Will You Use Real Player % Or Shot Stick Timing?

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  • Kudzilla
    Banned
    • Sep 2009
    • 52

    #331
    Re: Will You Use Real Player % Or Shot Stick Timing?

    what will be more "sim" using real player % or not?

    Comment

    • erich20012001
      Pro
      • Feb 2006
      • 892

      #332
      Re: Will You Use Real Player % Or Shot Stick Timing?

      It seems to me that Real FG% made it a lot harder for me. I was consistently going down by 30 or more, missing easy shots. I put it on Shot Stick and I'm nailing the shots that are open and on top of that, I love the graphic they have to show if you shot is on or not.

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      • NDAlum
        ND
        • Jun 2010
        • 11453

        #333
        Re: Will You Use Real Player % Or Shot Stick Timing?

        I'm getting fine results with real fg%
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        • ehh
          Hall Of Fame
          • Mar 2003
          • 28962

          #334
          Re: Will You Use Real Player % Or Shot Stick Timing?

          I have no problem with Real % now that I bumped up the shooting sliders a tad. I'm at least able to break 40% as a team now though I haven't gotten over 43% which isn't the worst thing in the world given that the game really doesn't allow any easy transition buckets that boast team FG% IRL.
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          • plasticbeast
            MVP
            • Dec 2005
            • 886

            #335
            Re: Will You Use Real Player % Or Shot Stick Timing?

            Originally posted by Mirjalovic
            Sorry for askinh butSo,, Kobe Bryant cannot put up 60% FG in a match if the real player% turned on ??? Kendrick Perkins will averaging 30 PPG on 60% FG shooting ? Its unrealistic
            I'd argue that it is very realistic. Kobe's highest Fg% in a season during his career is .469 back in 2001-02. Perkins career fg% is .564.

            Now in a normal game I was playing I doubt that Perkins would get enough mins or touches to reach 30 ppg, but Kobe I could see having games better than 50% depending on what types of shots I take with him.

            Also it should be a no-brainer that post players are going have a higher fg percentage than perimeter players (even if that perimeter player is Kobe).
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            • jeebs9
              Fear is the Unknown
              • Oct 2008
              • 47568

              #336
              Re: Will You Use Real Player % Or Shot Stick Timing?

              Originally posted by NDAlum
              I'm getting fine results with real fg%
              Originally posted by ehh
              I have no problem with Real % now that I bumped up the shooting sliders a tad. I'm at least able to break 40% as a team now though I haven't gotten over 43% which isn't the worst thing in the world given that the game really doesn't allow any easy transition buckets that boast team FG% IRL.

              Me too!! My friends and I have been playing its been really good.
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              • Mirjalovic
                Rookie
                • Mar 2010
                • 29

                #337
                Re: Will You Use Real Player % Or Shot Stick Timing?

                Originally posted by plasticbeast
                I'd argue that it is very realistic. Kobe's highest Fg% in a season during his career is .469 back in 2001-02. Perkins career fg% is .564.

                Now in a normal game I was playing I doubt that Perkins would get enough mins or touches to reach 30 ppg, but Kobe I could see having games better than 50% depending on what types of shots I take with him.

                Also it should be a no-brainer that post players are going have a higher fg percentage than perimeter players (even if that perimeter player is Kobe).
                Thx for the reply

                but there is a missunderstanding, i guess its because my grammar, lol

                im not gotten my copy yet, so i dont know how real player % works.

                the question is,, how real player % works ? If i jack up 20 shoots using Kendrick Perkins, will he get +20 points ? or not ?

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                • OSUFan_88
                  Outback Jesus
                  • Jul 2004
                  • 25642

                  #338
                  Re: Will You Use Real Player % Or Shot Stick Timing?

                  I have been getting amazing results recently with Real FG %. Some people will hate it because contested jumpers don't go in a whole lot unless you have a star who has a silky mid range game.

                  It really makes you work for the open shot and even then you might not get rewarded.
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                  • dkrause1971
                    All Star
                    • Aug 2005
                    • 5176

                    #339
                    Re: Will You Use Real Player % Or Shot Stick Timing?

                    Originally posted by Mirjalovic
                    Thx for the reply

                    but there is a missunderstanding, i guess its because my grammar, lol

                    im not gotten my copy yet, so i dont know how real player % works.

                    the question is,, how real player % works ? If i jack up 20 shoots using Kendrick Perkins, will he get +20 points ? or not ?
                    Alot of areas are factors. For one- its still dependent where that player shoots on the floor. Perkins i would assume is a very poor shot from outside the paint area. So even if wide open, he still would struggle to make those other shots. You also have the variable of who is covering you and how good their defensive ratings are. And i would think type of shot would factor as well. So i would think its unlikely you would net 20+ point with Perkins with any consistency over a lower shoot FG player with superior skills in other areas. Remember the shot stick and FG% are supposedly the exact same aside from the lack of bonus or penalty assigned to release point accuracy of the shot stick.
                    Last edited by dkrause1971; 10-07-2010, 11:53 AM.
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                    • ProStylez
                      Goon Squad
                      • Oct 2006
                      • 1988

                      #340
                      Re: Will You Use Real Player % Or Shot Stick Timing?

                      I say real ft and fg %.....it's not like the CPU misses shots because of a bad shot stick release, I'm assuming real percentages consider the outcome of their shots.

                      Comment

                      • jeebs9
                        Fear is the Unknown
                        • Oct 2008
                        • 47568

                        #341
                        Re: Will You Use Real Player % Or Shot Stick Timing?

                        Originally posted by OSUFan_88
                        I have been getting amazing results recently with Real FG %. Some people will hate it because contested jumpers don't go in a whole lot unless you have a star who has a silky mid range game.

                        It really makes you work for the open shot and even then you might not get rewarded.
                        Thats what happen in my games vs users.
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                        • Rawdeal28
                          Swiitch U? lol
                          • Oct 2007
                          • 7407

                          #342
                          Re: Will You Use Real Player % Or Shot Stick Timing?

                          the choice has been made, SHOT STICK TIMING it is.
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                          • jeebs9
                            Fear is the Unknown
                            • Oct 2008
                            • 47568

                            #343
                            Re: Will You Use Real Player % Or Shot Stick Timing?

                            My friends and I have been mixing it up. Its awesome to have options. In my opinion it takes nothing from the game either option.
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                            • jfindon
                              Rookie
                              • Nov 2005
                              • 211

                              #344
                              Re: Will You Use Real Player % Or Shot Stick Timing?

                              Originally posted by ProStylez
                              I say real ft and fg %.....it's not like the CPU misses shots because of a bad shot stick release, I'm assuming real percentages consider the outcome of their shots.

                              Sure seems like it's based on a virtual stick release or something, any time my guys leave someone open they sink every basket. Jason Kidd went 6/6 for 3s last night because we kept getting wide open.

                              Comment

                              • CMH
                                Making you famous
                                • Oct 2002
                                • 26203

                                #345
                                Re: Will You Use Real Player % Or Shot Stick Timing?

                                Originally posted by jfindon
                                Sure seems like it's based on a virtual stick release or something, any time my guys leave someone open they sink every basket. Jason Kidd went 6/6 for 3s last night because we kept getting wide open.
                                That's one game. Nothing personal, but these types of examples hardly ever make sense. If after several games you keep seeing guys like Kidd sinking 6-6 from the 3pt line, then yes. But it was one game. Anything can happen in one game.
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