Will You Use Real Player % Or Shot Stick Timing?

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  • jeebs9
    Fear is the Unknown
    • Oct 2008
    • 47568

    #106
    Re: Will You Use Real Player % Or Shot Stick Timing?

    Even more shocking to me is that polls have it 78 will "yes use it for both" to 34 will "Not use it at all".

    This is awesome overall though. It keeps the field open for everyone.
    Hands Down....Man Down - 2k9 memories
    http://www.youtube.com/watch?v=4IHP_5GUBQo

    Comment

    • Raptorel
      Rookie
      • Sep 2010
      • 18

      #107
      Re: Will You Use Real Player % Or Shot Stick Timing?

      I have a few issues with this:

      1) On what is the real % based on in the game? Because say you have a career 45% three point shooting, 10 year veteran that had a bad year last year, maybe he was injured and he played 20 games and shot 24% from three. His ratings and real % for the game will be based on his last year when he shot 24%??? That's like denying he's a hall of fame three point shooter because he had 20 games in which he played injured and now he suddenly sucks after a summer of rest?

      2) If say a guy has a rating of 40 from mid range and he shot 20% from mid range last year (I guess it's based on the last year efficiency, right?) and I edit the player ratings and put it to 99 (for the sake of the argument), I'm still going to shoot 20% with him? Or the 20% real fg% combines with the 99 rating to give a better outcome that if I were to let the rating to 40?

      3) What about shot selection? I mean, if you play with a guy like Vince (Carter) that takes a lot of contested shots, he's going to have a low real fg%. But that's not because he's a bad shooter while left open, that's because his shot selection is bad. When you play YOU decide when to shoot with him. And if he's open, he has a good shot of nailing the shot regardless of what he did last year.

      So I guess an open shot rating and a contested shot rating should be implemented (I know, they're probably in the "shots in traffic" rating). The question is, is that going to have an effect on the outcome of the shot while using real fg%?

      I mean, if a guy has shot 41% during the year from mid range, he's going to shoot ~41% in the game when open? Or in general regardless of the defense? Or will the two things (real fg% and shot in traffic rating) combine for the outcome?

      4) What about the next years in the Association? If say I play my first year with shot release ON and end up with a player finishing with a 80% FG% from mid range, is that being getting into a database and if I switch to a real fg% in year two of the Association, that guy will shoot 80% from mid range?

      You see, there are a handful of scenarios that I'm not sure the developers have thought about. Still, a pretty interesting twist to the game. It would be really interesting if these questions could be answered.

      Comment

      • Todem
        Banned
        • Jul 2010
        • 313

        #108
        Re: Will You Use Real Player % Or Shot Stick Timing?

        I will use it for both. I have a great feeling the stats and sim experience will be much better this way.

        Comment

        • CMH
          Making you famous
          • Oct 2002
          • 26203

          #109
          Re: Will You Use Real Player % Or Shot Stick Timing?

          Originally posted by Raptorel
          I have a few issues with this:

          1) On what is the real % based on in the game? Because say you have a career 45% three point shooting, 10 year veteran that had a bad year last year, maybe he was injured and he played 20 games and shot 24% from three. His ratings and real % for the game will be based on his last year when he shot 24%??? That's like denying he's a hall of fame three point shooter because he had 20 games in which he played injured and now he suddenly sucks after a summer of rest?

          2) If say a guy has a rating of 40 from mid range and he shot 20% from mid range last year (I guess it's based on the last year efficiency, right?) and I edit the player ratings and put it to 99 (for the sake of the argument), I'm still going to shoot 20% with him? Or the 20% real fg% combines with the 99 rating to give a better outcome that if I were to let the rating to 40?

          3) What about shot selection? I mean, if you play with a guy like Vince (Carter) that takes a lot of contested shots, he's going to have a low real fg%. But that's not because he's a bad shooter while left open, that's because his shot selection is bad. When you play YOU decide when to shoot with him. And if he's open, he has a good shot of nailing the shot regardless of what he did last year.

          So I guess an open shot rating and a contested shot rating should be implemented (I know, they're probably in the "shots in traffic" rating). The question is, is that going to have an effect on the outcome of the shot while using real fg%?

          I mean, if a guy has shot 41% during the year from mid range, he's going to shoot ~41% in the game when open? Or in general regardless of the defense? Or will the two things (real fg% and shot in traffic rating) combine for the outcome?

