Badging Thread
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Re: Badging Thread
He's on a short leash anyway. I've got PD West, Diamond Magic and my new favorite toy - Diamond Clyde Frazier.Comment
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Re: Badging Thread
Player: Pink Diamond Dwyane Wade
Surprisingly, or maybe not, coming with 20 badges and having 6 open slots still leaves some dilemmas.
Comes With:- Difficult Shots
- Mid-Range Deadeye
- Tireless Scorer
- Acrobat
- Relentless Finisher
- Tear Dropper
- Ankle Breaker
- Break Starter
- Dimer
- Flashy Passer
- Lob City Passer
- Pick & Roll Maestro
- Lob City Finisher
- One Man Fast Break
- Posterizer
- Charge Card
- Chase Down Artist
- Defensive Stopper
- Pick Dodger
- Pick Pocket
Badges to Add:- Deep-Range Deadeye
- Limitless Range
- Corner Specialist: Think I'd take Corner Specialist over DRD or Limitless, if wanting to buff his outside shooting.
- Catch & Shoot: Basically mandatory for everyone except guys who absolutely cannot shoot at all.
- Dreamlike: With his 92 Post Fade, feel like this is essential.
- Post-Spin Tech: Near essential for anyone with at least solid (for position) Post Control and Strength, and especially if they have a Post Hook/Fade you'll use.
- Brick Wall: Like this on everyone, if possible.
- Bruiser: Usually only apply this if the choice is easy. Nice add for Wade, considering how much contact he may create on offense.
- Rim Protector: With all the post-up guards/wings, now see this as essential.
- Hustle Rebounder: Not a top candidate for sure. If there's room.
Don't think I'm missing any, so just got to remove four. I'd take out: Hustle Rebounder, Bruiser, Deep-Range Deadeye, and Limitless Range and go with these 6...
- Corner Specialist
- Catch & Shoot
- Dreamlike Up & Under
- Post-Spin Tech
- Brick Wall
- Rim Protector
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Re: Badging Thread
Had a convo with a Steam friend and he was saying that Bruiser doesn't just drain Stamina in the sense if gamelong Stamina, but also the short term Stamina of the turbo bar that can create momentary fatigue...which can create bigger openings for steals, for example.
So sounds ideal for GP and all the collisions one will have between him and assignment. And with his Steal and HoF Pick Pocket...then it sould seem prudent to put Bruiser on.Comment
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Re: Badging Thread
Confirmed. I have tear drop, acrobat, difficult shots on my diamond Dwight, and this badges activate on all kind of inside stuff.
And difficult shots are good for post scorers. It activates on fading post hop shots. Don't know if it activates on regular fades... But on fading hop shots it does
Gesendet von meinem SM-G930F mit TapatalkComment
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Re: Badging Thread
And with my player in park, a shot creator with 60 post control but hall of fame difficult shots and 90 moving shots
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Re: Badging Thread
PSA: don't run high value auctions during national championship basketball games
On a related note, I picked up a well-badged diamond-contract Gary Payton for 185k last night (XB1). He came with some nice ones including limitless range, deep range deadeye, and bruiser. I have only one spot remaining and I'm debating between rim protector and relentless finisher. Based on the recent discussion here, I added relentless finisher to my Nate Archibald and in limited play, I do believe I've seen an improvement in the success of his contested inside shots. So with GP, do I want to help his inside game or help him clamp down opposing PGs inside? His block rating is only 37 but after learning that rim protector actually complements defensive stopper in neutralizing opposing badges, I'm leaning toward that one.
I also have one remaining slot on my Tiny Nate and considering rim protector for him. It does feel a bit silly for a vertically challenged player but he certainly does follow opposing PGs into the lane and it may be worthwhile to neutralize their various finishing badges. Am I crazy?Remember your roots:
Tecmo Super Bowl [NES] ~ NBA JAM [Genesis] ~ FPS Football '94 [PC] ~ Mario Tennis [N64] ~ NFL Blitz [N64] ~ Top Spin [Xbox]Comment
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Re: Badging Thread
I can't figure out exactly what determines ability for post hop shots. I think there's some combination of Post Fade and Moving Midrange. At the least, I shoot them best with guys who are high in both. Not so well with guys high in one, but low in the other.
And if there is a bias, then I think it's toward Post Fade. Muggsy has very high Moving Mid but is pretty hopeless with post hop shots.
Post Control might play into it, but I would imagine it would only be working in the sense of the fluidity and immediacy of the animation.
Difficult Shots, of course, is the relevant badge. So these shots are very good ones to take with PD Baylor.
