Badging Thread

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  • harryl
    MVP
    • Apr 2015
    • 2663

    #586
    Re: Badging Thread

    Originally posted by GrimaceZ7
    I haven't used Bing very much, but I've been working on my dribbling a lot lately, and he's good for that. So he'll get more game action. I'll definitely keep my eye on that. If I'm off-balling, the block tendency could help or hurt. Could go either way.
    Yeah, I think my main concern with the Tendencies is that he would foul his assignment too much, when that assignment drives on him, or even posts up on him. Even if you're doing a running close-out to contest a jumper.

    Comment

    • GrimaceZ7
      Pro
      • Oct 2015
      • 594

      #587
      Re: Badging Thread

      Originally posted by harryl
      Yeah, I think my main concern with the Tendencies is that he would foul his assignment too much, when that assignment drives on him, or even posts up on him. Even if you're doing a running close-out to contest a jumper.
      He's on a short leash anyway. I've got PD West, Diamond Magic and my new favorite toy - Diamond Clyde Frazier.

      Comment

      • harryl
        MVP
        • Apr 2015
        • 2663

        #588
        Re: Badging Thread

        Player: Pink Diamond Dwyane Wade

        Surprisingly, or maybe not, coming with 20 badges and having 6 open slots still leaves some dilemmas.

        Comes With:
        • Difficult Shots
        • Mid-Range Deadeye
        • Tireless Scorer
        • Acrobat
        • Relentless Finisher
        • Tear Dropper
        • Ankle Breaker
        • Break Starter
        • Dimer
        • Flashy Passer
        • Lob City Passer
        • Pick & Roll Maestro
        • Lob City Finisher
        • One Man Fast Break
        • Posterizer
        • Charge Card
        • Chase Down Artist
        • Defensive Stopper
        • Pick Dodger
        • Pick Pocket


        Badges to Add:
        1. Deep-Range Deadeye
        2. Limitless Range
        3. Corner Specialist: Think I'd take Corner Specialist over DRD or Limitless, if wanting to buff his outside shooting.
        4. Catch & Shoot: Basically mandatory for everyone except guys who absolutely cannot shoot at all.
        5. Dreamlike: With his 92 Post Fade, feel like this is essential.
        6. Post-Spin Tech: Near essential for anyone with at least solid (for position) Post Control and Strength, and especially if they have a Post Hook/Fade you'll use.
        7. Brick Wall: Like this on everyone, if possible.
        8. Bruiser: Usually only apply this if the choice is easy. Nice add for Wade, considering how much contact he may create on offense.
        9. Rim Protector: With all the post-up guards/wings, now see this as essential.
        10. Hustle Rebounder: Not a top candidate for sure. If there's room.


        Don't think I'm missing any, so just got to remove four. I'd take out: Hustle Rebounder, Bruiser, Deep-Range Deadeye, and Limitless Range and go with these 6...
        1. Corner Specialist
        2. Catch & Shoot
        3. Dreamlike Up & Under
        4. Post-Spin Tech
        5. Brick Wall
        6. Rim Protector

        Comment

        • harryl
          MVP
          • Apr 2015
          • 2663

          #589
          Re: Badging Thread

          Had a convo with a Steam friend and he was saying that Bruiser doesn't just drain Stamina in the sense if gamelong Stamina, but also the short term Stamina of the turbo bar that can create momentary fatigue...which can create bigger openings for steals, for example.

          So sounds ideal for GP and all the collisions one will have between him and assignment. And with his Steal and HoF Pick Pocket...then it sould seem prudent to put Bruiser on.

          Comment

          • sk8board
            Pro
            • Nov 2016
            • 572

            #590
            Re: Badging Thread

            Originally posted by benuetzer
            Confirmed. I have tear drop, acrobat, difficult shots on my diamond Dwight, and this badges activate on all kind of inside stuff.

            And difficult shots are good for post scorers. It activates on fading post hop shots. Don't know if it activates on regular fades... But on fading hop shots it does

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            The problem is I noticed post hop shots and fades do not go in this year. I tried them with multiple players including amy jordan and Im lucky if i make 1 in the game.

            Comment

            • benuetzer
              Rookie
              • Aug 2016
              • 152

              #591
              Re: Badging Thread

              Originally posted by sk8board
              The problem is I noticed post hop shots and fades do not go in this year. I tried them with multiple players including amy jordan and Im lucky if i make 1 in the game.
              I'm doing a lot with pd Baylor, Oscar, di Pierce...


