NBA 2K26 "The Eccentric Edition" - Realistic Slider Set

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  • EccentricMeat
    MVP
    • Aug 2011
    • 3242

    #46
    Originally posted by ctas78

    Regarding shot timing profiles, 2k did something new this year. From year to year there were similar shot timings, they only changed the visual design. I like how they did shot this year. Plus they also made a tempo shot. This is something new. You can customize shot so that you have realistic statistics, I don’t see a problem here, you just need time to customize it to your taste. If you introduce timing profiles, as it was in 2k25 and remove tempo shot, then I choose how it is done now. Don’t be conservative. Even with all the defense sliders set to 100 for the CPU, I get successful contact shot in attack, use step back and dribbling, it becomes much more interesting to play. Regarding the differences between the game in Play now and My NBA, My NBA has morale and chemistry, and if you have it at a high level, you can set all the attack sliders for the CPU to high values, it will still behave stupidly, miss or make losses. You need to either turn off morale and chemistry in My NBA, or set high morale and chemistry difficulty and minimal effects from them. I play with morale and chemistry difficulty at 100, effects at 10-15. This way you get equal matches, even with weak opponents.
    Wasn't rhythm shooting in the game last year? I don't think it's new. And from what I hear it is very easy to master rhythm shooting and constantly make shots, which again is not what I'm looking for. I'm looking for more RNG, so that we can't perfect any player's jumpshot an exceedingly high percentage of the time while also maintaining the ability to make shots we mistime slightly.

    As far as chem/morale, does that not just increase/decrease player ratings based off how their team is doing? I doubt it magically rigs in-game actions or causes weird wins/losses, I'm pretty sure it just increases/decreases some player ratings.
    My Slider Threads
    NBA 2K25 "The Eccentric Edition" Realistic Slider Set
    The "Movement" Sliders Explained
    The "Defense" Sliders Explained

    Comment

    • EccentricMeat
      MVP
      • Aug 2011
      • 3242

      #47
      Originally posted by teknofilo
      Sorry, Eccentric, any updates on the sliders in post 1? I uploaded them to the share app...if there's anything new, let me know and I'll update them (Eccentric beta).
      Only updates I'm settled on are CPU Shot Timing increased to 33, Offensive Rebounds set to 90, and Jumpshot Defense Strength decreased to 55 (Gather) and 60 (Release).
      Last edited by EccentricMeat; 09-15-2025, 06:47 PM.
      My Slider Threads
      NBA 2K25 "The Eccentric Edition" Realistic Slider Set
      The "Movement" Sliders Explained
      The "Defense" Sliders Explained

      Comment

      • ctas78
        Rookie
        • May 2022
        • 246

        #48
        Originally posted by EccentricMeat

        Wasn't rhythm shooting in the game last year? I don't think it's new. And from what I hear it is very easy to master rhythm shooting and constantly make shots, which again is not what I'm looking for. I'm looking for more RNG, so that we can't perfect any player's jumpshot an exceedingly high percentage of the time while also maintaining the ability to make shots we mistime slightly.

        As far as chem/morale, does that not just increase/decrease player ratings based off how their team is doing? I doubt it magically rigs in-game actions or causes weird wins/losses, I'm pretty sure it just increases/decreases some player ratings.
        In 2K25, when you pull the stick back, the player performed a stepback, as in earlier versions of NBA2K, this is the mechanics of the tempo shot, as far as I know, did not exist. It seems that 2k announced such a throw in 2k26 as an innovation, or am I wrong? Regarding random numbers, this is the reality now, I compensated for this by increasing the CPU protection sliders. I also set the values ​​​of the average shot and 3pt shot to 50 and adjusted the shot timing, not decreasing the shot timing, but increasing it, choosing the optimal speed in my opinion (I really liked 60, as it was in HOF) Now I have misses with completely open throws. With a low shot timing and a shot success of 60-75, open throws will be successful in 100% of cases.

        Comment

        • ctas78
          Rookie
          • May 2022
          • 246

          #49
          Regarding chemistry and morale in NBA2K. In My NBA franchise starting from 2K14, I played about 2000 hours, the effect of morale and chemistry on players, in my opinion, has not changed for 10 years. Of course, I am not 100% sure how it works, but what I described in the post earlier is only my experience of the game. I am not sure that increasing the rating of players by 1-2 points can greatly change the gameplay. If you know a link where the effect of morale and chemistry in My NBA is described, please send it, I will be grateful to you!

          Comment

          • kingcrf
            Pro
            • Jul 2011
            • 620

            #50
            Tried Offensive rebound at 90, through the first 5 minutes there were only Offensive rebounds. Defensive players didnt even try.
            I think illegal screens should come down too, I get like 10 a game between both teams.
            Last edited by kingcrf; 09-16-2025, 01:23 PM.
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            • rbillan
              Rookie
              • Sep 2011
              • 209

              #51
              Originally posted by kingcrf
              Tried Offensive rebound at 90, through the first 5 minutes there were only Offensive rebounds. Defensive players didnt even try.
              I think illegal screens should come down too, I get like 10 a game between both teams.
              I agree, game runs great! i also kept offensive rebound at 60 and lowered illegal screens

              Comment

              • Babyjalco
                Rookie
                • Sep 2025
                • 7

                #52
                Offensive Rebs is way too much for the CPU, tried 70/90 which I found it more balanced and still has those occasional fighting for the OReb

                those lead passes where the CPU hail marys from more than half court for the dunk happens too many times. Might be a frequency thing

                also centers are just too OP with these sliders. They dominate pick and rolls and it's very hard to stop
                Last edited by Babyjalco; 09-16-2025, 05:35 PM.

