NBA 2K26 "The Eccentric Edition" - Realistic Slider Set

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Mike Lowe
    All Star
    • Dec 2006
    • 5292

    #91
    Hey guys, any simulation sliders yet? How's the sim engine this year? I see there's a new slow sim option which allegedly produces more realistic results.

    Sent from my SM-S931U using Tapatalk

    Comment

    • TexasRyan
      Rookie
      • Jun 2015
      • 283

      #92
      I love that it's difficult but I still feel like I can hang and compete, but the contested layups are impossible to make and I don't have a feel for when I'm open or when a good time is to attempt a layup. But I think I'm liking it so far. I do feel like the ability for both sides to close out quick last second on a shot and cause the shot timing to be way off is frustrating.

      Role players also feel kind of worthless. They have to be wide open to make shots and if they're not a good shooter then the timing is so far off you don't really have a chance to make it. My bigs will get offensive rebounds and then go back up and miss bc it is contested. Also seeing way too many turnovers (jump up and steal a pass or when I drive to the basket they steal the ball) and not many blocks players are shooting over Wemby in the paint they miss a lot but no blocks.
      Last edited by TexasRyan; 10-12-2025, 06:58 PM.

      Comment

      • EccentricMeat
        MVP
        • Aug 2011
        • 3242

        #93
        Sorry about the lack of updates. I’m just waiting on the big gameplay patch that’s supposedly coming soon(TM). Once the gameplay patch is live, I’ll get to work on the sliders immediately 👌🏻

        (Praying for a return of shot timing profiles, or at least the timing/coverage impact sliders).
        My Slider Threads
        NBA 2K25 "The Eccentric Edition" Realistic Slider Set
        The "Movement" Sliders Explained
        The "Defense" Sliders Explained

        Comment

        • Mike Lowe
          All Star
          • Dec 2006
          • 5292

          #94
          I'm just not convinced shot timing is meant at all to be an acceptable fit for sim.

          It's a cool and fun idea, but I can go almost an entire quarter without making a single FG attempt. I'm not great, but I'm not that bad either. It feels impossible because it's not only different timing for every player but also every situation. It makes design sense, but I'm not sure how practical or realistic it is.

          Sent from my SM-S931U using Tapatalk

          Comment

          • TexasRyan
            Rookie
            • Jun 2015
            • 283

            #95
            Originally posted by EccentricMeat
            Sorry about the lack of updates. I’m just waiting on the big gameplay patch that’s supposedly coming soon(TM). Once the gameplay patch is live, I’ll get to work on the sliders immediately 👌🏻

            (Praying for a return of shot timing profiles, or at least the timing/coverage impact sliders).
            Really hope you save the game for me bc right now there just isn't a single fun way of playing with it just because of shooting and coverage. It's so disappointing bc everything else about the game is phenomenal.

            Originally posted by Mike Lowe
            I'm just not convinced shot timing is meant at all to be an acceptable fit for sim.

            It's a cool and fun idea, but I can go almost an entire quarter without making a single FG attempt. I'm not great, but I'm not that bad either. It feels impossible because it's not only different timing for every player but also every situation. It makes design sense, but I'm not sure how practical or realistic it is.

            Sent from my SM-S931U using Tapatalk
            Yeah but what sucks is I don't even need it to be "sim" I just need it to be fun for MyNBA. But it's either easy or impossible. All star default is the closest I've played to where it can be fun but it's just too easy the other team isn't competitive.

