Will You Use Real Player % Or Shot Stick Timing?

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  • kolanji
    Pro
    • Sep 2009
    • 872

    #121
    Re: Will You Use Real Player % Or Shot Stick Timing?

    whatever default is that is where it will stay for me.....i will just wait for FT to be made without a patern released in the sense that fatigued hard fouls pressure FT like tying the game or winning FTs to affect the timing of the shot and not a pattern rhythm.
    wishfull thinking but on my wish list for nba 2k12
    Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

    Comment

    • kolanji
      Pro
      • Sep 2009
      • 872

      #122
      Re: Will You Use Real Player % Or Shot Stick Timing?

      Originally posted by jeebs9
      But remember with the Real Player % option. There is less user input into the shot success. Meaning that every release is "perfect". A player like Kobe would hit 75 3's out of 100. Because his 3 pointer rating is 75.

      People should also know that I'm talking about open jump shots. There are other factors in the game that make it a hit or miss.
      am not sure i agree with 75 rating being the success rate in terms of percentage.i think it is the chance of the shot going in.but nontheless i c what u mean
      Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

      Comment

      • jeebs9
        Fear is the Unknown
        • Oct 2008
        • 47568

        #123
        Re: Will You Use Real Player % Or Shot Stick Timing?

        Oh on...I was using that as an example.
        Hands Down....Man Down - 2k9 memories
        http://www.youtube.com/watch?v=4IHP_5GUBQo

        Comment

        • NDAlum
          ND
          • Jun 2010
          • 11453

          #124
          Re: Will You Use Real Player % Or Shot Stick Timing?

          Originally posted by jeebs9
          But remember with the Real Player % option. There is less user input into the shot success. Meaning that every release is "perfect". A player like Kobe would hit 75 3's out of 100. Because his 3 pointer rating is 75.

          People should also know that I'm talking about open jump shots. There are other factors in the game that make it a hit or miss.
          False.

          You will have no bonus or penalty based on the shot stick. All the shot stick does is give you a bonus or penalty based on your release. You can still have a bad release and the ball will go on, and you can have a perfect release and miss.

          Also, I highly doubt a 75 rating means knocking down 75%. I bet it puts you in the 75th percentile of 3pt shooters, like 35%. I'm just guessing though, so I'd like a 2K dev to please elaborate a bit.

          Amedog: I hear you about online. I know online is generally to have "competition" in the game by using "stick skill". I can almost guarantee you that 2K will have all this OFF by default, just like Real FT% has always been.

          I hope it's off for your sake because if it's on the boards will be burned to the ground by angry online gamers.
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          • NDAlum
            ND
            • Jun 2010
            • 11453

            #125
            Re: Will You Use Real Player % Or Shot Stick Timing?

            Originally posted by jeebs9
            Postives and Negatives...

            Shaq gets fouled goes to the foul line. By default (which is shotstick). I have a friend who can shot 88% percent with Shaq from the free throw-line.

            Now if it was on Real player FT%. My friend would probably shoot around 60% with Shaq at the line.

            I don't want to see Shaq making FT's like he was Kevin Durant. Just because my friend has his release down pack. But on the other hand I don't want when my friend to mess up because Shaq doesn't know how to shoot in real life lol

            I might play around with the FT% option to see how that works. But I'm going to leave the jump shot option as it

            I'm probably going to leave it as shot stick.
            I also remember in 2K9 facing some people in online leagues who mastered the release of very average players, and even some bad ones.

            I'll never forget Austin Croshere and the 20 pts/gm he would score on me because his release was so easy. That's why people DUMP superstars or just shoot terrible with them. I remember LBJ would brick everything and people would then resort to driving almost every time with him.

            If you don't have the timing down of your superstar that player is worthless.

            I remember practicing for two hours with Melo last year and I got perfect on EVERY release yet I made about 20% of my shots. Talk about frustrating!

