NBA 2K24 Gameplay Enhancements Revealed with Trailer
Collapse
Recommended Videos
Collapse
X
-
Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
This whole proplay vs mocap thing sounds like an ocd nightmare for roster creators lol. I wonder if proplay animations will be specified as such in the sig list.
I can see myself driving myself nuts deciding if I should equip classic players with proplay animations or keep them with mocap animations that are already designated to them etc. lol
I dunno if I can handle that. I’m really hoping I can just hold on to 2K23 until 2K25 comes out since I imagine proplay will be much more expanded and fully integrated by then.
In other words, when editing LeBron’s jumper, I don’t think it’s a choice between some fixed ProPLAY animation vs. the standard approach (Base, Release 1, Blend, Release 2). Probably it will still just be the latter, it’s just that the actual bases and releases will be of ostensibly higher quality since they were captured via ProPLAY as opposed to mo-cap. They probably haven’t ProPLAY’ed all players though, and I’m sure the Sig Edit thread will outdo even the ProPLAY animations for many players. I’m optimistic that the general quality will improve, but the community will probably edit as much as they do every year. I hope 2K doesn’t dispose of the mo-capped animations. The more options the better.Last edited by vetmin; 08-20-2023, 01:30 AM.Comment
-
Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Originally posted by Lakers 24 7That's a bold statement, but I guess it depends on how you're defining regularly. The best shooters will average anywhere from 30-40% against tight defense.
For example, last year, Dame was 33% from 3 and 37% from 2 against tight defense. Steph was 30% and 39%, respectively.
IDK if I would consider that regularly making contested shots.Comment
-
Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Originally posted by Lakers 24 7That's a bold statement, but I guess it depends on how you're defining regularly. The best shooters will average anywhere from 30-40% against tight defense.
For example, last year, Dame was 33% from 3 and 37% from 2 against tight defense. Steph was 30% and 39%, respectively.
IDK if I would consider that regularly making contested shots.
Or would they register as a red percentage contest or a 100% contested smothered?
2k's current contest system is a twofold problem
The first being the "ghost contest" issue.
2k never implemented a proper "hands down, man down" mechanic
If your hands are not up to contest my shot
my meter's green window shouldn't get nuked to nothingness just because a defender is standing in front fo me when I'm shooting (not to mention, my shoot meter timing speeds up x5)
The second problem is what 2k constitutes as a "good contest"
Spacing is the name of the game with 2k, but the court/players size is off (player models too big and the courts are too small)
It's too easy to cover too much ground which renders most of the play calling/strategies useless
Combine that with the distance needed to get off (what the game considers) a "open" shot and you get a game that lacks the natural nba basketball flow
I know there is a difference in a 2k contested shot and a IRL nba basketball contested shot and I know all the variables that goes into a shot going in or missing is impossible to simulate in a video game
But I feel like this aspect of nba basketball could be better simulated much closer to its IRL counterpart
Maybe a start contest distance slider (to go along with jumpshots strength sliders)
Or a major buff to the guard up badge
Would love to hear your take/suggestions on this
ThanksLast edited by Peaceful dash 88; 08-20-2023, 09:30 AM.Comment
-
Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
In short, all this information about pro play and defense is interesting, but it doesn't REALLY tell me what that means :
"Lots of new controller settings this year. Separate toggles for Shots, layups, free throws, as well as control type (Pro Stick, Button)"
So, layups and dunks will only be executed using the pro stick? Is there a new free throws system?Comment
-
Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Big Czar! Gotta say the biggest thank you for coming back in and tapping in with the sim family in an era where... ahhh nevermind, you know where I'm about to go lol
A couple small questions. I noticed not much of a difference for transition offense/pace settings between Run in Transition and Crash Defensive Boards, mainly because unlike years before, the defense actually started a full sprint before the offense did which meant virtually no fastbreaks (also noticed the only way to change Defensive Boards settings is missing OTF and can only do it as you mentioned a while back in the menus with ACE off)
Are there more tendencies and/or ratings?
In relation to that, does the CPU AI finally utilize some of the tools the user has on offense, such as the manually "adjust layup", pass fakes, all the different post ivots, snake dribble, etc? Would love to see the CPU have the same treats as us.
What exactly does the CPU consider a "threat level"? I'm just curious because I would love to see that expanded into different coaching types, such as a "double team aggressiveness" or "PnR defense adjustment aggressiveness"
Last one big homie, are we close to a time where we have more emphasis on expanded coach settings? Ever since freelances have been added we've not been able to set them to a coach, has anything related to that been improved for the ability to set that? Would also love Series to be utilized by the CPU as well throughout the flow of a game.
