Badging Thread

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  • Cowboyfan_19
    Pro
    • Jan 2015
    • 724

    #211
    Re: Badging Thread

    Originally posted by kbandmjallday
    Put posterizer on Kiki it's a must he drinks alot and has crazy animations both power and flashy

    Different topic wth does "one man fast break" boost it seems really useless it gets activated alot but for no consistent reasons sometimes on assist I see it activated I see it activated on misses everything
    If the ball handler has gold fastbreak badge, he flies down the court during the fastbreak. I've added this to Hill & Bernard King and these dudes run faster than the speed of light, but only on fastbreaks.

    The badge isn't as useless as most think.

    Comment

    • kabamaru
      MVP
      • Nov 2013
      • 2478

      #212
      Re: Badging Thread

      Originally posted by kbandmjallday
      Put posterizer on Kiki it's a must he drinks alot and has crazy animations both power and flashy
      To be fair, since for a reason dunks are easier than lay-ups this year at least for me, posterizer is a must for almost every player

      I wonder why it is so cheap

      Comment

      • harryl
        MVP
        • Apr 2015
        • 2663

        #213
        Re: Badging Thread

        Originally posted by GrimaceZ7

        Don't get me wrong, I'm not trying to sell you on the badge. Just explaining my thought process. Someone else mentioned Posterizer, and I've seen him do some really insane dunks, so I can see that being useful too. I'm just more likely to take a wide open jumper than drive in for a contested dunk.
        I appreciate all the thought you put into such detailed responses. And I understand your rationale. As with any badging situation, it's just issue of trade off and how one plays.

        Maybe one way to agonize less is to realize that, at a point, there is no right or wrong badging or even better or worse. For example, Brick Wall in Kiki might get you 2 or 3 more buckets than you'd get without. Threes. And maybe Acrobat or Relentless gets Kiki 3 or 4 twos more. Same net effect in the end.

        I have gone toward calling more off ball screen plays for shooters, so I'm gonna go back to my mentality last year when I tried to fit Brick Wall on everyone.

        Posterizer makes a definite difference. I think it's a must for a big who posts up. But also for someone who drives. I recently added it to my MRR and, last night, played an MTO game in which MRR came around screens and threw down 2 or 3 of the nastiest dunks on top of a defender. Quite sure he launched from further away than he normally would and, otherwise, may have gone into a layup.

        Instead, it was a filthy posterization.

        Comment

        • harryl
          MVP
          • Apr 2015
          • 2663

          #214
          Re: Badging Thread

          Oh, and I've just come to assume Posterizer is cheap because it has high drop rates.

          Comment

          • AsYouSwish
            Rookie
            • Feb 2014
            • 433

            #215
            Re: Badging Thread

            Kiki is one of those guys who can be used in a few different ways so I don't think there is a clear way to badge him out. He can be a pick and pop guy, catch and shoot guy, post player, finisher, etc. And then you have to figure out where he fits in defensively (against a 2, 3, or 4). So instead of telling you how I think he would be badged, maybe the better question is how do you use him and where do you play him?

            I play him at the 3 off the bench. In half court offense he's there to space the floor. I run a couple of plays for him each game to come off a pick and shoot but that's it. I'll take it inside with him on the break of if they overplay the 3 pointer but he's mostly just going to shoot for me. If you prefer to post him up or use him as a pick and pop or screener then you would badge him differently than I did (and I still have open slots on him because I'm not really sure what else he would truly take advantage of).

            Comment

            • harryl
              MVP
              • Apr 2015
              • 2663

              #216
              Re: Badging Thread

              Originally posted by AsYouSwish
              Kiki is one of those guys who can be used in a few different ways so I don't think there is a clear way to badge him out. He can be a pick and pop guy, catch and shoot guy, post player, finisher, etc. And then you have to figure out where he fits in defensively (against a 2, 3, or 4). So instead of telling you how I think he would be badged, maybe the better question is how do you use him and where do you play him?

              I play him at the 3 off the bench. In half court offense he's there to space the floor. I run a couple of plays for him each game to come off a pick and shoot but that's it. I'll take it inside with him on the break of if they overplay the 3 pointer but he's mostly just going to shoot for me. If you prefer to post him up or use him as a pick and pop or screener then you would badge him differently than I did (and I still have open slots on him because I'm not really sure what else he would truly take advantage of).
              Yeah, you're absolutely right in your summation and you get to the heart of my dilemma: I don't even really know how I want to use him.

              I have been alternating between using him at 3 and 4. At either position, his shooting is his asset and especially so as a Stretch 4.

              At Stretch 4, he's going to have a tough time defending a post-up 4, and also rebounding, but I wouldn't try to keep him at 4 if he were being exploited in the paint. I also have Diamond LJ and Ruby Walker, so maybe it doesn't even make sense for me to try to fit Kiki in at 4. And, otherwise, I also have Ruby AD, Ruby Malone, Ruby Nowitzki, Ruby Giannis, Ruby LBJ, and Ruby KAT, so I have a lot of options, in general.

