NBA 2K24 Gameplay Enhancements Revealed with Trailer

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  • lakers24
    MVP
    • Jun 2008
    • 2013

    #196
    Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

    Originally posted by Pray_iv_m3rcy
    You and me both. Some live unedited gameplay footage today would be a great way to cap off the week dedicated to showing of ProPlay
    Hell, I'd take an edited longer form look at proplay like the EcoMotion trailer from 2k14 at this point. Right now, all we have is like 15 seconds lol.
    PSN - QfRmCpT

    https://www.youtube.com/channel/UC8D...Y0FbPFHI6e-Wpg

    Comment

    • Pray_iv_m3rcy
      Rookie
      • Jun 2020
      • 185

      #197
      Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

      Originally posted by lakers24
      Hell, I'd take an edited longer form look at proplay like the EcoMotion trailer from 2k14 at this point. Right now, all we have is like 15 seconds lol.
      I miss the years when Ronnie2k and LD2k would go head to head pre release to show off gameplay.

      Comment

      • FixEverything2k
        Pro
        • May 2016
        • 577

        #198
        Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

        Will ProPlay animations be present in gameplay during Current Era’s mode where you’re drafting rookies?

        Like will created players only have mocap animations or can they do what Durant did if they have his sigs
        ... But hey VC sale!!

        Comment

        • Baebae32
          Pro
          • Nov 2015
          • 880

          #199
          Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

          Originally posted by Da_Czar
          Its even worse BAE hope your ready. What area specifically?
          Lol i know you bringing the goods Czar

          But to elaborate. After playing 23 again this morning the help defense in a halfcourt setting is very good. Would like to see more urgency to send help on post mismatches. Would be nice if the AI could “crowd” or “dig” into the post more vs fully commiting to a double.

          I do recognize that this creates opportunities for open perimeter shots.

          IMO would like to see the transition help D take the biggest leap. Have come across situations where the offball AI isnt aware or responsive to the ball being pushed hard in transition. The AI can beat 1 on 5 or 1 on 4 a little too easy at times. Would like to see more of wall formed and then scramble out into their defensive matchups

          Overall the defense is leaps and bounds better than the 2k21 debut on pS5. Keep up the good work czar

          Plus. Your impact will be easier to see when the passing system is tuned to the point where ball pressure and passing angles matter. Only so much a defense can do when the ball handler thats on the move can pass it to pretty much anyone on the court (i recognize that this treads into the video games vs real life fun/limitation debate

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #200
            Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

            Originally posted by jrose57
            hi czar, will cpu take note of mismatches this year? last year the game is unplayable, because after switching in pnr situation, i can back down the smaller defender and dunk all day...other cpu players just watch me do that all day

            and the year before i remember i could drive into the paint all day

            none of the previous 2k is playable honestly, my exp came from both ps5 and switch version
            Mismatches def should have been working in ps5. Switch is gen4 and it def had that issue. Hate that the game was unplayable for you. Adaptive is a really big system and I been fixing bugs in it for 3-4 years. Its in much better shape than it was when I got it but there are still issues I am sure.

            Overall defense is better. I know for a few years it wasn't even improving from year to year. Probably was getting worse so we are making progress.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #201
              Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

              Originally posted by CaVsFaN2273
              Interested to see how the defensive movement feels as Mike described in the blog. Haven't loved the feeling of individual/on-ball defense since probably 2K16 (although I thought '19 was ok). Obviously the engine and motion system have changed a lot since then, but I hope it feels somewhat similar in terms of the control and responsiveness.
              Man we put a lot of work in on that. The problem with defense is the facing of the defender. Also I know some of you want defined foot-planting on defense but listen if the offense can break out of animations like they can and we make you foot plant on defense there is no way your going to be able to keep up.

              So there has to be some balance there. But we increased the movement speed and worked on getting you into stops faster. There is a lot of technical blending and popping out of and into systems it takes to do that. It's not just slider tweaks.

