Badging Thread

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  • harryl
    MVP
    • Apr 2015
    • 2663

    #661
    Re: Badging Thread

    Originally posted by jschmib
    I've just never been able to successfully get the pick pocket badge to pop up with a center.
    Ah, could be. I haven't paid attention to the badge activating or not, just have assumed it would.

    Also, pretty sure tireless scorer has nothing to do with the stamina of the players over the course of the game. It just boosts scoring odds when that little turbo boost bar on the player is flashing or even just halfway gone, which is a lot of the time. It pops up for me on dunks, layups, twos, threes, literally every type of basket even in the very beginning of the game.
    My assumption has been that it's useful in both contexts. When there is both long-term and short-term fatigue, but I don't know this to be the case.

    Comment

    • Scramz718
      MVP
      • May 2012
      • 1324

      #662
      Re: Badging Thread

      Originally posted by harryl
      Given that people tend to play players less minutes than the player can handle, because people do platoon subs, Tireless Scorer should be lower priority than other badges, unless the player is one you'll be ripping a lot of dribble moves with.

      And I think a Center is one of the best guys to have Pick Pocket, because it can be such a big part of post defense. Especially when playing against an overpowering physical force like Shaq, one of the best ways to defend the paint is to rip the ball when the opponent goes for a post spin or drop step.


      Tireless isn't really for long term stamina. It reduces the shot penalty you take when putting up a shot when your turbo bar is low. Its great for post up Cs. When you're banging in the post your turbo bar drains pretty quickly plus your matchup will most likely have bruiser. You'll find yourself with low stamina quite often.
      For a card like Ewing tireless scorer should be a priority.

      Comment

      • harryl
        MVP
        • Apr 2015
        • 2663

        #663
        Re: Badging Thread

        Originally posted by Scramz718
        Tireless isn't really for long term stamina. It reduces the shot penalty you take when putting up a shot when your turbo bar is low. Its great for post up Cs. When you're banging in the post your turbo bar drains pretty quickly plus your matchup will most likely have bruiser. You'll find yourself with low stamina quite often.
        For a card like Ewing tireless scorer should be a priority.
        I buy that. I have seen Tireless activate a good deal with my bigs who do have it.

        Comment

        • P234thetruth
          MVP
          • Jul 2014
          • 1146

          #664
          Re: Badging Thread

          I sniped Ralph Sampson for 100k and man is he impressive. He feels like an elite center with his size, hof brick wall, rebounding and animations. He finishes everything inside if he has position and when open can hit from all over.

          Here's what he comes with and the couple I added, thoughts on the last 4 slots?

          Lob city finisher
          Brick wall
          Pick and roller
          Postspin
          Drop stepper
          Dream like up and under
          Flashy passer
          Break starter
          Putback King
          Hustler rebounder
          Defensive stopper
          Rim protector
          Bruiser
          Dimer
          Tireless
          Posterizer

          Comment

          • jschmib
            Banned
            • Apr 2017
            • 166

            #665
            Re: Badging Thread

            Originally posted by P234thetruth
            I sniped Ralph Sampson for 100k and man is he impressive. He feels like an elite center with his size, hof brick wall, rebounding and animations. He finishes everything inside if he has position and when open can hit from all over.

            Here's what he comes with and the couple I added, thoughts on the last 4 slots?

            Lob city finisher
            Brick wall
            Pick and roller
            Postspin
            Drop stepper
            Dream like up and under
            Flashy passer
            Break starter
            Putback King
            Hustler rebounder
            Defensive stopper
            Rim protector
            Bruiser
            Dimer
            Tireless
            Posterizer
            Tear dropper for sure. Comes up a lot on putback layups and after pun pump fakes. Probably catch & shoot for his midrange and 3.

            Comment

            • harryl
              MVP
              • Apr 2015
              • 2663

              #666
              Re: Badging Thread

              For three: Catch and Shoot, Mid Deadeye, and Pick and Popper.

