Badging Thread

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  • ChiliPalmer
    Pro
    • Dec 2013
    • 743

    #241
    Re: Badging Thread

    Originally posted by kabamaru
    I would say Dimer, but I believe you made a wrong decision in Goodrich.

    His height is so short that he can only be used as a shooter. You can find very good shooters for cheap in this game. But of course it's your call.
    Originally posted by great1zero
    Truthfully none of the players really appealed to me as being part of my end game team, right now I could use a shooter in my lineup. I really like Goodrich's release too.
    Gail Goonrich aka Gail Godrich definitely is a very good decision. He is small but has enough strenght and defensive stats to cover SGs. On offense he is a monster. The microwave badge on him is just unfair once he hits a few. Release is butter and fast. He is an excellent driver and even dunks a lot for his size.

    Oh, and he makes an excellent PG too, like a Steph with defense...
    Last edited by ChiliPalmer; 01-02-2017, 10:30 AM.
    Diamond MAGIC
    Deep Shooters TMAC
    Moments diamond JIMMY
    Reward DUNCAN
    Diamond PORZINGOD

    Bench: THE BIG O-GOONRICH-FlyersIGGY-GRANDMA-Ammy GERMINATOR

    Comment

    • harryl
      MVP
      • Apr 2015
      • 2663

      #242
      Re: Badging Thread

      He's an "old" card, but I don't think we've gone over...

      Player: Rewards Amethyst Michael Ray Richardson

      Comes With:
      • Floor General (Personality)
      • Pick Pocket (Amethyst)
      • Dimer
      • Pick & Roll Maestro


      Open Slots: 6

      Additions:
      1. Posterizer
      2. Acrobat
      3. Defensive Stopper
      4. Pick Dodger
      5. Relentless Finisher
      6. OPEN


      Above is what I've already added and I think those 5 are the most important to add. The last slot, to me, goes to one of several luxuries. But I'm having a problem deciding and wondering if anyone has a strong feeling. I'm thinking...
      • Catch & Shoot: I think we all realize this is one of the best badges in the game, because it buffs all shots taken after receiving a pass. One one hand, MRR is a PG who is not what you'd think of as a C&S target, but I find I still end up passing to him and need him to knock down a shot with some regularity.
      • Lob City Passer: Offensively, I think, the main action with MRR is P&R and he is a threat to drive and dunk/layup, or to dish to roll man. P&R Maestro is the main buff for this, but Lob City Passer would be a nice additional buff for situations in which the roll man is able to complete an Alley-Oop and to buff the chances that MRR throws a good alley-oop pass.
      • Rim Protector: Not normally what one would add onto a PG, of course. But I'm thinking, if I'm picking between luxuries, it could be good to have Rim Protector on MRR to guard against guard post-ups. Especially if he's defending Magic or Oscar (or Giannis). I like to run a Switch All defense and I'm also thinking that, because of this, this badge is a good idea for the times he gets switched onto a 4 or 5 and opponent tries to exploit that. And, unlike, Defensive Stopper, Rim Protector is not limited to activating only when defending same/similar position.
      • Mid-Range Deadeye: Obvious value here. But maybe a waste because his Contested Mid rating is only 78 and, even with a badge to decrease the nerf that a contest will have on his shot success, starting point is already low and the shot is fundamentally unreliable.


      Anyone have any firm thoughts on this? I think all of the offensive benefits of the above are marginal enough that I go with Rim Protector.

      Comment

      • AsYouSwish
        Rookie
        • Feb 2014
        • 433

        #243
        Re: Badging Thread

        Originally posted by harryl
        He's an "old" card, but I don't think we've gone over...

        Player: Rewards Amethyst Michael Ray Richardson

        Comes With:
        • Floor General (Personality)
        • Pick Pocket (Amethyst)
        • Dimer
        • Pick & Roll Maestro


        Open Slots: 6

        Additions:
        1. Posterizer
        2. Acrobat
        3. Defensive Stopper
        4. Pick Dodger
        5. Relentless Finisher
        6. OPEN


