Improved Player Movement Sliders
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Re: Improved Player Movement Sliders
I guess we just disagree on that then.
I did increase body sensitivity to 30, seems to help with the paint contact.True bout my business, Mane!Comment
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Re: Improved Player Movement Sliders
12 min qtrs.
CelticLG's roster.
My all-star version of Dee's sliders.
I was GSW. High scoring!
Warriors best:
S.Curry - 42 pts, 4 rebs, 8 asts, 2 stls, 6-10 threes.
K.Durant - 34 pts, 5 rebs, 1 stl, 1 blk, 2-3 threes.
D.Green - 31 pts, 7 rebs, 5 asts, 2 stls, 3-7 threes.
K.Thompson - 21 pts, 5 rebs, 4 asts, 3 stls, 2 blks.
J.Bell - 13 pts, 5 rebs, 4 asts, 4 blks.
Celtics best:
K.Irving - 45 pts, 6 asts, 5-8 threes.
T.Rozier - 16 pts, 4 rebs, 2 asts, 1 stl, 5 TO, 6-19 FG.
A.Horford - 14 pts, 4 rebs, 4 asts
J.Tatum - 13 pts, 3-3 threes.
J.Brown - 12 pts, 3 rebs, 2 stls.Comment
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Re: Improved Player Movement Sliders
I played a game with the latest update, with tendency edits for the top 41 players. Played GSW vs BOS like you suggested.
12 min qtrs.
CelticLG's roster.
My all-star version of Dee's sliders.
I was GSW. High scoring!
Warriors best:
S.Curry - 42 pts, 4 rebs, 8 asts, 2 stls, 6-10 threes.
K.Durant - 34 pts, 5 rebs, 1 stl, 1 blk, 2-3 threes.
D.Green - 31 pts, 7 rebs, 5 asts, 2 stls, 3-7 threes.
K.Thompson - 21 pts, 5 rebs, 4 asts, 3 stls, 2 blks.
J.Bell - 13 pts, 5 rebs, 4 asts, 4 blks.
Celtics best:
K.Irving - 45 pts, 6 asts, 5-8 threes.
T.Rozier - 16 pts, 4 rebs, 2 asts, 1 stl, 5 TO, 6-19 FG.
A.Horford - 14 pts, 4 rebs, 4 asts
J.Tatum - 13 pts, 3-3 threes.
J.Brown - 12 pts, 3 rebs, 2 stls.
Thank you for sharing, and despite the high scoring, a lot of the stats are REALLY promising.
However, the high scoring (As you know) could be contributed to it being the al-star version of said sliders. Meaning, the shooting percentages will no doubt be higher as the shooting sliders are more favorable for the User and CPU. I like the PIP, and the rebounding numbers quite a bit.
I myself play on HOF for shooting, which generates pretty realistic FG% in my games. I also think that with the sliders I mentioned where you mimic my user shooting with CPU shooting (The ones that were under 50 for both), you would get a lower scoring game.
Love the feedback and screenshots, so thank you.Comment
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Re: Improved Player Movement Sliders
Thank you for sharing, and despite the high scoring, a lot of the stats are REALLY promising.
However, the high scoring (As you know) could be contributed to it being the al-star version of said sliders. Meaning, the shooting percentages will no doubt be higher as the shooting sliders are more favorable for the User and CPU. I like the PIP, and the rebounding numbers quite a bit.
I myself play on HOF for shooting, which generates pretty realistic FG% in my games. I also think that with the sliders I mentioned where you mimic my user shooting with CPU shooting (The ones that were under 50 for both), you would get a lower scoring game.
Love the feedback and screenshots, so thank you.
What would you suggest for the shooting sliders?Comment
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Re: Improved Player Movement Sliders
If you look on my first post, I post user shooting sliders and CPU sliders (In pictures). The user sliders hover in the 48 and under area. You could mimic those for the CPU, which will give you lower shooting percentages, but an even slate for you and the CPU (And scoring should go down as a result, obviously). The other two options are playing on default HOF shooting, and obviously you will have to bust your tail on defense, or use the default HOF shooting for user and mimic that with the CPU.
