NBA 2K24 Gameplay Enhancements Revealed with Trailer
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
I'm curious how this tech works. Did the person controlling Durant trigger the exact animations for that clip or was it already built in ( canned sequence).
This is why I'd rather see a 5 on 5 clip than these sizzle trailers. What Mike and the gang should do is do some live streams like what Madden did days before release. The devs for Madden streamed the top players playing against each other and talked about the changes in gameplay and how they countered meta plays.
Sent from my Pixel 7 Pro using Tapatalk
I think the user can branch/break out of any dribble sequence, but I think maybe it was a sort of "canned" sequence that the user just allowed to play out...
That said, he does penetrate a little and usually the size ups are a bit more stationary. So I could be totally wrong.
We just need to know more I think.
I am excited about it and very intrigued. Just trying to understand it without knowing enough..Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
This tech has really got me thinking. EA's version of the tech is having cameras around the stadium and record. 2k's version is like pffft F' that why not just take the footage of actual games and port it over to the game lol
Technically I know there's more to it but I just find it funny that 2k found a way to put actual footage and put it in game as something controllable.
So imagine when the tech matures and that they can mimic this but with NBA footage from the past and present. Oh the possibilities and NBA ERAS is going to be lit.Last edited by Goffs; 08-16-2023, 07:20 AM.Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Sizzle real but the same old crowd sitting there dead ngaf
Some of this stuff look dope AF but then the crowd sapping me out of the immersion a bit.Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
I'm a little underwhelmed by this information to be honest. Maybe underwhelmed isn't the right word, there just wasn't anything that makes me think 2k24 is a must by for me.*
ProPlay sounds cool, but I need to see it in full unedited gameplay footage. Sure the Durant clip looked nice, but I get the feeling this feature isn't as revolutionary as the marketing suggests. My impression is that it isn't some revolutionary new thing but instead just a sizeable increase in signature animations.
*To be fair, this is mostly due to my being satisfied with the gameplay of 2k23. I'm not sure there is any gameplay reveal they could have done to make me view 2k24 as a must buy. That will probably come down to improvements to MyEras
I guess it’s how you define revolutionary
Devs have been using mocap for 20+ years to capture hyper realistic animations. That’s a process in itself. With this technology they’ve captured about 25% of how players in the league RUN without having to do that. That’s pretty amazing in a Y2Y cycle…and that’s just running animations, lol
I realize it’s not everyone’s cup of tea, but for someone who loves signature style (it’s what literally made me buy my XBOX 360 once I played 2K7)…..I’m beyond excited about the possibilities.Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
This is my biggest problem with 2k
The jumpshot contest strength is unrealistically over powered
Mike Wang percentage contest system is not how basketball works at all
Great shooters make highly contested shots regularly, regardless of how tight a defender play them while taking a contested shot
The current contest system promotes some of the left/right cheese tactics online because speed boosting away from a defender to get open for a shot is way more effective than using most of the sizeups that only gives small amounts of space to take a shot thats usually a contested miss
I think 2k needs a contested shot meter
A special shot meter (tougher to green)
Similar to the dunk meter that helps you get off contested shots by positioning your player correctly before shooting
That way the game still remains a bit skill based while also playing more authentic to real life play/flow
This right here. Having some sort of make or miss on shot contesting would make defense so much more interesting. Poor timing on the right stick flick up or poor positioning would result in a poor contest or even a foul. It's too easy to just hold the right stick up and get an auto contest..holding the right stick up should give you a lazy hands up only and a 5% contest at best.Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
I guess it’s how you define revolutionary
Devs have been using mocap for 20+ years to capture hyper realistic animations. That’s a process in itself. With this technology they’ve captured about 25% of how players in the league RUN without having to do that. That’s pretty amazing in a Y2Y cycle…and that’s just running animations, lol
I realize it’s not everyone’s cup of tea, but for someone who loves signature style (it’s what literally made me buy my XBOX 360 once I played 2K7)…..I’m beyond excited about the possibilities."Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Would moves like this be in the game as well?