              Comment

              • P234thetruth
                MVP
                • Jul 2014
                • 1146

                #667
                Re: Badging Thread

                Originally posted by jschmib
                Tear dropper for sure. Comes up a lot on putback layups and after pun pump fakes. Probably catch & shoot for his midrange and 3.
                Hmm if you had to choose between Tear dropper/Acrobat/Relentless which way would you go?
                Originally posted by harryl
                For three: Catch and Shoot, Mid Deadeye, and Pick and Popper.
                I forgot about Catch and shoot that is a must for sure. So it's going to come down to 3 last slots between these?! I'm kinda leaning toward the last 3 since i dont think I'll be shooting a bunch of jumpers with him but still undecided lol

                Pick and popper
                MDE
                Relentless > don't see this light up on my bigs that much
                Acrobat
                Pick pocket > he's got an 85 steal averaging almost 2 a game
                Tear Dropper

                Comment

                • Nickstank
                  Pro
                  • Oct 2015
                  • 839

                  #668
                  Re: Badging Thread

                  J.R. Smith is one of my favorite players, and his new Amy card is a beast. I'm going to get my hands on it one way or another, and there are plenty of slots for badges. I narrowed it down to 9 that I think could be useful. Which six would you add?

                  Dimer
                  P&R Maestro
                  Rim Protector
                  Pick Pocket
                  Acrobat
                  Relentless Finisher
                  Bruiser
                  Pick & Popper
                  Brick Wall
                  End Game Lineup: http://2kmtcentral.com/17/lineups/10...ine-end-lineup

                  All-Time Cavs Lineup (current): http://2kmtcentral.com/17/lineups/1131281/all-time-cavs

                  Comment

                  • Scramz718
                    MVP
                    • May 2012
                    • 1324

                    #669
                    Re: Badging Thread

                    Originally posted by Nickstank
                    J.R. Smith is one of my favorite players, and his new Amy card is a beast. I'm going to get my hands on it one way or another, and there are plenty of slots for badges. I narrowed it down to 9 that I think could be useful. Which six would you add?



                    Dimer

                    P&R Maestro

                    Rim Protector

                    Pick Pocket

                    Acrobat

                    Relentless Finisher

                    Bruiser

                    Pick & Popper

                    Brick Wall


                    I'll go with pick pocket, rim protector, tear dropper, dimer, acrobat, & relentless.

                    Comment

                    • jschmib
                      Banned
                      • Apr 2017
                      • 166

                      #670
                      Re: Badging Thread

                      Originally posted by P234thetruth
                      Hmm if you had to choose between Tear dropper/Acrobat/Relentless which way would you go?

                      I forgot about Catch and shoot that is a must for sure. So it's going to come down to 3 last slots between these?! I'm kinda leaning toward the last 3 since i dont think I'll be shooting a bunch of jumpers with him but still undecided lol

                      Pick and popper
                      MDE
                      Relentless > don't see this light up on my bigs that much
                      Acrobat
                      Pick pocket > he's got an 85 steal averaging almost 2 a game
                      Tear Dropper
                      Relentless and Acrobat FOR SURE. Relentless pops up for me on bigs all the time, for both dunks and layups. Acrobat is just.... without it, he'll brick easy layups. It's essential. The last slot is less of an easy choice, maybe leave it open and just play with him for a while and see what you think he needs.

                      Comment

                      • jschmib
                        Banned
                        • Apr 2017
                        • 166

                        #671
                        Re: Badging Thread

                        Originally posted by Scramz718
                        I'll go with pick pocket, rim protector, tear dropper, dimer, acrobat, & relentless.
                        You NEED relentless for JR, without it he'll never be at his full dunking potential dude bro. Acrobat too.

                        Comment

                        • Scramz718
                          MVP
                          • May 2012
                          • 1324

                          #672
                          Re: Badging Thread

                          Originally posted by jschmib
                          You NEED relentless for JR, without it he'll never be at his full dunking potential dude bro. Acrobat too.


                          How does relentless impacts his dunking ability?

                          Comment

                          • jschmib
                            Banned
                            • Apr 2017
                            • 166

                            #673
                            Re: Badging Thread

                            Originally posted by Scramz718
                            How does relentless impacts his dunking ability?
                            Pops up for me on every single contact dunk I make, with both small and large players. It probably just increases the chance of dunk success. A player without it feels much less able to muscle his way past someone. Also applies to all contact layups.

