NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeover, Next-Gen AI Offense & Defense

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  • Thrustie
    Pro
    • Sep 2016
    • 764

    #106
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

    Originally posted by illwill10
    A lot of years, I wanted to create an athletic defensive rim running Center but with the ability to knock down open Mid range shots. I think that should be possible.



    There will still be the vitals/body restrictions. If you max out wingspan, you won't max out 3pt to 95. Or if you have a 250lb+ player, don't expect high speed. I think attaching athleticism to that somewhat balances it out. You have to consider athleticism when you do skill ratings. I do think Specialized role players could be OP. I can definitely see some having an athletic 3 &D builds where they max out 3pt, perimeter Defensive ratings. Athleticism, and driving dunk. Or I can definitely see the uber athletic playmaking PG with good 3pt.


    I’m mostly worried about guards. 3-5 have to worry about more stat categories so it’ll be tougher for them to optimize. I plugged my Center into a spreadsheet with the theoretical 1000 points to allocate and the 550 base points and came out with this.


    The athletics are based on what I believe will be close to the caps for a 6’10 or so Center. Strength will probably cap higher but I’m good with the 75 I have this year. As you can see, I had to make more sacrifices to try and get a respectable jumper that I don’t have this year. I cratered my post moves since I rarely get the space to do them online and my perimeter D is a bit suspect. Unfortunately you can’t ignore as many categories as a big.


    Sent from my iPad using Operation Sports

    Comment

    • illwill10
      Hall Of Fame
      • Mar 2009
      • 19822

      #107
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

      Originally posted by Thrustie
      I’m mostly worried about guards. 3-5 have to worry about more stat categories so it’ll be tougher for them to optimize. I plugged my Center into a spreadsheet with the theoretical 1000 points to allocate and the 550 base points and came out with this.


      The athletics are based on what I believe will be close to the caps for a 6’10 or so Center. Strength will probably cap higher but I’m good with the 75 I have this year. As you can see, I had to make more sacrifices to try and get a respectable jumper that I don’t have this year. I cratered my post moves since I rarely get the space to do them online and my perimeter D is a bit suspect. Unfortunately you can’t ignore as many categories as a big.


      Sent from my iPad using Operation Sports
      That charts helps since I haven't really played since 2k19 .

      I can see what you were saying comparing Backcourt and Frontcourt. I want to create a PF that is a more Athletic Draymond Green with a more consistent 3pt. Based on that chart, there's not much I can sacrifice. As a big that doesn't want to be a speciallsit, you have to almost touch everything. But If I wanted to create a SG, there's a lot of ratings I can skimp out on. I can skimp on Close Shot, Standing Dunk, Post Control, Pass to an extent(maybe 70-75), Interior D, Block, Off & Def Rebound. Just by skimping out on those ratings, you can pour the points into the other ratings easily.

      Comment

      • ImInThis
        Rookie
        • Oct 2014
        • 380

        #108
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

        Originally posted by Thrustie
        It doesn’t sound like you’ve done the math man. They give you 1000 points to allocate. That allows you to max out 14.3 categories. The guy in the video was just showing it off, not optimizing. There’s only 22 categories.

        He could have maxed out:
        Driving Dunk
        Driving Layups
        Mid Range
        3 point
        Free Throws (just for more badges)
        Ball Handling
        Speed with Ball
        Pass Accuracy
        Perimeter D
        Steal
        Speed
        acceleration
        Vertical
        Stamina

        And have a bit left to throw into Interior D or Strength. That’s wildly overpowered. The stats ignored would have a negligible impact on most guards performance (standing dunk, rebounding, blocks etc.).

        Yes, it might not lead to the best spread of badges (hard to know until the game drops) but it certainly looks concerning. It’s also possible the actual version won’t give you 1000 points to distribute which is my hope.


        Sent from my iPad using Operation Sports

        We aren't getting 1000 points. On top of that you didn't take in consideration of height, weight, and wing span.

        Ultimately what 2k needs to do is

        -Stop allowing low defense guards to hide.
        -Destroy 5 Out gameplay

        I imagine if they remove brick wall, they could fix our problems. I'm a big, but I'm hands down for removing brick wall and exposing guards.