          4) What about the next years in the Association? If say I play my first year with shot release ON and end up with a player finishing with a 80% FG% from mid range, is that being getting into a database and if I switch to a real fg% in year two of the Association, that guy will shoot 80% from mid range?

          You see, there are a handful of scenarios that I'm not sure the developers have thought about. Still, a pretty interesting twist to the game. It would be really interesting if these questions could be answered.
          This should answer some of the questions.

          Originally posted by JSapida
          Hopefully this clears everything up:

          Shot Stick Timing
          With this option turned ON, as the name implies, your timing release will be factored in to your shot %. It's layered on top of the player's Shot Rating, type of shot taken (jumper, drifter, leaner, etc), defense impact, etc. Being really late or really early on your release will have negative impact, and being perfect on your release will give you an added boost in making the shot.

          Real Player %
          When you turn this ON, it's basically ignoring your release on the Shotstick completely. You won't get penalized for early or late releases. The same factors come into play as mentioned above, sans the stick release bonus/penalty. Pretty much how Real FT % works. We simply migrated the feature over to all the shots as well.
          "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

          "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

          Comment

          • Raptorel
            Rookie
            • Sep 2010
            • 18

            #110
            Re: Will You Use Real Player % Or Shot Stick Timing?

            Yeah I already read that... it's not a specific answer to my questions though. It partially answers them, but it's not a "clear" explanation or answer to some of my questions.

            It doesn't say on what the real fg% is based on, if it takes into account court positions or it's just divided into close, med and long "general" shots etc etc.

            Comment

            • CMH
              Making you famous
              • Oct 2002
              • 26203

              #111
              Re: Will You Use Real Player % Or Shot Stick Timing?

              Originally posted by Raptorel
              Yeah I already read that... it's not a specific answer to my questions though. It partially answers them, but it's not a "clear" explanation or answer to some of my questions.

              It doesn't say on what the real fg% is based on, if it takes into account court positions or it's just divided into close, med and long "general" shots etc etc.
              True. Though, from that explanation, it seems that both the shot stick and real fg% both take the same formula, whatever it is.

              The only difference is separating the shot stick element. So whether real fg% takes into account stats or ratings or one 30% and the other 70% or whatever other example we both can come up with, the shot stick is doing the same thing.
              "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

              "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

              Comment

              • jeebs9
                Fear is the Unknown
                • Oct 2008
                • 47568

                #112
                Re: Will You Use Real Player % Or Shot Stick Timing?

                ^^Exactly^^
                Hands Down....Man Down - 2k9 memories
                http://www.youtube.com/watch?v=4IHP_5GUBQo

                Comment

                • amedawg00
                  2K OL Legend
                  • Jan 2008
                  • 2884

                  #113
                  Re: Will You Use Real Player % Or Shot Stick Timing?

                  I'm not one to criticize others how they choose to play the game offline, but the real fg % option will be shunned and lampooned by online gamers. The fun part about 2K games is the learning curve, which is embodied by learning different releases for different players. When releases are mastered, it seems like moses parts the red sea, with how much more accessible the game becomes.

                  First Madden brings about gameflow to try and dumb down the strategy element of play calling in football, and now 2K wants to take away the skill element inherent in learning/mastering releases. SMH, but to each their own; just don't bring that ish online LOL.
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                  Comment

                  • CMH
                    Making you famous
                    • Oct 2002
                    • 26203

                    #114
                    Re: Will You Use Real Player % Or Shot Stick Timing?

                    Originally posted by jeebs9
                    ^^Exactly^^
                    I think the problem is the wording. People see Real FG% and ignore ratings.

                    Not 2K's fault - what else could they call it? But, Real FG% doesn't ignore ratings. It does everything the Shot Stick does. The only difference is it removes the risk/reward of the shot stick.

                    Again, I can understand why people like using the Shot Stick or feel that there is some reward for mastering a shot style, but Real FG% doesn't necessarily make the game easier. It's not auto-pilot.

                    It's really the same thing. Both have their positives and negatives, I guess. One makes people happy. The other makes people happy. Can't we all just be happy?

                    That being said: I do agree that Shot Stick only should be used for online games. Not that I think one player has an advantage or disadvantage, but I think more people will be using Shot Stick and you need to make sure both parties are playing the game the same. Now if we can only do something about cheesers being vaporized from existence. Hmmm.
                    "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                    "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                    Comment

                    • jeebs9
                      Fear is the Unknown
                      • Oct 2008
                      • 47568

                      #115
                      Re: Will You Use Real Player % Or Shot Stick Timing?

