Official NBA 2k10 Impressions Thread

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  • Court_vision
    Banned
    • Oct 2002
    • 8290

    #1081
    Re: Official NBA 2k10 Impressions Thread

    Originally posted by RayAP19
    Tried that, it didn't work
    I don't know what to tell you bro...I see the CPU run tonnes of pick and rolls. I played the Cavs the other day and LBJ and Shaq ran it a lot. I see it all the time, as do most people. It's almost the CPU's core play. I don't know why the CPU isn't using it against you

    Comment

    • Reediculous
      Rookie
      • Sep 2008
      • 30

      #1082
      Re: Official NBA 2k10 Impressions Thread

      First game out of the box was great, even after losing by double digits to the Spurs. The games after that, the slow downs increase exponentially up to the third game where I finally gave up. It's bad enough when you get blown out, which I was fine with, but the slow downs while attempting to make a game out of it just does it for me. Does anyone have any tips on how to make the slow downs less prominent? I will probably have to wait for the patch which sucks because I really like this game a lot more than I do Live 10, which I will be stuck playing with until the patch comes out.
      Last edited by Reediculous; 10-19-2009, 02:28 AM. Reason: Changed "blown up" to "blown out."

      Comment

      • RayAP19
        Banned
        • Oct 2006
        • 2668

        #1083
        Re: Official NBA 2k10 Impressions Thread

        Originally posted by Court_vision
        I don't know what to tell you bro...I see the CPU run tonnes of pick and rolls. I played the Cavs the other day and LBJ and Shaq ran it a lot. I see it all the time, as do most people. It's almost the CPU's core play. I don't know why the CPU isn't using it against you
        Play the Spurs and tell me if you see it.

        We've only established that Utah and Cleveland do it. Utah does against me, and I use Cleveland, so both aren't issues.

        Comment

        • Mos1ted
          MVP
          • Sep 2002
          • 2267

          #1084
          Re: Official NBA 2k10 Impressions Thread

          There's been a lot of complaints about the game which, for the most part, I find unwarranted. Except for the framerate issues (which I'm not seeing in my PS3 version but feel is a legitimate gripe if people are experiencing it), what else is there to complain about? This is a really good game and a really good representation of basketball and NBA basketball at that.

          I love the fact that even with playing smart basketball, I still lose because the CPU AI played SMARTER basketball than me. Isn't that what sports gamers wanted - a game that is challenging because of the AI and not because the game makes it artificially harder to win?

          And as for control, I'm really not seeing the complaints here.

          "This game is too driven on animations"

          IT'S SUPPOSED TO!! IT'S BASKETBALL. It is necessary to replicate momentum and physics found in the REAL LIFE SPORT.

          "My man didn't contest the shot at the exact moment when I pressed the button."

          MAYBE IT'S BECAUSE YOUR MAN NEEDS TO GATHER FIRST. How many times do you see a shot blocker gather himself first before he goes up for the block. If he just wildly jumped at every shot, he'd foul out before half time. The gather is so he can control his block and have less of a risk of drawing the foul.

          "It's impossible to play defense on this game."

          Yes. I'll admit, at default shooting percentages are high. A simple slider adjustment takes care of that problem. And it is not impossible to play defense. The key to playing defense is to LEARN how to play defense.

          I'm in the Army currently serving as a recruiter. My coworker and I are really good friends. He's an infantry soldier. He's been deployed to Iraq 4 times and has been in many firefights (I'm also picking his brain to help me out with Operation Flashpoint Dragon Rising, awesome game by the game if you're looking for a realistic FPS). We're stationed in Cincinnati, and whenever we go downtown whether it's to a Bengals game or what have you, he always makes this comment:

          "If I were a sniper I'd sit right there," pointing to some obscure part of a tall building. The key is for him, sniper fire was a realistic expectation so he had to force himself to think like a sniper so be able to defend against one should he ever be in that situation. THAT'S HOW YOU HAVE TO PLAY DEFENSE IN BASKETBALL AND IN THIS GAME.

