Which is weird because I just played against Cleveland specifically to test this out and they didn't throw a single lob. Just a random thought, are you all making sure to set Difficulty to Superstar instead of HoF? I have no clue if that effects anything but I could definitely see some HoF cheese leading to these increased lob attempts.
NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Which is weird because I just played against Cleveland specifically to test this out and they didn't throw a single lob. Just a random thought, are you all making sure to set Difficulty to Superstar instead of HoF? I have no clue if that effects anything but I could definitely see some HoF cheese leading to these increased lob attempts. -
Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Learning just some basic size ups and then sprinting in the opposite direction at the right time will make opening up space a TON of fun. Then you can start mixing in multiple size ups and hesitations to break down the defender and read if they’re giving you a lane to drive or if they’re backing off giving you space to pull-up or step back and shoot.
Just watch this short video and you’ll be good to go: https://youtu.be/A3q3tjM9Nq8-----------------------------------------
NBA 2K Retro Hoops gameplayComment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Thanks for linking my page my man! Happy to help create something useful for you.
I haven’t messed with 2K in a little while, but I might be back this year with the new eras. We’ll see.
But anyway, great work as always!Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
loved these as a base, the movement feels really good.
i personally had to lower the shot success sliders for both sides to 53/53/55/56 (i know this is mostly subjective based on each individual user) and then lowered contact shot success down to 45 (my original tweaks had this at 40 so 40-45 is the range i think will play the best)
i had 4 games with 60+% fg% and then when i did those adjustments for user only the cpu was shooting in the high 50s which lead me to apply the changes to them tooLast edited by duhitsrandy; 09-12-2022, 06:58 AM.Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Which is weird because I just played against Cleveland specifically to test this out and they didn't throw a single lob. Just a random thought, are you all making sure to set Difficulty to Superstar instead of HoF? I have no clue if that effects anything but I could definitely see some HoF cheese leading to these increased lob attempts.
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Two minutes in Butler is injured and Oladipo comes in. Here's a clip of what just happened smh.
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Figured it out! Bam Adebayo has a 99 alley-oop tendency. So that's 100% the culprit here. Same team, and Dedmon also has a 99. To fix it we'll have to go and edit that for certain players. Looking at all player list and sorted that tendency. Jarrett Allen on Cavs is 99 too so that makes sense Rudy was seeing that. It's player specific.
46 players are 95 or 99. Most are C/PF. But there are a few SF/SG. Gary Payton Jr as a PG/SG is a 99. I don't watch modern NBA much at all. Does he catch lobs irl?
There's also an alley oop pass tendency. Kyle Lowry is a 99 there. So for Miami the combo of him and Bam I see why I was seeing what had to be close to 20 all oop attempts to Bam lol. Easy fix but quite annoying. Personally instead of editing roster I'll lower the slider itself and live with games without one most of the time. Since I don't even know how to attempt them myself I'm completely okay with never seeing the cpu do it.Last edited by DarthRambo; 09-12-2022, 09:15 AM.Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
loved these as a base, the movement feels really good.
i personally had to lower the shot success sliders for both sides to 53/53/55/56 (i know this is mostly subjective based on each individual user) and then lowered contact shot success down to 45 (my original tweaks had this at 40 so 40-45 is the range i think will play the best)
i had 4 games with 60+% fg% and then when i did those adjustments for user only the cpu was shooting in the high 50s which lead me to apply the changes to them too
Figured it out! Bam Adebayo has a 99 alley-oop tendency. So that's 100% the culprit here. Same team, and Dedmon also has a 99. To fix it we'll have to go and edit that for certain players. Looking at all player list and sorted that tendency. Jarrett Allen on Cavs is 99 too so that makes sense Rudy was seeing that. It's player specific.
46 players are 95 or 99. Most are C/PF. But there are a few SF/SG. Gary Payton Jr as a PG/SG is a 99. I don't watch modern NBA much at all. Does he catch lobs irl?
There's also an alley oop pass tendency. Kyle Lowry is a 99 there. So for Miami the combo of him and Bam I see why I was seeing what had to be close to 20 all oop attempts to Bam lol. Easy fix but quite annoying. Personally instead of editing roster I'll lower the slider itself and live with games without one most of the time. Since I don't even know how to attempt them myself I'm completely okay with never seeing the cpu do it.
Idk if the best solution is to edit all the outliers down to something more sensible like the high-80s, or if it would be better to just mass edit everyone up a ways and then drop the Alley Oop tendency slider to compensate. Probably the latter.
