Will You Use Real Player % Or Shot Stick Timing?

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  • jeebs9
    Fear is the Unknown
    • Oct 2008
    • 47568

    #241
    Re: Will You Use Real Player % Or Shot Stick Timing?

    Yup thats something that bothered me a bit. I use to play with the Sixer last year. But I was able to shoot 4-5 from the 3 point line with Iggy in games. Thats just because I know his release. Iggy would never shot that well...that consistently in really life.

    I might give this option a chance now.
    Hands Down....Man Down - 2k9 memories
    http://www.youtube.com/watch?v=4IHP_5GUBQo

    Comment

    • adwen
      Rookie
      • Jun 2010
      • 188

      #242
      Re: Will You Use Real Player % Or Shot Stick Timing?

      what about clutch situations or when you are hot and what happens if you contested helps if anyone can answer because some ppl have off night or going for their career high

      Comment

      • mfbball04
        Rookie
        • Jan 2009
        • 367

        #243
        Re: Will You Use Real Player % Or Shot Stick Timing?

        i'll definitely be using % for free throws, and timing for regular shots, feel like i have more control over the game, it normally ends up pretty realistic as in terms of normal fg% anyways, and i like sometimes a player will shoot better or worse than his ratings are, because that kind of stuff happens in real life..

        Comment

        • jeebs9
          Fear is the Unknown
          • Oct 2008
          • 47568

          #244
          Re: Will You Use Real Player % Or Shot Stick Timing?

          Originally posted by adwen
          what about clutch situations or when you are hot and what happens if you contested helps if anyone can answer because some ppl have off night or going for their career high
          That's where biorhythms (aka Cell Phone Bars) come into hand.

          You see....A lot of people don't notice it from the users stand point. But 2k has a lot of Math working in the background. But of all the things I understand in this game. The biorhythms is the one thing I still can't understand for about 3-4 years now. I can usually make sense of the ratios. But I can't there.

          I've always thought it worked like this

          Hit 2 shots in row = warming up
          Hit 5 shots in row = heating up
          Hit 7-8 shots in a row = HOT
          Hit 10 shots in a row = Unstoppable
          Hands Down....Man Down - 2k9 memories
          http://www.youtube.com/watch?v=4IHP_5GUBQo

          Comment

          • rockman2k2
            Rookie
            • Nov 2006
            • 143

            #245
            Re: Will You Use Real Player % Or Shot Stick Timing?

            Exactly, 4 games into my Association and Iggy has only hit two 3's with about 90% being uncontested. As the D see's him struggling to shoot they sag off him, making it near impossible to ever get to the rim 1 on 1.

            Also, this isn't to say people can't catch fire. In a game against the Pacers, Evan Turner had a stretch of 9 straight points, after being fouled on a three point shot and making the basket.

            I also find this makes Lou Williams a valuable scorer, as he has some good quickness, and has a nice percentage on his step back jumper.

            Also, I don't find real shot % takes anything away from the control of the game, because it still comes down to their ratings. I feel all this does is allow you to shoot correctly with all players without having to learn each sig shot.

            Comment

            • ParisB
              MVP
              • Jan 2010
              • 1699

              #246
              Re: Will You Use Real Player % Or Shot Stick Timing?

              Dumb question, but with Real% will we still see hot streaks and cold streaks?

              Comment

              • jeebs9
                Fear is the Unknown
                • Oct 2008
                • 47568

                #247
                Re: Will You Use Real Player % Or Shot Stick Timing?

                Originally posted by rockman2k2
                Exactly, 4 games into my Association and Iggy has only hit two 3's with about 90% being uncontested. As the D see's him struggling to shoot they sag off him, making it near impossible to ever get to the rim 1 on 1.

                Also, this isn't to say people can't catch fire. In a game against the Pacers, Evan Turner had a stretch of 9 straight points, after being fouled on a three point shot and making the basket.

                I also find this makes Lou Williams a valuable scorer, as he has some good quickness, and has a nice percentage on his step back jumper.

                Also, I don't find real shot % takes anything away from the control of the game, because it still comes down to their ratings. I feel all this does is allow you to shoot correctly with all players without having to learn each sig shot.
                Yes this sounds awesome! I really might have to give this a try now.

                Originally posted by ParisB
                Dumb question, but with Real% will we still see hot streaks and cold streaks?
                He just answered your question. This would mean legit game.