              And with my player in park, a shot creator with 60 post control but hall of fame difficult shots and 90 moving shots

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              Comment

              • caffeinater
                Rookie
                • Feb 2012
                • 52

                #592
                Re: Badging Thread

                PSA: don't run high value auctions during national championship basketball games

                On a related note, I picked up a well-badged diamond-contract Gary Payton for 185k last night (XB1). He came with some nice ones including limitless range, deep range deadeye, and bruiser. I have only one spot remaining and I'm debating between rim protector and relentless finisher. Based on the recent discussion here, I added relentless finisher to my Nate Archibald and in limited play, I do believe I've seen an improvement in the success of his contested inside shots. So with GP, do I want to help his inside game or help him clamp down opposing PGs inside? His block rating is only 37 but after learning that rim protector actually complements defensive stopper in neutralizing opposing badges, I'm leaning toward that one.

                I also have one remaining slot on my Tiny Nate and considering rim protector for him. It does feel a bit silly for a vertically challenged player but he certainly does follow opposing PGs into the lane and it may be worthwhile to neutralize their various finishing badges. Am I crazy?
                Remember your roots:
                Tecmo Super Bowl [NES] ~ NBA JAM [Genesis] ~ FPS Football '94 [PC] ~ Mario Tennis [N64] ~ NFL Blitz [N64] ~ Top Spin [Xbox]

                Comment

                • harryl
                  MVP
                  • Apr 2015
                  • 2663

                  #593
                  Re: Badging Thread

                  Originally posted by sk8board
                  The problem is I noticed post hop shots and fades do not go in this year. I tried them with multiple players including amy jordan and Im lucky if i make 1 in the game.
                  Originally posted by benuetzer
                  I'm doing a lot with pd Baylor, Oscar, di Pierce...
                  I'm more or less the same. Have been using the post hop shots a good deal since getting the Rewards Diamond trio of Kiki, Hill, and King.

                  I can't figure out exactly what determines ability for post hop shots. I think there's some combination of Post Fade and Moving Midrange. At the least, I shoot them best with guys who are high in both. Not so well with guys high in one, but low in the other.

                  And if there is a bias, then I think it's toward Post Fade. Muggsy has very high Moving Mid but is pretty hopeless with post hop shots.

                  Post Control might play into it, but I would imagine it would only be working in the sense of the fluidity and immediacy of the animation.

                  Difficult Shots, of course, is the relevant badge. So these shots are very good ones to take with PD Baylor.

                  Originally posted by caffeinater
                  I also have one remaining slot on my Tiny Nate and considering rim protector for him. It does feel a bit silly for a vertically challenged player but he certainly does follow opposing PGs into the lane and it may be worthwhile to neutralize their various finishing badges. Am I crazy?
                  No, you're not. There's so many post-up guards and wings in play now, that I think it's mandatory if it can be fit in.

                  Comment

                  • benuetzer
                    Rookie
                    • Aug 2016
                    • 152

                    #594
                    Re: Badging Thread

                    Originally posted by caffeinater
                    PSA: don't run high value auctions during national championship basketball games

                    On a related note, I picked up a well-badged diamond-contract Gary Payton for 185k last night (XB1). He came with some nice ones including limitless range, deep range deadeye, and bruiser. I have only one spot remaining and I'm debating between rim protector and relentless finisher. Based on the recent discussion here, I added relentless finisher to my Nate Archibald and in limited play, I do believe I've seen an improvement in the success of his contested inside shots. So with GP, do I want to help his inside game or help him clamp down opposing PGs inside? His block rating is only 37 but after learning that rim protector actually complements defensive stopper in neutralizing opposing badges, I'm leaning toward that one.

                    I also have one remaining slot on my Tiny Nate and considering rim protector for him. It does feel a bit silly for a vertically challenged player but he certainly does follow opposing PGs into the lane and it may be worthwhile to neutralize their various finishing badges. Am I crazy?
                    I always asked myself whats the important stat for hop shots. And I can tell you I have 2 shot creators for park. Both Hall fame difficult shots, both moving shots at 90. But I'm only able to hit post hop shots. (a lot...) with the one who has post stats at 60. Post stats are post control at 60, and fade and hook at 60. So the missing puzzle piece is definitely depending on a post stat. That's clear. Either Post control, post fade, or both.

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                    Last edited by benuetzer; 04-04-2017, 02:40 PM.

                    Comment

                    • harryl
                      MVP
                      • Apr 2015
                      • 2663

                      #595
                      Re: Badging Thread

                      Originally posted by benuetzer
                      I always asked myself whats the important stat for hop shots. And I can tell you I have 2 shot creators for park. Both Hall fame difficult shots, both moving shots at 90. But I'm only able to hit post hop shots. (a lot...) with the one who has post stats at 60. Post stats are post control at 60, and fade and hook at 60. So the missing puzzle piece is definitely depending on a post stat. That's clear. Either Post control, post fade, or both.
                      I definitely believe that. But I think that moving midrange shooting is part of the equation, because I don't think one can take these shots very well with a Center who has high Post Control/Fade and Open/Contested Mid, but very low Moving Mid.