        If 2k can do those things 2k21 will be mounds better than 2k17-2k20



        Originally posted by Goffs
        I dunno about that. If 2k is staying the course you're going to see a bunch of glass cleaners with HOF brick wall. How else are these "skilled" players going to score without a guy getting In the way?

        Sent from my SM-G960U1 using Tapatalk
        They need to remove brick wall or buff the hell out of pick dodger. According to the community Pick dodger hardly works.
        Last edited by ImInThis; 10-23-2020, 05:06 PM.

        Comment

        • ksuttonjr76
          All Star
          • Nov 2004
          • 8662

          #109
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

          Originally posted by Thrustie
          I’m mostly worried about guards. 3-5 have to worry about more stat categories so it’ll be tougher for them to optimize. I plugged my Center into a spreadsheet with the theoretical 1000 points to allocate and the 550 base points and came out with this.


          The athletics are based on what I believe will be close to the caps for a 6’10 or so Center. Strength will probably cap higher but I’m good with the 75 I have this year. As you can see, I had to make more sacrifices to try and get a respectable jumper that I don’t have this year. I cratered my post moves since I rarely get the space to do them online and my perimeter D is a bit suspect. Unfortunately you can’t ignore as many categories as a big.


          Sent from my iPad using Operation Sports
          Good job on this chart.

          Comment

          • JimmyK
            Rookie
            • Jul 2009
            • 165

            #110
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

            Originally posted by Thrustie
            I’m saying he could have taken out some of the “useless” stats he allocated to standing dunk, close shots, blocks, rebounding etc. and reallocated them to speed, acceleration and what not that he didn’t max out. It looks like the stat max is 95 on any given stat with some having lower maxes based on vitals (height, weight, position etc) but it doesn’t look like that guard had lower than a ~90 max on any of what most would consider key guard stats.
            Where are you seeing 1000 points I haven't been able to see any points on any upgrade screens.

            Also, are the upgrades/points equal across the board for physicals and attributes? Are you saying he can lower close shot 20 points and use those exact same points to get 20 speed points? To me, it looked like the system is basing it off how fast you hit 95. So if you lower close shot to 70, you might be a 92 overall, but going up 4 speed points puts you back at 95(hypothetically).

            Comment

            • Thrustie
              Pro
              • Sep 2016
              • 764

              #111
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

              Originally posted by ImInThis
              We aren't getting 1000 points. On top of that you didn't take in consideration of height, weight, and wing span.

              Ultimately what 2k needs to do is

              -Stop allowing low defense guards to hide.
              -Destroy 5 Out gameplay

              I imagine if they remove brick wall, they could fix our problems. I'm a big, but I'm hands down for removing brick wall and exposing guards.

              If 2k can do those things 2k21 will be mounds better than 2k17-2k20





              They need to remove brick wall or buff the hell out of pick dodger. According to the community Pick dodger hardly works.


              In the video released by 2K the guy gets 1000 points. He’s 6’5 with a pretty average weight and wingspan. It’s a very viable build and anything within an inch either way wouldn’t be much difference. It’s obviously possible that it’s not a final build and we’ll get less points than that but I guess we’ll see.

              If we do in fact get 1000 points, 5 out is going to be even more prevalent because having shooting in your build will basically be mandatory. Unless they heavily nerf greens or significantly improve defense and input lag.


              Sent from my iPhone using Operation Sports

              Comment

              • Thrustie
                Pro
                • Sep 2016
                • 764

                #112
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                Originally posted by illwill10
                That charts helps since I haven't really played since 2k19 .



                I can see what you were saying comparing Backcourt and Frontcourt. I want to create a PF that is a more Athletic Draymond Green with a more consistent 3pt. Based on that chart, there's not much I can sacrifice. As a big that doesn't want to be a speciallsit, you have to almost touch everything. But If I wanted to create a SG, there's a lot of ratings I can skimp out on. I can skimp on Close Shot, Standing Dunk, Post Control, Pass to an extent(maybe 70-75), Interior D, Block, Off & Def Rebound. Just by skimping out on those ratings, you can pour the points into the other ratings easily.