                Not some big men with a 50 med range hitting med range jumpers all game long. And this would add a lot more tactics to the game. Rondo won't be shooting open 3's like he was Ray Allen lol
                Hands Down....Man Down - 2k9 memories
                http://www.youtube.com/watch?v=4IHP_5GUBQo

                Comment

                • bobday
                  Banned
                  • Nov 2007
                  • 87

                  #248
                  Re: Will You Use Real Player % Or Shot Stick Timing?

                  Originally posted by adwen
                  what about clutch situations or when you are hot and what happens if you contested helps if anyone can answer because some ppl have off night or going for their career high
                  I think then clutch rating comes into play, clutch situations. In NBA2k10 there was a stretch when I had 2 games of 3 ending so that I had possession and there was a few seconds left, both times the guy I'm playing against messed up the defense big time, going with 2 guys on 1 player. Which in the second case left JR Smith alone (don't remember in the first game who it was, maybe Calderon? I'm sure a good 3 point shooter got the ball that time too), open shot and misses. I gotta say I never got down JR's release and I was wondering did I miss, or the CPU simulated it? Now with real FG% I will know that the player couldn't hit it (will need to have good rosters of course, not the official crap) and not some animation was harder to master than others. Players won't over/underperform in longer streches too.

                  Comment

                  • Rawdeal28
                    Swiitch U? lol
                    • Oct 2007
                    • 7407

                    #249
                    Re: Will You Use Real Player % Or Shot Stick Timing?

                    Originally posted by jeebs9
                    Has anyone seen the other way. Where you have a bad release and the ball goes in? I've seen it severally times.....But they were with great freethrow shooters few times with Ray Allen and Kevin Durant.

                    I can't remember if I've seen one. I want to say yes. But I can't remember the situation.
                    yeah i have also with great free throw shooters. most of the time it whirls around the rim several times before it falls in lol.
                    Originally posted by rockman2k2
                    After three solid days using Real Player Shot % along side the Simulation game setting and this is easily the best basketball video game experience I honestly have ever had. And I've been playing on the Pro difficulty setting.

                    I've been fooling around with a variety of teams and it's refreshing being able to hit an appropriate shot based on that players skill, rather than learning his signature shot.

                    For instance, I started an association with the 76ers and since they're certainly not a good shooting team, I'm finding every game to be very challenging. A good example was my first game against the Miami Heat. During the 1st QTR I was running my sets and playing sound defense, but Miami's offense and defense was too much for the length of a full game.

                    Overall I'm just loving the feel that real shot percentage brings to the game. Add this with the Simulation game style and NBA 2K11 feels like a good honest game of basketball.
                    i knew it wasnt broken, thank u sir. i cant wait till i get this game on friday!
                    "on hoping there is a PSN flash sale before Valentine's Day"
                    Man there are no flashers... now what are we going to do for vd
                    I'm sure there's plenty of prostitutes you could pay if you really want vd.
                    yea but will they take psn cards
                    Depends on what area of a hooker you would use to redeem them.

                    lol

                    Comment

                    • NDAlum
                      ND
                      • Jun 2010
                      • 11453

                      #250
                      Re: Will You Use Real Player % Or Shot Stick Timing?

                      Originally posted by rockman2k2
                      Exactly, 4 games into my Association and Iggy has only hit two 3's with about 90% being uncontested. As the D see's him struggling to shoot they sag off him, making it near impossible to ever get to the rim 1 on 1.

                      Also, this isn't to say people can't catch fire. In a game against the Pacers, Evan Turner had a stretch of 9 straight points, after being fouled on a three point shot and making the basket.

                      I also find this makes Lou Williams a valuable scorer, as he has some good quickness, and has a nice percentage on his step back jumper.

                      Also, I don't find real shot % takes anything away from the control of the game, because it still comes down to their ratings. I feel all this does is allow you to shoot correctly with all players without having to learn each sig shot.
                      Thanks for your impressions, this sounds exactly how I wanted it to work.
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                      Comment

                      • rockman2k2
                        Rookie
                        • Nov 2006
                        • 143

                        #251
                        Re: Will You Use Real Player % Or Shot Stick Timing?

                        If anyone has any questions, or want me to run some tests with certain players or team let me know.

                        I've really only messed with some Rookies, and a lot of the bottom half teams in the league to get a feel for how I would fare against the top half. Just loving the results. I'm just loving how it seems to take into account what each player does and doesn't do well and how that effects his shot % as well.