                      Postives and Negatives...

                      Shaq gets fouled goes to the foul line. By default (which is shotstick). I have a friend who can shot 88% percent with Shaq from the free throw-line.

                      Now if it was on Real player FT%. My friend would probably shoot around 60% with Shaq at the line.

                      I don't want to see Shaq making FT's like he was Kevin Durant. Just because my friend has his release down pack. But on the other hand I don't want when my friend to mess up because Shaq doesn't know how to shoot in real life lol

                      I might play around with the FT% option to see how that works. But I'm going to leave the jump shot option as it

                      I'm probably going to leave it as shot stick.
                      Hands Down....Man Down - 2k9 memories
                      http://www.youtube.com/watch?v=4IHP_5GUBQo

                      Comment

                      • Raptorel
                        Rookie
                        • Sep 2010
                        • 18

                        #116
                        Re: Will You Use Real Player % Or Shot Stick Timing?

                        Well that's the problem right there. It would be great for Shaq to miss more free throws not because of his shot release, but because he should have a smaller window of "good release" (where the shot will go in). I think that could be pretty easily implemented, and the real ft% should do that (depend less on the release and more on the rating).

                        In the current situation, you depend ZERO on the release and 100% on the rating. If you disable real ft%, then you depend 100% on the release and ZERO on the rating. That's the culprit, there's no combination of things.

                        Hopefully that doesn't apply in regards to real FG% shooting.

                        Comment

                        • sharks
                          Pro
                          • Jul 2008
                          • 690

                          #117
                          Re: Will You Use Real Player % Or Shot Stick Timing?

                          If you have a perfect release the shot will go in regardless, right?
                          My YouTube Channel: http://www.youtube.com/gosjsharks14

                          Comment

                          • jeebs9
                            Fear is the Unknown
                            • Oct 2008
                            • 47568

                            #118
                            Re: Will You Use Real Player % Or Shot Stick Timing?

                            Originally posted by sharks
                            If you have a perfect release the shot will go in regardless, right?
                            Not on shotstick. If you have a prefect release your chances of making the shot is way higher. Now your players "stats" or "ratings" come into factor if it is hit or miss. So if your behind the 3 point line with Shaq. You could have 100 perfect releases. 25 of them MIGHT go in.

                            If you think about it. The worst your release. The worst percent you use...of that players full potential. In Shaq case his 3 point rating is 25. (If I'm not mistake..lol)
                            Last edited by jeebs9; 09-27-2010, 11:38 AM.
                            Hands Down....Man Down - 2k9 memories
                            http://www.youtube.com/watch?v=4IHP_5GUBQo

                            Comment

                            • sharks
                              Pro
                              • Jul 2008
                              • 690

                              #119
                              Re: Will You Use Real Player % Or Shot Stick Timing?

                              Originally posted by jeebs9
                              Not on shotstick. If you have a prefect release your chances of making the shot is way higher. Now your players "stats" or "ratings" come into factor if it is hit or miss. So if your behind the 3 point line with Shaq. You could have 100 perfect releases. 25 of them MIGHT go in.
                              I wasn't sure how I would feel about this option but when you put it like this it sounds great. I have always wanted players in sports games to play true to their attributes and ratings. Things like a smaller sweet spot weren't enough to create that experience. No better way to do this than to have shooting based on real-life percentages! Now I will have to utilize a player's skill, rather than have a player utilize my skill. I love that.

                              I have always wanted players to mimic their real-life stats in NHL games too. To do this I usually handicap myself with certain players, like with Thornton I never shoot. This option sounds like a great idea and is one I would love to see in NHL 12 as well. I might have to suggest this.
                              My YouTube Channel: http://www.youtube.com/gosjsharks14

                              Comment

                              • jeebs9
                                Fear is the Unknown
                                • Oct 2008
                                • 47568

                                #120
                                Re: Will You Use Real Player % Or Shot Stick Timing?

                                But remember with the Real Player % option. There is less user input into the shot success. Meaning that every release is "perfect". A player like Kobe would hit 75 3's out of 100. Because his 3 pointer rating is 75.

                                People should also know that I'm talking about open jump shots. There are other factors in the game that make it a hit or miss.
                                Hands Down....Man Down - 2k9 memories
                                http://www.youtube.com/watch?v=4IHP_5GUBQo

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