Another area that you could raise is the contested shot defense strength(release/gather). I have mine hover around 35-40, because in real life players don't put up bricks all the time semi contested. But, if you are sensing that contested shots are going in a bit often, you could raise it to 45-50.Last edited by RetroDee4Three; 10-08-2018, 11:05 AM.Comment
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Re: Improved Player Movement Sliders
If you look on my first post, I post user shooting sliders and CPU sliders (In pictures). The user sliders hover in the 48 and under area. You could mimic those for the CPU, which will give you lower shooting percentages, but an even slate for you and the CPU (And scoring should go down as a result, obviously). The other two options are playing on default HOF shooting, and obviously you will have to bust your tail on defense, or use the default HOF shooting for user and mimic that with the CPU.
Another area that you could raise is the contested shot defense strength(release/gather). I have mine hover around 35-40, because in real life players don't put up bricks all the time semi contested. But, if you are sensing that contested shots are going in a bit often, you could raise it to 45-50.
I might try the shooting slider decrease though. I don't like Hall of Fame. It feels too cheesy/manipulated by the cpu for me to enjoy.
I also have body sensitivity at 15 still for both human and cpu. Should i give that a raise? What affect would that have?Comment
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Re: Improved Player Movement Sliders
I already have Jumpshot defense strength at 40-45.
I might try the shooting slider decrease though. I don't like Hall of Fame. It feels too cheesy/manipulated by the cpu for me to enjoy.
I also have body sensitivity at 15 still for both human and cpu. Should i give that a raise? What affect would that have?
It will create more bumping in and outside of the paint. The reason I play with it low, is because with the body up sensitivity lowered, it lessens the amount of "slow motion" side by side drives, which looks and feels terrible. And when that is happening, the players also skate, so its ugly.
I've found that it also seems to help with eliminating some of the "invisible walls" that you run into from time to time. Where, if you have enough space to get by, you are impeded by almost nothing, or a very slight touch of the CPU defenders arm or something. However, I do believe that having the body up sensitivity around 20-30 will help a bit with lowering your score. In my opinion though, I would recommend lowering the shooting sliders first, and if that doesn't satisfy you bump up the body up sensitivity a bit.Last edited by RetroDee4Three; 10-08-2018, 12:32 PM.Comment
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Re: Improved Player Movement Sliders
I play with "Relax sliders" and I got a lot of fun.
That's less frustrating and i'm 5-3 with Lakers.
I bumped 3pts to 47 for user and as you can see, the numbers are good. That's not easy to defend, but it's possible! Defense with INT is possible but with EXT it's really hard.Attached FilesComment
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Re: Improved Player Movement Sliders
I play with "Relax sliders" and I got a lot of fun.
That's less frustrating and i'm 5-3 with Lakers.
I bumped 3pts to 47 for user and as you can see, the numbers are good. That's not easy to defend, but it's possible! Defense with INT is possible but with EXT it's really hard.
These look good! Thanks for sharing.
I like the relaxed set, because the shooting sliders being even with the CPU/USER, while also still being under 50, give the user a sense of accomplishment still when they get the W or compete. It's not like you are favoring the user in any of the sliders, you are just bringing the CPU at your level, while also playing on harder than Pro sliders. Good stuff.
Also, I want to point something out: The people that are playing only one quarter on other threads, and showing a screenshot of low attempts or low stats in an area, need to play longer. Have you seen how quarters fluctuate for teams in the real NBA? You have teams that put up like 14 points in a quarter, followed by having 35 points in the following quarter. You have teams that shoot only 2 or 3 threes in a quarter, followed by jacking up 10-12 in another quarter. You need to give ALL of the sliders sets more of a chance. This hasn't been happening as much on this thread, but I have seen it a lot on other threads.