        Above is what I've already added and I think those 5 are the most important to add. The last slot, to me, goes to one of several luxuries. But I'm having a problem deciding and wondering if anyone has a strong feeling. I'm thinking...
        • Catch & Shoot: I think we all realize this is one of the best badges in the game, because it buffs all shots taken after receiving a pass. One one hand, MRR is a PG who is not what you'd think of as a C&S target, but I find I still end up passing to him and need him to knock down a shot with some regularity.
        • Lob City Passer: Offensively, I think, the main action with MRR is P&R and he is a threat to drive and dunk/layup, or to dish to roll man. P&R Maestro is the main buff for this, but Lob City Passer would be a nice additional buff for situations in which the roll man is able to complete an Alley-Oop and to buff the chances that MRR throws a good alley-oop pass.
        • Rim Protector: Not normally what one would add onto a PG, of course. But I'm thinking, if I'm picking between luxuries, it could be good to have Rim Protector on MRR to guard against guard post-ups. Especially if he's defending Magic or Oscar (or Giannis). I like to run a Switch All defense and I'm also thinking that, because of this, this badge is a good idea for the times he gets switched onto a 4 or 5 and opponent tries to exploit that. And, unlike, Defensive Stopper, Rim Protector is not limited to activating only when defending same/similar position.
        • Mid-Range Deadeye: Obvious value here. But maybe a waste because his Contested Mid rating is only 78 and, even with a badge to decrease the nerf that a contest will have on his shot success, starting point is already low and the shot is fundamentally unreliable.


        Anyone have any firm thoughts on this? I think all of the offensive benefits of the above are marginal enough that I go with Rim Protector.
        One other thing to consider is that the only place I can ever hit a 3 pointer with him is from the corner (especially the one side where it's not a cold zone). In retrospect, I would have added this badge to at least make him a threat from somewhere when jump shooting. Otherwise I agree with nearly everything. I ended up putting lob city passer on mine because I also have Amare with his amethyst lob city finisher and I thought they would go well together but otherwise I don't use the badge too much.

        Comment

        • harryl
          MVP
          • Apr 2015
          • 2663

          #244
          Re: Badging Thread

          Originally posted by AsYouSwish
          One other thing to consider is that the only place I can ever hit a 3 pointer with him is from the corner (especially the one side where it's not a cold zone). In retrospect, I would have added this badge to at least make him a threat from somewhere when jump shooting. Otherwise I agree with nearly everything. I ended up putting lob city passer on mine because I also have Amare with his amethyst lob city finisher and I thought they would go well together but otherwise I don't use the badge too much.
          Oh, yeah...Corner Specialist. That makes sense, too. I think the reason why I'd rather not do that is because I'm guessing that Catch & Shoot buff is similar. And even if the C&S buff is lower than Corner Specialist, it isn't limited to location on the court, so can be argued as more useful. And, frankly, I rarely can remember where my players have hot/cold zones.

          (Also, oddly enough, to the extent to which I can shoot threes with MRR, I can shoot them anywhere. He's hit a few big shots for me outside of the corners. And I shoot crap with him in the corners -- everywhere -- anyway.)

          For someone who hasn't made commitments on MRR, though, I think it's a valid direction to get Corner Specialist and Catch & Shoot. In tandem, they should neutralize his cold zone nerf and give him a small buff.

          Did you feel/see a difference in lob completion rates after you upgraded MRR with it? My main guys for P&R for lobs are Josh Smith and Ben Wallace. Neither has the HoF Lob Finisher badge, but Wallace came with it Gold. And Smith, even though I haven't added it at all, is pretty nuts with his dunking.

          In fact, I have one slot left open for him and my dilemma with him is: Lob City Finisher, Pick & Roller, or Brick Wall for him...

          Comment

          • AsYouSwish
            Rookie
            • Feb 2014
            • 433

            #245
            Re: Badging Thread

            Originally posted by harryl
            Did you feel/see a difference in lob completion rates after you upgraded MRR with it? My main guys for P&R for lobs are Josh Smith and Ben Wallace. Neither has the HoF Lob Finisher badge, but Wallace came with it Gold. And Smith, even though I haven't added it at all, is pretty nuts with his dunking.
            I don't do a lot of lobs to begin with. But I tend to have a lot of incomplete alley-oops unless both players are badged.

            Comment

            • harryl
              MVP
              • Apr 2015
              • 2663

              #246
              Re: Badging Thread

              Originally posted by AsYouSwish
              I don't do a lot of lobs to begin with. But I tend to have a lot of incomplete alley-oops unless both players are badged.
              Interesting. To me, it seems like, if the pass is viable and dunker has the lane, then I connect more often than not. I think the hardest thing about alleys is the dunker getting the unobstructed lane.

              Wish someone tested all the variables in this. There are so many that could play a part, even just on the dunker's end:
              • Driving Dunk
              • Alley-Oop Tendency
              • Contact Dunk
              • Vertical
              • Acceleration
              • Hands
              • Lob City Finisher
              • Strength


              I think Driving Dunk and/or tendencies may be most important. I feel like I'm better with Josh Smith as recipient, compared to Ben Wallace. Smith is +10 Driving Dunk, but Wallace is better in all the other respects: Acceleration, Hands, Contact Dunk, Vertical, Strength, and Lob Finisher badge.

