NBA 2K24 Gameplay Enhancements Revealed with Trailer

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  • VictorMG
    Pro
    • Jul 2021
    • 677

    #241
    Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

    Originally posted by Da_Czar
    Different systems different benefits and different limitations different implementations. They sacrificed things to get that done. You also could not separate from the defensive player unless you used the mechanic offensively. this is how you engaged in their mini-game.

    We prefer more free form movement. They also don't allow you to crowd the dribbler they don't even have a crowd mechanic. There are major philosophical differences between how we handle things and how they handle things. So a one to one comparison is really not even possible IMO.
    Speaking of crowding defenders, tell me if you agree with this Czar, if you don't mind. I always thought it was too difficult for the ballhandler to attack a crowding defender from the triple-threat. I tend to get bumped when I try to explode away from a defender playing super tight, whereas IRL, you typically are sacrificing any chance to stay in front by playing so close.


    Am I taking improper angles, or is this something you've noticed as well?

    Comment

    • vetmin
      Pro
      • Sep 2019
      • 955

      #242
      Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

      Originally posted by Da_Czar

      Originally posted by Pray_iv_m3rcy
      Hey man besides animations do you have any insight on the complications with trying to alter the body types? Is there something us consumers are not taking into consideration that makes this a bigger hurdle than we realize?
      Art and their tech and struggles are really above me fam. Its really black box over there LOL. And they are stick of us producers asking them about 2k14 lighting, body types and player court size. So we have to tread carefully.
      It warms my heart to know ya'll are bugging them about this too. The answer is "no, there isn't anything we're not taking into consideration that makes this a bigger hurdle than we realize." Art is probably sick of being asked about it because they know those things suck too but can't get even get one afternoon green-lighted to address it.

      Comment

      • simbayless
        MVP
        • May 2011
        • 2011

        #243
        Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

        I wonder if they brought back Hot zone indicator
        That feature was low key fire🔥

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #244
          Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

          Originally posted by jrose57
          No disrespect but CPU definitely don't recognize mismatches and will double team me on PS5, one out of like ten games they notice it and did double for one or twice in that one game only, I have been supporting every year by buying PS5, Switch, but I just play for a few weeks and leave it there because these basic defense is missing and game is breakable to me, can you promise this year would be a change final finally?
          None taken. Sometimes things work intermittently and that usually means there is a bug in a system. Before the game shipped I know it was working because I got complaints on how often people were being doubled on mismatches. Then I also heard from some people that they were not seeing them on switches on pick and rolls but they were in the post.

          There are so many moving parts that I would never guarantee anything. It could work on launch and then stop working after.
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #245
            Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

            Originally posted by richmo
            Big Czar! Gotta say the biggest thank you for coming back in and tapping in with the sim family in an era where... ahhh nevermind, you know where I'm about to go lol

            A couple small questions. I noticed not much of a difference for transition offense/pace settings between Run in Transition and Crash Defensive Boards, mainly because unlike years before, the defense actually started a full sprint before the offense did which meant virtually no fastbreaks (also noticed the only way to change Defensive Boards settings is missing OTF and can only do it as you mentioned a while back in the menus with ACE off)

            Are there more tendencies and/or ratings?

            In relation to that, does the CPU AI finally utilize some of the tools the user has on offense, such as the manually "adjust layup", pass fakes, all the different post ivots, snake dribble, etc? Would love to see the CPU have the same treats as us.

            What exactly does the CPU consider a "threat level"? I'm just curious because I would love to see that expanded into different coaching types, such as a "double team aggressiveness" or "PnR defense adjustment aggressiveness"

            Last one big homie, are we close to a time where we have more emphasis on expanded coach settings? Ever since freelances have been added we've not been able to set them to a coach, has anything related to that been improved for the ability to set that? Would also love Series to be utilized by the CPU as well throughout the flow of a game.
            Thank you I forgot how to multi quote I click the button but.... Yeah the motion changes kind of hurt the transition game last year. I do see more transition this year. I also extended for all tempo options how long the AI stays in transition before they kick out. That seemed to help as well.

            You will have to tell me what areas you feel still need improvement after the game ships.

            I'll have to talk to the menu guys. Tempo kind of does both jobs currently we can break that back out but the settings would be the same.

            When you choose patient offense that is the tempo but also crash defensive boards meaning we send 4-5 to the glass

            Neutral and neutral

            Push the pace aka shoot at will has the same settings as run in transition.

