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NBA 2K26 "The Eccentric Edition" - Realistic Slider Set
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Hey guys, any simulation sliders yet? How's the sim engine this year? I see there's a new slow sim option which allegedly produces more realistic results.
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@MikeLowe47 | YouTube | Discord
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I love that it's difficult but I still feel like I can hang and compete, but the contested layups are impossible to make and I don't have a feel for when I'm open or when a good time is to attempt a layup. But I think I'm liking it so far. I do feel like the ability for both sides to close out quick last second on a shot and cause the shot timing to be way off is frustrating.
Role players also feel kind of worthless. They have to be wide open to make shots and if they're not a good shooter then the timing is so far off you don't really have a chance to make it. My bigs will get offensive rebounds and then go back up and miss bc it is contested. Also seeing way too many turnovers (jump up and steal a pass or when I drive to the basket they steal the ball) and not many blocks players are shooting over Wemby in the paint they miss a lot but no blocks.Last edited by TexasRyan; 10-12-2025, 06:58 PM.Comment
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Sorry about the lack of updates. I’m just waiting on the big gameplay patch that’s supposedly coming soon(TM). Once the gameplay patch is live, I’ll get to work on the sliders immediately 👌🏻
(Praying for a return of shot timing profiles, or at least the timing/coverage impact sliders).👍 1Comment
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I'm just not convinced shot timing is meant at all to be an acceptable fit for sim.
It's a cool and fun idea, but I can go almost an entire quarter without making a single FG attempt. I'm not great, but I'm not that bad either. It feels impossible because it's not only different timing for every player but also every situation. It makes design sense, but I'm not sure how practical or realistic it is.
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@MikeLowe47 | YouTube | Discord
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EA College Football | OOTP Baseball | FOF Football | FHM Hockey👍 1Comment
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Sorry about the lack of updates. I’m just waiting on the big gameplay patch that’s supposedly coming soon(TM). Once the gameplay patch is live, I’ll get to work on the sliders immediately 👌🏻
(Praying for a return of shot timing profiles, or at least the timing/coverage impact sliders).
I'm just not convinced shot timing is meant at all to be an acceptable fit for sim.
It's a cool and fun idea, but I can go almost an entire quarter without making a single FG attempt. I'm not great, but I'm not that bad either. It feels impossible because it's not only different timing for every player but also every situation. It makes design sense, but I'm not sure how practical or realistic it is.
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Just got my first game in on the new patch, I use the base set with 80 O reb, 77 3pt and I think one or 2 other changes you listed. My big takeaways were that it felt late contests dont get as much impact making greens a lot easier which felt like a big pro to me. Overall cCPU shot 39/94 41% and 12/29 41% from 3. I went 39/85 46% overall and 12/32 38% from 3. Did still got a few late timing shots. Good amount of fouls on both ends. 24 total offensive rebounds. Felt really goodColts
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I know its been said here and in other places, but it begs repeating: the removal of shot timing profiles for the offline portion of the game is such a killer. I actually think this patch has done some good things, such as open 3's not being absolutely automatic anymore (although Wide Open shots can still be too easy with certain players), but it also makes shots like post fade aways useless, at least on HoF. These types of shots are almost always contested on the higher difficulty, and it makes them almost impossible to hit under the green or miss system, or too easy under the previous version of the game. There's simply no middle ground with the current system and it really sucks.
Also, has pick and roll defense gotten worse with the recent patch? I've noticed way too many times that the help now ignores the roller and its way too easy to get open dunks (both for User and CPU). It wasn't close to being perfect before, but now the help seems only concerned with the ball handler most of the time. Weird.Comment
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I know its been said here and in other places, but it begs repeating: the removal of shot timing profiles for the offline portion of the game is such a killer. I actually think this patch has done some good things, such as open 3's not being absolutely automatic anymore (although Wide Open shots can still be too easy with certain players), but it also makes shots like post fade aways useless, at least on HoF. These types of shots are almost always contested on the higher difficulty, and it makes them almost impossible to hit under the green or miss system, or too easy under the previous version of the game. There's simply no middle ground with the current system and it really sucks.
Also, has pick and roll defense gotten worse with the recent patch? I've noticed way too many times that the help now ignores the roller and its way too easy to get open dunks (both for User and CPU). It wasn't close to being perfect before, but now the help seems only concerned with the ball handler most of the time. Weird.Comment
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Totally agree. Then if you increase the sliders, those same superstar players become literally unstoppable and the game is way too easy. I'm genuinely at a loss, there's absolutely no middle ground. With the jumpshot defence sliders low and success sliders low (like in the 20s) I can STILL shoot way above league average. It's insaneComment
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Hey fellas. Can anyone tell me how shooting fouls and FTA are looking this year? Also is the old cpu suction catch up on user fast breaks there? I’m a offline only, old school sim player who wants stats as close to reality as I can get. Thanks in advance for your helpComment
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Hey fellas. Can anyone tell me how shooting fouls and FTA are looking this year? Also is the old cpu suction catch up on user fast breaks there? I’m a offline only, old school sim player who wants stats as close to reality as I can get. Thanks in advance for your helpComment
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I had the same issue during the first few weeks, but I decided to condition myself to use rhythm shooting at all times and suddenly I was making over 50% of the jumpers I took pre-patch, even when covered. I also adjusted the release point to "Push" and it helped a lot, as it affords me to complete the motion with the stick a bit late. But either way, the shot profiles helped with hitting none green shots and it sucks that they aren't available anymore. I can understand not using them for online play, but for us offline users its a terrible decision.Comment
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Hey fellas. Can anyone tell me how shooting fouls and FTA are looking this year? Also is the old cpu suction catch up on user fast breaks there? I’m a offline only, old school sim player who wants stats as close to reality as I can get. Thanks in advance for your help😞 1Comment
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Here is the latest game I just played. Denver is the CPU, I was Atlanta. Look at the free throw numbers, and this is with 100 on all contact sliders (including layups). The CPU could not get any foul calls, and I was definitely leaning into them with the right stick while they shot and swiping at the ball often. I also increased the CPU's shot sliders by 5-10 (except 3's, they are still at 75) and contact shots to 55, as well as CPU Timing to 55. Offensive Awareness I also bumped to 50 for the CPU. They really struggle with good, physical defense as they get constantly stone walled and I can knock them off balance while shooting without fouling them, which is very annoying. They had a horrible 1st half (only 39 points) and only started playing better by the end of the 3rd and into the 4th.
As far as shooting, I was making plenty of contested and moving shots, although I also missed open ones at times. Trae was 4/11 from 3, but I couldn't miss with Kennard (4/5). Porzingis 3/5 and some of the role players hit a couple as well. I forgot to mention earlier that I also play without the shot meter as I find it too distracting and I believe that in previous games it would give a bonus to the green window, dunno if that's still a thing in 2k26.
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