As far as chem/morale, does that not just increase/decrease player ratings based off how their team is doing? I doubt it magically rigs in-game actions or causes weird wins/losses, I'm pretty sure it just increases/decreases some player ratings.
NBA 2K26 "The Eccentric Edition" - Realistic Slider Set
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Wasn't rhythm shooting in the game last year? I don't think it's new. And from what I hear it is very easy to master rhythm shooting and constantly make shots, which again is not what I'm looking for. I'm looking for more RNG, so that we can't perfect any player's jumpshot an exceedingly high percentage of the time while also maintaining the ability to make shots we mistime slightly.
As far as chem/morale, does that not just increase/decrease player ratings based off how their team is doing? I doubt it magically rigs in-game actions or causes weird wins/losses, I'm pretty sure it just increases/decreases some player ratings.👍 1 -
Only updates I'm settled on are CPU Shot Timing increased to 33, Offensive Rebounds set to 90, and Jumpshot Defense Strength decreased to 55 (Gather) and 60 (Release).Last edited by EccentricMeat; 09-15-2025, 06:47 PM.👍 2Comment
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Wasn't rhythm shooting in the game last year? I don't think it's new. And from what I hear it is very easy to master rhythm shooting and constantly make shots, which again is not what I'm looking for. I'm looking for more RNG, so that we can't perfect any player's jumpshot an exceedingly high percentage of the time while also maintaining the ability to make shots we mistime slightly.
As far as chem/morale, does that not just increase/decrease player ratings based off how their team is doing? I doubt it magically rigs in-game actions or causes weird wins/losses, I'm pretty sure it just increases/decreases some player ratings.Comment
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Regarding chemistry and morale in NBA2K. In My NBA franchise starting from 2K14, I played about 2000 hours, the effect of morale and chemistry on players, in my opinion, has not changed for 10 years. Of course, I am not 100% sure how it works, but what I described in the post earlier is only my experience of the game. I am not sure that increasing the rating of players by 1-2 points can greatly change the gameplay. If you know a link where the effect of morale and chemistry in My NBA is described, please send it, I will be grateful to you!Comment
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Tried Offensive rebound at 90, through the first 5 minutes there were only Offensive rebounds. Defensive players didnt even try.
I think illegal screens should come down too, I get like 10 a game between both teams.Last edited by kingcrf; 09-16-2025, 01:23 PM.Colts
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I agree, game runs great! i also kept offensive rebound at 60 and lowered illegal screensComment
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Offensive Rebs is way too much for the CPU, tried 70/90 which I found it more balanced and still has those occasional fighting for the OReb
those lead passes where the CPU hail marys from more than half court for the dunk happens too many times. Might be a frequency thing
also centers are just too OP with these sliders. They dominate pick and rolls and it's very hard to stopLast edited by Babyjalco; 09-16-2025, 05:35 PM.Comment
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I have no idea how some of you are getting too many offensive boards and high scoring centers. I’m simply not seeing that 🤔 Strange.
I haven’t played today, though. Was there an update? I’ll take a look later tonight to see if anything changed. I was legit getting between 7-9 offensive boards for both user and CPU even with Offensive Rebounds at 90.
I agree with Illegal Screens being decreased a bit, they happen slightly too often.Last edited by EccentricMeat; 09-16-2025, 10:05 PM.Comment
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I also have around 8-14 offensive rebounds with 90 (7 games played in MyGM). I like illegal screens because that means more fouls and more unforced turnovers so stats are better form me that way. This is first game iteration when I dont have the fewest turnovers in league. I got average around 13-14. However issue with centers getting many points after pick and roll is there for me. I icreased help defense a little bit mopre so there is change there will be defender contesting shot. In other cases I have to keep my defender in paint during pick and roll to challenge these
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Its hard to set on one overall set of sliders this year it seems given that I've experienced huge swings in results depending on which teams are playing, more so than past years. For example, if I'm playing with a team such as Houston that has a lot of skilled defenders and good defensive rebounders, I can lock down the AI fairly easily and hold them below scoring a 100 points, even if the CPU is controlling a top team like the Thunder. However, if I select a team like the Hornets, I'll struggle to contain any team with decent offensive players and offensive rebounders (for example, the Kings) and the CPU will end up shooting a ridiculously high percentage (65%+). I think it mostly has to do with Playmaking badges, because you'll see players like Demar DeRozan and Zack Lavine breaking through the defense on almost every possession if you don't have any decent on ball defenders. In theory, that's exactly what should be happening, but its way too strong on players with overpowered offensive badges against average/below average defenders. It'll most likely be better once some decent rosters start dropping, so for now I tend to switch between two sets based on these sliders depending on who I am playing as and against.Comment
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I have no idea how some of you are getting too many offensive boards and high scoring centers. I’m simply not seeing that 🤔 Strange.
I haven’t played today, though. Was there an update? I’ll take a look later tonight to see if anything changed. I was legit getting between 7-9 offensive boards for both user and CPU even with Offensive Rebounds at 90.
I agree with Illegal Screens being decreased a bit, they happen slightly too often.
After the "stealth" update to tendencies there aren't many sliders to tweak imo. Keep the inside shots tendency quite high to have the cpu drawing fouls, most foul sliders at 100 and a few tweaks here and there and the game plays well especially on Real Player%. Also after the latest update if you put blocking fouls at 80+ you'll see this kind of fouls in the perimeter defense which I think it's the first time is happening for at least 15 years.👍 1Comment
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and what does it chance? does it give you a bigger green window? does it increase how many non greens are going in?Comment
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