. Still, this guy has terrible timing, tries to block a pass by TJ (one foul ignored) then hits Cov before the shot attempt aaaaand.....nothing.

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/oMTCmySVoKs" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                      How about him missing a block with 6'3" Shelvin Mack (block rating 37) then missing AGAIN with Parsons and ultimately Mack coming down on Dario and it resulting in a turnover. This is why spam happens guys--because there's no downside to it.

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/AFmfli9FcRY" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                      NOTE: I wont even comment on Simmons' fading hook shot away from the basket instead of finishing at the rim--that's whole separate post.

                      I beat this guy late and while I hate these kind of games, they give me so much good footage because these guys know all of the gameplay loopholes. Consider here where he tries to deflect the pass and misses, then attempts to steal the ball from Simmons in the open court and misses--but still stays in textbook defensive position in order to contest the shot. Risk/Reward gameplay can't allow spam like this....he has to choose--he can contest the shot or go for a steal--HE CAN'T DO BOTH. And either he's called for a contact foul via the missed steal (again: punish failure--neutral outcomes are bad) or he lunges out of position giving Simmons an open lane to the rim. SIMPLE.

                      RISK. REWARD.

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/6u48dnNbRDc" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
                      Last edited by Kushmir; 10-22-2018, 12:33 PM.
                      NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                      Comment

                      • CaVsFaN2273
                        MVP
                        • Jul 2018
                        • 1052

                        #41
                        Re: #SIMNATION Developer Feedback Project

                        My ideas for art direction.

                        Spoiler
                        Last edited by CaVsFaN2273; 11-08-2018, 11:46 AM.

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                        • jk31
                          MVP
                          • Sep 2014
                          • 2660

                          #42
                          Re: #SIMNATION Developer Feedback Project

                          Originally posted by awg811
                          Basketball, real life basketball, is a non-contact sport and contact draws fouls. But, in NBA 2k, it’s like you’re a running back doing a tackling drill!
                          There is absolutely no situation where tiny little Steph Curry should be able to pin my 6’11” 250 pound PF in the paint and not allow me to move. There’s really no reason that anyone, regardless of size, should be able to keep me from moving in all directions simultaneously to lock me in the paint.
                          There’s also no logical explanation why Curry is able to box me out or stop me from walking my way into whatever position that I want to get in. In real life Curry wouldn’t even try to stop Anthony Davis when he’s running to the lane. He might fake like he’s going to try and then get out of the way to avoid getting ran over, but he’d never completely stop his momentum!
                          But again, in NBA 2k, Curry has no problems doing both. Not to mention that him just standing under the rim is enough to make my post scoring pf miss a standing layup.


                          Sent from my iPhone using Operation Sports
                          stopped reading at "non contact Sport". have you ever Played Basketball yourself?

                          Comment

                          • soze416
                            Rookie
                            • Oct 2010
                            • 82

                            #43
                            Re: #SIMNATION Developer Feedback Project

                            It’d be cool if we could have the ability to edit a coach’s help defense slider in the roster edit menu


                            Sent from my iPhone using Operation Sports

                            Comment

                            • youALREADYknow
                              MVP
                              • Aug 2008
                              • 3635

                              #44
                              Re: #SIMNATION Developer Feedback Project

                              Originally posted by soze416
                              It’d be cool if we could have the ability to edit a coach’s help defense slider in the roster edit menu
                              This and editing default Coach Defensive Settings would go a long way towards fixing offline gameplay.

                              Comment

                              • awg811
                                Pro
                                • Jul 2009
                                • 768

                                #45
                                #SIMNATION Developer Feedback Project

                                Originally posted by jk31
                                stopped reading at "non contact Sport". have you ever Played Basketball yourself?


                                I absolutely have played basketball and quite a bit of it.
                                Have you?
                                If you know anything about basketball you would know that it’s a non-contact sport. Meaning, you are not allowed to make contact with the opposing team or a foul will be called.
                                In recent years they have changed the label from non-contact to limited contact, meaning some contact, such as bodying up someone in the post or crowding a ball handler, is allowed, but contact still draws fouls. Limited contact is allowed but excessive contact is a foul.
                                So stop reading all you like, but just because you choose to not read doesn’t change the facts or the rules.


                                Sent from my iPhone using Operation Sports
                                Last edited by awg811; 10-23-2018, 05:53 PM.

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