            Comment

            • kingcrf
              Pro
              • Jul 2011
              • 620

              #96
              Just got my first game in on the new patch, I use the base set with 80 O reb, 77 3pt and I think one or 2 other changes you listed. My big takeaways were that it felt late contests dont get as much impact making greens a lot easier which felt like a big pro to me. Overall cCPU shot 39/94 41% and 12/29 41% from 3. I went 39/85 46% overall and 12/32 38% from 3. Did still got a few late timing shots. Good amount of fouls on both ends. 24 total offensive rebounds. Felt really good
              Colts
              Vikings
              Lakers
              Gophers
              Gators
              Yankees

              Comment

              • demencia_total
                Bring back College Hoops
                • Dec 2006
                • 708

                #97
                I know its been said here and in other places, but it begs repeating: the removal of shot timing profiles for the offline portion of the game is such a killer. I actually think this patch has done some good things, such as open 3's not being absolutely automatic anymore (although Wide Open shots can still be too easy with certain players), but it also makes shots like post fade aways useless, at least on HoF. These types of shots are almost always contested on the higher difficulty, and it makes them almost impossible to hit under the green or miss system, or too easy under the previous version of the game. There's simply no middle ground with the current system and it really sucks.

                Also, has pick and roll defense gotten worse with the recent patch? I've noticed way too many times that the help now ignores the roller and its way too easy to get open dunks (both for User and CPU). It wasn't close to being perfect before, but now the help seems only concerned with the ball handler most of the time. Weird.

                Comment


                • tyberious4now
                  tyberious4now commented
                  Editing a comment
                  I can't shoot a jump shot to save my life! Geez!!
              • TexasRyan
                Rookie
                • Jun 2015
                • 283

                #98
                Originally posted by demencia_total
                I know its been said here and in other places, but it begs repeating: the removal of shot timing profiles for the offline portion of the game is such a killer. I actually think this patch has done some good things, such as open 3's not being absolutely automatic anymore (although Wide Open shots can still be too easy with certain players), but it also makes shots like post fade aways useless, at least on HoF. These types of shots are almost always contested on the higher difficulty, and it makes them almost impossible to hit under the green or miss system, or too easy under the previous version of the game. There's simply no middle ground with the current system and it really sucks.

                Also, has pick and roll defense gotten worse with the recent patch? I've noticed way too many times that the help now ignores the roller and its way too easy to get open dunks (both for User and CPU). It wasn't close to being perfect before, but now the help seems only concerned with the ball handler most of the time. Weird.
                It's so frustrating because the game really isn't even playable right now. Even on All Star I can only make shots with like superstar players who have A+ shooting even if I'm shooting over a short guy the release window is ridiculous.

                Comment

                • plp2874
                  Rookie
                  • Feb 2019
                  • 85

                  #99
                  Originally posted by TexasRyan

                  It's so frustrating because the game really isn't even playable right now. Even on All Star I can only make shots with like superstar players who have A+ shooting even if I'm shooting over a short guy the release window is ridiculous.
                  Totally agree. Then if you increase the sliders, those same superstar players become literally unstoppable and the game is way too easy. I'm genuinely at a loss, there's absolutely no middle ground. With the jumpshot defence sliders low and success sliders low (like in the 20s) I can STILL shoot way above league average. It's insane

                  Comment

                  • Bulls4life
                    Rookie
                    • Oct 2014
                    • 134

                    #100
                    Hey fellas. Can anyone tell me how shooting fouls and FTA are looking this year? Also is the old cpu suction catch up on user fast breaks there? I’m a offline only, old school sim player who wants stats as close to reality as I can get. Thanks in advance for your help

                    Comment

                    • plp2874
                      Rookie
                      • Feb 2019
                      • 85

                      #101
                      Originally posted by Bulls4life
                      Hey fellas. Can anyone tell me how shooting fouls and FTA are looking this year? Also is the old cpu suction catch up on user fast breaks there? I’m a offline only, old school sim player who wants stats as close to reality as I can get. Thanks in advance for your help
                      if you want FTA, don't even bother. 2k26 has a MAJOR problem with fouls. IMO, 2k25 is way waaaaay superior as a sim game, provided you use the right sliders/rosters

                      Comment

                      • Bulls4life
                        Rookie
                        • Oct 2014
                        • 134

                        #102
                        Originally posted by plp2874

                        if you want FTA, don't even bother. 2k26 has a MAJOR problem with fouls. IMO, 2k25 is way waaaaay superior as a sim game, provided you use the right sliders/rosters
                        That’s what I was afraid of reading this thread and several others. The online community gets more attention bc of the revenue it generates. I just wish they could make the sliders actually work properly. If I set them to 100. I want a foul fest. If set to 0. Then no fouls. Bummer. I was going to pick up the game this weekend with the season starting this week. Maybe a patch will address it but I’m not getting my hopes up . Thanks for the reply.

