Anyone have these uploaded on XBL? Thanks for the hard work
Improved Player Movement Sliders
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Re: Improved Player Movement Sliders
Anyone have these uploaded on XBL? Thanks for the hard work -
Re: Improved Player Movement Sliders
Could you post the whole set with your last changes by numbers? Would like to copy tgem into a excel sheet.
That would be really nice.
Thanks again for your work.Comment
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Re: Improved Player Movement Sliders
It also will give you more realistic (IMO) blow by animations. If the defender is flat foot or a step behind it's easier to get by them.
2K implimented an animation that makes the dribbler dribble around (even if the defender is behind him) the defefender instead of straight then by him.Last edited by keshunleon; 10-24-2018, 03:24 PM.True bout my business, Mane!Comment
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Re: Improved Player Movement Sliders
Retrodee in your opinion...To make players more fluid during the dunk what's the sliders to be modified? And if I want more difference between player like Westbrook and B.Lopez/D.Jordan in rapidity what's the slider? I want that if I use Westbrook in first step i leave on the spot players like Lopez (C/PF), no excessive easy, but I'd like there's more difference between this two type of players. (Sorry for my english)Comment
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Re: Improved Player Movement Sliders
Retrodee in your opinion...To make players more fluid during the dunk what's the sliders to be modified? And if I want more difference between player like Westbrook and B.Lopez/D.Jordan in rapidity what's the slider? I want that if I use Westbrook in first step i leave on the spot players like Lopez (C/PF), no excessive easy, but I'd like there's more difference between this two type of players. (Sorry for my english)Comment
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Re: Improved Player Movement Sliders
Here's the sliders i currently have uploaded to the barncore33 PSN.
Please please please make suggestions if you think of them!
All-Star used as the base.
Also prob gonna boost the gamespeed +2 from 48 to 50 based on what youALREADYknow said.
CPU vs. User Sliders (CPU listed first). Only 1 listed if both are the same.
Offense
Inside Shot Success - 47/48
Close Shot Success - 47/48
Mid-Range Shot Success - 48/49
3PT Success - 49/50
Layup Success - 48/49
Dunk in Traffic Frequency - 53
Dunk in Traffic Success - 50
Pass Accuracy - 55/45
Alley-Oop Success - 50
Contact Shot Success - 45
Ball Security - 55
Body-Up Sensitivity - 20
Pass Speed - 61
Defense
Driving Contact Shot Frequency - 64
Inside Contact Shot Frequency - 64
Layup Defense Strength (Takeoff) - 38
Layup Defense Strength (Release) - 50
Jump Shot Defense Strength (Gather) - 40
Jump Shot Defense Strength (Release) - 45
Help Defense Strength - 55
Steal Success - 47
Attributes
Acceleration - 65
Vertical – 50
Strength – 50
Stamina – 50
Speed – 57
Durability - 50
Hustle – 60
Ball Handling – 50
Hands – 48
Dunking Ability - 50
On-Ball Defense – 47
Stealing – 50
Blocking – 50
Offensive Awareness - 50
Defensive Awareness – 50/60
Offensive Rebounding - 50
Defensive Rebounding – 50
Offensive Consistency - 50
Defensive Consistency - 50
Fatigue Rate – 50
Lateral Quickness - 50
Tendencies
Take Inside Shots - 45
Take Close Shots - 40
Take Mid-Range Shots - 40
Take 3PT Shots - 100
Post Shots - 50
Attack the Basket - 55
Look for Post Players - 50
Throw Alley-Oops - 50
Attempt Dunks - 50
Attempt Putbacks - 55
Play Passing Lanes - 47
Go for On-Ball Steals - 40
Contest Shots - 55
Backdoor Cuts - 50
Fouls
Over the Back Foul Frequency - 50
Charging Foul Frequency - 100
Blocking Foul Frequency - 60
Reaching Foul Frequency - 60
Shooting Foul Frequency - 87
Loose Ball Foul Frequency - 50
Movement
Speed with Ball (Max rating) - 75/77
Speed with Ball (Min rating) - 50
Acceleration with Ball (Max rating) - 75/77
Acceleration with Ball (Min rating) - 50
Speed without Ball (Max rating) - 75
Speed without Ball (Min rating) - 45
Acceleration without Ball (Max rating) - 75
Acceleration without Ball (Min rating) - 45
Please, pick these sliders apart!
Which roster you pairing these with?
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Re: Improved Player Movement Sliders
Because there are attributes that we do not have access to edit via sliders, that are different between Pro and HOF. With the same sliders, HOF would be significantly more difficult than Pro. Whatever base difficulty you start with, these hidden attributes stay the same even as you adjust the sliders and the difficulty changes to "custom".Comment
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Re: Improved Player Movement Sliders
Because there are attributes that we do not have access to edit via sliders, that are different between Pro and HOF. With the same sliders, HOF would be significantly more difficult than Pro. Whatever base difficulty you start with, these hidden attributes stay the same even as you adjust the sliders and the difficulty changes to "custom".
1) do I need to manually adjust from the base or can I download sliders after I move it to the base?
2) what are some of these hidden attributes you speak of?Comment
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Re: Improved Player Movement Sliders
i been getting messed up too fr on defensive offensively im coming along
Sent from my iPhone using Operation SportsComment
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Re: Improved Player Movement Sliders
Hi all, sorry I've been away.
Played a game with tweaked movement sliders. Since one of the recent patches, the game seemed to be slowed down even more (with speed breaking more). I changed the movement sliders to a 80-60 splits, with the acceleration slider increased to 80, I also upped the game speed from 48 to 50. The fastbreaks (As you will see in this video) look better with a more realistic pace with these adjustments. The stats are at the end of the video. With these movement sliders, you don't have the annoying "Offensive player slowing down with the ball for no reason on the fastbreak" or the "Defender transferring to the ball handler" or "Defender unnaturally sliding in front of the ball handler" on the break.
The PIP splits are fantastic for the CPU, I was attacking the paint more which is why mine are higher, the CPU was shooting a lot of threes, and the free throws look decent. The rebounds are high because of the pace I was playing at, but the off/def rebound ratio looks great. Most importantly, the game feels solid. The free throw numbers I am overall happy with, and I LOVE the shooting percentages. This game was played with my HOF base for shooting (For user and CPU, with the tweaks I listed above as well as the sliders screens I posted most recently.
With Jimmy Butler and Justin Patton being traded to the 76ers today for Robert Covington, Dario Saric, Bayless and a 2022 second round pick, I figured I'd put the teams against eachother fully intact after the trade.
Here are the highlights using the tweaks I mentioned above. Tight game, but a really fun one.
<iframe src="https://www.youtube.com/embed/QYSuryZzaHs" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
Last edited by RetroDee4Three; 11-10-2018, 09:38 PM.Comment
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Re: Improved Player Movement Sliders
So is the first set of numbers for the user and the other for the cpu? Or are they both the same?
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Re: Improved Player Movement Sliders
One question, this match was performed with 2k rosters or customized, because the number of free throws looks good
Inviato dal mio ANE-LX1 utilizzando TapatalkLast edited by jakalfc; 11-11-2018, 01:08 AM.There is no particular team, I am a European with a passion for the NBAComment
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