                Comment

                • Babyjalco
                  Rookie
                  • Sep 2025
                  • 7

                  #53
                  Yeah these unskilled centers constantly scoring 18+ points on insane efficiency has to change. Any idea what sliders to tweak? It's primarily p&r where they get their buckets. I tried on ball and off ball and still can't defend

                  Comment

                  • EccentricMeat
                    MVP
                    • Aug 2011
                    • 3242

                    #54
                    I have no idea how some of you are getting too many offensive boards and high scoring centers. I’m simply not seeing that 🤔 Strange.

                    I haven’t played today, though. Was there an update? I’ll take a look later tonight to see if anything changed. I was legit getting between 7-9 offensive boards for both user and CPU even with Offensive Rebounds at 90.

                    I agree with Illegal Screens being decreased a bit, they happen slightly too often.
                    Last edited by EccentricMeat; 09-16-2025, 10:05 PM.
                    My Slider Threads
                    NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                    The "Movement" Sliders Explained
                    The "Defense" Sliders Explained

                    Comment


                    • BaronFO
                      BaronFO commented
                      Editing a comment
                      I also have around 8-14 offensive rebounds with 90 (7 games played in MyGM). I like illegal screens because that means more fouls and more unforced turnovers so stats are better form me that way. This is first game iteration when I dont have the fewest turnovers in league. I got average around 13-14. However issue with centers getting many points after pick and roll is there for me. I icreased help defense a little bit mopre so there is change there will be defender contesting shot. In other cases I have to keep my defender in paint during pick and roll to challenge these
                  • demencia_total
                    No Way
                    • Dec 2006
                    • 707

                    #55
                    Its hard to set on one overall set of sliders this year it seems given that I've experienced huge swings in results depending on which teams are playing, more so than past years. For example, if I'm playing with a team such as Houston that has a lot of skilled defenders and good defensive rebounders, I can lock down the AI fairly easily and hold them below scoring a 100 points, even if the CPU is controlling a top team like the Thunder. However, if I select a team like the Hornets, I'll struggle to contain any team with decent offensive players and offensive rebounders (for example, the Kings) and the CPU will end up shooting a ridiculously high percentage (65%+). I think it mostly has to do with Playmaking badges, because you'll see players like Demar DeRozan and Zack Lavine breaking through the defense on almost every possession if you don't have any decent on ball defenders. In theory, that's exactly what should be happening, but its way too strong on players with overpowered offensive badges against average/below average defenders. It'll most likely be better once some decent rosters start dropping, so for now I tend to switch between two sets based on these sliders depending on who I am playing as and against.

                    Comment

                    • teknofilo
                      Rookie
                      • Dec 2013
                      • 434

                      #56
                      But isn't there a way to "boost" the green section in the shot bar? It's too punishing to shoot...my shooting percentages are too low.

                      Comment

                      • Fake Empire
                        Rookie
                        • Sep 2024
                        • 155

                        #57
                        Originally posted by EccentricMeat
                        I have no idea how some of you are getting too many offensive boards and high scoring centers. I’m simply not seeing that 🤔 Strange.

                        I haven’t played today, though. Was there an update? I’ll take a look later tonight to see if anything changed. I was legit getting between 7-9 offensive boards for both user and CPU even with Offensive Rebounds at 90.

                        I agree with Illegal Screens being decreased a bit, they happen slightly too often.
                        I also have off reb at 90 but only for human and I'm getting sim/real life numbers. I'm mostly using GSW though so it might be different with other teams which are stronger in the rim. At 90 I see a lot of battle in rebounding which is good. I don't see a problem really. If someone is seeing big numbers can tone down to 70 or 60.
                        After the "stealth" update to tendencies there aren't many sliders to tweak imo. Keep the inside shots tendency quite high to have the cpu drawing fouls, most foul sliders at 100 and a few tweaks here and there and the game plays well especially on Real Player%. Also after the latest update if you put blocking fouls at 80+ you'll see this kind of fouls in the perimeter defense which I think it's the first time is happening for at least 15 years.

                        Comment

                        • teknofilo
                          Rookie
                          • Dec 2013
                          • 434

                          #58
                          I think the first item on the sliders (cpu shot timing) is the one relating to how much the release affects the realization of shots. I tried setting it to 10 for the user, and I'm making a lot more baskets

                          Comment

                          • jk31
                            MVP
                            • Sep 2014
                            • 2664

                            #59
                            Originally posted by teknofilo
                            I think the first item on the sliders (cpu shot timing) is the one relating to how much the release affects the realization of shots. I tried setting it to 10 for the user, and I'm making a lot more baskets
                            and what does it chance? does it give you a bigger green window? does it increase how many non greens are going in?

                            Comment

                            • teknofilo
                              Rookie
                              • Dec 2013
                              • 434

                              #60
                              Hi Eccentric. I've updated your sliders and shared them as "Eccentric beta 9/21."Do you always recommend having releases set to on?
                              I advise you to reduce the reaching fouls and the illegal screen fouls
                              Last edited by teknofilo; 09-21-2025, 09:07 AM.

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