          Part of playing defense is anticipation - anticipating the next move the offense is going to make. If I'm the solo man back on a 2 on 1 fastbreak, I know that the ball handler is either going to go up for the shot or pass to the other man so he can go up for the shot. The ball handler is going to make the best decision to ensure an uncontested shot attempt and take advantage of me not having help on the break. He's either going to draw me in to him and then dish it off, or fake it and take the shot himself. As the defender, I have to anticipate him going either way. The odds are against me, and I doubt I'll be able to defend the play successfully, but that's basketball.

          The other part of playing defense is position. Are you in position to make the play defensively? If my man is 10 feet away and his attempting a jumpshot, why would I attempt to block the shot? I'm too far away to have any effect on the shot so the better thing for me to do is to get in position for the rebound.

          Also, you play defense with your feet, not your hands. Stop trying to stand there and get the steal. Like Jordan used to always say,"You reach. I teach." Focus on your position (ideally you want to stay between your man and the basket) rather than trying to get the steal. By focusing on position, you may be better off staying at home to attempt the jumpshot or sagging off to prevent the drive. I love the fact that in this game, it's a chessmatch. I can cut off my opponents drive to the basket and force him to pass it off. Better yet, I may even force him into a bad pass causing a turnover. That's actually possible this year. One big complaint from last year is that it was too simple to pass out of bad shots and/or drives. I'm glad 2K addressed that this year.

          I'm loving what they did the turbo as well. There have been a complaints about that, but it's absolutely perfect in my opinion. If you ever sprinted up and down the court in a real life game before, you realize how winded you get with just one or two trips up the court. The game is looking to replicate that by punishing people who abuse the turbo. The turbo button should only be used to push the fast break, or to blow by the defender if you have the spacing. Simply holding turbo and running around in circles to get to the basket is not smart basketball, and your Kobe Bryant deserves to be gassed come the fourth quarter.

          Also, the great drivers in the NBA know how to change speed and change direction. Lebron James is masterful at this. Learn when to lay of the turbo once you get past your defender. You got a charging call? You deserve that charging call because you held on to turbo too long!! This is also the key to pulling off crossovers. Momentum is key in this game. When you plowing ahead with a full head of steam, the computer is doing the same thing trying to keep up. But if you suddenly slow down to change direction, momentum is going to take your opponent out of position (there's that word again) giving you to freedom to make a move unhampered. That's also Barry Sanders 101.

          Bottomline, I have to play devil's advocate in case anyone on the fence about this game is dismissing it because of the barage of complaints. Chances are, it's user error and not the game's fault.
          Last edited by Mos1ted; 10-19-2009, 07:42 AM.
          According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

          Comment

          • Mos1ted
            MVP
            • Sep 2002
            • 2267

            #1085
            Re: Official NBA 2k10 Impressions Thread

            Originally posted by Omega Kid
            I give my 60 bucks to 2k for another funless, frustrating, blistering , unsettling piece of software. Im disappointed to an extreme level...
            This game is a random nightmare. No way to take solid play control, defense is non existent, cpu bashing my butt in every way, make almost every shot, and this year there a lot of unrealistic alley-oops, too many interceptions and cranky control. Why my players lost so many long passes? That's ridiculous. Again, TOO MANY missed layups, and again, cpu dnt know at all that problem.
            Play against cpu is too ****ing hard & frustrating dudes, at all levels and dnt wanna spend times with slider tweaking, mainly with that rubbish save system...
            Wonder if coders ever tried that masochistic moron grinder
            Is a pity, cuz presentation/atmosphere this year is TOP NOTCH, commentary is unbeliavble, soundtrack perfect, awesome animations, but really dnt get the gameplay at all

            Got Ps3 version, no framerate glitch here, but LOT of jaggies, and the crowd graphic quality is much worse than 360.

            DISCLAIMER: Don't take this as me bashing you and whatever. I'm simply trying to get you to look at the game differently and therefore play the game differently. Hopefully, this can help you enjoy the game more.

            This game doesn't need a lot of slider tweaking in my opinion. The only sliders I've tweaked are shooting sliders to combat the high fg% and fouls to get more free throw attempts. Everything else falls into place IMO.