                        Comment

                        • demencia_total
                          Bring back College Hoops
                          • Dec 2006
                          • 708

                          #103
                          Originally posted by TexasRyan

                          It's so frustrating because the game really isn't even playable right now. Even on All Star I can only make shots with like superstar players who have A+ shooting even if I'm shooting over a short guy the release window is ridiculous.
                          I had the same issue during the first few weeks, but I decided to condition myself to use rhythm shooting at all times and suddenly I was making over 50% of the jumpers I took pre-patch, even when covered. I also adjusted the release point to "Push" and it helped a lot, as it affords me to complete the motion with the stick a bit late. But either way, the shot profiles helped with hitting none green shots and it sucks that they aren't available anymore. I can understand not using them for online play, but for us offline users its a terrible decision.

                          Comment


                          • TexasRyan
                            TexasRyan commented
                            Editing a comment
                            This does help with set shots. But moving shots and step back shots and etc. it doesn't

                            Tbh if you're wide open and have time I feel like I make it more that's about it.
                            Last edited by TexasRyan; 10-20-2025, 03:50 PM.
                        • demencia_total
                          Bring back College Hoops
                          • Dec 2006
                          • 708

                          #104
                          Originally posted by Bulls4life
                          Hey fellas. Can anyone tell me how shooting fouls and FTA are looking this year? Also is the old cpu suction catch up on user fast breaks there? I’m a offline only, old school sim player who wants stats as close to reality as I can get. Thanks in advance for your help
                          Even with turning up all of the contact sliders to 100, you will still struggle to get shooting fouls at times. The only way I get them is if I drive constantly, but since the defense struggles with protecting the basket during drives, you end up getting so many uncontested buckets at the rim. And when you do get contact situations driving, a lot of times there's no foul calls. They seem to have removed a lot of the contact animations during driving situations and didn't come up with a solution. Or maybe its simply a gameplay philosophy focused on what the majority of the online community wanted, who knows. And forget about fouling jump shooters, I constantly use the right stick D and trigger contact when the CPU shoots and I never get called for a foul. I've only seen a few in 50+ games.

                          Comment

                          • demencia_total
                            Bring back College Hoops
                            • Dec 2006
                            • 708

                            #105
                            Here is the latest game I just played. Denver is the CPU, I was Atlanta. Look at the free throw numbers, and this is with 100 on all contact sliders (including layups). The CPU could not get any foul calls, and I was definitely leaning into them with the right stick while they shot and swiping at the ball often. I also increased the CPU's shot sliders by 5-10 (except 3's, they are still at 75) and contact shots to 55, as well as CPU Timing to 55. Offensive Awareness I also bumped to 50 for the CPU. They really struggle with good, physical defense as they get constantly stone walled and I can knock them off balance while shooting without fouling them, which is very annoying. They had a horrible 1st half (only 39 points) and only started playing better by the end of the 3rd and into the 4th.

                            As far as shooting, I was making plenty of contested and moving shots, although I also missed open ones at times. Trae was 4/11 from 3, but I couldn't miss with Kennard (4/5). Porzingis 3/5 and some of the role players hit a couple as well. I forgot to mention earlier that I also play without the shot meter as I find it too distracting and I believe that in previous games it would give a bonus to the green window, dunno if that's still a thing in 2k26.

                            20251021133718_1.jpg20251021133723_1.jpg
                            Attached Files

                            Comment

                            Working...