                Yeah normally I ignore shooting because I didn’t like the sacrifices of the pies for it. Now I feel like it will almost be mandatory. As a big you’ll definitely have to give up something unless you want to just be mediocre at everything.


                Sent from my iPhone using Operation Sports

                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #113
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                  I broke out the calculator. I came up with 1519 points total were used. If we assume that all the categories start at 25 (22 categories), that means 550 point is already allocated to the minimum ratings. 1519-550 = 969 points were used to get the player to a 94. For sake of argument, we'll just say 1000 points are needed to get the player to 95 overall. I'm seeing 95 as the max on some categories, so I'm going to assume that you'll get +1 to your ratings when you grind you player to 96 and above.

                  So now that we have the breakdown of the points, do you all still believe that it's not possible to make an OP guard build, since they can conceivably skip more stats than a big?

                  EDIT: Now that I examined it more, the 6'6" - 6'8" with max wingspan while weighing between 210 lb - 230 lbs is going to be the most popular build aka SF. MyPlayer is going to be positionless, but behind the scenes the game is going to "assume" what position you're trying to gear towards based on the height, weight, and wingspan.
                  Last edited by ksuttonjr76; 10-23-2020, 06:00 PM.

                  Comment

                  • ImInThis
                    Rookie
                    • Oct 2014
                    • 380

                    #114
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                    Originally posted by Thrustie
                    In the video released by 2K the guy gets 1000 points. He’s 6’5 with a pretty average weight and wingspan. It’s a very viable build and anything within an inch either way wouldn’t be much difference. It’s obviously possible that it’s not a final build and we’ll get less points than that but I guess we’ll see.

                    If we do in fact get 1000 points, 5 out is going to be even more prevalent because having shooting in your build will basically be mandatory. Unless they heavily nerf greens or significantly improve defense and input lag.


                    Sent from my iPhone using Operation Sports
                    5 Out ruins 2k. Its why I quit playing Pro Am. Then you had folks coming into Rec playing 5 Out against randoms. Of course my team of randoms would get blown out by 40


                    5 Out is cancer to this game. That's why I think removing brick wall would help



                    Originally posted by ksuttonjr76
                    I broke out the calculator. I came up with 1519 points total were used. If we assume that all the categories start at 25 (22 categories), that means 550 point is already allocated to the minimum ratings. 1519-550 = 969 points were used to get the player to a 94. For sake of argument, we'll just say 1000 points are needed to get the player to 95 overall. I'm seeing 95 as the max on same categories, so I'm going to assume that you'll get +1 to your ratings when you grind you player to 96 and above.

                    So now that we have the breakdown of the points, do you all still believe that it's not possible to make an OP guard build, since they can conceivably skip more stats than a big?
                    That's not the final build if ask me, no way they giving us 1000 points. I'd say 700 more or less, but I'm not a 2k tech head

                    I don't like being a role player, but I'm against everybody being a demigod and the game being easy. I'm against cheese, a player should be good because of their skills, not their cheese build.

                    Might make a 3&D Draymond Green build this year like a poster already mentioned
                    Last edited by ImInThis; 10-23-2020, 06:03 PM.

                    Comment

                    • Thrustie
                      Pro
                      • Sep 2016
                      • 764

                      #115
                      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                      Originally posted by JimmyK
                      Where are you seeing 1000 points I haven't been able to see any points on any upgrade screens.

                      Also, are the upgrades/points equal across the board for physicals and attributes? Are you saying he can lower close shot 20 points and use those exact same points to get 20 speed points? To me, it looked like the system is basing it off how fast you hit 95. So if you lower close shot to 70, you might be a 92 overall, but going up 4 speed points puts you back at 95(hypothetically).


                      You can extrapolate from the video. Pause it at 16 seconds and you can calculate how many he added to each stat (25 is the base). It’s very close to 1000 to get to 94 so it appears it’s around 1000 to get to 95.

                      There doesn’t appear to be any limitations on where you can spend the stats between categories (finishing/shooting/playmaking etc.). It’s possible you’re right and physicals are weighted more heavily. If that’s the case it might help somewhat with guards loading up.