            As for any control problems you're having, try to move anticipating the animation. In past games, there was no momentum involved so that's why older games seem to have "more control" because the player would execute as soon as we commanded it to. But that's not realistic. The key to controlling players in 2K10 is to acknowledge the realism that the game is going for. If you're sprinting down court and want to pull up for the 3, you have to slow down just before you get to the 3 point line and not expect to stop on the dime. It would be unrealistic to do so. Don't believe me? Go outside and sprint at full speed than try to stop immediately. You can't. Your momentum is going to make you take more steps than you want because of physics. The game "takes control" away to replicate physics and momentum. How can you not appreciate that?

            There are a lot of alley oops in this game, but after reviewing the replay, the alley oops are in the context of the game. All the alley oops that I'm witnessing occurred due to realistic situations. If I'm guarding the point guard who has the ball, and the center is wide open with a clear path to the basket, why not throw the oop? If he (the ball handler) just tried a regular pass, I'm in good position to intercept. But the oop has him put the ball where only his man can get it (think of a quarterback throwing a fade route in football in the back of the endzone) and I can't intercept. What do I need to do next time? Ensure that my team plays better off ball defense to prevent that center from getting that kind of position again. By doing that, I've intercepted or interrupted more oops than were succesfully completed against me, and that's playing on Superstar with the 76ers going against Steve Nash and the Suns (who has Amare and JRich at his disposal).

            Completing long passes takes several variables: The passing rating of the passer, the hands rating of the recipient (just like football), and the position of the defense in all of this. There's a reason why short passes in football are easier to complete than hailmaries; because the defense has less time to react and get into position to make a play on the ball; and because the ball has to travel a longer distance on a hail mary thus decreasing its chances of getting to it's intended target. It's the rule of football and the same rules apply in basketball (and in firing a rifle at a long distance target). Instead of bashing the game, try focusing on the situation in which the interceptions occurred. Were the variables in place to make it happen?

            It is possible to play defense in this game. You just have to play smart and know the limitations of your players. Don't take Shaq out to the perimeter and expect him to guard Devin Harris one on one. Instead, use Shaq on the weak side to block Devin Harris layup attempt.

            Stop playing this game like it's NBA 2K8, and play it like it's NBA 2K10. Play basketball. Not video game basketball.
            According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

            Comment

            • Relentless
              Banned
              • Oct 2009
              • 188

              #1086
              Re: Official NBA 2k10 Impressions Thread

              Bravo @ your last two post Mos1ted

              if you by chance are on PS3 add me.


              Relentless_won

              Comment

              • Eddie1967
                Against The Crowd!
                • Aug 2005
                • 2406

                #1087
                Re: Official NBA 2k10 Impressions Thread

                Originally posted by Mos1ted
                DISCLAIMER: Don't take this as me bashing you and whatever. I'm simply trying to get you to look at the game differently and therefore play the game differently. Hopefully, this can help you enjoy the game more.

                This game doesn't need a lot of slider tweaking in my opinion. The only sliders I've tweaked are shooting sliders to combat the high fg% and fouls to get more free throw attempts. Everything else falls into place IMO.

                As for any control problems you're having, try to move anticipating the animation. In past games, there was no momentum involved so that's why older games seem to have "more control" because the player would execute as soon as we commanded it to. But that's not realistic. The key to controlling players in 2K10 is to acknowledge the realism that the game is going for. If you're sprinting down court and want to pull up for the 3, you have to slow down just before you get to the 3 point line and not expect to stop on the dime. It would be unrealistic to do so. Don't believe me? Go outside and sprint at full speed than try to stop immediately. You can't. Your momentum is going to make you take more steps than you want because of physics. The game "takes control" away to replicate physics and momentum. How can you not appreciate that?