I also have one remaining slot on my Tiny Nate and considering rim protector for him. It does feel a bit silly for a vertically challenged player but he certainly does follow opposing PGs into the lane and it may be worthwhile to neutralize their various finishing badges. Am I crazy?Comment
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Re: Badging Thread
PSA: don't run high value auctions during national championship basketball games
On a related note, I picked up a well-badged diamond-contract Gary Payton for 185k last night (XB1). He came with some nice ones including limitless range, deep range deadeye, and bruiser. I have only one spot remaining and I'm debating between rim protector and relentless finisher. Based on the recent discussion here, I added relentless finisher to my Nate Archibald and in limited play, I do believe I've seen an improvement in the success of his contested inside shots. So with GP, do I want to help his inside game or help him clamp down opposing PGs inside? His block rating is only 37 but after learning that rim protector actually complements defensive stopper in neutralizing opposing badges, I'm leaning toward that one.
I also have one remaining slot on my Tiny Nate and considering rim protector for him. It does feel a bit silly for a vertically challenged player but he certainly does follow opposing PGs into the lane and it may be worthwhile to neutralize their various finishing badges. Am I crazy?
Gesendet von meinem SM-G930F mit TapatalkLast edited by benuetzer; 04-04-2017, 02:40 PM.Comment
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Re: Badging Thread
I always asked myself whats the important stat for hop shots. And I can tell you I have 2 shot creators for park. Both Hall fame difficult shots, both moving shots at 90. But I'm only able to hit post hop shots. (a lot...) with the one who has post stats at 60. Post stats are post control at 60, and fade and hook at 60. So the missing puzzle piece is definitely depending on a post stat. That's clear. Either Post control, post fade, or both.Comment
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Re: Badging Thread
DIAMOND LEBRON IS HERE! He's got incredible badging, including 6 HOF badges, (Chase Down Artist & Flashy Passer are fairly worthless to me, but still) and EVERY elite personality badge. I have to have him at any cost, so I'm looking for some early advice on badging. By my count, he's only missing 8 badges. Here are what I think are the absolute must haves:
Rim Protector
Pick Pocket
Hustle Rebounder
Brick Wall
Here are the remaining four badges. Which two would you choose?
Ankle Breaker (is there a +9 BC Nike shoe?)
Lob City Passer
Charge Card
Tear DropperEnd Game Lineup: http://2kmtcentral.com/17/lineups/10...ine-end-lineup
All-Time Cavs Lineup (current): http://2kmtcentral.com/17/lineups/1131281/all-time-cavsComment
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Re: Badging Thread
DIAMOND LEBRON IS HERE! He's got incredible badging, including 6 HOF badges, (Chase Down Artist & Flashy Passer are fairly worthless to me, but still) and EVERY elite personality badge. I have to have him at any cost, so I'm looking for some early advice on badging. By my count, he's only missing 8 badges. Here are what I think are the absolute must haves:
Rim Protector
Pick Pocket
Hustle Rebounder
Brick Wall
Here are the remaining four badges. Which two would you choose?
Ankle Breaker (is there a +9 BC Nike shoe?)
Lob City Passer
Charge Card
Tear DropperComment
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Re: Badging Thread
Tear Dropper and Lob City by a country mile. The floater is a very good weapon to have in your arsenal when you're driving to the hoop with Lebron. Opponents will be bracing themselves to try to block the dunk, and if you hit them with a floater, there's nothing they can go to stop you. And Lob City Passer is a no-brainer. If you're using Lebron correctly, you're using him as a playmaker in addition to everything else he does, and the ability to hit someone with a lob when the opportunity presents itself is very important.Comment
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Re: Badging Thread
I went with Ankle Breaker and Tear Dropper so far. I don't think I'll go with LCP because it just seems useless in my experience, also Jokic is my point forward since he has HOF Dimer, but I think I'm gonna add HR. This card really came with almost everything it needed. I bought every ball control shoe in the market and moved PG to the bench Lol.End Game Lineup: http://2kmtcentral.com/17/lineups/10...ine-end-lineup
All-Time Cavs Lineup (current): http://2kmtcentral.com/17/lineups/1131281/all-time-cavsComment
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Re: Badging Thread
I went with Ankle Breaker and Tear Dropper so far. I don't think I'll go with LCP because it just seems useless in my experience, also Jokic is my point forward since he has HOF Dimer, but I think I'm gonna add HR. This card really came with almost everything it needed. I bought every ball control shoe in the market and moved PG to the bench Lol.Comment
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