            I believe tendencies and ratings are the same. Nothing specifically you mentioned for the AI but we did add more pnr awareness for them. Made them more willing reject, shoot on unders and we even gave them the ability to slow the speed on a drag to force you to make a decision. Some good things you mentioned. Snake is a lot of work between screener awareness and AI so that has been on the wishlist.

            I have a design for expanded coach settings but it has not made it high enough in the priority list so far.

            The threat levels are really too much to type. It is how we evaluate how to make adjustments and who we believe is hurting us and where.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • cch99
              MVP
              • May 2003
              • 1527

              #246
              Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

              Originally posted by Da_Czar
              I like this idea. For me the design issue I would struggle with is for all the different starting/closing lineups that are out there or are possible in MyNBA, how can we be certain bringing in a shooter who may be a poorer defender and lower rated player is better than leaving that current unit on the floor.



              Trying to do that consistently and have a majority of users agree with that decision feels like it could be an issue. The possible win there feels like a wash with just getting the 3 point shooter you have on the floor who is probably a better overall player some shots. Not to mention how much time it would take to get that working half-right.



              Just my initial thoughts.


              I hear you. I’m sure coding something like this must be incredibly hard. Plus your right,Tough to balance. I’m guessing it would also lead to complaints with some people saying why are they subbing this guy here, etc.


              Sent from my iPhone using Operation Sports

              Comment

              • DL1287
                Rookie
                • Jul 2019
                • 150

                #247
                Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                I hope there’s some changes to the CPU logic in late game scenarios. I’ll simcast and jump in with a couple minutes left in the game and sometimes they have some insane lineups in. I remember jumping in a playoff game and they had 2 power forwards and 3 centers in.

                They’ll call a timeout after I make a basket to advance the ball and then they’ll sometimes call 1 to 2 timeouts afterwards. The late game fouling logic is off too. They’ll either foul with too much time left or wait 20 plus seconds into the shot clock to foul. You can be up 1 with 35 seconds left and they’ll decide to foul you instead of trusting their defense.

                Comment

                • Pray_iv_m3rcy
                  Rookie
                  • Jun 2020
                  • 185

                  #248
                  Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                  Originally posted by Lakers 24 7
                  For further context, the NBA considers a shot tightly contested when a defender is within 2-4 feet. A very tightly contested shot is when a defender is within 0-2 feet. Curry only took 11 very tightly contested shots from 3 all season.

                  The majority of his threes were open, the closest defender is 4-6 feet away.

                  Curry's 3 point percentage:

                  30% vs tight
                  40% vs open
                  47% vs wide open

                  This tells me a few things.

                  1 - Taking shots when a defender is within 0-2 feet, should be extremely rare. Again, 11 all season for Curry and 18 for Dame.
                  2 - Creating separation matters.
                  3 - What 2k considers as smothered, tightly contested, and open shots is fairly accurate.

                  Some additional things worth noting:

                  These statistics only take into account where a defender is relative to the shooter. It doesn't account for whether their hand is up, AFAIK. And, I'm not sure at what point in the shot they're measuring the distance to the closest defender. I imagine it's at the beginning, but I'm not sure.

                  Also, we're basing this off two shooters who are notorious for draining tough shots. How many other players are we putting in the same category as Steph and Dame?

                  Regarding defense and spacing:

                  It's easy for them to measure the court's size relative to the players, so I doubt that they have this wrong. Also, when I saw my first game in person, I was shocked at how small the court looked. These guys are huge, and when you have 10 of them out there, it seems like there's no space.

                  Most likely, the issue is that it's too challenging to create open shots in 2k. However, this is a double edged sword, because we all know the second people are able to consistently create 4-6 feet of separation on their shots, everyone is going to start complaining about the defense being broken.

                  I agree about it being too easy to cover ground. Specifically, it's too easy to change direction. But that too is a double edged sword. If they make it harder to pivot and burst in a different direction, people may complain that movement is too slugish. We have to keep in mind, unfortunately, that these core gameplay mechanics have to apply to the streetball side of the game as well. This is why I wish they would move all the streetball modes to a separate title. That way, they can focus on what makes the game more sim without having to worry about whether it'll make the streetball side of the game less fun.
                  First thing that caught my attention when I went to my first NBA game was how small they made the court look.

                  Comment

                  • ggsimmonds
                    Hall Of Fame
                    • Jan 2009
                    • 11235

                    #249
                    Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                    Originally posted by Da_Czar
                    Thank you I forgot how to multi quote I click the button but.... Yeah the motion changes kind of hurt the transition game last year. I do see more transition this year. I also extended for all tempo options how long the AI stays in transition before they kick out. That seemed to help as well.

                    You will have to tell me what areas you feel still need improvement after the game ships.