The other important area I want to point out: The way you the user is playing impacts things A LOT. I've seen people say things like "The CPU only took 3 threes in the first quarter, any way to make them shoot more? Well, a number of factors go into that 3 threes that sliders have nothing to do with. One, you the user could be closing out on shooters constantly, giving the CPU no space to put up a quality shot, which makes them drive more or take tweeners. Or, you are playing a team that doesn't shoot AS many threes, etc. This also elevates PIP. This is why you have amazing screenshots on here from a lot of users, with a good PIP ratio and three point attempts realistic, but also have a couple people with lower three point attempts and much higher PIP. They are using basically the same sliders, but it's the way the USER is playing.
Sliders are amazing for improving things like player movement, pace/flow, etc. They are also great for altering the way the CPU play and your off ball teammates, but don't ignore the fact that you the USER still has a TON of control over the on court action. A lot of the stat issues you are claiming to have, can be fixed by the way you play.Last edited by RetroDee4Three; 10-09-2018, 08:43 AM.Comment
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Re: Improved Player Movement Sliders
3pt attempts just need to be higher for the Cpu. Celtics attempted 15 threes and I think league average was 29 last season . If you watch preseason I think the number will be even higher this season. I think 3 pt shot tendency for the Cpu should go to at least 70, I have it at 100. It's just how the game is played today.Comment
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Re: Improved Player Movement Sliders
3pt attempts just need to be higher for the Cpu. Celtics attempted 15 threes and I think league average was 29 last season . If you watch preseason I think the number will be even higher this season. I think 3 pt shot tendency for the Cpu should go to at least 70, I have it at 100. It's just how the game is played today.
I don't disagree with 3PT attempts, and I am about to post a video where I have 3PT shot tendency at 70, and it's still low. I also have foul sliders almost maxed out, and the free throw attempts are a bit low.
But, the game I am about to post had a lot of amazing qualities, and stats. I'll continue to work towards getting the 3PT shot attempts up.Comment
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Re: Improved Player Movement Sliders
Here is a game I just played using the 11-12 Knicks vs the 11-12 Thunder. Close game, I lit it up with Melo.These are the game highlights.
This game is using my sliders from the first page (The 9-29-18 update), with the only adjustment being 3PT shot tendency at 70 for the CPU. However, they still didn't take a ton of threes, but I made it a point to try to run them off the 3pt line as often as possible.
I loved the pace of this game, the diversity in shots, the defense overall. I like the balance between off/def rebounds, the assists, the PIP ratio, etc. The game just felt good, and gameplay is everything. The free throw attempts for the Thunder were low, but that's because of the way I was playing defense mostly.
Here is the video, box score,and shot chart:
12 Minute Quarters
<iframe src="https://www.youtube.com/embed/y9VUF78x7aE" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
Last edited by RetroDee4Three; 10-09-2018, 09:37 PM.Comment
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Re: Improved Player Movement Sliders
Just played my first game with these sliders and had to turn it off in the fourth or run the risk of breaking my controller.
Shooting 28% as the Sixers because I would arbitrarily miss open shots and layups. This was with Real Shooting % on.
Hopefully it was an anomaly but it felt like the CPU just decided I didn’t deserve to play well.Comment
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Re: Improved Player Movement Sliders
Just played my first game with these sliders and had to turn it off in the fourth or run the risk of breaking my controller.
Shooting 28% as the Sixers because I would arbitrarily miss open shots and layups. This was with Real Shooting % on.
Hopefully it was an anomaly but it felt like the CPU just decided I didn’t deserve to play well.
No way in hell should anybody shoot 28% on open layups or open shots, even on default HOF shooting. My suggestion would be: try user timing and turn the meter off. I love it, and have always played that way.
But it certainly wasn't the sliders that caused those shooting woes for you.Comment
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