If you look at the way David Robinson falls for the fake (multiple times Lol)
That move wouldn't work in 2k if it wasn't a two man animation
So like I said in my other post, there would have to be some level of canned 2 man animations driving a Pro Play move
To have the defender in the right position for the move to be effective
Maybe it would work similar to a QTE
Where the correct input at the correct time would give you a different defensive animation that's more favorable (block,strip,really strong contest)
Incorrect/late inputs leads to the animation playing out like it's real life counterpart (maybe make it green or miss to be successful)
Basketball is a read and react sport, so a little QTE wouldn't hurt the game much imo
As far as getting old school footage of yesteryear players for Pro Play Moves/animations
I think it has already been done in last years Jordan challenge
Specifically the last shot sequence and Jordan's strip from behind on Malone leading up to the last shot
Which happens to be a QTE that plays out a different cutscene/animations if the input is successful or if the input is timed incorrectly (you'll get a completely different cutscene if you fail the QTE)Last edited by Peaceful dash 88; 08-16-2023, 08:44 AM.Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Would moves like this be in the game as well?
If you look at the way David Robinson falls for the fake (multiple times Lol)
That move wouldn't work in 2k if it wasn't a two man animation
So like I said in my other post, there would have to be some level of canned 2 man animations driving a Pro Play move
To have the defender in the right position for the move to be effective
Maybe it would work similar to a QTE
Where the correct input at the correct time would give you a different defensive animation that's more favorable (block,strip,really strong contest)
Incorrect/late inputs leads to the animation playing out like it's real life counterpart (maybe make it green or miss to be successful)
Basketball is a read and react sport, so a little QTE wouldn't hurt the game much imo
As far as getting old school footage of yesteryear players for Pro Play Moves/animations
I think it has already been done in last years Jordan challenge
Specifically the last shot sequence and Jordan's strip from behind on Malone leading up to the last shot
Which happens to be a QTE that plays out a different cutscene/animations if the input is successful or if the input is timed incorrectly (you'll get a completely different cutscene if you fail the QTE)Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
I feel your concerns brother
I'm just thinking of ways to implement mechanics into a game about a sport that I've been in love with since I was a kid
I just hate seeing some the all time greats not playing like themselves because there isn't any gameplay mechanics that helps showcase what made some of theses HOF players so great at this sportLast edited by Peaceful dash 88; 08-16-2023, 09:02 AM.Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
What about the passing game? Will Pro-Play help at least to eliminate the robotic animations we currently have? That's still the less realistic aspect (at least from an animations point of view) of NBA2k franchise IMO.Ignorance is Bliss...Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Please add headbands on all the players that wear them always or most of the time.Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Mike has great info on his Twitter. Recommend checking it out as there is to much to post here. One that stood out to me was his mention of a Steve Francis dribble package. Does anyone know if this is new? If so that could be indication that legends will receive ProPlay updates as well.Last edited by scottyp180; 08-16-2023, 10:20 AM.Comment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
Mike has great info on his Twitter. Recommend checking it out as there is to much to post here. One that stood out to me was his mention of a Steve Francis dribble package. Does anyone know if this is new? If so that could be indication that legends will receive ProPlay updates as well.
Edit: But I do wonder if "the shot" Jordan challenge in 23 was a glimpse of Pro Play, so hopefully legends can be updated
Sent from my SM-N976U using TapatalkLast edited by LeBlonde James; 08-16-2023, 10:28 AM.Face Creations here
https://youtube.com/@Richie2k?si=-9z9jcVSb5LPQpjOComment
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Re: NBA 2K24 Gameplay Enhancements Revealed with Trailer
As of now I think I am out on this years version unless something in the MyGM catches my interest or my son buys it.
The biggest thing from this that has my interest is the substitutions for the CPU. I usually use Auto Subs except in the 4th quarter so both me and the CPU have all 5 subs in so I see these scoring holes as well unless I have a good sixth man and at least the matchups are more even. I do like the sound of it but wondering how much difference it will truly make.
One thing I wish they could figure out is how to get guys that are having great games to get more minutes in that particular game. I know there is the the slider for performance but too many times the CPU goes back to whatever the set lineup is even if the sub has outplayed the backup. Especially when guys are pretty close in rating and one of them is having a standout game. As an example lets say the CPU is controlling the Sixers and the starter is DeAnthony Melton and Shake Milton is coming off the bench. Shake is having a great game while Melton hasn't done much. I am sure it's not an easy thing to program but I'd love to see them figure out a way to have Shake in at the end of the game rather than Melton. As of now Shake could have 20 points, 6 assists, etc and Melton could have 4 points on 2-7 shooting with 4 Turnovers but he is still in at the end of the game. If it's Harden and Shake is the backup I get it but when guys are pretty close in rating you wonder why they'd take the better performing guy out.
As it is currently with the rotation system there is really not much variance based on current game factors unless a guys has fouled out or been injured.Comment
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