                        Comment

                        • Rawdeal28
                          Swiitch U? lol
                          • Oct 2007
                          • 7407

                          #252
                          Re: Will You Use Real Player % Or Shot Stick Timing?

                          Originally posted by jeebs9
                          That's where biorhythms (aka Cell Phone Bars) come into hand.

                          You see....A lot of people don't notice it from the users stand point. But 2k has a lot of Math working in the background. But of all the things I understand in this game. The biorhythms is the one thing I still can't understand for about 3-4 years now. I can usually make sense of the ratios. But I can't there.

                          I've always thought it worked like this

                          Hit 2 shots in row = warming up

                          Hit 5 shots in row = heating up
                          Hit 7-8 shots in a row = HOT
                          Hit 10 shots in a row = Unstoppable
                          naw man lol i would never get hot if it took 7-8 shots lol

                          its more like this

                          Hit 2-3 shots in row = warming up
                          Hit 3-4 shots in row = HOT
                          Hit 5-6 shots in a row = Unstoppable

                          also, bricking 2 free throws while you are HOT will cool u down. and sometimes bricking 1 free throw will lower you from HOT to Warming up.

                          Originally posted by rockman2k2
                          Exactly, 4 games into my Association and Iggy has only hit two 3's with about 90% being uncontested. As the D see's him struggling to shoot they sag off him, making it near impossible to ever get to the rim 1 on 1.

                          Also, this isn't to say people can't catch fire. In a game against the Pacers, Evan Turner had a stretch of 9 straight points, after being fouled on a three point shot and making the basket.

                          I also find this makes Lou Williams a valuable scorer, as he has some good quickness, and has a nice percentage on his step back jumper.

                          Also, I don't find real shot % takes anything away from the control of the game, because it still comes down to their ratings. I feel all this does is allow you to shoot correctly with all players without having to learn each sig shot.
                          bingo
                          "on hoping there is a PSN flash sale before Valentine's Day"
                          Man there are no flashers... now what are we going to do for vd
                          I'm sure there's plenty of prostitutes you could pay if you really want vd.
                          yea but will they take psn cards
                          Depends on what area of a hooker you would use to redeem them.

                          lol

                          Comment

                          • Rocboyz101
                            MVP
                            • Aug 2009
                            • 1550

                            #253
                            Re: Will You Use Real Player % Or Shot Stick Timing?

                            I'd have to imagine that if you held the shoot button too long, it'd still be a short shot if the real % is on. I wanted to try it for the short time I had the game but my friend took it back...
                            "I'm so far ahead of my time, I'm bout to start another life
                            Look behind you, I'm bout to pass you twice
                            Back to the future and gotta slow up for the present
                            I'm fast, dudes can't get past my past
                            How they supposed to deal with my perfect present?"

                            Comment

                            • Jukeman
                              Showtime
                              • Aug 2005
                              • 10955

                              #254
                              Re: Will You Use Real Player % Or Shot Stick Timing?

                              Originally posted by rockman2k2
                              If anyone has any questions, or want me to run some tests with certain players or team let me know.

                              I've really only messed with some Rookies, and a lot of the bottom half teams in the league to get a feel for how I would fare against the top half. Just loving the results. I'm just loving how it seems to take into account what each player does and doesn't do well and how that effects his shot % as well.
                              I would like to see the results of shots with these situations:

                              Spot up vs Fade vs Off Dribble vs Momentum

                              I figure things like Off Dribble , Contested, Clutch, Post, Dunks and Layups would have their ratings take effect
                              Last edited by Jukeman; 09-29-2010, 02:41 PM.

                              Comment

                              • jeebs9
                                Fear is the Unknown
                                • Oct 2008
                                • 47568

                                #255
                                Re: Will You Use Real Player % Or Shot Stick Timing?

                                Originally posted by Rawdeal28
                                naw man lol i would never get hot if it took 7-8 shots lol

                                its more like this

                                Hit 2-3 shots in row = warming up
                                Hit 3-4 shots in row = HOT
                                Hit 5-6 shots in a row = Unstoppable

                                also, bricking 2 free throws while you are HOT will cool u down. and sometimes bricking 1 free throw will lower you from HOT to Warming up.
                                I've seen it in short shots before that was just an example. Once I hit 3 shots in a row with Durant. And he was blinking red. In my very next game. I did the same thing. And he was just normal.
                                Hands Down....Man Down - 2k9 memories
                                http://www.youtube.com/watch?v=4IHP_5GUBQo

                                Comment

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