            I don't want to worry about that this year. I don't want shot animation to take over for player ratings.
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            • fatleg3
              MVP
              • Aug 2008
              • 3602

              #126
              Re: Will You Use Real Player % Or Shot Stick Timing?

              Originally posted by Sam Marlowe
              Aren't the players' ability to make shots tied to their ratings? Even if you go the shot stick timing route shouldn't you still get a realistic result if thats the case?
              Thats how i feel so i beleive you still get tru to life stats with it stick skills

              I see why some would use real fg% but me myself has gotten use to have at least some control over my shot going in that i dont want to get away from it unless more is added to it e.g. elite.

              And it can also be that i just see things that i just cant figure out about real%. Take the ray allen example again. If i need a three to tie it or win on a last second shot and i pass it to a wide open ray allen who has only shot 3 or 4 threes the whole (yes this is realistic because he doesnt shoot 7 or 8 threes a night) and say he hit 2 of them. So he either would be 66% or 50% for the game. His 3pt average last yr was 36% (yes i looked it up). So in logic he his a 11% chance or a 27% chance of making that shot depending on if he took 3 or 4 3pters. So basically its back to being just a dice roll. If i miss i cant get mad at myself or ray allen lol. I have to just accept it for what it is and know that i was due to miss one because thats what his percentage says. Vice versa if i make the shot i wont have no satisfaction over hitting the game winning shot because i know i had nothing to do with hitting the shot besides passing him the ball
              Last edited by fatleg3; 09-27-2010, 01:52 PM.

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              • Todem
                Banned
                • Jul 2010
                • 313

                #127
                Re: Will You Use Real Player % Or Shot Stick Timing?

                Being a sim type of player I want sim type results. I don't want my stick skills to dictate my FT% and my FG%. I want the player ratings to dictate that.

                I am thrilled we have this option for both offline and online play. Those who want to have a more sim online league will use Real FG/FT % vs Stick Skill %.

                It is a great thing that we have the choice.

                2K scores another small detailed victory.

                Is it 10/5 yet?

                Comment

                • OSUFan_88
                  Outback Jesus
                  • Jul 2004
                  • 25642

                  #128
                  Re: Will You Use Real Player % Or Shot Stick Timing?

                  Originally posted by fatleg3
                  Thats how i feel so i beleive you still get tru to life stats with it stick skills
                  Sure you can, but the variable of the shot stick is something I do not wish to deal with anymore. If it works for you, then good deal, we can both be very happy!
                  Too Old To Game Club

                  Urban Meyer is lol.

                  Comment

                  • TalenT
                    Pro
                    • Sep 2009
                    • 713

                    #129
                    Re: Will You Use Real Player % Or Shot Stick Timing?

                    I'm gonna use both in my season (for statistcal purposes) and neither in head to head. When I'm playin' somebody for braggin' rights I want it to be about skill.
                    "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

                    XBOXONE GT: TalenT3Point0

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                    • TalenT
                      Pro
                      • Sep 2009
                      • 713

                      #130
                      Re: Will You Use Real Player % Or Shot Stick Timing?

                      Originally posted by fatleg3
                      Thats how i feel so i beleive you still get tru to life stats with it stick skills
                      There's gotta be a difference though right? Why else would they give you the option?
                      "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

                      XBOXONE GT: TalenT3Point0

                      Comment

                      • NDAlum
                        ND
                        • Jun 2010
                        • 11453

                        #131
                        Re: Will You Use Real Player % Or Shot Stick Timing?

                        Originally posted by TalenT
                        There's gotta be a difference though right? Why else would they give you the option?
                        As been stated by a 2K dev:

                        Perfect release = bonus towards making the shot
                        Bad release = penalty towards making the shot

                        I'm assuming Real FG% will mean the bonus/penalty is taken out of the equation.
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                        • jeebs9
                          Fear is the Unknown
                          • Oct 2008
                          • 47568

                          #132
                          Re: Will You Use Real Player % Or Shot Stick Timing?