                            Comment

                            • harryl
                              MVP
                              • Apr 2015
                              • 2663

                              #674
                              Re: Badging Thread

                              Originally posted by jschmib
                              Pops up for me on every single contact dunk I make, with both small and large players. It probably just increases the chance of dunk success. A player without it feels much less able to muscle his way past someone. Also applies to all contact layups.
                              It's still unknown, because the in-game description only seems to specify that it reduces Stamina hit from contact finishes. It could insinuate better completion odds, if you want to read it that way.

                              Most people do read it this way, and people are adamant enough that I've just decided to go with the flow and assume it's true. (But...still actually doubt this is definitely true.)

                              One could say that it does definitely boost odds of completion, even if it only affects Stamina drain from contact. Particularly if it blunts short-term Stamina drain, on contact. It's reasonable to assume that there will be numerous instances of a player being near-empty on short-term Stamina, with contact on the way to the basket kicking him into the red flashing deficit state. If Relentless prevents this, then it should be boosting completion odds, as well as blunting Stamina drain.

                              But, really...for contact dunk completion, the more relevant badge is/should be Posterizer. The description is quite explicit: "Will succeed at dunking on opposing defenders more often than others." And the goal to reach to get it in MyCareer is attempt of 15 contact dunks in a season.

                              Comment

                              • harryl
                                MVP
                                • Apr 2015
                                • 2663

                                #675
                                Re: Badging Thread

                                I don't think we've covered Diamond Pete Maravich yet. I picked him up a few weeks ago, not sure if I'd keep him. Still not sure if he's really my cup of tea, in terms of being an A-Team Starter, but feel sure that he can always have a roster spot on my A-Team, due to him being a shooting savant.

                                Card: Diamond Pete Maravich

                                Comes With:
                                (Hall of Fame Badges in Bold)
                                • Catch & Shoot
                                • Corner Specialist
                                • Deep Range Deadeye
                                • Difficult Shots
                                • Limitless Range
                                • Mid-Range Deadeye
                                • Tireless Scorer
                                • Acrobat
                                • Relentless Finisher
                                • Tear Dropper
                                • Dimer
                                • Flashy Passer
                                • Lob City Passer
                                • Pick & Roll Maestro
                                • One Man Fast Break
                                • Charge Card
                                • Pick Dodger
                                • Pick Pocket


                                To Add:

                                Coming with 18 badges, he can have everything that is a must-have and one is basically choosing between luxuries.
                                1. Ankle Breaker: Best when ball-dominant, because of his HoF P&R Maestro, and since one is choosing between luxuries, this is in play. Normally, I don't go for Ankle Breaker if space is tight.
                                2. Posterizer: Again, sort of a luxury on a player who isn't supposed to be a dunker, but he dunks, with 60 Driving Dunk...so why not?
                                3. Dreamlike: Not something you think of, because he's a guard and not a post-up guard, but he does have 88 Post Fade and that's a good weapon, so Dreamlike gives it more credibility, by making the faking of it that much more dangerous.
                                4. Rim Protector: 60 Strength at 197lbs and 6'5" is alright, but 54 Low Post DIQ is terrible, so if you're facing a Magic/Oscar who wants to abuse in the paint, best not to play Pete at all. But Rim Protector would at least take away buffing from post badges to make it less overwhelming. Again: a luxury.
                                5. Brick Wall: Another luxury that is always nice to have for off-ball screens.
                                6. Bruiser: Another luxury that's nice to have to do maximum impact on ballhandlers.
                                7. Hustle Rebounder
                                8. Break Starter


                                There's 8 total there, 2 to cut out, but it's not that hard since I threw in virtually everything that is even somewhat potentially useful.

                                The ones that I think are top candidates to cut out are:
                                1. Hustle Rebounder: He's a guard. Bad rebounding. Will get in position to board when defending drivers, but would put this luxury below the above ones.
                                2. Break Starter: Same rationale.


                                So it seems pretty easy to me. But did I miss anything?

                                Comment

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