                      Sent from my iPhone using Operation Sports

                      Comment

                      • ksuttonjr76
                        All Star
                        • Nov 2004
                        • 8662

                        #116
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                        Originally posted by ImInThis
                        5 Out ruins 2k. Its why I quit playing Pro Am. Then you had folks coming into Rec playing 5 Out against randoms. Of course my team of randoms would get blown out by 40


                        5 Out is cancer to this game. That's why I think removing brick wall would help





                        That's not the final build if ask me, no way they giving us 1000 points. I'd say 700 more or less, but I'm not a 2k tech head

                        I don't like being a role player, but I'm against everybody being a demigod and the game being easy. I'm against cheese, a player should be good because of their skills, not their cheese build.

                        Might make a 3&D Draymond Green build this year like a poster already mentioned
                        Dude...look at the video! He added 969 points just to get the player to 94.

                        Comment

                        • illwill10
                          Hall Of Fame
                          • Mar 2009
                          • 19822

                          #117
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                          Originally posted by ksuttonjr76
                          I broke out the calculator. I came up with 1519 points total were used. If we assume that all the categories start at 25 (22 categories), that means 550 point is already allocated to the minimum ratings. 1519-550 = 969 points were used to get the player to a 94. For sake of argument, we'll just say 1000 points are needed to get the player to 95 overall. I'm seeing 95 as the max on some categories, so I'm going to assume that you'll get +1 to your ratings when you grind you player to 96 and above.

                          So now that we have the breakdown of the points, do you all still believe that it's not possible to make an OP guard build, since they can conceivably skip more stats than a big?

                          EDIT: Now that I examined it more, the 6'6" - 6'8" with max wingspan while weighing between 210 lb - 230 lbs is going to be the most popular build aka SF. MyPlayer is going to be positionless, but behind the scenes the game is going to "assume" what position you're trying to gear towards based on the height, weight, and wingspan.
                          I agree Guards could have OP builds if that is true. I did the same calculations starting those ratings from 25 with 1000 points. With a guard, If I skip the 7 non-guard skills, I can get those 15 skills up to 90 and still have 25 points left to use. So hopefully there is clarification soon
                          Last edited by illwill10; 10-23-2020, 06:18 PM.

                          Comment

                          • ksuttonjr76
                            All Star
                            • Nov 2004
                            • 8662

                            #118
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                            I was playing around with some categories, and I came up with this.

                            Maxed Shooting (no F/T)- 140
                            Speed/Vert - 140
                            Ball Handle - 70
                            Driving Dunk - 70 (420)
                            Acceleration - 70
                            Speed w/Ball - 70
                            Driving layup - 70 (630)

                            I still have 370 points left to spend.

                            Comment

                            • illwill10
                              Hall Of Fame
                              • Mar 2009
                              • 19822

                              #119
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                              I wonder if they are going to continue to use MyNBA2k app for next gen or something different. I hope it is something different. Just because I hope there is a different face scan system. Current one has been a hassle since its inception.

                              Comment

                              • Thrustie
                                Pro
                                • Sep 2016
                                • 764

                                #120
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                                Originally posted by ksuttonjr76
                                I was playing around with some categories, and I came up with this.



                                Maxed Shooting (no F/T)- 140

                                Speed/Vert - 140

                                Ball Handle - 70

                                Driving Dunk - 70 (420)

                                Acceleration - 70

                                Speed w/Ball - 70

                                Driving layup - 70 (630)



                                I still have 370 points left to spend.


                                Yeah which you could dump in FT for some extra shooting badges and a few defensive stats. It’s not like this fictional build would be a turnstile.

                                Hopefully 2K can see this as easily as we can and does something to preserve balance in the full rollout. Like the above poster said, I don’t want to play 5 out where every single guy is a shooting and driving threat.

                                If they had added a few more guard stats, it would have helped immensely. Bring back pull up 2 and 3, maybe an on-ball and passing lane steal stat. Tie strength to blowbys and defending them if it isn’t already. More stat dumps would have forced guards to make more difficult decisions and maybe actually create a bit of variety.

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