              I guess I still like the idea, in theory, of Kiki at 4, because of the very high-level outside shooting. Since I'm starting Sabonis, I would run Kiki off the bench, too, and probably with Ruby Hakeem, so the elite outside shooting gives Hakeem more room to work.

              At 3, his Lat Quickness is obviously the weakness. But then, with some matchups, then his post-up game is compelling. With his Off-Dribble Mid at 95, Contested Mid at 91, and with Difficult Shots and Mid Deadeye, I think a hopping Post Fade/Stepback is a big threat, especially when his defender is not significantly taller.

              But I have a big logjam of great options at SF and I tend toward two-way players, so I'm really not settled at how Kiki can fit in.

              I think I'm just going to default to my tendency toward not committing to badges as I play him more and try him in different situations and matchups and see what I feel after another dozen games or so, with him. Of course, by then, I may not even want to use him.

              Comment

              • Scramz718
                MVP
                • May 2012
                • 1324

                #217
                Re: Badging Thread

                Originally posted by Cowboyfan_19
                If the ball handler has gold fastbreak badge, he flies down the court during the fastbreak. I've added this to Hill & Bernard King and these dudes run faster than the speed of light, but only on fastbreaks.

                The badge isn't as useless as most think.


                The thing is fastbreaks are much faster and efficient throwing outlet passes vs going coast to coast. Also the defense does a lot of pulling and garbing which slows you down on fastbreaks. This why OMFB is one of the lower tier badges.

                Comment

                • harryl
                  MVP
                  • Apr 2015
                  • 2663

                  #218
                  Re: Badging Thread

                  Originally posted by Scramz718
                  The thing is fastbreaks are much faster and efficient throwing outlet passes vs going coast to coast. Also the defense does a lot of pulling and garbing which slows you down on fastbreaks. This why OMFB is one of the lower tier badges.
                  I haven't paid close attention but I don't think I disagree with this.

                  But one exception: I think bigs leading the break is really powerful, even if it's a slow big, and especially if it's a fast one and opposing big is not fast.

                  When your big gets in front of the opposing big, then I think that really breaks opponent's transition defense. With a big man like KAT bringing the ball down the court, ahead of his defender, the opponent's defenders need to guard the paint, which leaves your guards/wings to streak to corner spots.

                  And if your big gets bumped, but is ahead of his defender, then you're still going to have an open backcourt guy to outlet pass to.

                  If you fast break with a guard/wing, your CPU-controlled bigs will not be turbo-sprinting, but I think their defenders will, whether that be the CPU or the human player controlling them. So the numbers gap is not as pronounced.

                  Which, of course, is also why, in real life, Draymond Green leading Warriors fast breaks is so OP.

                  Comment

                  • GrimaceZ7
                    Pro
                    • Oct 2015
                    • 594

                    #219
                    Re: Badging Thread

                    Originally posted by harryl
                    Yeah, you're absolutely right in your summation and you get to the heart of my dilemma: I don't even really know how I want to use him.

                    I have been alternating between using him at 3 and 4. At either position, his shooting is his asset and especially so as a Stretch 4.

                    At Stretch 4, he's going to have a tough time defending a post-up 4, and also rebounding, but I wouldn't try to keep him at 4 if he were being exploited in the paint. I also have Diamond LJ and Ruby Walker, so maybe it doesn't even make sense for me to try to fit Kiki in at 4. And, otherwise, I also have Ruby AD, Ruby Malone, Ruby Nowitzki, Ruby Giannis, Ruby LBJ, and Ruby KAT, so I have a lot of options, in general.

                    I guess I still like the idea, in theory, of Kiki at 4, because of the very high-level outside shooting. Since I'm starting Sabonis, I would run Kiki off the bench, too, and probably with Ruby Hakeem, so the elite outside shooting gives Hakeem more room to work.

                    At 3, his Lat Quickness is obviously the weakness. But then, with some matchups, then his post-up game is compelling. With his Off-Dribble Mid at 95, Contested Mid at 91, and with Difficult Shots and Mid Deadeye, I think a hopping Post Fade/Stepback is a big threat, especially when his defender is not significantly taller.

                    But I have a big logjam of great options at SF and I tend toward two-way players, so I'm really not settled at how Kiki can fit in.

                    I think I'm just going to default to my tendency toward not committing to badges as I play him more and try him in different situations and matchups and see what I feel after another dozen games or so, with him. Of course, by then, I may not even want to use him.
                    What's funny about this is that you're agonizing over running him at the 3 or 4, as a stretch 4 or post up 3, while I run him as a catch and shoot 2. Others seem to use him as a slasher, dunking all over people. People take a dump all over him, but he's pretty versatile if you can use him effectively in all those different ways. And now you guys have me wanting to use him as a post player.