                    I'll have to talk to the menu guys. Tempo kind of does both jobs currently we can break that back out but the settings would be the same.

                    When you choose patient offense that is the tempo but also crash defensive boards meaning we send 4-5 to the glass

                    Neutral and neutral

                    Push the pace aka shoot at will has the same settings as run in transition.

                    I believe tendencies and ratings are the same. Nothing specifically you mentioned for the AI but we did add more pnr awareness for them. Made them more willing reject, shoot on unders and we even gave them the ability to slow the speed on a drag to force you to make a decision. Some good things you mentioned. Snake is a lot of work between screener awareness and AI so that has been on the wishlist.

                    I have a design for expanded coach settings but it has not made it high enough in the priority list so far.

                    The threat levels are really too much to type. It is how we evaluate how to make adjustments and who we believe is hurting us and where.
                    Tell me how I can champion your cause lol.

                    I'm wanting some expanded coach settings/philosophies; seems almost necessary with the eras. It seems like the only way to mimic the change in pace from the deadball era to today is with gameplay sliders, or am I missing something? If someone were to drop a modern coach into the start of a Jordan era playthrough, it seems like the results would mostly determined by gameplay sliders and individual player tendencies and the coach settings would be a comparatively smaller factor.

                    Comment

                    • MrFil23
                      Rookie
                      • Aug 2023
                      • 57

                      #250
                      Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                      Originally posted by Pray_iv_m3rcy
                      First thing that caught my attention when I went to my first NBA game was how small they made the court look.
                      More than the nba2k game ?

                      Comment

                      • vetmin
                        Pro
                        • Sep 2019
                        • 955

                        #251
                        Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                        Originally posted by ggsimmonds
                        If someone were to drop a modern coach into the start of a Jordan era playthrough, it seems like the results would mostly determined by gameplay sliders and individual player tendencies and the coach settings would be a comparatively smaller factor.
                        Is that not the way it works in real life though? Coaches have to function within the general basketball climate and according to their players’ basketball upbringings / skillsets. If you dropped 2018 D’Antoni into the mid-90s Pistons they would not be shooting 40 3PA in a game no matter how much coach yells at them. Or am I misunderstanding what you’re after?

                        Comment

                        • kolanji
                          Pro
                          • Sep 2009
                          • 872

                          #252
                          Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                          Originally posted by Da_Czar
                          Different systems different benefits and different limitations different implementations. They sacrificed things to get that done. You also could not separate from the defensive player unless you used the mechanic offensively. this is how you engaged in their mini-game.

                          We prefer more free form movement. They also don't allow you to crowd the dribbler they don't even have a crowd mechanic. There are major philosophical differences between how we handle things and how they handle things. So a one to one comparison is really not even possible IMO.
                          Much respect and appreciation for elaborating and explaining this so thoroughly!!!!!
                          Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

                          Comment

                          • Quentin32
                            Pro
                            • Sep 2015
                            • 544

                            #253
                            Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                            I will never get the sub complaining lol

                            Do your own damn subs

                            Comment

                            • Antonioshellz
                              Rookie
                              • Dec 2011
                              • 285

                              #254
                              Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                              Originally posted by alabamarob
                              I am not sure if it was 21 or 22, but the shot aiming feature they added was perfect for dealing with contested shooting. It would be great to have a contested shooting badge that allowed for certain players to get the shot aiming feature from that 2k. It opened up all kinds of perimeter scoring options, once you learned how to do it.


                              Yeah, shot aiming was the best. Too bad 2k gave up on a truly innovative feature. It made driving to the basket a lot more fun as well. Doesn’t help that a vocal minority on social media trashed it every chance they could.


                              Sent from my iPhone using Operation Sports

                              Comment

                              • JAY_D1
                                MVP
                                • Sep 2004
                                • 1636

                                #255
                                Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                                Originally posted by VDusen04
                                I took that to mean in relation to signature movements (so ProPlay wasn't/can't be applied to capturing, say, Hakeem's precise Dream Shake) but it sort of sounds like ProPlay was also used to broaden the game's general animation base, which would seemingly affect what it looks like when classic players play as well.

                                Not to mention, perhaps some of those signature motions applied to modern players could be assigned to classics if there's applicable similarities.
                                For sure. I was really saying that they probably went back and added more signature moves to other classic players like lets say Scottie Pippen on something and then like Robert Horry after a big three.

                                We see players like Jordan, Rodman and Magic have a lot of signature movements but im sure the team captured some more with how successful Eras has been in the community.

                                Guess we will find out this week, excited!!

                                Comment

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