                There are a lot of alley oops in this game, but after reviewing the replay, the alley oops are in the context of the game. All the alley oops that I'm witnessing occurred due to realistic situations. If I'm guarding the point guard who has the ball, and the center is wide open with a clear path to the basket, why not throw the oop? If he (the ball handler) just tried a regular pass, I'm in good position to intercept. But the oop has him put the ball where only his man can get it (think of a quarterback throwing a fade route in football in the back of the endzone) and I can't intercept. What do I need to do next time? Ensure that my team plays better off ball defense to prevent that center from getting that kind of position again. By doing that, I've intercepted or interrupted more oops than were succesfully completed against me, and that's playing on Superstar with the 76ers going against Steve Nash and the Suns (who has Amare and JRich at his disposal).

                Completing long passes takes several variables: The passing rating of the passer, the hands rating of the recipient (just like football), and the position of the defense in all of this. There's a reason why short passes in football are easier to complete than hailmaries; because the defense has less time to react and get into position to make a play on the ball; and because the ball has to travel a longer distance on a hail mary thus decreasing its chances of getting to it's intended target. It's the rule of football and the same rules apply in basketball (and in firing a rifle at a long distance target). Instead of bashing the game, try focusing on the situation in which the interceptions occurred. Were the variables in place to make it happen?

                It is possible to play defense in this game. You just have to play smart and know the limitations of your players. Don't take Shaq out to the perimeter and expect him to guard Devin Harris one on one. Instead, use Shaq on the weak side to block Devin Harris layup attempt.

                Stop playing this game like it's NBA 2K8, and play it like it's NBA 2K10. Play basketball. Not video game basketball.
                Awesome post. Seriously you nailed so many aspects of how to play this game perfectly.
                Originally posted by jim416
                You are the 2k Police. :)

                Comment

                • tehova
                  b**-r*y
                  • Mar 2003
                  • 3694

                  #1088
                  Re: Official NBA 2k10 Impressions Thread

                  I love ballhandling and passing turnovers and the horrible hands of Hashem Thabeet, he literally makes me hesitates when passing the ball around. I've seen simple passes hit him in his face! I love it. He is still compotent as a helpdefender and rebounder. Offense is out of the question, just like real life
                  Ericmaynor3.com

                  Comment

                  • Omega Kid
                    Rookie
                    • Jan 2009
                    • 201

                    #1089
                    Re: Official NBA 2k10 Impressions Thread

                    Mos1ted your posts are very appreciated, thx for your time maybe i will try again to get the sim philosophy, but it still a painfully game this year, more than 2k9. Think this is a most hard sports game ive ever played.
                    Seriously i miss something from "another game" in fun factor, i like more 2K saga, but is really heart of stone
                    Im not sure about some points, defensive IA is cheap at most, too many double teams that leaves 3pointers free to shot. Speaking of that, everyone shot like a maniac and sink everytime, damn this is fuking frustrating... My players not, and that amount of missing supereasy layups make me wanna throw controller to the floor!
                    Beside that i like the offensive part, and when u string the net is always a magic moment.

                    Comment

                    • jeebs9
                      Fear is the Unknown
                      • Oct 2008
                      • 47568

                      #1090
                      Re: Official NBA 2k10 Impressions Thread

                      I love the game....The only problems I have right now is Alley Oops with Human players and PIP.

                      I just had a 2k forum memember score 52 overall....but 47 were in the paint. I mean first it pissed me off that a long time 2k forum memeber would play so cheesy. But what made me even more mad was that the game let him score those point like he did. he had the heat and I was the Celtics. I always try shooting first. No matter what team. I use driving as a last resort. But it was flat out retared. Before I ever learned about "SIM". I probably wouldn't really care. But it was getting out of hand.
                      Hands Down....Man Down - 2k9 memories
                      http://www.youtube.com/watch?v=4IHP_5GUBQo

                      Comment

                      • Mos1ted
                        MVP
                        • Sep 2002
                        • 2267