I really wish they would finally make this a front-end user customizable thing
This and conditional coaching adjustments would add so much to the strategic side of the game when playing/simming against the cpuComment
-
Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
This is my biggest problem with 2k
The jumpshot contest strength is unrealistically over powered
Mike Wang percentage contest system is not how basketball works at all
Great shooters make highly contested shots regularly, regardless of how tight a defender play them while taking a contested shot
The current contest system promotes some of the left/right cheese tactics online because speed boosting away from a defender to get open for a shot is way more effective than using most of the sizeups that only gives small amounts of space to take a shot thats usually a contested miss
I think 2k needs a contested shot meter
A special shot meter (tougher to green)
Similar to the dunk meter that helps you get off contested shots by positioning your player correctly before shooting
That way the game still remains a bit skill based while also playing more authentic to real life play/flow
I am not sure if it was 21 or 22, but the shot aiming feature they added was perfect for dealing with contested shooting. It would be great to have a contested shooting badge that allowed for certain players to get the shot aiming feature from that 2k. It opened up all kinds of perimeter scoring options, once you learned how to do it.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
-
Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Also that just made me think of situational lineups. If CPU is trailing by say 7 with 40 seconds left are they bringing 3 point shooters off the bench. If they are leading by 7 are they bringing in better defenders or Free throw shooters. Or the old offense for defense subs on foul shots.
If your engineer is nice then it gives you an open ended base to build from. But that all depends on priorities and time. While he is working on this he was not working on all the other stuff you guys request and I want to put in. This was a huge part of his year if you can believe it or not. So I had to sacrifice a lot of potentially great stuff but I felt after all this time it was worth it.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
-
Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
-
Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Unfortunately that was not apart of the design. We were uber focused on ending the issue with the AI subbing all five guys at a time. So the design reflects that. It's rare you can go in with a single year building something from scratch and go after everything you may want to. Best designs at least initially are focused on solving one or two main issues.
If your engineer is nice then it gives you an open ended base to build from. But that all depends on priorities and time. While he is working on this he was not working on all the other stuff you guys request and I want to put in. This was a huge part of his year if you can believe it or not. So I had to sacrifice a lot of potentially great stuff but I felt after all this time it was worth it.
I have a specific questions regarding AI on MyCareer, my issue is the next one: Teammates on HOF Mycareer doesnt have any personality and misses all the shots. Doncic turned into a brick specialist, as well a Steph Curry and doesnt play his usual self. I mean I get we should become the star but I would like to have teammates with realistic playstyle and that can scores open and enjoy.
I realised that they're shot timing was often realllyyy off on HOF
Did you guys have worked on that with the new features? Question can also apply to opponent AI and agressivness of the superstar
Thank you very muchComment
-
Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Also that just made me think of situational lineups. If CPU is trailing by say 7 with 40 seconds left are they bringing 3 point shooters off the bench. If they are leading by 7 are they bringing in better defenders or Free throw shooters. Or the old offense for defense subs on foul shots.
Trying to do that consistently and have a majority of users agree with that decision feels like it could be an issue. The possible win there feels like a wash with just getting the 3 point shooter you have on the floor who is probably a better overall player some shots. Not to mention how much time it would take to get that working half-right.
Just my initial thoughts.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
-
Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
I am not sure if it was 21 or 22, but the shot aiming feature they added was perfect for dealing with contested shooting. It would be great to have a contested shooting badge that allowed for certain players to get the shot aiming feature from that 2k. It opened up all kinds of perimeter scoring options, once you learned how to do it.
That was the point I was trying to make
I don't won't to make the game more easier (it's quite the opposite actually) I just hate the idea of any shot being a100 percent miss because that's very unrealistic to me (I feel the same way about greens being 100% make)
At the very least, give us a little more control over making a contested shot and gate the chances of making the shot behind a different meter for contested shots or some type of new shooting mechanics when contested (still include other factors like badges,attributes ect)
This would take some of the rng out of taking contested shots and replace it with a little bit more user skill/user inputComment
-
Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Not to be that guy in the room but nab live 19 had a good understanding of how to get great results with facing up defensive assignments…they used a lock on system holding down the L Trigger and if u wanted to guard the ball handler not locked on to just go to that player with the ball hold L1/LB to switch
wonder if 2k experimented with this concept?
It worked stupendously and look great with all the collision animations!!!!
We prefer more free form movement. They also don't allow you to crowd the dribbler they don't even have a crowd mechanic. There are major philosophical differences between how we handle things and how they handle things. So a one to one comparison is really not even possible IMO.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
-
Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
I am not sure if it was 21 or 22, but the shot aiming feature they added was perfect for dealing with contested shooting. It would be great to have a contested shooting badge that allowed for certain players to get the shot aiming feature from that 2k. It opened up all kinds of perimeter scoring options, once you learned how to do it.Comment
Comment