                          Originally posted by NDAlum
                          False.

                          You will have no bonus or penalty based on the shot stick. All the shot stick does is give you a bonus or penalty based on your release. You can still have a bad release and the ball will go on, and you can have a perfect release and miss.

                          Also, I highly doubt a 75 rating means knocking down 75%. I bet it puts you in the 75th percentile of 3pt shooters, like 35%. I'm just guessing though, so I'd like a 2K dev to please elaborate a bit.

                          Amedog: I hear you about online. I know online is generally to have "competition" in the game by using "stick skill". I can almost guarantee you that 2K will have all this OFF by default, just like Real FT% has always been.

                          I hope it's off for your sake because if it's on the boards will be burned to the ground by angry online gamers.
                          I think it went over your head. Different Releases have different percentage of using full ratings. I'm using a small sample here.
                          We have....
                          bad 2%, sightly bad 30%, good 60% and perfect 100%
                          They go both ways early and late. Meaning bad early, sightly bad early etc...perfect...etc sightly bad late and bad late.



                          Originally posted by NDAlum
                          I also remember in 2K9 facing some people in online leagues who mastered the release of very average players, and even some bad ones.

                          I'll never forget Austin Croshere and the 20 pts/gm he would score on me because his release was so easy. That's why people DUMP superstars or just shoot terrible with them. I remember LBJ would brick everything and people would then resort to driving almost every time with him.

                          If you don't have the timing down of your superstar that player is worthless.

                          I remember practicing for two hours with Melo last year and I got perfect on EVERY release yet I made about 20% of my shots. Talk about frustrating!

                          I don't want to worry about that this year. I don't want shot animation to take over for player ratings.
                          And you must understand again...As I explained before. I'm talking about a wide open shot. They are other factors working with hit or miss.

                          Also those days of dominating with average plays died once 2k lowered the scale to 25. That was a major problem in the 2k series. Player were rated from 50 and up. And 2k has added a lot more ratings since 2k9.
                          Hands Down....Man Down - 2k9 memories
                          http://www.youtube.com/watch?v=4IHP_5GUBQo

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                          • TalenT
                            Pro
                            • Sep 2009
                            • 713

                            #133
                            Re: Will You Use Real Player % Or Shot Stick Timing?

                            Originally posted by NDAlum
                            As been stated by a 2K dev:

                            Perfect release = bonus towards making the shot
                            Bad release = penalty towards making the shot

                            I'm assuming Real FG% will mean the bonus/penalty is taken out of the equation.
                            Thanks for this. So it DOES affect stats. You're not gonna have a perfect release EVERY time...and when you don't you're gonna miss some shots that would have been made had you released at the right time.
                            "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

                            XBOXONE GT: TalenT3Point0

                            Comment

                            • NDAlum
                              ND
                              • Jun 2010
                              • 11453

                              #134
                              Re: Will You Use Real Player % Or Shot Stick Timing?

                              Ok, wide open shots aren't going to be much different.

                              You'll have a greater default chance of making them because you're wide open.

                              Using shot stick feedback you'll either get a bonus or penalty based on your release.

                              Days of dominating with players who you have their release down are still here. Last year I could score 25/gm with Wayne Ellington because he had an easy release and decent shooting ratings.
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                              Comment

                              • jeebs9
                                Fear is the Unknown
                                • Oct 2008
                                • 47568

                                #135
                                Re: Will You Use Real Player % Or Shot Stick Timing?

                                Originally posted by NDAlum
                                As been stated by a 2K dev:

                                Perfect release = bonus towards making the shot
                                Bad release = penalty towards making the shot

                                I'm assuming Real FG% will mean the bonus/penalty is taken out of the equation.
                                I think we are talking about the samething then man....lol

                                I really think what I said went over your head. The first time..lol
                                Hands Down....Man Down - 2k9 memories
                                http://www.youtube.com/watch?v=4IHP_5GUBQo

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