              Should probably check tendencies to see what that shows, too.

              Comment

              • Scramz718
                MVP
                • May 2012
                • 1324

                #247
                Re: Badging Thread

                Originally posted by harryl
                He's an "old" card, but I don't think we've gone over...

                Player: Rewards Amethyst Michael Ray Richardson

                Comes With:
                • Floor General (Personality)
                • Pick Pocket (Amethyst)
                • Dimer
                • Pick & Roll Maestro


                Open Slots: 6

                Additions:
                1. Posterizer
                2. Acrobat
                3. Defensive Stopper
                4. Pick Dodger
                5. Relentless Finisher
                6. OPEN


                Above is what I've already added and I think those 5 are the most important to add. The last slot, to me, goes to one of several luxuries. But I'm having a problem deciding and wondering if anyone has a strong feeling. I'm thinking...
                • Catch & Shoot: I think we all realize this is one of the best badges in the game, because it buffs all shots taken after receiving a pass. One one hand, MRR is a PG who is not what you'd think of as a C&S target, but I find I still end up passing to him and need him to knock down a shot with some regularity.
                • Lob City Passer: Offensively, I think, the main action with MRR is P&R and he is a threat to drive and dunk/layup, or to dish to roll man. P&R Maestro is the main buff for this, but Lob City Passer would be a nice additional buff for situations in which the roll man is able to complete an Alley-Oop and to buff the chances that MRR throws a good alley-oop pass.
                • Rim Protector: Not normally what one would add onto a PG, of course. But I'm thinking, if I'm picking between luxuries, it could be good to have Rim Protector on MRR to guard against guard post-ups. Especially if he's defending Magic or Oscar (or Giannis). I like to run a Switch All defense and I'm also thinking that, because of this, this badge is a good idea for the times he gets switched onto a 4 or 5 and opponent tries to exploit that. And, unlike, Defensive Stopper, Rim Protector is not limited to activating only when defending same/similar position.
                • Mid-Range Deadeye: Obvious value here. But maybe a waste because his Contested Mid rating is only 78 and, even with a badge to decrease the nerf that a contest will have on his shot success, starting point is already low and the shot is fundamentally unreliable.


                Anyone have any firm thoughts on this? I think all of the offensive benefits of the above are marginal enough that I go with Rim Protector.


                Tireless scorer is a nice option.

                Comment

                • harryl
                  MVP
                  • Apr 2015
                  • 2663

                  #248
                  Re: Badging Thread

                  Originally posted by Scramz718
                  Tireless scorer is a nice option.
                  It can be. Not so much in the sense of being able to play MRR more minutes. I tend to do line subs and play nearly equal minutes.

                  But, with MRR, it would still be useful because it would allow use of Turbo for the signature dribble moves to help him get a lane, and not muff the finish that he worked so hard to get.

                  Comment

                  • Scramz718
                    MVP
                    • May 2012
                    • 1324

                    #249
                    Re: Badging Thread

                    Originally posted by harryl
                    IBut, with MRR, it would still be useful because it would allow use of Turbo for the signature dribble moves to help him get a lane, and not muff the finish that he worked so hard to get.

                    That's exactly why i gave him it. It fit slasher and shot creators perfectly.

                    Comment

                    • thormessiah
                      Rookie
                      • Jun 2015
                      • 486

                      #250
                      Re: Badging Thread

                      Might sound dumb, but you can start a MyLeague and download the MyTeam roster and edit badges and attributes and even do practice scrimmages. Only takes like 20 minutes to set up
                      "If you ain't dead, you're alive" - Javale McGee

                      Comment

                      • harryl
                        MVP
                        • Apr 2015
                        • 2663

                        #251
                        Re: Badging Thread

                        Originally posted by thormessiah
                        Might sound dumb, but you can start a MyLeague and download the MyTeam roster and edit badges and attributes and even do practice scrimmages. Only takes like 20 minutes to set up
                        I've done that but just in the 2KU practice modes, not MyLeague.

                        Biggest problem are guys who aren't in the regular roster. Creating them would be huge issue because of shot forms and dribbles.

                        And in Scrimmage, there is no way to set defensive settings. And one cannot see Badge activations. Otherwise it works well.

                        Comment

                        • harryl
                          MVP
                          • Apr 2015
                          • 2663

                          #252
                          Re: Badging Thread

                          I imagine everyone is getting this new Ruby Lockdown Josh Smith. With how cheap he is, the defensive buffs make him well worth it, even for those with his Sapphire. His badging makes it all a no-brainer.