                    Comment

                    • Bi00
                      Pro
                      • Oct 2015
                      • 642

                      #220
                      Re: Badging Thread

                      Kiki is really unique because he has the right shooting stats and Microwave badge. I'm pretty sure no shooting wing in the game has that badge. And elite shooting wings are pretty rare in general. He's at least as good or better than all of the deep shooters although probably not as good as Glen Rice.

                      Comment

                      • GrimaceZ7
                        Pro
                        • Oct 2015
                        • 594

                        #221
                        Re: Badging Thread

                        How do you guys use Diamond Bernard King? How did you badge him?

                        I unlocked him last week, and I didn't really see a way I'd use him. He looks like he's a better version of Jamal Mashburn, and I never really figured out how to use him either. King isn't as fast as Hill, and doesn't shoot as well as Kiki. I kind of planned to just have him on my B team and get around to learning him at some point, but I was so disappointed with Ammy Kobe that I threw King into my lineup off the bench and gave him a shot. He was like Mashburn - didn't really notice him out there, and then at the end of the game he had 6pts, 2 assists, 2 rebounds and a steal. I've heard some people will center their game around him or at least have him as an integral part of their team...how do you do that?

                        Comment

                        • GrimaceZ7
                          Pro
                          • Oct 2015
                          • 594

                          #222
                          Re: Badging Thread

                          Originally posted by Bi00
                          Kiki is really unique because he has the right shooting stats and Microwave badge. I'm pretty sure no shooting wing in the game has that badge. And elite shooting wings are pretty rare in general. He's at least as good or better than all of the deep shooters although probably not as good as Glen Rice.
                          You're teasing me here. When I sell off all this crap I collected to get to King, I was thinking of building that Deep Shooters collection to get that Glen Rice. I went to Michigan, and I have a lineup of Michigan players, so I want the best Rice I can get.

                          Comment

                          • Bi00
                            Pro
                            • Oct 2015
                            • 642

                            #223
                            Re: Badging Thread

                            Originally posted by GrimaceZ7
                            How do you guys use Diamond Bernard King? How did you badge him?
                            I use him as a ball handler, playmaker, and standard shooting wing. His midrange and moving midrange is elite. Shooting from mid on the left side of the court is very efficient. His driving is also elite with his layup and draw foul rating. His shooting animation is also one of the best I've used so far. It's consistent enough under all different amounts of lag. He's serviceable as your typical shooting wing and I get the ball into his hands and just create something off the dribble or PnR.

                            I badged him with Dimer, PnR Maestro, Corner Spec, Catch & Shoot, Defensive Stopper, and One Man Fast Break. I made a mistake and should have added acrobat instead of the last badge though. Also, I considered Mid Range Deadeye but I didn't feel like that was worth giving up the playmaking badges or the improved corner 3s.

                            Comment

                            • Scramz718
                              MVP
                              • May 2012
                              • 1324

                              #224
                              Re: Badging Thread

                              Originally posted by harryl
                              I haven't paid close attention but I don't think I disagree with this.



                              But one exception: I think bigs leading the break is really powerful, even if it's a slow big, and especially if it's a fast one and opposing big is not fast.



                              When your big gets in front of the opposing big, then I think that really breaks opponent's transition defense. With a big man like KAT bringing the ball down the court, ahead of his defender, the opponent's defenders need to guard the paint, which leaves your guards/wings to streak to corner spots.



                              And if your big gets bumped, but is ahead of his defender, then you're still going to have an open backcourt guy to outlet pass to.



                              If you fast break with a guard/wing, your CPU-controlled bigs will not be turbo-sprinting, but I think their defenders will, whether that be the CPU or the human player controlling them. So the numbers gap is not as pronounced.



                              Which, of course, is also why, in real life, Draymond Green leading Warriors fast breaks is so OP.


                              Its hard to replicate Draymond's coast to coast breaks in this game. Most of the time there's always traffic in fort of you when you pull down a board. Spiriting right after leaves you vulnerable to stales especially online. Most ppl go for steals following a miss shot. When there isn't much traffic in front of you the defender behind you will be pulling and grabbing you. Which slows you down.
                              2k transition defense is programmed to defend paint as a priority reg useless of who's leading the break. In transition your guards are usually the first ones back and they sprint to the baskets. This is way they're so manny open transition threes.
                              A big leading the break doesn't break transition defense. It actually slows things down and gives the defense more time to react. Hitting the outlet man after a rebound is the best way to attack the break. It faster and puts more pressure on the defense and force them react quicker.
                              Going coast to coast with someone speedy or a big will always be slower than making outlet passes. For fast breaks you want the fastest option.

                              Comment

                              • K_Aug
                                Rookie
                                • May 2013
                                • 200

                                #225
                                Re: Badging Thread

                                Any suggestions on badges for amethyst Stackhouse? I added Posterizer to him already but not sure what else to put. He's my backup for amethyst Kobe but he carries my second unit along with Ruby Steph.

                                Comment

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