                        #1091
                        Re: Official NBA 2k10 Impressions Thread

                        Originally posted by Omega Kid
                        Mos1ted your posts are very appreciated, thx for your time maybe i will try again to get the sim philosophy, but it still a painfully game this year, more than 2k9. Think this is a most hard sports game ive ever played.
                        Seriously i miss something from "another game" in fun factor, i like more 2K saga, but is really heart of stone
                        Im not sure about some points, defensive IA is cheap at most, too many double teams that leaves 3pointers free to shot. Speaking of that, everyone shot like a maniac and sink everytime, damn this is fuking frustrating... My players not, and that amount of missing supereasy layups make me wanna throw controller to the floor!
                        Beside that i like the offensive part, and when u string the net is always a magic moment.
                        I feel ya man. This game is very challenging. I just got torched by the Hawks on Hall of Fame, 128 - 93. I still haven't mastered this difficulty setting yet, but I'm having fun trying!! One mistake I found I was making was forcing the lead pass too much, an old habit from NBA 2K8 that was always money. That doesn't work on Hall of Fame 2K10. I ended up with like 11 turnovers in that game, I know 5 or 6 was from me forcing the ball because of habit. I remember a few others from me trying to force a break when a break wasn't there.

                        ALso you can't take plays off. You have to finish both offensively and defensively. With layups that means adding the right amount of touch. I have my layups set to 45 and inside scoring set to 35 and I can nail every layup with Gilbert Arenas, but I don't have the same success with Randy Foye. Layup ratings really matter this year. In previous editions, layups were butter. They are somewhat more difficult this year, which I appreciate.


                        I don't know where you have yours set, but I have defensive assist set to 0. I have to do more of the manual work on defense now, but I love it because I'm not having the frustrating of ai teammates doing things defensively I don't want them to do. Plus if need be, I can quickly gain control of a player and make the defensively play. Try setting your defensive assist to 0 (you do this by going to Options, controller settings) and see if that alleviates any of the frustration for you.

                        And the last thing, KNOW YOUR PERSONNEL. That means knowing their strengths and weaknesses. Don't expect to play shut down defense with the OKC Thunder (or the Washington Wizards in my last game lol) And trade for Andrae Blatche in your association. He's a beast at hustling!!
                        According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                        Comment

                        • jeebs9
                          Fear is the Unknown
                          • Oct 2008
                          • 47568

                          #1092
                          Re: Official NBA 2k10 Impressions Thread

                          Originally posted by Mos1ted
                          And the last thing, KNOW YOUR PERSONNEL. That means knowing their strengths and weaknesses. Don't expect to play shut down defense with the OKC Thunder (or the Washington Wizards in my last game lol) And trade for Andrae Blatche in your association. He's a beast at hustling!!

                          Man.... this should video basketball rule number 1.
                          Hands Down....Man Down - 2k9 memories
                          http://www.youtube.com/watch?v=4IHP_5GUBQo

                          Comment

                          • jeebs9
                            Fear is the Unknown
                            • Oct 2008
                            • 47568

                            #1093
                            Re: Official NBA 2k10 Impressions Thread

                            I was just fishing around....Someone my player who was 99

                            and saw this http://community.2ksports.com/commun...mediaid=229900
                            Hands Down....Man Down - 2k9 memories
                            http://www.youtube.com/watch?v=4IHP_5GUBQo

                            Comment

                            • Mos1ted
                              MVP
                              • Sep 2002
                              • 2267

                              #1094
                              Re: Official NBA 2k10 Impressions Thread

                              Originally posted by jeebs9
                              I was just fishing around....Someone my player who was 99

                              and saw this http://community.2ksports.com/commun...mediaid=229900
                              LMAO, what kind of glitch was that?
                              According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                              Comment

                              • jeebs9
                                Fear is the Unknown
                                • Oct 2008
                                • 47568

                                #1095
                                Re: Official NBA 2k10 Impressions Thread

                                Originally posted by Mos1ted
                                LMAO, what kind of glitch was that?

                                And your asking me lol...I was dying when I saw this. I mean how are these guys getting 99 players....I mean do they have a life. Seeing stuff like that. Makes me go...Damn I have life....If this game came out back when I was younger I would probably be all into my player mode.
                                Hands Down....Man Down - 2k9 memories
                                http://www.youtube.com/watch?v=4IHP_5GUBQo

                                Comment

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