I'll have to test on Miami with a low Oop tendency until I get realistic results, then jack up the rest of the roster until the rare lob is still thrown.Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Fortunately the mass edit for all players function is very helpful. Too bad on current gen (dunno about next gen) you can't make the changes to all players on one screen in the roster but need to start a league or season and make the edits there. This means you need to re-do it when you start a new league. Grrr!Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
I'm going through tendencies now looking for these sort of things. There are always a handful of outliers like this that create odd behaviors. The Tendencies on the 2K rosters are always horrible.
Fortunately the mass edit for all players function is very helpful. Too bad on current gen (dunno about next gen) you can't make the changes to all players on one screen in the roster but need to start a league or season and make the edits there. This means you need to re-do it when you start a new league. Grrr!
I thought about posting my setup but idk. I had to edit some things in roster to get them to where they are now. For example, 3pt shot tendency max is 90. Sooo many guys with 99 it is just nuts. Created too many 3PA. Basically any tendency that is 99 by default except like shot under or shot close I capped it at 95 or 90. Touches that were 99 are now capped at 90. And the basic shot tendency at 99 is capped at 85 to be max around the league.
Now in the sim Luca averages 30-32ppg. I know I'll have to redo it when I start a real played season but I got it wrote down so it's quick and easy. My goal is to get sim stats right for each era. Obviously waiting on rosters for the older eras right now so just worked on modern day for now.
I will probably create a thread for my setups since I plan to have setups for each era. Maybe others would be interested and want to use them.
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
For hours I've been setting simulated game sliders for MyNBA settings in order to get realistic team stats. I think I got it finally. Luca will average near 40ppg by default which is just dumb. Jordan career high was 37ppg once. I don't think 99 for any tendency should be a thing. It creates problems. 11min simulated quarters is a MUST as well or all stats are too inflated. I tried everything at 12min and the ppg and other things were always too high no matter what.
I thought about posting my setup but idk. I had to edit some things in roster to get them to where they are now. For example, 3pt shot tendency max is 90. Sooo many guys with 99 it is just nuts. Created too many 3PA. Basically any tendency that is 99 by default except like shot under or shot close I capped it at 95 or 90. Touches that were 99 are now capped at 90. And the basic shot tendency at 99 is capped at 85 to be max around the league.
Now in the sim Luca averages 30-32ppg. I know I'll have to redo it when I start a real played season but I got it wrote down so it's quick and easy. My goal is to get sim stats right for each era. Obviously waiting on rosters for the older eras right now so just worked on modern day for now.
I will probably create a thread for my setups since I plan to have setups for each era. Maybe others would be interested and want to use them.
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It will be my cheat sheet for each league I create to get it right. I'll share notes with you here or on a different thread so as not to hijack this one.
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NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Yea, I think I've made up my mind and settled on sticking with Real Player % shooting. After thinking about it more, I just don't like the idea of "greening" a shot, at a conceptual level. I get the need for it online, I really do, but for offline users we need an option to completely remove greens from the game. Just gonna copy/paste my reasoning from another thread here:
Shot Timing is both too punishing AND too easy. I can miss a wide open 3 with Steph if I slightly mistime the shot, but I can make contested fadeaway 3s with Ben Simmons if I get good enough at his shot
Pass.
Even if I perfect the sliders down to essentially making the game "Green or Real Player %", it's still bad because then I can just green with bad shooters and break the game that way. If only there was an option to remove greens entirely from Offline while keeping shot timing, so that even a perfectly timed shot can still miss. Or, more accurately, so that the idea of a perfectly timed shot doesn't exist.Last edited by EccentricMeat; 09-12-2022, 10:30 PM.Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Just got my first game in on the Alpha slider set!
Really enjoyed this one the whole way through. Played it with 12 Min Quarters so scores were a little high but it was exciting.
Player movement felt quick but weighted nicely. Really felt a nice balance trying to stay in front of the ball handler.
I usered the Pels and their Big 3 evenly split the offensive load with an additional great performance from JV.
Knicks got off to a slow start after the half and fell down 23 and stormed back in the 4th as the Pels went cold shooting.- Franchise Fidelity to Reality Roster out now! (MLB 25)
- Creator of JWDixon's Franchise Spreadsheet, Contract Tool, Trade Calculator, Lineup Optimizer, (I need a hobby)
- More coming soon, as always!Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Used duhitsrandy’s shot success suggestions and turned Post Shots and Look For Post Players down to 45 to try and slow down the big dominance. Got one of the best games I’ve ever had using 2K’s roster. Cavs/CPU @ Bucks/Me. They controlled the first half, I made some adjustments and came back, then Mitchell hit a completely contested shot clock beating three to win.Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Loving the look of those stats. 2K really killed it this year, only needing minor tweaks to put this game to the next level. I can’t wait to get started on the Kobe Era [emoji1305]Comment
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