                      Comment

                      • Nickstank
                        Pro
                        • Oct 2015
                        • 839

                        #596
                        Re: Badging Thread

                        DIAMOND LEBRON IS HERE! He's got incredible badging, including 6 HOF badges, (Chase Down Artist & Flashy Passer are fairly worthless to me, but still) and EVERY elite personality badge. I have to have him at any cost, so I'm looking for some early advice on badging. By my count, he's only missing 8 badges. Here are what I think are the absolute must haves:

                        Rim Protector
                        Pick Pocket
                        Hustle Rebounder
                        Brick Wall

                        Here are the remaining four badges. Which two would you choose?

                        Ankle Breaker (is there a +9 BC Nike shoe?)
                        Lob City Passer
                        Charge Card
                        Tear Dropper
                        End Game Lineup: http://2kmtcentral.com/17/lineups/10...ine-end-lineup

                        All-Time Cavs Lineup (current): http://2kmtcentral.com/17/lineups/1131281/all-time-cavs

                        Comment

                        • GrimaceZ7
                          Pro
                          • Oct 2015
                          • 594

                          #597
                          Re: Badging Thread

                          Originally posted by Nickstank
                          DIAMOND LEBRON IS HERE! He's got incredible badging, including 6 HOF badges, (Chase Down Artist & Flashy Passer are fairly worthless to me, but still) and EVERY elite personality badge. I have to have him at any cost, so I'm looking for some early advice on badging. By my count, he's only missing 8 badges. Here are what I think are the absolute must haves:

                          Rim Protector
                          Pick Pocket
                          Hustle Rebounder
                          Brick Wall

                          Here are the remaining four badges. Which two would you choose?

                          Ankle Breaker (is there a +9 BC Nike shoe?)
                          Lob City Passer
                          Charge Card
                          Tear Dropper
                          Tear Dropper and Lob City by a country mile. The floater is a very good weapon to have in your arsenal when you're driving to the hoop with Lebron. Opponents will be bracing themselves to try to block the dunk, and if you hit them with a floater, there's nothing they can go to stop you. And Lob City Passer is a no-brainer. If you're using Lebron correctly, you're using him as a playmaker in addition to everything else he does, and the ability to hit someone with a lob when the opportunity presents itself is very important.

                          Comment

                          • isdatyt
                            Pro
                            • Feb 2012
                            • 672

                            #598
                            Re: Badging Thread

                            Originally posted by GrimaceZ7
                            Tear Dropper and Lob City by a country mile. The floater is a very good weapon to have in your arsenal when you're driving to the hoop with Lebron. Opponents will be bracing themselves to try to block the dunk, and if you hit them with a floater, there's nothing they can go to stop you. And Lob City Passer is a no-brainer. If you're using Lebron correctly, you're using him as a playmaker in addition to everything else he does, and the ability to hit someone with a lob when the opportunity presents itself is very important.
                            I went with Ankle Breaker and Tear Dropper so far. I don't think I'll go with LCP because it just seems useless in my experience, also Jokic is my point forward since he has HOF Dimer, but I think I'm gonna add HR. This card really came with almost everything it needed. I bought every ball control shoe in the market and moved PG to the bench Lol.

                            Comment

                            • Nickstank
                              Pro
                              • Oct 2015
                              • 839

                              #599
                              Re: Badging Thread

                              Originally posted by isdatyt
                              I went with Ankle Breaker and Tear Dropper so far. I don't think I'll go with LCP because it just seems useless in my experience, also Jokic is my point forward since he has HOF Dimer, but I think I'm gonna add HR. This card really came with almost everything it needed. I bought every ball control shoe in the market and moved PG to the bench Lol.
                              Are there +9 Ball Control Nike's? I cant remember, and that's what he'll need to pull off speed boosts and momentum crossovers to turn him into my dream...an even bigger 98 Oscar Robertson.
                              End Game Lineup: http://2kmtcentral.com/17/lineups/10...ine-end-lineup

                              All-Time Cavs Lineup (current): http://2kmtcentral.com/17/lineups/1131281/all-time-cavs

                              Comment

                              • GrimaceZ7
                                Pro
                                • Oct 2015
                                • 594

                                #600
                                Re: Badging Thread

                                Originally posted by isdatyt
                                I went with Ankle Breaker and Tear Dropper so far. I don't think I'll go with LCP because it just seems useless in my experience, also Jokic is my point forward since he has HOF Dimer, but I think I'm gonna add HR. This card really came with almost everything it needed. I bought every ball control shoe in the market and moved PG to the bench Lol.
                                Trying to finish that Rondo Moments challenge yesterday with an Emerald Rondo with no Lob City Passer badge and a Sapphire Dwight Howard with no Lob City Finisher badge was frustrating as hell and really made it clear why that LCP badge is important. Those turnovers from throwing lobs into the stands instead of toward the rim are frustrating as hell.

                                Comment

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