              Two of the things testers and community guys and 2kleague guys mentioned is that the body-ups and the defender felt much better. The key is to know which of the controls to use when. Like getting over screens you don't want to have LT held. You want to turbo and use left stick only. Use the right control for the right situation.
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #202
                Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                Originally posted by Goffs
                This is why I want someone from 2k to address this new tech. I don't want to read anything what Mike changed from shooting because by the end of the month someone will find that meta build and we're just going to see guys shooting three's like nothing anyway.

                This tech though is something I'd really like to learn more. EA did a great job by showing a whole page dedicated to the new movement tech. Why can't 2k do the same? Instead we get news of season passes to nickel and dime the fans.

                https://www.ea.com/en-au/news/fc-24-gameplay-deepdive
                Probably don't want to tell the competition exactly how our tech differs from theirs or give them any good ideas
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • Peaceful dash 88
                  Rookie
                  • Sep 2018
                  • 44

                  #203
                  Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                  Originally posted by MarkWilliam
                  Prez, (if you see this) any chance you can confirm if the defenders in the KD and Steph part of the trailer are animating like they will in game or if they were "dressed up" to add realism to the trailer?

                  I believe LD2K confirmed the KD move was legit and you can replicate in game. But the way the defenders were moving on those 2 specific plays looked so lifelike that I get the impression those animations might have been enhanced for the trailer..

                  EDIT: Disregard this - I think it was answered in a previous "10 char" post.
                  So the Durant sig was not a two man animation?

                  because that was a pretty long sequence of moves
                  that would be easily defended when the animation is read by someone who's seen it more than twice

                  Like I said before
                  some move need to work like low post backdowns

                  Where you still have some level of control to defend
                  But you gotta respect the move that the offensive player is attempting and you can't slide yourself into a great contest so easily
                  Last edited by Peaceful dash 88; 08-18-2023, 01:24 PM.

                  Comment

                  • VictorMG
                    Pro
                    • Jul 2021
                    • 677

                    #204
                    Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                    When has 2K ever implemented a jumper animation where the defender is locked into an animation the player can't control? I don't think that has ever happened.

                    Comment

                    • CaVsFaN2273
                      MVP
                      • Jul 2018
                      • 1052

                      #205
                      Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                      Originally posted by Da_Czar
                      Man we put a lot of work in on that. The problem with defense is the facing of the defender. Also I know some of you want defined foot-planting on defense but listen if the offense can break out of animations like they can and we make you foot plant on defense there is no way your going to be able to keep up.

                      So there has to be some balance there. But we increased the movement speed and worked on getting you into stops faster. There is a lot of technical blending and popping out of and into systems it takes to do that. It's not just slider tweaks.

                      Two of the things testers and community guys and 2kleague guys mentioned is that the body-ups and the defender felt much better. The key is to know which of the controls to use when. Like getting over screens you don't want to have LT held. You want to turbo and use left stick only. Use the right control for the right situation.
                      Thank you for the response! Looking forward to it

                      Comment

                      • Da_Czar
                        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                        • Jul 2002
                        • 5408

                        #206
                        Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                        Originally posted by Peaceful dash 88
                        So the Durant sig was not a two man animation?

                        because that was a pretty long sequence of moves
                        that would be easily defended when the animation is read by someone who's seen it more than twice

                        Like I said before
                        some move need to work like low post backdowns

                        Where you still have some level of control to defend
                        But you gotta respect the move that the offensive player is attempting and you can't slide yourself into a great contest so easily
                        In the blog Mike talked about dribble breakdowns. You have a basic and an advanced. That is why those look so smooth. You can break out just like always basically anytime you want to. You can start that then go into right stick combos or shots. Practice time will be needed to find the best things to combo it with.

                        Plus you still have the slow and fast speed right stick combos that are different. Like you can mix and match all that stuff with the breakdowns. Some breakdowns cover more left to right movement so they are great for setups.

                        Make no mistake they look GREAT cause Mike used ProPlay data. Don't be fooled by the slower one's either cause they make for great change of pace moves especially when you use the blow out dribble on the launch.
                        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                        Comment

                        • Da_Czar
                          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                          • Jul 2002
                          • 5408

                          #207
                          Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                          Originally posted by Baebae32
                          Lol i know you bringing the goods Czar

                          But to elaborate. After playing 23 again this morning the help defense in a halfcourt setting is very good. Would like to see more urgency to send help on post mismatches. Would be nice if the AI could “crowd” or “dig” into the post more vs fully commiting to a double.