                          Player: Ruby Lockdown Josh Smith

                          Comes With:
                          • Defensive Anchor (Personality)
                          • Putback King
                          • Relentless Finisher
                          • One Man Fast Break
                          • Posterizer
                          • Charge Card
                          • Chase Down Artist
                          • Defensive Stopper
                          • Pick Dodger
                          • Pick Pocket
                          • Rim Protector
                          • Hustle Rebounder


                          Open Slots: 4

                          Badges to Add:
                          1. Catch & Shoot
                          2. Corner Specialist
                          3. Lob City Finisher
                          4. Brick Wall


                          Catch & Shoot and Corner Specialist are obvious no-brainers. Offensively, I actually use him most as a roll man and specifically just try to lob alley-oops to him. He's like a little DeAndre Jordan as he comes, but even more so with Lob City Finisher.

                          The Brick Wall helps with this by more frequently taking a defender out of the equation.

                          With how cheap he is, I'm tempted to just set up an alternate version of him with Pick & Popper instead of Corner Specialist and see how reliable he might be in this way, especially if I'm making sure he fades into his wing 3-point hot zone (or in his long midrange hot zones).

                          With the Lob City Finisher, he has no problem catching and yamming alley-oops from a standing position, even though his Standing Dunk is "only" 65. And, with the badge, he catches a lot of bad passes and still converts with awkward lay-ups.

                          Not to be ungrateful, but I'd love to see how insane he could be with Lob City Finisher, Pick & Roller, Acrobat, and Relentless Finisher...with Catch & Shoot, and Pick & Roller to keep defense honest.

                          Comment

                          • Foldzy
                            MVP
                            • Oct 2014
                            • 1627

                            #253
                            Re: Badging Thread

                            is he still a liability at the free throw line?? thats the main reason I stopped running him, he gets fouled all the time

                            Comment

                            • harryl
                              MVP
                              • Apr 2015
                              • 2663

                              #254
                              Re: Badging Thread

                              Originally posted by Foldzy
                              is he still a liability at the free throw line?? thats the main reason I stopped running him, he gets fouled all the time
                              ALL offensive rating were unchanged so his FT is still 52 and terrible.

                              I'm mostly scoring with him on either open threes or dunks...and with Posterizer and Relentless Finisher, he completes contested dunks at a rate that his FT rating isn't a big deal, to me.

                              Comment

                              • nnng07
                                Rookie
                                • Jan 2007
                                • 204

                                #255
                                Re: Badging Thread

                                Originally posted by harryl
                                I imagine everyone is getting this new Ruby Lockdown Josh Smith. With how cheap he is, the defensive buffs make him well worth it, even for those with his Sapphire. His badging makes it all a no-brainer.

                                Player: Ruby Lockdown Josh Smith

                                Comes With:
                                • Defensive Anchor (Personality)
                                • Putback King
                                • Relentless Finisher
                                • One Man Fast Break
                                • Posterizer
                                • Charge Card
                                • Chase Down Artist
                                • Defensive Stopper
                                • Pick Dodger
                                • Pick Pocket
                                • Rim Protector
                                • Hustle Rebounder


                                Open Slots: 4

                                Badges to Add:
                                1. Catch & Shoot
                                2. Corner Specialist
                                3. Lob City Finisher
                                4. Brick Wall


                                Catch & Shoot and Corner Specialist are obvious no-brainers. Offensively, I actually use him most as a roll man and specifically just try to lob alley-oops to him. He's like a little DeAndre Jordan as he comes, but even more so with Lob City Finisher.

                                The Brick Wall helps with this by more frequently taking a defender out of the equation.

                                With how cheap he is, I'm tempted to just set up an alternate version of him with Pick & Popper instead of Corner Specialist and see how reliable he might be in this way, especially if I'm making sure he fades into his wing 3-point hot zone (or in his long midrange hot zones).

                                With the Lob City Finisher, he has no problem catching and yamming alley-oops from a standing position, even though his Standing Dunk is "only" 65. And, with the badge, he catches a lot of bad passes and still converts with awkward lay-ups.

                                Not to be ungrateful, but I'd love to see how insane he could be with Lob City Finisher, Pick & Roller, Acrobat, and Relentless Finisher...with Catch & Shoot, and Pick & Roller to keep defense honest.

                                You can try Midrange Deadeye and Pick & Popper along with Catch & Shoot and Corner Specialist and use him as a Popper on the P&R if your opponent knows to foul when driving him to the rim. It's a good way to neutralize his FT deficiency, and if you make a couple mid-range shots or corner 3's, you can then get a few more buckets going to the rim once your opponent adjusts.

                                He's probably not going to be a real go-to player offensively, but you still can have some very efficient minutes with him in limited action.
                                Last edited by nnng07; 01-05-2017, 02:04 AM.

                                Comment

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