                          I do recognize that this creates opportunities for open perimeter shots.

                          IMO would like to see the transition help D take the biggest leap. Have come across situations where the offball AI isnt aware or responsive to the ball being pushed hard in transition. The AI can beat 1 on 5 or 1 on 4 a little too easy at times. Would like to see more of wall formed and then scramble out into their defensive matchups

                          Overall the defense is leaps and bounds better than the 2k21 debut on pS5. Keep up the good work czar

                          Plus. Your impact will be easier to see when the passing system is tuned to the point where ball pressure and passing angles matter. Only so much a defense can do when the ball handler thats on the move can pass it to pretty much anyone on the court (i recognize that this treads into the video games vs real life fun/limitation debate
                          Than you for understanding LOL. Its ruff out here with folks dotting all over the floor.

                          I did work on transition pick up points and removed some bugs from the wall-up and no threes transition option so those should feel better. I am more confidant in no threes than wall-up but they both got worked on.

                          Transition feels tighter to me overall but you bring up some good stuff to aim for. In the post we want to dig if he has 10 points on post-ups. In big mismatches we double on catch. Then depending on your threat level when move to double on dribble and on catch.
                          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                          Comment

                          • cch99
                            MVP
                            • May 2003
                            • 1527

                            #208
                            Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                            Originally posted by Da_Czar
                            Some good ideas here. Are you really going to be able to tell the difference if a player who normally plays 36 minutes plays 41 because he is having a better game?

                            Thinking about it I'm not sure if that would happen enough to matter unless your talking about the 6th man or someone off the bench. The starters are going to play enough minutes where I'm not sure with considering possible injuries we would play them more. Just thinking out loud.


                            Thanks for responding! I appreciate when Devs come in especially old OS heads.

                            To respond I think for me it’s more end of game then overall minutes and definitely more a bench guy than a starter. Your right, I wouldn’t really notice a few extra minutes here and there.
                            But more so if let’s say Seth Curry is going off on me but usually only gets 22 minutes a game. He’s scored 30, hit 7 threes. Love to see cpu awareness that keeps him in the game at the end. So I think just more end of game lineup awareness by CPU.

                            Also that just made me think of situational lineups. If CPU is trailing by say 7 with 40 seconds left are they bringing 3 point shooters off the bench. If they are leading by 7 are they bringing in better defenders or Free throw shooters. Or the old offense for defense subs on foul shots.

                            In my current era save I’m in season 2 as the Sixers. I resigned Seth and I almost always have him in games with my small lineup at the end. Lost Harden in the off-season and Tucker retired so struggling a bit but man 2k23 is so enjoyable to me. But would love to see CPU coach do things like that.

                            I don’t know if it happens enough to warrant the time spent to program or how the heck you’d even program the CPU to be that self aware. It would be cool though.

                            Anyway, keep up the good work Da Czar!


                            Sent from my iPhone using Operation Sports

                            Comment

                            • JAY_D1
                              MVP
                              • Sep 2004
                              • 1645

                              #209
                              Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                              DAAAAAA CZAR...ALMOST TIME FOR THAT 2K HOLIDAY!!

                              Very excited to see what MyNBA has in store for us when it comes to the animations and all... how the classic eras were updated as far as GAMEPLAY concerned....and artwork hahah (floors, uniforms, etc)

                              I feel like ProPlay was a look in 2k23 with polayers like Jordan and Rodman because they played like themselves by they way they ran and passed. Understanding that it was just mo cap, we seeing that with any more classic players this year?

                              Comment

                              • kolanji
                                Pro
                                • Sep 2009
                                • 872

                                #210
                                Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer

                                Not to be that guy in the room but nab live 19 had a good understanding of how to get great results with facing up defensive assignments…they used a lock on system holding down the L Trigger and if u wanted to guard the ball handler not locked on to just go to that player with the ball hold L1/LB to switch
                                wonder if 2k experimented with this concept?

                                It worked stupendously and look great with all the collision animations!!!!
                                Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

                                Comment

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